RemusShepherd

Legend
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  1. Quote:
    Originally Posted by JKCarrier View Post
    A Timelord with superhuman strength. Maybe there's a bit of Auton Rory in the mix somehow as well?
    I'm still unclear on what Rory is. Amy 'reset' everything at the end of last season, so he should be human. But he has memories of waiting 2000 years for her, which means he's an auton.

    Hey, this could be the source of the schrodinger fetus. Is Rory an auton or not? Amy might not have decided. That would determine whether or not he could sire a child.
  2. I'm not a big fan of steampunk. But this:

    Quote:
    Originally Posted by SpaceNut View Post
    9:11 - Close second: My Little Pony pack.
    A close second! How can we push harder for this?
  3. Quote:
    Originally Posted by Lord_Nightblade View Post
    Besides, the Silence started it.
    I agree completely, but the Doctor has always been a better man than I.
  4. Does it bother anyone else that the Doctor just began the genocide of the Silence?

    With that, and the gunfight at the end of the episode, this felt more like an episode of Torchwood than Doctor Who. The Doctor I know didn't kill things, and didn't let his companions go nuts with firearms, and tried everything he could to avoid genocide. This entire two-parter just felt wrong to me.
  5. Quote:
    Originally Posted by McNum View Post
    In light of the newest episode "Party of One", I would like to retract my statement that Pinkie Pie is without evil. Friendly tip: When Pinkie Pie invites you to a party, you will attend and you will have fun. It's better for you that way.
    Yes, after that episode I agree with the 'criminally insane' viewpoint.

    Yydr, there are tons of MLP crossover pictures. But most of them are hosted on porn sites so I can't show them to you. I can show you Youtube videos, though: Try Ponycraft, 300 ponies, and the Lord of the Ponies. I'm sure you can find more from there.
  6. I have grown so accustomed to my CoX keyboard layout that I try to emulate it in any other game I play.

    I never use the keyboard for turning, ever. Mouselook is my friend. So I use WASD, but A and D are for left and right strafing.

    The Q and E buttons I have bound for targeting -- Q is target previous, E is target next. This lets me quickly cycle through a horde of enemies to find the one I need to get. I've also bound shift+Q as "target previous friendly" and shift+E as "target next friendly", which lets me select teammates quickly, although my empaths and buffing defenders have additional keypad layouts to select team members by number.

    To complete the left-hand layout, I use Z and C for toggle powers (up to three toggles per key; shift+ the key turns those toggles off). X is left unbound for flyers, so I can use it as the default 'fly down' key. For non-flyers X becomes a third toggle button.

    CoX deserves a lot of credit for having one of the most customizable input schemes ever. It's spoiled me for a lot of other games.
  7. I don't see Gaga as a modern-day Madonna. Madonna used sex appeal to sell her songs, while Gaga is androgynous and more concerned with looking different than looking sexy.

    The person whose career Gaga is emulating is Elton John. She has the ambiguous sexuality, the outrageous costumes, and the mostly-mindless pop songs backed by a surprisingly high level of musical talent. And judging by last year's Grammy performance, I think Elton is honored to have someone else continuing his tradition of the flamboyant pop star.
  8. Quote:
    Originally Posted by mousedroid View Post
    Is one of them Incredible Hulk 181? That issue is the first appearance of Wolverine, and it was drawn by Herb Trimpe (not Trimbe). It's worth a small fortune in good condition.
    No Wolverine, sorry. I've got Incredible Hulk #123, 125, 140 (Harlan Ellison! Hulk gets married to Jarella!), and 143, and Tales to Astonish (Hulk & Sub-mariner) #77 and 81. Also a handful of recent comics that I've never heard of ('The Stranded' and '10th Muse'). I just checked -- even if they make the cut for 'good' condition, none of them are worth more than ten bucks.

    But for a chance to see Kirby's layouts, and read Stan Lee asides like:

    "And, consumed by that blind, seething, uncontrollable hatred with beggars our poor powers of description, the rampaging human behemoth rips the rocky ground from beneath his immortal foe's feet...using the titanic power of his gigantic bare hands...!"

    -- they're priceless to me.
  9. Quote:
    Originally Posted by SuperOz View Post
    Lordy! I'd offer to buy them. You save those things when you can.
    I can't sell them. It wouldn't be right. But after archiving them I'll keep them protected, so at least they'll continue to exist, even in degraded condition.
  10. I just have to geek about this.

    I work at a local sci-fi convention. This year I was staffing the registration desk, which happened to be next to Children's Programming. The head of Children's Programming placed a box full of comic books on my table with a sign attached saying 'For Kids Only'.

    Most of the time I spent at Registration I was reading those comic books and trying to pick my jaw up off the floor.

    At the end of the con I talked with the head of Children's Programming. Apparently she has a bunch of old comics in her basement that she gives away to kids who might enjoy them. Nobody took one at this con; I swear that I did not ask, but she offered the comics in the box to me.

    These are early 1970's Incredible Hulk and Hulk/Sub-Mariner comics, all written by Stan Lee, Roy Thomas, and one by Harlan Ellison. They are drawn by Trimbe, Romita, and two of them by Jack Freakin' Kirby.

    They're in terrible shape. The pages are falling out of the spine, they covered in dirt and folds. So they're not worth anything. But OMFG I feel like someone just dropped golden tablets in my lap.

    My instinct is to cover them in plastic and protect them like the children I never had. But that would be against the spirit in which they were given. She wanted them to be read and enjoyed and I intend to do that. I may scan them in so that I never lose them. That will probably destroy what's left of their spines.

    I just...I had to geek about this. OMG.
  11. RemusShepherd

    Dr Who 23/04/11

    I liked this episode pretty well. But it was so dark, and had way too many handheld cam shots. It seemed more like an episode of Torchwood than Dr. Who.
  12. Quote:
    Originally Posted by Smersh View Post
    In before we're told that My Little Pony isn't Comic And Hero/Villain Culture.
    (shrug) It wouldn't be the first time I've posted something on-topic that the moderators disagreed with. Maybe by making a reasoned argument I can pull them over to agreeing with me.

    Besides -- Pinkie Pie versus Batman. How more epic and superheroic a battle can you get? She's like the Joker, but with all his sociopathic tendencies replaced by even more randomness.
  13. Lately life has been stressful for me, and when I need to relax I've been watching episodes of that little show that everyone watches but no one talks about -- My Little Pony: Friendship is Magic. It's taken me a while, but I've figured out why I like the show so much, and it's not just the great characters, strong plotlines and terrific art direction.

    It's the story of a superhero team.

    I should have realized this before. It's a team of individuals each of whom has special abilities, and they all wear a visible insignia -- the cutie mark -- that symbolizes them and their powers. This is basic superhero storytelling.

    The latest episode made it clear. They revealed the secret origins of all the main cast -- as in, how they received their cutie marks -- and the plotline is just like a silver age comic. When she pushed the limit of her natural ability to fly, Rainbow Dash created a sonic rainboom. This magical event touched the lives of the other five ponies and activated their powers. It was the White Event of the MLP universe.

    Most importantly it flipped Twilight Sparkle from a shy youth who wasn't very good at magic into a chaotic, dangerous force. (And when she triggered and her eyes went all glowy, who wasn't thinking 'Super Saiyan'?) Princess Celestia immediately shut down the growing catastrophe, just as Professor Xavier shut down the adolescent Jean Grey. Unicorns can only do magic related to their cutie mark, but Twilight's cutie mark gives her magic itself as her special talent. Next to Celestia and her sister Luna, Twilight Sparkle is probably the third most powerful pony in all of Equestria.

    (The rest of the main cast is up there in power level also. We have one pony that's super strong and durable, one superspeedster, one with control over all animals and...well, and Pinkie Pie, who is best described as the Scarlet Witch on ecstasy. Only Rarity gets the short stick in the power department; the ability to detect precious gems isn't really a combat skill.)

    The rest of the show makes perfect sense in this light. In the pilot, when Celestia realized that a threat was looming that might take her out of commission, she arranged for Twilight to meet the other ponies whose powers were triggered at the same time as hers. (This is not speculation -- Celestia says as much at the end of the episode.) In so doing, the ruler of Equestria assembled a team that she hoped would be able to wield the Elements of Harmony, just as Celestia did 1000 years before. After the team formed, she calls on them whenever something threatens all of Equestria, such as the dragon in 'Dragonshy'. One of the team, or all of them assembled, should have the ability to handle any threat. (And they all try. As Dash says, "We tried persuasion, charm, and...whatever it is that Pinkie does.")

    The main cast of My Little Pony: Friendship is Magic are the equine equivalent of the Avengers.

    But what makes it so tasty is all the stuff that isn't presented, the story between the lines. Why does Celestia need to hide her special forces A-Team in a backwater town? What happened to Celestia's old team, the five other ponies that shared the Elements of Harmony with her 1000 years ago? When she played Prof. X to Twilight, did she put a block on the young filly's powers just as Prof. X did with Jean Grey? Did Celestia sense the Sonic Rainboom? (How could she not -- she controls the sun, which puts her a wee bit over Professor X in the power scale.) Was she monitoring all of the rainboom-enabled ponies, so that she knew exactly where to send Twilight to complete the team? Why did she wait until the threat was imminent? Does she not trust Twilight? And where is Luna -- she's been pardoned but has never to my knowledge been seen again.

    What game is Celestia playing? And why is Equestria under assault at this moment in time?

    Okay, I'm over-analyzing a children's show. But MLP:FiM is such a good show, and it shares so many epic storytelling tropes with the Superhero genre that I think we could learn a lot from analyzing it.

    Plus, Pinkie Pie could totally take Batman. Discuss.
  14. Quote:
    Originally Posted by Golden Girl View Post
    The Galaxy Girl statue and its little park should be placed behind City Hall, and the Freedom Corps building should be located under City Hall
    There's no room for the Freedom Corps under City Hall. There's already the Freedom Phalanx secret headquarters, the MAGI vault, and a tunnel leading from the MAGI vault straight to the Zig under there.
  15. Quote:
    Originally Posted by Golden Girl View Post
    Can't they just unslot Judgement?
    That would be a start, yeah.
  16. I want to see a three-tiered Universe of Heroes, in much the same way as the game Spore has multiple levels of play that connect with each other.

    The basic game of CoH fits in the middle, in the 'World Class Hero' category. Heroes in this game fight opponents who threaten the world or large portions of it.

    Below that is the 'Street Hero' game. These are the low-powered super beings, the guys who can punch well without superstrength or have just enough telekinesis to unlock a door. In comic book terms this is the home of Daredevil, Black Canary, Rorshach, Red Robin, and Kick-***. This game is more of a GTA-style RPG, as you uncover crime syndicates and directly help the people in Paragon city.

    Above all the rest is the 'Cosmic Hero' game. Longbow has a space station that you call home, but your hero roams all over the galaxy fighting threats to the Earth and the Universe. There's a race of outcast Rularuu who have conquered large quadrants of the galaxy and are headed our way. The fading Kheldian empire, mortally damaged by internal fighting and still squabbling at each other, is stretching out its tentacles in search of more planets full of potential hosts. And from a distant nebula comes a horde of robotic pirates that sail under a banner of steampunk gears and call themselves the Nemesis Armada. This game would be like the Star Trek MMO, with tactical space fights (but with flying squadrons of heroes and ships together), and teams of cosmic-powered superheroes who have come together to face ultimate threats. This is a game where players command hero teams like the Legion of Superheroes, the Heralds of Galacticus and the Green Lantern Corps.

    What's important is that, like Spore, the characters in each of these games could intermix. World-Class heroes can go undercover to help the city as a Street Hero. Cosmic Heroes who want to help as a World-Class hero on Earth have to wear power dampers to keep themselves from damaging the planet. Street-level heroes can gain power enough to enter the World-Class game, and both Street and World-Class heroes might be instilled with awesome power and launch themselves into the Cosmic struggle.

    That's my vision for how to expand this game.

    I have a lot of visions. Few of them ever come true.
  17. Quote:
    Originally Posted by Impervious Fist View Post
    Let me start off by saying I am not in any way talking about why players are always there. I'm talking about why are villains always trying to strike there. Recluse's map on his meeting table has crosshairs on it, Neuron's portal shows it, it's the first mayhem mission, why?
    It's symbolic.

    Al Quaeda didn't attack the World Trade Center in New York because it was important; they attacked it because it was symbolic, an icon of American economic hegemony. Bin Laden talked about having visions of the towers falling, and they tried to take them down on multiple occasions. If they had given up and attacked a different target it wouldn't have been as satisfying -- the symbol of their enemies' power would have remained intact.

    In war, you want to not only attack your enemies' base of power, you also want to destroy their morale by levelling important landmarks and symbols. On medieval battlefields they fought to capture the opposing King's banner. The barbarians attacked the symbols of Rome, like the coloseum, although they had no tactical value. In World War One it was symbolically important but strategically useless little towns like Verdun. In World War Two it was hamlets like Hamburg and Dresden. Now we're in the age of terrorism and asymmetric warfare, and we attack public monuments and important civic buildings.

    Symbols are also important in the superhero millieu. A superhero's symbol is his sense of self-identity, and you can gain a psychological advantage over him if you destroy his symbol. The flag on City Hall and the statue of Atlas are important symbols in Paragon city, and attacking them is an attack on the moral basis of the heroes that live there.

    It's all symbolic. We're not fighting with fists; we're fighting with our dreams. That's what superheroes do.
  18. Quote:
    Originally Posted by Marcian Tobay View Post
    Given that all three issues would require interaction with your Powers team in some way, shape, or form, how would you assign your team for the next patch? What about the next three patches?
    I reject that 'given'. All of these are Communication team problems. Not all of them are Powers team problems, and the ones that are are not urgent.

    Quote:
    Shepard's Crook Overpowered!
    If the players don't know about it, it's not urgent. Direct the Powers team to work on balancing Shepard's Crook as a low-priority item to be patched within the next three to six months. If they finish that before the players notice its broken, great. If they don't, direct the Communication team to tell the players who are upset about the broken power that it will be fixed shortly, and up its priority when you're able.

    Quote:
    Players Irate About Cannon of Justice!
    If it's not an actual problem, it's not for the Powers team. Get the Communication team in a dialog with the irate players. Note that 'dialog' means listening as much as talking. Figure out why the players have this mistaken impression of the power. It may be that it's balanced most of the time, but the one occasion it's imbalanced is the application most players use it for. If you have a mass of players making the same complaing, there must be some substance behind it. Once you figure out what the true issue is, then re-evaluate. It may or may not be a matter for the Powers team. It may be a single broken application for the power in a single mission or circumstance, and either the Content team or the AI team may have a better fix.

    Quote:
    The Meekling Power is underpowered!
    This is a genuine Powers team problem, but if it doesn't affect a large number of players then it isn't urgent. The Communications team should tell the players that a fix to balance Meekling is in the works but you don't know when it will be. Tell the Powers team to fix it as a low-priority item. If it isn't fixed within a year, or if you start to see people quitting because of this one power, then make its fix a high-priority.

    There. The Communications team has work to do, but the Powers team has time to invent new power pools and powersets.
  19. Quote:
    Originally Posted by Liquid View Post
    It's also a little frustrating to know that they know why the third mission of the ITF has that lag, but they haven't resolved it. They could change Cimerorans to just have a set Def buff instead of the AoE buff, as they all converge on their targets almost immediately, and the shout gives them enough KB resistance that they can't be scattered.
    Or they could remove some of the mobs in the zone. Do any teams fly up to fight those hundreds of engineers on the tops of the buildings? Those are mobs that aren't doing anything and have no impact in the trial except to suck processor time out of the server.

    The fact that they haven't done this tells me that the extra mobs may not be the major source of lag, and the devs have a policy of only making big changes instead of small tweaks even if the tweaks would help. Whether it's bureaucracy or just tunnel vision, our devs do not like improving old content to improve gameplay. The BAF may change their attitude, as it's broken enough to crash servers.
  20. Quote:
    Originally Posted by FloatingFatMan View Post
    I think the main cause behind it all is old and inefficient netcode. That, and the silly amount of data the server has to transfer between clients for not only the mundane stuff like player and npc positions, health stats, powers in use etc; but also costume data, power customisation data, buff data etc, etc. Loads and loads of stuff, lots of it which the old netcode the game was written with never had to handle.
    Note that when the escapees are out, there are upwards of two dozen NPCs, each pathing to a target, and each emitting an AoE confuse aura. I don't think the netcode (whether it's old or new) is able to handle that kind of action.
  21. Quote:
    Originally Posted by BurningChick View Post
    But there's a table below common: 10 threads, which seems to get reserved for door sitters.
    Or for anyone who crashes and rejoins the trial. Which is not very fair. That's the only occasion where I've gotten the 10 thread prize.
  22. Quote:
    Originally Posted by Kelenar View Post
    From the numbers I'm looking at, they're better than FF buffs for 7.5 to 10 seconds. For the next 15-20 seconds, they're not really as good as having a FF Defender around, and it just goes downhill from there. And that's for the Very Rares.
    You might want to take a look at those numbers again. Remember that the Barrier buffs both resistance and defense. +30 resistance and +30 defense is far, far better than +47 defense from a FF bubble.

    Quote:
    No, but the character who has those powers also has eight other powers in their pool to help the team with. Once per two minutes, your Incarnate tank can do something Defender-like. Congratulations. An actual Defender can do that constantly.
    I agree with you. Except...the entire team has those abilities. If the team is using their incarnate abilities to buff, debuff, heal, and nuke, what's left for support characters to contribute? I think most teams would rather have another scrapper, who brings damage and another incarnate buff, than a defender whose buffs are no longer needed and whose damage is paltry.

    It doesn't help that resurrection is useless because the hospital is inside each trial. That's another bad design.

    Face it, incarnates do not need support. That's a radical change from the non-incarnate parts of the game.
  23. Quote:
    Originally Posted by Blue_Mourning View Post
    So how did you get up to 50 Venture? I mean to get to level 50 you had to repeatedly do something over and over and over again. Isn't that a grind?
    I think you're confusing 'grind' with 'replayability'. To have replayability, a game offers the same content with a slightly different twist. In this game's case, every new character is a new twist on the game. A level 50 blaster had a different experience levelling then a level 50 tank.

    Even between two characters with identical powers the experience can be different. You may explore different content options, leveling with TFs instead of missions, for example. Or you may role-play the characters differently, and go through a different story even while experiencing the exact same content. All of this makes CoX a game with extreme replayability.

    But taking the same character through the exact same content dozens of times? That's a grind. There's no difference in the game experience. There's no role-playing rationale for redoing a story that many times (and if there were, a roleplayer would have to be a masochist to enjoy such a storyline). Grinds are not replays. They are repetition. There's a big difference. And the i20 incarnate content is a grind.

    Quote:
    It may be a grind, but a grind is not inherently a bad thing.
    That's a different argument and one I'd disagree with, but ultimately each player has their own preferences. Some may prefer to grind at the same content for thousands of reptitions just to secure a prize at the end. More power to them. I don't play that way, I don't enjoy being forced to play that way, and I think making content specifically for that kind of player is not healthy for this game. It will drive people away and will attract very few if any new players.
  24. Quote:
    Originally Posted by Kelenar View Post
    Tanks can now FF people... pretty poorly. Even at the Very Rare, Barrier drops to just 'nice to have' levels of defense within thirty seconds or so--doesn't hurt to have around, but it's not going to do much for a squishy with no inherent defense. They can heal people once per two minutes. They can AoE and mezz once per 90 seconds (and the mezz is unreliable), and they can have pets up one third of the time. If I had a Defender who was using a single power from their primary every two minutes or a MM who only had his pets up a third of the time, I'd probably be pretty upset.
    The Barrier buffs are better than FF or Sonic buffs for 30 seconds, as you say. But the recharge is 1:30. So they're better than non-incarnate buffs for 1/3rd of the time, and for 1/3rd of the time they're comparable.

    Now take a look at other radial buffs. AM has a recharge of 7 minutes. Recovery and Regeneration auras recharge in 500 seconds. Even fully slotted for recharge, these buffs are nowhere near permanent or even 'frequent', as you describe them.

    I believe the comparable incarnate ability is Ageless; which is better than AM for 30 seconds, slightly worse for :30-1:00, then recharges in 1:30. That's without any investment in inf, IOs, powers or power slots.

    Which would you rather have -- an ability that gives good numbers for 3 minutes out of every 4 *if* you invest in it, or an ability that needs no investment but gives amazing numbers for :30, good numbers for :30, and is then down for :30 before you use it again?

    Now what if you were a scrapper, and I told you that you couldn't have the first option anyway?

    The incarnate abilities give powers that are every bit as attractive -- and in some cases more desirable -- than powers in ATs who are specialized to those tasks. Proliferation is meaningless in this system; everybody's the same.
  25. Quote:
    Originally Posted by Biowraith View Post
    And yeah, there's always at least one person that doesn't realise they have an acid. Which is sorta fair enough if you're new to the trial and all, except that a) at the start we ask "anyone not familiar with how the temp powers work on this one?" and get silence, and b) as soon as we finish the labs we say "check your temp power list for molecular acid, it's crucial for the next stage". If after that you can't find and use the acid (or at least say "where's my temp power list?" or "I have an acid, how do I use it?"), well, I despair.
    I don't know if we can blame players for this. At least once, I've been on the grenade team but only received acid as a temp power. The whole thing seems buggy. I suspect that even though we're destroying 20 objectives, the team is not receiving all 20 temp powers.

    I mean, players are stupid on average, but to come up short on temp powers for this trial every single time...I just don't believe stupidity is *that* rampant. I think it's bugged.