Aight... this is directly from dxdiag.exe itself, the machine name has been deleted for security purposes.
Time of this report: 5/11/2007, 15:21:01
Machine name:
Operating System: Windows Vista Ultimate (6.0, Build 6000) (6000.vista_rtm.061101-2205)
Language: English (Regional Setting: English)
System Manufacturer: VIAK8T
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3500+, ~2.2GHz
Memory: 1534MB RAM
Page File: 897MB used, 2411MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode
The game runs great, barely any lag, 5-10 second load times. However, what I'm wondering is if there's some sort of glitch in the coding and texture details for Peregrine Island and Grandville. Explanation:
PI - Coming up from the vators every building including the ones in the distance dissapear. What I'm left with is nothing but wide open spaces, roads, and people walking aimlessly around.
Grandville - Same thing though at Recluses tower, and it's funnier because then you have the Arachnos troops standing in mid-air beating there fists and taunting.
Another small problem which I blame on myself needing to upgrade it is when I turn my sound up I get really laggy then. But I think I might just need to upgrade my cheapo 5.1 C-Media generic sound card.
Edit: Never mind on the PI/Grandville thing, a friend of mine told me it's because the camera gets "stuck" in the elevators that causes the problem. Still waiting to see if C-Media or Microsoft release updated drivers for my sound card.