RemusShepherd

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  1. Quote:
    Originally Posted by Codewalker View Post
    This is something that is supposed to be a selling point for VIP access, a reward. Instead, it's a source of confusion and worry.
    Folks, this is by design. You're not going to get clarification on when the reward tokens are received. Confusion and worry means that it's working as intended.

    The entire point of microtransaction systems in MMO games is to make the player spend money. That goal is much easier if the player doesn't receive a stipend, like VIPs do in CoH. But when the player does receive a monthly stipend, the best strategy is for it to arrive at random times. That way the player never knows when they are going to be able to afford the microtransaction they have in mind, so they resort to the 'buy' button.

    Multiple currencies exist in order to confuse players and make them spend money. Monthly stipends are delayed and randomized in order to confuse players and make them spend money. Microtransaction systems are designed with these tricks in order to make the players spend money. They want the players to be confused and cut off from communication with the devs because it makes you spend money.

    This is the new City of Heroes. Get used to it.
  2. I took my Ice/Dev blaster into the Dark Astoria missions. Soloed my way through them without a problem until I got to Max, the Malta contact. I did the first Max mission -- Break Director 11 out of the Zig. Then I figured that was enough of the side missions (and I didn't like it that Malta was sending me against PPD), so I went for the big fight against the Knives of Vengeance. Defeated them handily.

    When I got out of the mission and called Max, I got an appropriate mission end text about Max having disappeared (but I could do his personal mission if I wished), and that Praetor Duncan was now my contact.

    Praetor Duncan is not on my list of active contacts. She is on my list of inactive contacts. I called her, and she says something to the effect of, "You shouldn't call me when you're way too busy already". That sounds like a 'I have too many missions' text. But I only have one other mission, a tip mission.

    Since Praetor Duncan won't speak to me, I cannot progress any more on the DA plot arcs.

    I've already /bugged this. Just posting it here in case someone has already had this problem and knows of a solution.
  3. Quote:
    Originally Posted by Coyote_Seven View Post
    If this is true, then my own creations are very much alive, with respect to my atheism. That previous sentence feels like such a contradiction, lol!
    Being an atheist or a skeptic means that you don't believe in supernatural forces. We're not talking about anything supernatural. We're talking about thought constructs within groups of human beings, whose effect on those beings mimics the effect that a living, sentient creature would have on that group.

    Did Han Solo shoot first? Despite what Lucas thinks, the overwhelming opinion among the public is that he did. That's the same effect as if Han Solo was out in public contradicting Lucas himself. The character has entered public thoughtspace and now exerts some control over its own destiny.
  4. Quote:
    Originally Posted by Kitsune9tails View Post
    Can the story itself "decide" to contain elements regardless of authorial intent?
    Look up the definition of the tibetan word 'Tulpa'.

    Thoughts can become alive. They inhabit human beings, like symbiotes or parasites. They can take on forms that their creator did not expect, because of the cross-pollination of ideas from other people.

    They also fight, because there are a limited number of human beings in the world. Memes, Tulpas, and Gods are in a constant war for human attention. Or in words I've used before:

    Quote:
    "Every fictional character, every cartoon, every half-remembered dream is another god fighting to be born. They can only awaken by stealing a portion of another god's faith."

    "You're saying that... Every act of creation is an act of destruction. The erasure of that which came before."

    "Yes! And every marketing campaign is a mass abortion, a prevention of that which could have been. Somewhere, a cartoon mouse strangles a child's only friend. Somewhere, the virgin Mary murders a young girl's first fantasy."
    If you're interested in the interaction between thoughts and human culture, you might enjoy the webcomic that quote came from.

    Quote:
    Does each version of a piece of art exist in its' own universe? For instance should Movie!Daredevil even try to emulate Comic!Daredevil, or are they isolated from each other from the get go? Is Superman Returns a sequel, or not?
    None of them are isolated, because they exist inside the communal thoughtspace of human culture. There are walls between them, because there are different groups involved in creating them in different subcultures. The movie-going populace is not exactly the same as the comic-reading populace. But they intermingle, and intermix. The only way to isolate a thought is for the human being who holds it to never speak of it.
  5. Bleach is the most hilarious show in television, if you watch it with a few rules. My rules for watching Bleach are simple: Replace all occurances of the word 'Zangpakuto' with 'male organ' (I think these forums bleep the word '*****'), and replace all occurances of the phrase 'Spiritual Pressure' with 'Semen Pressure'.

    Every other line of dialog in the show is like this --

    "His spiritual pressure is incredible. A spiritual pressure like that could rip the zangpakuto right out of my hands!"

    Use my rules and it becomes the funniest show on TV.
  6. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Oh, I get it now. Cartoon Starfire was your introduction to the character, wasn't it?

    Well, the cartoon began in 2003, but Starfire first appeared in comics in October of 1980. And she was created by Marv Wolfman and George Perez as a sort of "Red Sonja in outer space". The cutesy, naive, sweet Starfire of the Teen titans cartoon was the aberration, and the new 52 version isn't that far off from how the character was for the 30 years prior to the reboot.

    But this a Power Girl thread, and I really do NOT feel like going back and forth with people who are still upset because DC comics didn't turn Starfire into their perfect orange cartoon waifu. So good day, sir.
    I feel like going back and forth, actually.

    The problem with Starfire is that DC is just doing bad business. The 'waifu' Starfire was popular with over a million viewers. The original Starfire was in a book that sold maybe 10,000 copies. If DC wants readers, they should do things that people *like*. The waifu Starfire was such an obvious success, why not reboot the character into *that*?

    All of DC's work lately seems to have the same problem -- they're just using bad business sense. It's like someone in the boardroom is making choices based on how badly they can screw up their brand. Power Girl is another example. If you have a character known for her sexuality, you *play that up*, not down, if you want to sell books. DC is just being stupid.

    (Personally, I think Power Girl should get her abilities from 'girl power', and be a sexual vamp on par with Catwoman. Whereas Catwoman, coming from a hard childhood, should be much more demure and skittish than her 'New 52' outrageousness. Ah, if only they'd let me write those comics...)
  7. Quote:
    Originally Posted by Archiviste View Post
    2) The current management team at DC is only in it for the money, damn be everything else...

    I'm not saying Marvel is better, but at least they flaunt it less...
    The difference, to me, is that Marvel seems to be having fun in their quest for money.

    "Let's turn everyone into spiders! Hell yeah! Give a bunch of heroes giant friggin' hammers! Push out even more films! Make Spider-man, I dunno, hispanic! Have the X-men fight the Avengers! Bring some more tequila in here, let's see what other freaky crap we can think up!"

    In contrast, DC just seems to be cynical and joyless right now. I hope they break out of their funk.
  8. Quote:
    Originally Posted by Night_Hornet View Post
    Basically we're a group of people who share a passion - making COH related comics. If you're are a current comic creator that is COH related I'm sure you'd be welcome to join us if you wish.
    Okay, so I'm hearing '#3' is the criteria. In other words, I'm not wanted. Not a problem. Best of luck with your club.
  9. I'm confused. Who qualifies as a 'City of Comic Creator'? Is it:

    1. Anyone who plays CoH and has a webcomic,
    2. ...but the webcomic has to have CoH characters in it,
    3. ...and it has to be set in the CoH universe,
    4. ...and the creator has to be part of some club you've founded.

    I have one active webcomic that only fits #1, and an old webcomic that meets criteria #2, but I've never done #3 and fuhgetabout #4.

    I'd love to give you some material. I just don't have a grasp on how exclusive you are.
  10. Most of what I know about relative strengths in the Marvel Universe comes from years of playing the old Marvel FASERIP RPG. It allows for easy comparisons.

    In that RPG...Spidey's really powerful. He has moderately high strength and the best agility in the game except for superspeedsters and gods. His danger sense gives some outrageous combat bonuses. And he has a suite of utility powers (wallwalking, webbing) that can be used to create an almost unlimited number of power feats. (Also in that game system, Spidey has bucketloads of Karma because his life is so crappy. Karma wins fights. Aunt May could beat Galactus with enough Karma.)

    I'd put Spidey up against any Avenger, one-on-one. He'd be an underdog against Hulk and Thor but he'd pretty easily handle almost anyone else.

    The thing about Spider-Man is that he acts like the joking loser, so everyone -- even the readers -- underestimate him. No matter how powerful he really is, he pretends to be the underdog. That works for him.
  11. Quote:
    Originally Posted by Sevenpenny View Post
    ...however what I want explained is what does the part "and more..." refer to?
    Ponies, mostly.
  12. RemusShepherd

    Poor Batman...

    Quote:
    Originally Posted by Killer_Joke View Post
    Actually Batman's parents were killed on June 26th, not Christmas Eve...
    I believe that's changed back and forth with different incarnations of Batman. In Batman TAS, at least, his parents were killed on Christmas Eve.
  13. Quote:
    Originally Posted by Stormbird View Post
    I think it's really, *really* getting to be time for a COH 2.
    Long past time. But someone in management decided long ago not to do that. Instead, they want to see how far they can take CoH 1 by extending and adding onto it. Unfortunately they've glommed so much detritus onto the old system that the base game isn't any fun anymore.

    There won't be a CoH 2. Ever. NCSoft's business plan is to drive this one into the ground, while developing new MMOs to attract and retain players (such as WildStar).
  14. Quote:
    Originally Posted by Nova Knight View Post
    I'm a long-time Batman fan, but this fired me up even more than the Dark Knight Rises. Can't wait to see Smaug, Bard, the Battle of Five Armies and hordes of surly Dwarves. (is that phrase redundant?) Really looking forward to this.
    Note that The Hobbit is being split into two films. If they handle Smaug in the first film, then the Battle of Five Armies will probably be the climax of the second. So you won't see it until December 2013.

    This series of movies has become a part of my -- middle-age-hood? -- far more than the books were part of my childhood. I'm excited to see Middle Earth on screen again.
  15. Quote:
    Originally Posted by TrueGentleman View Post
    Seen from a skewed perspective, they're working-class heroes, trying to do a job as best they can, even if the results are mayhem, shambles, and eye-pokes. (Contrast this to the Marx Brothers, who were also always on the make, but as schemers, not workers.)
    Now I want to see a film titled, The Three Stooges vs. The Marx Brothers.

    Although that's a lopsided fight. The Marx brothers would wipe the floor with everybody except Curly.
  16. If the Mythbusters accidentally shot a cannonball through my house, off my roof, and/or into my minivan, I'd settle the lawsuit for damages, a t-shirt, and a tour of their labs.

    If they could sign the cannonball and give it to me also, that would be swell.
  17. Quote:
    Originally Posted by Lord_Nightblade View Post
    Yeah, I should probably see it at some point. It's just that I have a hard time watching anime from the '80s.
    If it helps any, the animation artwork is of excellent quality. Easily as good as any modern anime. The voice dubbing on the English version is very good also.

    The story, on the other hand, is a bit bizarre, and I'm not surprised to see it be mangled in an Americanized version. Of course everybody knew this was going to happen.
  18. From various place (io9, metafilter, etc), here's a link to a doctor who has written up what Bruce Wayne's medical record might look like.

    This brings up some interesting observations, such as this by a lawyer who notes how difficult it would be for a superhero to hide so many injuries.

    Some funny and thought-provoking stuff, like this:

    Patient has denied being the victim of domestic abuse by Mr. Grayson following indirect and direct questioning on numerous occasions.
  19. Quote:
    Originally Posted by Arcanaville View Post
    I'm actually a bit surprised no one has been crazy enough to do this yet.
    I'm not. It's reaaaaaallly crazy.

    There's an easier solution, you know, if we focus on the fact that we can only take four power pools. And if we simplify a lot.

    Let's start by agreeing on some terminology. I'm going to use {x y} as shorthand for the binomial coefficient (= x!/(y!(x-y)!)), because I can't write the over/under notation on this forum.

    Before inherent stamina, we had 10 power pools and four possible power pools we could take. Add one power pool as the 'no pool' option. But the binomial coefficient is exclusive, meaning that you can't take an item twice, and we have to disallow the 'zero pools' option because it isn't possible. I think it's valid to treat that as 10 power pools + 3 'empty' pools, or 13 choices for the four pool slots. That gives us { 13 4 } = 715 permutations.

    If we assume that *everyone* had stamina (which was not true) then that condenses into { 12 3 } = 220 permutations. (9 remaining power pools, + 3 'empty' possible choices, into 3 slots, with the fourth slot filled by Fitness.)

    After inherent stamina, we have 9 power pools and four possible pools to take. Still can't build a character with zero power pools. So the number of permutations is { 12 4 } = 495.

    There's a lot to tweak in here. We're allowing the possibility of taking all four travel powers or none at all, and we're assuming Presence is taken as often as all the other pools. I think players gravitate toward the same pools (Leadership, Fighting, and Leaping for Combat Jumping) so often that there are far fewer options than we've calcuated here. And of course we're ignoring slotting. But it's a good rough cut.

    I'm not sure it solves the argument, though. If you considered Stamina mandatory, then making Stamina inherent gave you a great many new combinations. If you didn't consider Stamina absolutely mandatory, then making it inherent cut the number of possibilities by a fairly drastic amount.

    Personally, I had two characters out of about twenty that didn't have stamina. So I didn't exactly consider it mandatory. On the other hand, I don't think staminaless builds were very prevalent. Is the ability to be unique useful if nobody ever does it? (That brings up an uncomfortable corrollary: Am I nobody? )

    I think we can say for certain that options were lost. Whether they were meaningful options is still up for debate. Regardless, they should give us more power pools, for those of us for whom uniqueness in gameplay is more important than uniqueness in costume.
  20. Quote:
    Originally Posted by TrueMetal View Post
    I never got this. All the people complaining about the 'gimmicky' nature of the Incarnate trials and so. I like it that you have to do different things to complete different tasks. What do you guys want then? Just a standard story arc with a big sack of HP to beat down at the end like all the 'old school' SF/TFs? Because everyone always keeps on raving about how great those are...
    My main complaint about the incarnate system is not that it's gimmicky. I like that you need strategy to defeat some of the trials. I just hate that the strategy is reserved for large teams, which I have no desire to organize and lead. I also think the system is an extreme grind, and grinds are bad.

    I would love for some of the strategic incarnate content to become solo or single-team missions. In fact, I suggested exactly that earlier in this thread.
  21. Quote:
    Originally Posted by UberGuy View Post
    The only definition by which you could define this as "less diverse" is by defining "diversity" as the number of characters that exist, in total, divided by the number of builds that have a given power.
    How about dividing by the number of builds that are functionally equivalent? That would be a fair definition.

    Remember my scraptroller? I wanted a scraptroller, but after inherent fitness I found myself with all my AT powers. In gameplay terms, she's now functionally equivalent to any other Plant/TA...and that's pretty much the same as any other controller.

    I want a diversity of gameplay options. Running into melee, staying at range, controlling everything, stun and gun, working the terrain while healing, AoE gambling, knockdown juggling...etc. These are all different tactics you can plan a character around. I know, people nowadays only know how to zerg rush, but I like being a little more strategic when I play.

    The more builds are functionally equivalent, the more generalized gameplay options are, until the most efficient -- apparently that's the zerg rush -- is all that's worth doing. No content is any more challenging than any other. There becomes no point in making characters with rare abilities, because no abilities are rare anymore.

    Examples: I once built a dark tank with the presence pool to create a fear tanker. (Respeced out of that, eventually.) I have an AR/Storm corruptor who is the knockback king, with something like eight powers slotted for knockback. There are things he can't solo, but there are also things that he can do that no other character can, like solo AVs that aren't KB-immune. My plant/TA used to be a scraptroller. My Mind/Rad used to be all about recharge (the incarnate buffs killed that concept).

    Quote:
    What I don't understand is the logic could lead to you to even try to consider "diversity across the playerbase". No such concept even makes sense.
    I want to be unique. Doesn't everyone? Isn't that what all the fuss about costumes is about? I want unique gameplay, a unique character that plays in a way that I designed. Now, complete uniqueness isn't possible. But the more people there are who who share my exact same build the less fun that character is for me. And with inherent stamina and optional travel powers it has become harder and harder to build characters in unique directions.

    Quote:
    Let's me show you a specific example. Let's say we have a game where there are 20 powers people can choose from, but they can only pick 5 of them. Assuming no other constraints, that's 20!/(5!(20-5)!) = 15504 theoretical power permutations.

    But lets say in practice people almost always take power 7 plus one of either 2 or 4, but rarely 2 and 4 together. Basically power 7 is our analog for Stamina+Health, and powers 2 and 4 are our Hurdle and Swift. So in practice, people mostly have two variations on 17 powers taken 3 at a time. 17 powers taken 3 at a time is 680 permutations, doubled to 1360.

    So now let's give everyone powers 2, 4 and 7 for free. Now they have 5 picks again, but only from a list of 17 remaining powers. 17 powers taken 5 at a time is 6188 permutations, 4.55 times more choices than we had people making before.
    Let's say that power #11 is a control power. It's the only control power in the game and anyone who takes it assumes the controller's role. Of your original 15504 permutations, 3,876 will have that role -- exactly 25% of the playerbase, assuming power choices are essentially random. (If they're not random and people optimize -- as I believe they do -- that works in my argument's favor.)

    After your power giveaway, 1820 of your 6188 permutations take the controller's role -- about 29%. There are more controllers than ever before, and more people that can be a controller on demand. The ability to control is less rare. The controller version of gameplay is more common. This is true for every unique power in your list. Diversity has been lost across the board.

    Expanding the opportunity to choose is bad if the options available to choose are not expanded. If such a trend is established, it will lead to homogenization. That's the problem.
  22. Quote:
    Originally Posted by Arcanaville View Post
    That sort of dramatic "one third" reduction doesn't occur.
    That was our first attempt at quantifying the number of possible builds and what has been lost. In it I discarded the notion of multiple travel powers and some nonsensical choices like one-slotted maneuvers. So it's not as bad as that.

    But even if it were, there are a lot of builds still possible. One-third of a very large number is still a very large number. So it could be that dramatic and not visible because the set of builds is still uncountable.

    [/quote]And you haven't been claiming the reduction is small, but severe even in the general case: (...) Unless by "decimated" you mean in the original sense of the word: to remove one out of ten. If by "decimated diversity" you meant that diversity has been reduced by perhaps 10%, that's theoretically possible, although I think not likely. Not many people would have interpreted that statement in exactly that way, however.[/QUOTE]

    Yes, I'm a writer and I use words carefully.

    Quote:
    So if the devs add four passive powers that increase base stats, or increase the base stats directly, everyone is changed in the same way. Builds are impacted identically. Diversity is the same in both cases, because these hypothetical passive powers don't affect the number of choices players actually have: they still have the same choices they had before, we just added something to *everyone* that does not in any way affect the power choices they have.
    The only way to make this analogy work is if the devs also gave us three more power slots at the same time. (Or five, considering that travel powers are easier or optional these days.) The additional passives causes no change. But having more power slots, but with only a few options available to put in them, drives the population of players to share powers more often.

    Quote:
    If you are willing to now state that the loss in diversity due to inherent fitness small, and not extreme, then that small loss is at least partially counterbalanced by the players that ran out of power pools, and now will have one more power pool option available.
    I can almost agree with this. I agree that the loss in diversity isn't large -- I'm more worried that it's an ongoing trend. But I don't think there is a counterbalancing effect caused by freeing up power pools. If a character already has three power pools and inherent stamina, their choices for what to put in that last pool is even smaller. I believe that almost all characters of the same AT are going to take the same power pools, especially the ones who plan to take four.

    There just aren't many options. There are only 9 power pools, four of which are travel powers. One of which (Presence) is universally shunned except by concept characters. If you only take one travel pool then you are taking four power pools out of only five options. There isn't much diversity in that.

    Now, it's not quite that bad because players may dabble in the travel pools for powers like Combat Jumping and Air Superiority. I also admit that I may be wrong about how popular multiple travel powers are among the playerbase. I've never taken more than one, myself -- character concept is important to me, and I've yet to see a concept beyond Taxibot that justifies more than one way to travel.

    But I maintain that there has been a loss in character diversity. More generally, they're allowing us to make fewer options that have real consequences. That is the problem.
  23. Quote:
    Originally Posted by Arcanaville View Post
    I have to ask you to directly answer the question: how does trading something we both originally had, for something else we both now have, make us more similar.
    Because you didn't trade. You added. You both originally had stamina, and you both now have stamina and fighting. You used to share 3 powers from pools in common, now you share 6-8 (I've lost track of the travel powers by this point.)

    Quote:
    To put it more pointedly, what *difference* do you think we had that we now lost, assuming your assertion about exactly how our builds changed was true.
    You lost a difference in gameplay. Not so much in the example of your two blasters because they made identical choices, but let's compare them to a blaster that had Fighting before inherent stamina. That blaster could last longer in melee and had exceptional staying power against certain opponents. Now your blaster has those same characteristics.

    Quote:
    I believe its unambiguously true that if two characters trade a power or set of powers they both have, for another set of powers they both acquire identically, their builds are just as similar and just as different as before. Diversity has not budged.
    I agree. Unfortunately for you, we're not talking about a trade -- we're talking about additional powers. You can't deny that adding identical powers makes the builds more similar.
  24. Quote:
    Originally Posted by UberGuy View Post
    "Near ubiquitous" replacing "ubiquitous" is not less diverse, it is more.
    Not if they're different power pools. Stamina was ubiquitous and is still. Other power pools are near ubiquitous now when they weren't before. Stating that this is more diverse is either dishonest or ignorant.

    Try to calm down and think before you post, please.

    Quote:
    I swear to God, it's like you don't speak English.
    I feel the same way about you.

    You don't understand that people used to have at least three powers in common, but they now have at least 6 to 8 powers in common. That's a loss in character diversity across the playerbase.

    Maybe you're confusing 'diversity' with 'diversity of powers in a single character'. That's not what I've been talking about. I'm talking about the population becoming more like each other. The more powers people have out of a limited set of options, the less diversity there is. When everyone can do everything, nobody will be special.

    That's so simple that I'm at a loss why you can't comprehend it.
  25. Quote:
    Originally Posted by St_Angelius View Post
    Your claim is inherant fitness made us both near identical in powers and play style, which is patently false.
    I did not say 'near identical'. I said there was a loss of diversity. I stand behind that.

    Quote:
    But Banshee can already fight with his bear hands, it's only his sonic attack's that are "ranged" attacks. Psylock could also have attacked at range before, Sai are throwable weapons. The fact that they both now fly does not make them suddenly so much similar. They both still perform vastly different function in whichever X group they are now affilliated with.
    Yea, Banshee could brawl. No, Psylocke with her original powers could not attack at range unless she picked up a gun. The fact that they both now fly and both now have fighting skill *does* make them much more similar. The fact that they still perform different functions is beside the point -- they are now more capable at each others' roles, if they should choose to do them.

    Quote:
    I could easily have taken more leadrship power with that toon, and did with another L50 blaster, I could have taken from the concealment pool, as I did with another L50 blaster, I could have taken from medicine, I could have taken from the teleport pool without adding another power, I could have taken more from the speed or leaping pools. That is all more choice than I had before there was inherant fitness.
    'Choice'. Funny word. You have more power slots -- more opportunity to make choices. But you have less options -- less choices that you could actually make.

    Quote:
    Everything you listed is just as much of a gimmick as anything Commander listed.
    No, because the suggestions I gave are all geared to giving players choices that are meaningful.

    Quote:
    And yet again you call the constant boost in costume options as a useless gimmick Which is essensially saying, "there should be less costume options because they have no impact on gameplay"
    No, it's saying that I don't care about costume options, especially during discussions of gameplay.

    I swear, you people are putting so many words in my mouth you may as well argue with a straw mannequin of me.

    The loss of diversity in characters is small. I said that at the start, and I've never taken any of the extreme stands you're painting me with. But there is a small loss of diversity, and it's part of a disturbing trend. That's all I've been saying. Let's not put anything else in my mouth unless you buy me dinner first, okay?