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Posts
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Dual Blades is one of the highest STDPS (at omega levels of recharge) Scrapper Primaries, and Sweeping Strike beats basically every single AoE in the game.
I'd strongly consider it. -
I think we can safely assume Staff for Stalkers caps at around 320 DPS, then.
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Not bad at all! Although I always found a pure incarnate soft cap to be pointless, as the odds of no one having Maneuvers, or Barrier, or a Defensive Shield is slim. As such, many of the forced power choices and slot decisions to obtain those caps rub me the wrong way. It's definitely good, but 'not my style'.
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Your mileage may vary. The average person is going to find SR's better numbers and toggle-and-forget mentality, aside from Practiced Brawler, a lot easier to use (and build for) than the hodge-podge of tools Ninjutsu has.
Deny it if you'd like, but SR is simplistic. -
Alright. But it takes much less Positional Defense (Which is the harder of the two to build up) to cap SR than Ninjutsu. Thus, more room to devote to +DMG, or +RECH, or +HP, or whatever fancies you.
In the end: SR is easier to build. If it's your first time Stalker, SR is reliable, cheap, and easy to use.
Ninjutsu 'ends up better' (Aside from Super Recharge builds), but takes more to get there. -
So, you'd purposefully build /Ninjutsu without a natural soft cap and rely on 20 Purples?
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Except I can still take Ageless on SR and come out ahead. You're thinking way too linear with this. SR does not need Rebirth. SR loves Ageless and will benefit from it.
If you take a hit as SR, you're likely going to either Hit A Green, or be healed by someone in your team.
If you're doing Stupid Solo Tricks, who cares. Other ATs Do It Better. If you're looking for 100% "how do I increase my damage", SR and Energy Aura win because of their +20% Innate Recharge, on top of the viability of Ageless making that go even further.
Ninjutsu has better survivability in IOs, but less damage. Flat out. You can consider the fact SR needs to use Aid Self. I assume you're not being hit or can just Hit A Green It's Kay. -
Ninjutsu has to devote a lot more slotting to Positionals to cap. You have to devote at least 2 IO's to get KB resistance worth acknowledging. You can't fix it's DDR disparity.
Super Reflexes has to use less slots to naturally cap it's Positionals. It needs to take Aid Self if it wants a heal outside of Inspirations.
The difference is: Ninjutsu, even though it's considered to be more survivable, has to spend more resources to become more survivable than Super Reflexes. Thus, I feel it's an inferior defensive set. -
Double Stacking it is 2 additional seconds of not doing damage, though!
It's definitely not small, but Ninjutsu's inferior base Defense values and vastly inferior DDR and lack of KB protection means you have to fill a lot of gaps.
... while Super Reflexes needs to either carry Greens, or take Aid Self which is underrated anyway.
In terms of "How many flaws do I need to fix?", SR wins in that.
Ninjutsu's a good set, but it, again, gave up too much. -
Quote:I don't know if I should think that's sad or not. Either way, self-healing in sets is a perk, not a definition. If we're going to argue Ninjutsu is superior to SR because it has a small amount of Psionic Resistance and a Heal, I'll argue SR is superior to Ninjutsu because of it's vastly superior DDR, Base Defenses (which means more IO bonuses devoted to +DMG/Rech/Etc), and innate +RECH you can stack with Ageless.No need to take bets, I used multiple trays of reds last night to carry a MoM trial damage-wise.
To each their own. -
Quote:I wouldn't call Icy Bastion a god mode.The fact that it has to get Rebirth means that it cannot get Ageless, which gives about the same recharge benefit as Quickness, and takes care of all endurance issues which SR cannot address without building for it.
EA has great recharge for sure, but like I said it has very weak psi protection. Overload is nice but I would definitely not call it the best god mode in the game, that belongs to Icy Bastion.
Also, misconception it HAS to take Rebirth. There is nothing wrong with using Aid Self during a Trial. Or, you know, popping one of your 20 Greens. Unless you're now going to say "Well then they're not carrying a tray of reds!", and to you I say "I bet you anything you never pop a full tray of reds in a trial." -
SR is also the only current set that can do Hyper Recharge Dual Blades, so it has that perk. As well, why use Aid Self? I firmly believe in Green Trays. I also firmly believe Rebirth being one of the best Destinies in the game, so having to use it = bad? No. Disagreed!
It also has +20% Recharge which means you WILL be doing more damage than Ninjutsu, even if you absolutely need to use Aid Self or a Green.
Same goes with Energy Aura, +20% Recharge, and has Energize which is in itself amazing. Oh, and the best God Mode in the game.
Ice is Ice.
Ninjutsu, again, has it tricks. It gave up a bit too much for them, in this day and age. On the other hand, it has Caltrops. Win. -
Ninjutsu has a KB hole, 'decent' DDR, and it's defenses suffer a bit. It has a few tricks to make up for this. Is it the best Defense set for Stalkers? Not in the least. Super Reflexes and Energy Aura are superior for what they do.
and Ice Armor.
But, Ninjutsu has it's tricks!
Primaries? They're ALL good, just some better than others. Play what you want. -
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I'll check after my Trial marathon, sure. Although there's the possibility Bad Misses and other factors may skew the outcome, I'll do some tests.
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Much obliged. Thanks for the superior chain, Auro.
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Because PS is the better DPA attack by a small margin? Do you think using SR for it's higher base damage is better than PS's better DPA?
Also, I'm not really being convinced to do another respec ;P
AS-SS-SR-PS-AS-SR-PS-MB <--- What is the theorized DPS? Unless it beats the current 'best chain', I'm not bothering.
Also I couldn't do that anyway with out sacrificing Power Sink or Water Spout or some such. Power Sink I don't want to lose because... it's Power Sink.
Water Spout is just a godly damage booster.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Precise Strike- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (7) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Superior Stalker's Guile - Damage/Recharge
- (9) Superior Stalker's Guile - Accuracy/Damage
- (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Mako's Bite - Chance of Damage(Lethal)
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Superior Stalker's Guile - Recharge/Chance to Hide
- (15) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
- (17) Superior Stalker's Guile - Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Damage/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (21) Rectified Reticle - Increased Perception
- (A) Titanium Coating - Resistance
- (21) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (A) Aegis - Resistance
- (27) Aegis - Resistance/Endurance
- (27) Steadfast Protection - Resistance/+Def 3%
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (A) Apocalypse - Damage/Recharge
- (33) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (34) Apocalypse - Chance of Damage(Negative)
- (36) Explosive Strike - Chance for Smashing Damage
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
- (A) Ragnarok - Damage
- (43) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Damage/Endurance
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (39) Panacea - +Hit Points/Endurance
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - EndMod
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Musculature Core Paragon
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Current build I'm running. Yay Soft Caps, High Recharge, Good HP, and such! -
Alright. I did more tests.
T3 Musculature (Lazy)
T4 Reactive
Water Spout w/Heel
Mako SBEs
No Hecatomb SBE. Not buying it now.
Leading with AS...
SR > PS > AS > SS = 3:45 = 293 DPS
MB > SR > AS > PS = 3:22 = 317 DPS
= 24 DPS Difference
I can see why this happens. The first chain suffers immensely from a miss, but gets more AS crits on average. The first chain gives no craps, and if you're somewhat lucky you won't notice the proc defunct.
So, there you go. Second chain is more Exemplar friendly, does more DPS, loses 7.5% Resistance.
First chain has more solid burst with SS. -
Keep them VIP only. As in, only VIPs can wear it, regardless of how it's purchased. It's VIP armor, it should stay VIP armor.
As for selling it in the market, sure. Although it should be pricier than standard costume pieces. Why? I'm selfish and seeing every single person in Celestial down the road will ruin the VIP Reward Feeling.
So yeah. VIP Accounts Only, at the bare minimum. Paragon Market is /shrug. I'd prefer an incredibly tedious manner. Like a million Empyrean Merits. -
If you can manage to at least not need to use DA and SotW, it'll improve immensely.
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Waste of a power to only use it sometimes. Power Builds refuse to have such dead weight. Moving on...
Slotting Hecatomb in SS means far more reliable procs, which means far more reliable damage. You know that. Don't be silly. ToD is such a worthless PPM. Much better to slot 5 Hecatomb + Mako's PPM.
All things said, I'm willing to admit that MB > SR > SS > PS is probably the better DPS chain. Although you probably need to be fair and consider that SR > PS > AS > SS has access to Heel too (Water Spout), although on that end MB > SR > SS > PS can proc it more often as well. Not the point, I figure.
Either way, you are underestimating the burst qualities of a Critical Sky Splitter, with your argument of "You can do two attacks in the time you do one Sky Splitter, although Sky Splitter will, more often than not, hit harder. And almost always proc Makos/Hecatomb." -
Quote:If Synapse says it's working as intended in the first place, and then this happens, I question the logic of development. Which I have for some time now. This just cements it further that something is going on.Yes I know it IS WAI. That still doesnt mean it 'should' be working that way. DO you honestly trust the devs to get the workings of everything correct? Given how they came up with the ppm system, nerfed it on one type, left the rest..and NOW are changing it all? I sure dont.
Anyway, I think people are really missing the part where Syn said 'All ppm rates will be increased, to balance how much they proc' with only 'small performance hits'. Lets wait and see what happens. -
Quote:"Working as Intended". That is why it's being brought up.I know the stalker ato proc keeps getting brought up, but really..anyone who can look at how it works, and NOT say it is simply too awesome has no idea about the game.
Dont get me wrong, I LOVE how it works. But come on..every time? Even working 50% of the time would be flat out awesome, to not having the proc. -