Reiraku

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  1. Reiraku

    Swinglines!

    Quote:
    Originally Posted by Lothic View Post
    If you can cite me an example of Spider-Man swinging across a mid-west cornfield or an ocean maybe I'd reconsider.
    I have actually seen this. More specifically, he was web-slinging across some farmland near (I think) Kansas.
  2. Reiraku

    How sad is it

    More true stories: I was offered a spot on Whirligig, but declined when I found out they didn't run all WS teams.
  3. Quote:
    Originally Posted by warden_de_dios View Post
    Those tentacles are only in that promotional picture, they are not in Mender Ramiel's arc.
    Actually, they do appear in the first mission, but not always.
  4. Reiraku

    Nin/energy

    Simply put, you will not need more than the base slot in stamina with energy drain handy. If you have endurance problems from that build, you'd have to be doing something VERY wrong. Also, I picked Grant Invis since this is a PvE oriented build. Stealth wouldn't do much for you in those circumstances, but you could use grant invis on your team, port them to the end of a mission (red side respec trial comes to mind) without an enemy alert before you're ready.
  5. Reiraku

    Nin/energy

    Here's what I came up with on the fly. It caps S/L/E defense pretty easily and comes close with N/F/C without the use of Weave. With a build like this, Divine Avalanche is kind of pointless, so I subbed in Sting of the Wasp for a bit more damage. GC is your go-to proc machine.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Gambler's Cut -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), Achilles-ResDeb%(5), Mako-Dam%(5), LdyGrey-%Dam(7)
    Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(46)
    Level 2: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
    Level 4: Flashing Steel -- Erad-%Dam(A), Erad-Dmg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11)
    Level 6: Assassin's Blade -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17)
    Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(31), GSFC-ToHit(34), GSFC-Build%(36), GSFC-ToHit/EndRdx(36)
    Level 10: Entropy Shield -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
    Level 16: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
    Level 18: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(23)
    Level 20: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 24: Energy Protection -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46)
    Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
    Level 28: Energy Drain -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(43), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45)
    Level 30: Recall Friend -- EndRdx-I(A)
    Level 32: Golden Dragonfly -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(34)
    Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Overload -- LkGmblr-Rchg+(A)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit(43)
    Level 44: Superior Conditioning -- P'Shift-End%(A)
    Level 47: Laser Beam Eyes -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx/Rchg(48), Mael'Fry-Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
    Level 49: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A)



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  6. Actually, EM/Nin does quite well when surrounded, even without smoke flash. You simply have to leverage your stuns and placates. Here's a build I put together not too long ago. It caps out your defense without needing a bad snipe or smoke flash. It also never runs out of end, ever.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(48)
    Level 2: Bone Smasher -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11)
    Level 4: Ninja Reflexes -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(45)
    Level 6: Assassin's Strike -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(13), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg(17)
    Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-ToHit(21), GSFC-ToHit/EndRdx(21)
    Level 10: Danger Sense -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(37), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(46), S'dpty-EndRdx(46)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
    Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(23)
    Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
    Level 20: Kuji-In Sha -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(25), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 24: Kick -- FrcFbk-Rechg%(A)
    Level 26: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 30: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(40), S'dpty-EndRdx/Rchg(42), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(46)
    Level 32: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
    Level 35: Blinding Powder -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(42), C'phny-Acc/EndRdx(43), C'phny-Conf/Rng(43), C'phny-Acc/Conf/Rchg(43), CoPers-Conf%(45)
    Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Stealth -- LkGmblr-Rchg+(A)
    Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A)



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  7. Smoke Flash and Moonbeam are both pretty terrible. I'd drop those.
  8. You have KB protection in Indom Will, so Acro and those KB IO's are a waste.
  9. Reiraku

    i19 Widow

    Get some ointment and use protection next time.
  10. Quote:
    Originally Posted by _Force_ View Post
    Since it seems you might not aware:

    Every Archetype and Power Set is viable when played by a competent player.
    Not true, particularly after i13.
  11. I'll second both Claymore and Change 123. Also, add Eyeshield 21 to the list. So far, it's the only "sports" manga I've been able to read and it's easily one of my favorite.
  12. This topic doesn't have anything to do with the stickied thread you referred to. Why did you post a link to it?
  13. Quote:
    Originally Posted by XFUNK View Post
    Mod08 says PvP'ers in the zone is a bug
    just checkin
  14. Both the DPA and DPS of Gambler's Cut are superior to Sting of the Wasp. Once you add in IO's, it gets even better.

    Gambler's all the way.
  15. Pretty solid build. With the slotting you have, Divine Avalanche isn't very handy. You could swap it out for Sting of the Wasp for a better damaging attack with no loss of mitigation. I'd toss your last two slots into your defense toggles and put the Def/End/Rech LotG in them for a bit off an Acc bonus as well as moving the Dam/Rech Posi out of caltrops and into Weave to do likewise.
  16. The real trick was getting higher recharge times for more frequent uses of Shadow Meld and Energize. Between those two, you shouldn't have any problems with mitigation.
  17. try this one

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Gambler's Cut -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), Mako-Dam%(5), T'Death-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Hide -- LkGmblr-Rchg+(A)
    Level 2: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(34)
    Level 4: Flashing Steel -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(7), Oblit-Dmg(9), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11)
    Level 6: Assassin's Blade -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(13), Hectmb-Acc/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Dmg/Rchg(15), Hectmb-Dmg(17)
    Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39), AdjTgt-EndRdx/Rchg(39)
    Level 10: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 14: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(37)
    Level 16: Grounded -- Aegis-ResDam(A), Aegis-Psi/Status(43), Aegis-ResDam/EndRdx(43)
    Level 18: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/EndRdx(19), Mako-Acc/EndRdx/Rchg(21), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 22: Super Speed -- Run-I(A)
    Level 24: Lightning Reflexes -- Run-I(A)
    Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(29), LdyGrey-%Dam(31)
    Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-EndRdx/Rchg(40), RgnTis-Regen+(42)
    Level 30: Hurdle -- Jump-I(A)
    Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(50), Efficacy-EndMod/EndRdx(50)
    Level 38: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
    Level 41: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
    Level 44: Dark Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(46), Apoc-Dmg(46)
    Level 47: Shadow Meld -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx(50)
    Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 6: Ninja Run



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    |-------------------------------------------------------------------|
  18. Quote:
    Originally Posted by Mad_Machinest View Post
    [Admin] War Witch: STRONGWALL proposed to Gaia Stormwind and she said, "YES!"
    [FDPC] Fire Alarm sounded in Steel Canyon.
    Now THAT'S impressive.
  19. It sounds a lot like an idea from way back (around i9 or so) that if you killed someone via a critical AS, you maintained Hidden status. I wish I could remember the particular details posted then about it, but it had certain allowances for lowering the hidden timer (down to 4 seconds on a team of 8) as well as crits re-hiding you.
  20. I joined an LGTF just to try and make it into one of your videos. You can't leave yet!
  21. PvP reasoning aside, I believe there were a few more issues with costume modeling and textures not looking right beyond a certain range of proportions. It's unlikely that they'll have a slider go that low unless they figure out a way to re-map character models.
  22. I'm actually curious as to how disappointed the OP would be if a dev addressed them directly and said that not only was this idea not going to happen, but it wasn't even close to being near the radar.

    If they did so, would you resign yourself to your character as they are, or would you simply continue as you are now?