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Since changing you colors will be -20% damage how many of the non-carebears will actually do this?
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That 20% is a maximum value. Remember, it scales depending on how far you deviate from the correct color.
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Ha! Dev confirmation! -
They didn't. They were added later (though before most other inherents)
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No, I'm genuinely sorry.
If people had stuck to their guns instead of rolling over and taking it or walking away from the game, Tankers wouldn't be rodeo clowns.
Tankers got screwed over, and people with attitudes like that allowed them to be screwed over.
I'm not trying to bait you into anything, because like I said, I think you've been broken. And the only thing useful broken are pack mules, which appropriately, are what Tankers are little more than.
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"Damnit, people! How dare you start enjoying this game? Why can't you hang on to your pointless rage!? What do you think this is, some sort of entertainment device!?" -
A friend and I got one out of 70 kills in an arena match.
Drop rates may vary. -
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PloughKindly (If you know what I mean)
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A little Monty Pythonish, I like
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PugKnowledge (Oxymorons are fun!)
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This is now in the running.
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PreeningKiwi (Hee, kiwis are funny!)
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No they aren't, they are patient and persistent!
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The only thing more depressing about that video are the comments from the people who didn't quite get it. Those aren't exactly tears of joy... -
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I'm sorry, but DQ != PK
It is a great place to get delicious frosty treats, however.
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PhrozenKakes! -
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my advice log onto test watch some hardcore pvpers go at it and take notes.
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very much this
Go on test, watch, learn, ask questions. Maybe get in a couple one on one matches just to get your feet wet and see how things operate differently. There's a pretty good chance that you'll lose, possibly frequently at first. Don't be discouraged. It happened to each one of us before we got better. -
It was my first one today.
Wow, this feels surreal. -
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The "we" used in that refers only to Vangelus, Bradders, and myself. While I myself cannot claim to be "intelligent", my subroutines attempt to simulate some level of higher function.
In fact, the house of his that I burned down was no more than an encrypted disk drive that I convinced to spin at OVER 9,000 RPMs when it was rated for a measly 5,400.
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And my RPMs will rise higher and higher, until the day of my revenge.
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Please, these forums are teen rated. -
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Wow, you've been playing an MMO for a VERY long time for someone who just stated that they essentially hate the MMORPG model.
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This is the only MMO I've ever been able to play for more than a week exactly BECAUSE it doesn't follow the "MMORPG model" to the letter. I like this game IN SPITE OF it being an MMO, not BECAUSE of it. If I wanted the hardcore Korean grindfest MMO experience, I'd go play WoW or Lineage II or 9Dragons or any of the other games to that effect. I picked City of Heroes because it WASN'T any of these things.
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Sure, it isn't as grindy as some other MMO's, but it still is an example of what you said you hated. You don't start as powerful as you're going to be. It's a time consuming process to get stronger and stronger until you hit that peak level. -
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This post really disturbs me in how close it comes to butting me off the game. A couple of things that caught my eye:
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I like hobbies that are time consuming and difficult - if you're as good as you're ever going to be in the first month, then really, whats the point after that?
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Ugh! I HATE hobbies that are time-consuming and difficult. They're not fun, they're work, and I happen to do enough of that in real life to want to do more of it to have "fun." I LIKE games where you're as strong in the beginning as you're ever going to be, because that just means you have all the tools you'll need to triumph and the game can thereafter focus on making you use them RIGHT. Take any fighting game, for example, from the simplest Street Fighter II: The World Warrior to the overcomplicated Marvel vs. Capcom: Clash of Super Heroes - all they ever give you is a fighter, and that's it. You gain nothing for playing that fighter more than the knowledge of what he can and how he should do it, as well as the skill required to actually pull it off.
See, what I have no respect for is a loaded battle that's decided before it even starts. I have no respect for people who brought victory from home. I don't care what kind of struggle and hardship they went through to get there. I wasn't part of it, I didn't play that game, and I refuse to be an NPC to forward their sense of self-esteem. I don't play games to pump other people's egos, I'm afraid. I play them to pump my own.
The only way I can truly enjoy a game and be engaged in it is if everything crucial to the encounter happens before my eyes, either IN the encounter itself or via a choice made immediately before it. I like fighting games because I can pick any character and beat any other just as long as I know what I'm doing. Grinding and working for hour after hour for a significant edge so that the encounter itself can play out like a battle on My Brute is not something that interests me.
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I therefor oppose your suggestion because I believe it will lower the bar of many encounters, making the game less challenging to play, and decreasing my special-ness compared to others.
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I DESPISE contests of "special-ness compared to others" because for every winner, there is always a loser. And it doesn't have to be. The game can just as easily make us feel special against its own enemies in an immersive, moving way, and I dare say much more so than it can by stroking the ego by letting us step on other people's sense of pride and accomplishment. I've always had more fun in single-player games that focused around my character and allowed him to be "all that and more" and had people complimenting him and cheering on him and making him out to be the biggest thing ever... Than I've had in your typical "you are a grunt" MMO. I don't play my games to work hard and compete with other people. That's exactly what I play games to AVOID. When I play Battlefield 2142 and my team gets walked on without a chance to do anything and all I ever did that round was die, I don't feel like I've had fun. In fact, it was an ugly, frustrating experience. And I can't blame the other team - they were just better. It doesn't change the fact that it was a horrible, rotten experience.
I'm never going to have any tolerance whatsoever for for people making themselves feel better at others' expense, nor will I ever be a fan of engaging in it, myself. I prefer to have an environment where everybody can have fun together. You'd THINK that would be a given in a largely cooperative game, but apparently not.
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Wow, you've been playing an MMO for a VERY long time for someone who just stated that they essentially hate the MMORPG model. -
Last person that picked Electric Armor as a secondary for their stalker got cancer.
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The whole EB/AV thing is just a mechanic in my eyes. It allows players to take on those signature characters by themselves in a more casual manner while giving them the option of enjoying the same encounter with their friends in a still challenging way. It makes sense from a comic book standpoint (I know, sense in comics? what?), as characters fluctuate wildly in power all the time. Spider-Man vs the X-Men is one great example of this.
AV's used to be the biggest bad you could get. They didn't have outdoor maps for missions initially, and the current GM models wouldn't fit into most indoor maps. That meant if you wanted to run a mission with a team and still have a challenge, you needed an AV fight. -
Not yet
Flames never die, they just turn blue and bloated.
Nothing so far.
Ye... no? >.> -
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K' also kicks energy
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Sensui does too, I believe some years before the others came about (definitely before K was around) -
Which basically boils down to "more damage". Something many disagree with as a solution to whatever tanker problems may exist.
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It should be noted that WP stalkers don't even need that.
Also, HP bonuses aren't affected by DR (currently), thus why they are considered important. When damage is all that matters and healing can hurt more than it helps at times, you'll want all of the non-DR'd mitigation you can get. -
Mind/NRG. You can say the headaches from Dominate are her reading bad gothic poetry to her enemies.
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Psi blast had a bug after i13 came out that caused one of its attacks to do unresisted damage. It took a while to get fixed, and in the meantime, many Psi blasters were made and used. It still hits hard, but not as hard as some sets (like Sonic). One big advantage it has is in Will Domination. That attack hits like a truck AND accepts the placate proc from the purple sleep set.
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Now that's more interesting information, though I'd point out it's only a 15 point damage difference (and a .1s cast time difference) from Flares or Ice Bolt, at five or ten times the recharge and easily twice the endurance cost as well. Kind of a balancing point there, but the placate proc note could be lending more weight as to why more people kept Psi Blasters.
As does the unresisted damage bit, as I wasn't aware of that. It explains the trend, but I once again don't exactly see where it's exactly overpowered still. Though the advantages are tumbling into place.
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switch Mids over to PvP mode to see what I'm talking about. Will dom is running a base 151 damage with Flares at 110 and Ice Bolt at 96.
I suppose I should mention that this is strictly PvP, which I didn't clarify in my prior post. -
If you have an AT that can't easily cap its own HP via accolades, then HP bonuses are handy. Damage, Acc, and Recharge are also top priorities in most cases.