Reppu

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  1. Quote:
    Originally Posted by Tyger42 View Post
    And I admitted it. Still doesn't change my point.



    Hm, misattributed statement. However, I never actually said you said that. The person whose argument you scooped up did, though.



    Not at all?
    So you can make mistakes and it's 'kay? Hrm. Also, you actually need to quote that part you claim is true, still.

    Pot, meet the Kettle.

    Quote:
    Originally Posted by Tyger42 View Post
    That doesn't change my response one iota. You're just splitting hairs now. Stop it. It's pathetic. You're wrong and you know it. Now go away.
    Quote:
    Originally Posted by Tyger42 View Post
    If you have to put words into my mouth to refute what I'm saying, don't bother arguing. You've lost and you know it.
    I know it's painful to lose your own generated 'competition', but try to be mature about it.
  2. Quote:
    Originally Posted by Tyger42 View Post
    Been covered, thanks. Didn't know the streak breaker pushed it down that low at 95%. Doesn't feel right, but I'll take the Wiki's word for it. However, I find it highly unlikely that many people have enough accuracy/+tohit to find themselves constantly at 90+% hit chance against every enemy. My whole point was that Reppu made a statement that we were doing something wrong if we ever missed more than once. That was bull.
    More than once in a row. Interpretation is a queer aspect, isn't it? Regardless, you are being rather rude about this whole exchange. Do you have something to prove? Or are you just being aggressive because I use to be aggressive and that's a validation to be aggressive?

    It helps to be nice, you know.

    Moreover, you were the one who made a critical error claim. You said, and it's been quoted, you can miss multiple times with a 95% hit chance due to that 5% hit chance. That's an impossibility in the interpretation you did not clarify as "in a row". That was your own mistake, not mine.

    Ultimately, calm down.

    Also, do quote where I said Titan Weapons is "The top set", and not "Top tier" in this conversation? I'm very curious.

    Spoiler Alert: I didn't.

    In fact, have a quote that applies to you, now.

    Quote:
    Originally Posted by Tyger42 View Post
    If you have to put words into my mouth to refute what I'm saying, don't bother arguing. You've lost and you know it.
    You must be an oracle, if you correctly guessed how much that applies to you right now.

    PS: It's a shame your petty viewpoint turned this into a competition. Maybe that's why you're taking this so rage-inducing seriously?
  3. Quote:
    Originally Posted by Zyphoid View Post
    I hate the momentum mechanic. With staff I get to skip 0 and go right to 60. With TW everything seems to take forever.

    The was hammered in even deeper during the escape phase of a BAF today. On TW that part of that trial is like having my nails pulled out with pliers while jumper cables are being attached to my.... well any way it sucks.

    With staff, even w/o a level shift it was fun. It was fun because it was fast, very fast. Stuff died, because I attacked fast.

    To each their own. I will take Staff over TW any day of the week. I do have a lvl 50 of both.
    I would, too. It would be the reason why I nuked my TW for my SF. I think Staff is perfectly 'fine' as is. It's very 'average'.

    Could it use buffs? Not before Blast sets.
  4. The funny thing is; I said the very same thing when someone said what I said to me. I'm trying to gauge what OTHER people think, and apparently the opinion that "Shield is fine, shut up" is more dominant.

    Although it does have lower DDR and Base Defense Values than it really needed, it use to be a lot worse if memory serves well enough. Either way, you'll find plenty of people saying the Hami-O Exploit fix 'ruined' Shield Defense.

    <--- Doesn't play Shield Defense. Thinks it looks a little too dorky with non-weapon sets, and doesn't like any of the weapon sets that can use it enough to... use it.


    TL;DR - I think Shield Defense is fine, but the scant resistances and +MAX HP aren't as alluring for the weakened DDR and base defense values, since Energy Aura got buffed. It makes the closed-beta Shield Defense flaws that got somewhat adjusted, a lot more obvious in design.
  5. Quote:
    Originally Posted by Tyger42 View Post
    "Top tier" and "top" are not the same thing. Nice backpedal, Sparky.



    True fact: Miss streaks NEVER happen with capped acc and +tohit!

    Except, you know, you have a maximum 95% chance to hit no matter what and the RNG can be streaky on that 5% sometimes.....



    ...this is a joke, right? Have you actually played this game? They're freaking EVERYWHERE.
    ... "Top Tier" and "Top" are the same thing. I did not say "ABSOLUTE BEST EVER MUST NOT COMPARE". Saying something is "Top Tier" and... you're not even making sense.

    Next; Streakbreaker denies your logic of constantly missing hit after hit at 95%.

    And yes, they must be rare, or I build enough +ACC (And I do) to never miss. And by never I mean "I am not affected by -ToHit unless I'm hit by five Radiations at once." I'll clarify that, before someone goes "NYAAAAAH!"

    Between keyboard and chair, I guess.

    Quote:
    Originally Posted by Aura_Familia View Post
    Fire Control was is not good because of the pets. Fire Control is good BECAUSE of anything but the imps. The pet recharge adjustments did jack diddly to how great fire control is.

    The reason why Fire Control isn't used as much for farming is because Fire Brutes got better due to the changes to SS/Fire. Particularly the Fire side.
    Well, I did say "maybe". I do remember Machine Gun Imps.
  6. Quote:
    Originally Posted by Lurker Hunter View Post
    At the end of the day, some people enjoy Staff Fighting because of the concept, animations, and because it's a different way to play the game. Some people don't want to be burdened by numbers and want the immersion to sink in. This is just fine.

    At the end of the day, some people don't enjoy Staff Fighting because it doesn't fit their performance criteria in certain aspects and they voice their opinions on it in hopes for developer comment/adjustment. This is also fine.

    Ask yourself if focusing so much ire on a video game, or how another sect of people enjoy said game, is worth it.
    Except my 50 Staff Fighter is the most fun I've had so far.

    Hurrrrrrrr.
  7. Okay, it doesn't side kick well. At lot of sets don't. It does hurt TW a bit more, but it's not a single weakness to TW. Sidekicking hurts many sets.

    Either way, I was responding ONLY in terms of pure damage. Titan Weapon's downside is, yeah. Endurance costs. And missing hurts it a bit more than other sets but then again, it's Broadsword but with Two Hands.
  8. Quote:
    Originally Posted by Hopeling View Post
    Those animations are always slow, though. They don't get even slower if previous attacks miss. They still suffer proportionally less than TW. Tohit debuffs suck for everyone, as I already agreed, but not to the same degree for everyone. Sets with large persistent tohit buffs also suffer less from debuffs, so it's not just TW in one category and everything else in another category, it's more of a continuum, with TW on or near the far end of "most affected".

    Ageless is great, don't get me wrong. I meant exactly what I said: if you're using Ageless, you're not using Rebirth or Barrier, and those are sometimes very desirable. Moreover, it represents a direct tradeoff between offense (recharge, endurance) and survivability (mitigation, healing), which again puts TW in the situation of having some tradeoffs, not simply being the best in every way.

    I've got two TW 50s and another on the way up. I love the set, it is probably my favorite ever. It still is not the best set at everything in every way.
    I'm hyperboling VERY slightly when I respond to posts about "YOU CAN'T HAVE AMAZING ST AND AMAZING AOE THAT IS BROKEN" with "Titan Weapons"... but only slightly. We have more than enough documented proof showing TW hits the top levels of BOTH damage areas, along with large amounts of KD soft mitigation.

    So, yeah. Unless we figure out where the balance points lies, I'm going to advocate nerfs or buffs. Or maybe neither now, because someone always gets pissed.
  9. Quote:
    Originally Posted by Oedipus_Tex View Post
    I can say with near 100% authority that if either Plant Control or Fire Control were released today, people would be screamingthat these are the worst sets ever, based on "the numbers."
    ... Odd, considering Plant Control is considered an Outlier.

    I guess Fire Control fell off since Fire/Kin got kicked in the gut from the pet recharge adjustments, but I personally enjoy Fire Control when I get around to playing it.

    Regardless, it effects all Slow Animation attacks equally. Titan Weapons is filled with them so I guess it artificially hurts them more. 'Thankfully' ToHit debuffs are surprisingly rare. Maybe because dev-side knows NOT hitting is a lot less fun than hitting and doing poor damage.
  10. Quote:
    Originally Posted by Aura_Familia View Post
    Except that the game doesn't start at 50, nor does everyone who gets TW have access to IOs or Incarnate abilities. And again TW is just ONE set. Even if it were as good as you make it out to be (which it isn't) that DOES NOT assume that staff weapons will be better or worse than it.

    Nowhere have the devs said to expect that pay sets will be better than everything else.

    If they have please quote it.
    I never claimed that. Also Street Justice. And IO Dual Blades. But we're getting off the topic more.

    I originally wanted Titan Weapons (And Stalker StJ) slightly nerfed because of the massive outlier feeling that was produced by it (them). But I was yelled at for wanting them brought more in line. (Titan Weapons wouldn't be a difficult fix. Much of it's problems lie within Follow Through and Whirling Smash. Adjust them, done. Stalker Crushing Uppercut just needs to do less base, more Combo 3 damage. Fixed. Nerfed with out being nerfed.)

    So, I've accepted the Forum Opinion, or at least the Scrapper/Stalker opinion, that everything else needs to be buffed to the outliers, not nerfed to the Average.

    APPARENTLY I just ran into the OTHER half of the forums that thinks you need to nerf to the Average, not Buff to the Outliers. I REALLY can't win sometimes.

    Personally? I want everything to average out again, be it through global nerfs or global buffs.

    That's all.

    Quote:
    Originally Posted by Hopeling View Post
    Hey, thanks for the insult. I'm not claiming those issues are unsolvable, but they are more of an issue for TW than for other sets. And yes, tohit debuffs are an issue for every set, but they are even more of an issue for TW than other sets, because they limit your ability to hit AND also to gain momentum, which dramatically restricts even your ability to spam attacks and hope one gets through. Yes, there are things you can do to mitigate this - Focused Accuracy/Ageless Radial for debuff resistance, Build Momentum to get around it for 10 seconds at a time, yellow insps, etc. Like I said, not unsolvable, but it's still something you have to solve, which is not automatic.
    Much the same for endurance issues. A decent build can overcome those issues, but still has to be mindful of them - Ageless like you said, for example, means you're not using Rebirth or Barrier.
    Yes, you can use Brawl/Envenomed Dagger/Build Momentum while running in/damage aura/whatever to interrupt enemies, and there are various other things you can do to mitigate various other situations, but those are again things you have to solve that other sets do not have to deal with at all.
    Relax. It was a generalized statement, and a popular one. Not a personal attack.

    Also, I highlighted a major part of your argument, then point out every other 'slow animation' set and ask you this: Where's the justice there?

    And, you make it sound like Ageless isn't one of the best Destinies in the game, for a "Perma" +10% Recharge, an immediately full Endurance Bar, and massive recovery that solves endurance problems for it's duration. It's a mini Speed Boost. Sure, it's not Barrier (Which isn't that great because Resistance/Defense cap in Teams isn't hard. At least Defense) or Rebirth (Probably the only other amazing one I feel, aside from Specific Clarion Cases).
  11. Quote:
    Originally Posted by Hopeling View Post
    I don't get why people talk about TW "with Momentum" and "without Momentum" as if that were somehow meaningful to what the set actually does. There's no way to actually play Titan Weapons other than sometimes having Momentum, and sometimes not having it. And yes, despite this somewhere-in-between gameplay, it is still an incredibly powerful set. It also has massive endurance issues, suffers abnormally more than most sets against tohit debuffs, and Momentum itself is sometimes a weakness (when you need to move a lot, when you need to interrupt something like a Sky Raider Engineer, etc), so no, it still isn't the best melee set in every way.
    That just sounds a lot like the "issues" you brought up with Titan Weapons lies between the keyboard and seat, and less the set itself.

    I won't deny Titan Weapons having some ludicrously massive (And warranted) Endurance Costs, but endurance management has been part of the game since the earliest of beta tests, and people know how to adjust that with any build. At the Top Levels of Performance, endurance becomes a very easily managed 'issue'.

    Also Ageless.

    ToHit debuffs, while painful, affect EVERY set equally. If you're to-hit debuffed to levels where your ability to hit is significantly unreliable, then again, you're just playing two-handed Broadsword while everyone else is also missing as often as you are and are suffering by an equal amount of "No longer doing damage".

    That's a baseless argument no Titan Weapons player has taken seriously since it was discovered how 'average' Titan Weapons was WITH OUT Momentum.
  12. It's really hard to say where it is, considering Stalker 3.0 is still 'new' and doesn't have years of data like Scrappers do.

    We Shall See.
  13. Quote:
    Originally Posted by Lucky666 View Post
    I don't know why don't you ask Super Reflexes what it thinks abut shields.
    Shields hasn't been relevant since the HO fix. Sorry to burst that bubble. Shield's natural DDR is too low, combined with it's lowest-in-game Defense values for a Defensive based set.

    Quote:
    Originally Posted by Kazz View Post
    You... know he was quoting Arcanaville, not you, right?
    I meant an entirely different thread.
  14. When you lose Momentum, you're dead equal to Broadsword. You put way too much emphasis on "Oh if you lose Momentum the set is bad".

    If you actually MISSED more than once, you have personal build problems. And you're still playing two-handed Broadsword.

    And people thinking Titan Weapons is not top-tier probably aren't informed.

    Quote:
    Originally Posted by MajorPrankster View Post
    Snip Rule Shenanigans.
    But... you are. You're the reason why a developer can't go into an investor meeting and describe an epic tale, filled with content, wonders, and that feeling of 'magic', with out being awkwardly stared at and being in an empty room a few moments later.

    The only thing investors are interested now is how far you push cutting-edge technology. Not the story. Not the immersiveness. Not the heart and soul put into it.

    So... yeah. Reap what you sow, don't get angry that someone pointed it out.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    I can sum this all up in one complaint and one reply.

    Complaint: OMG! THE DPS ISN'T HIGHER AND CRAZIER IN EVERY FREAKIN WAY THAN EVERYTHING ELSE COMBINED, CUBED!

    Reply: Well DUH? What made you think the devs, even for a paid powerset, were going to DELIBERATELY put out something with busted, overpowered numbers?
    Titan Weapons.
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Who cares? It's fun.
    I said it was fun. I was simply backing up my claim, but also modified it because I made a slight numerical error in my first claim. It happens, I corrected it.

    But, yes. I did say it was fun. I also say "Who cares?" If SF gets a random buff, cool.

    If not? I don't care.
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    This is why I'm baffled by the whining right here.

    The set, in and of itself, solves the problems you need IOs for with other sets.

    If it did that AND was a top performing set in both ST and AoE, it would be incredibly overpowered.

    You are not going to get everything awesome rolled into ONE set. Just not going to happen.
    Titan Weapons.

    PS: You still have a post or three to respond to to me, or did you accept you were lying out of your teeth?
  18. Quote:
    Originally Posted by Tyger42 View Post
    The word you're looking for is "hyperbole". It's a rather common tactic on game forums when someone's trying to gun for buffs for their pet build.
    Rude much? Assumptions with out evidence are crude. Emphasis on three letters, by the way.

    Moving on... DPA for PBAoE's for Scrappers-

    Whirling Smash: 80.05

    Spinning Strike (Arguably a PBAOE, disregard if desired): 53.62

    Dragon's Tail: 47.32

    The Lotus Drops: 46.31

    Fire Sword Circle: 43.63

    And For Fun: Foot Stomp with equal rage to Scrapper base values: 43.28

    Spin: 41.19

    Typhoon's Edge: 31.28

    Eye of the Storm: 30.54 (with no perfection? Willing to argue this is the value you will normally be using. More power to you if you get Perfection 3 before using it.)

    Whirling Sword: 30.16

    Burst: 29.62

    Whirling Mace: 26.54

    Spine Burst: 25.87

    Whirling Axe: 23.7

    My apologies for saying 'worst' (Even if it's categorized, base values, near that). It is "Average", I should have emphasized.

    Radius 2 more does help, and if you do Perfection it (And most enemies will be dead at the time you build Perfection 3), it's a bit better. I'm going by the logical standpoint you will NOT have Perfection 3 for it, and still hit near or at it's Maximum 10 enemies.

    Yes, I do value DPA over Recharge/Endurance/Such things. Such measures are pointless in the grand scheme of extreme building, and I've already said Staff is fine with out IOs, but has little room to grow with them on Scrappers.

    TL;DR - Eye of the Storm is Average. But since the PBAOEs above it are very much marginally superior, while the ones below it are not marginally inferior, it IS "One of the worst PBAoE's in the game" due to Power Creep.

    Justified.
  19. Reppu

    Eye of the Storm

    Considering it's the worse AoE in the set, it's 'skippable', but it has it's uses still.

    Just... make a build with out it, yeah. Unless you need a Reppu Brand Build!

    Hurrrr.
  20. I may as well post it here. Staff/Elec, 3:45 for a total of 298 DPS.

    I can easily shave this down significantly if Sky Splitter wasn't being a jerk, I had T4 Musculature, and if I decide if I can use Judgment Powers off cooldown. Assuming I can since we allow Alpha and Interface.

    T3 Musculature
    T4 Reactive
    Serpent's Reach > Precise Strike > Assassin's Staff > Sky Splitter. I don't have the recharge to do the, arguably superior Mercurial (With Heel) > Precise > Assassin's > Sky, nor do I really care to.

    But yeah, I imagine with a bit more luck, T4 Musculature, and if I can fire off Judgment, I can shave off quite a bit of time.
  21. Quote:
    Originally Posted by Snowzone View Post
    I've heard that what it lacks in single target damage is more than made up in AoE damage.
    Eye of the Storm is one of the 'worst' AoEs in the game. It's damage is pitifully low, and it's Radius wasn't even put at 15 to justify it. It's like a horribly neutered Foot Stomp. It BADLY needed a damage boost, or to be Radius 15.

    Guarded Spin is decent, although it suffers from maximum target cap shenanigans.

    Innocuous Strikes is Guarded Spin, with slightly higher damage for a slightly higher animation.

    Staff's AoE is pretty average. The quantity is there, but the quality isn't.

    Staff's Single Target is bloody average (Stalker not included here).

    It's an average set that would be a lot better if the AoE's were slightly stronger, be it Radius, Caps, or Damage.

    And maybe Serpent's Reach being more of a standard 'heavy hitter', and not 'derp short range' gimmick.

    Quote:
    Originally Posted by Tyger42 View Post
    Depends on whether momentum is active or not. If not, its single hit damage is huge but DPS is "meh". If momentum IS active, the DPS is insane.
    Titan Weapons WITH OUT Momentum is dead average, maybe SLIGHTLY below average. It's roughly Broadsword with out Momentum?

    WITH it? Best in game, no comparisons, in EVERY single area of damage. (Outlier cases of Stalker StJ being very RNG polite not considered, due to LolRNG).
  22. Quote:
    Originally Posted by StratoNexus View Post
    I prefer the higher damage the 10 foot radius allows and I am one to almost always favor larger radius; maybe its because 10 foot is larger than some other PBAoEs or maybe it is my long use of Lotus Drops and Fire Sword Circle that make me happy at 10.
    Doesn't really do that much damage, though. For it's damage, Radius 15 would not have been unheard of.
  23. Average. It's one major strength, however, is being a smooth ride, 1-50.

    Other than that? No growth potential. AoEs are pretty weak. EotS does very little damage, and honestly needed to be Radius 15.
  24. Quote:
    Originally Posted by Doctor Railgun View Post
    If all this is really that important to you, you must stop playing now and spend every waking hour working on your coding so you can begin to create video games that will save the poor dying market.

    Really, if you are the only one who can save CoH or the gaming market, why are you wasting your precious time butting your head against the wall here? You'll have the best games in the world in no time at all.

    No! I'm serious! Go! Quick! Save us!

    If not, you're another of the "If only the game designers would listen to ME, their game would be saved because they're so stupid!" folks.
    I've seen that so many times on so many different game boards (tabletop games, video games, miniature war games, etc.) that it's not even funny.

    Of course you have valid points, but the way you are presenting them demands that we believe that you know best. But, of course, you really don't. You just think you do.
    But I do know best. You just haven't accepted it yet!
  25. Although I did purchase Staff Fighting, I am still (patiently?) waiting for my Tsoo Naginata.

    C'mon Paragon~!