Reiraku

Renowned
  • Posts

    1334
  • Joined

  1. Reiraku

    Public Banter?

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    Killer Whale, RP as their character, even while taking part in an OOC conversation.

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    Hims need to leern to shaddup sumtimes. Dats jus da stoopid.

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    I thought you left because of the in game adverts. What happened?
  2. So guyver was both?

    I keed, I keed
  3. Then who was the scrapper?
  4. Reiraku

    Spines for pvp?

    Spines are a solid choice.

    Just don't go DB.
  5. Since they made resistances in PvP cover all types (essentially), lethal damage isn't as bad as it used to be. Still not as good as some other sets, but that's ok.
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    Regen is very good, I actually saw just yesterday an EM/Regen beat a Kat/Regen Scrapper in a duel.

    ...Makes me want to roll one myself...

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    The Katana/Regen Scrapper musta been a n00b with a bad build then, tbh.

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    Actually it was Guyver 99, I've seen his stuff on Youtube he's just a beast...

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    I thought Guyver99 was a stalker
  7. Hey, you don't get a monopoly on death!
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    Also, Tri-gun was a pretty cool show.

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    Tri-gun was a pretty cool guy.

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    I love how we tourment FW. It makes me so happy.

    Also, Mr. Tri-gun could use a hair cut. His style is sooo 1999.

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    Tri-gun is just a rip off of Grenadier anyways.

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    How can Mr. Tri-gun (1995) rip off something that didn't come out till nearly a decade later (2003)? Unless you're claiming that Mr. Tri-gun used a time machine...

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    You clearly missed the trend that was going on there.
  9. [ QUOTE ]
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    Also, Tri-gun was a pretty cool show.

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    Tri-gun was a pretty cool guy.

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    I love how we tourment FW. It makes me so happy.

    Also, Mr. Tri-gun could use a hair cut. His style is sooo 1999.

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    Tri-gun is just a rip off of Grenadier anyways.
  10. If you're looking at zones, it's a very solid choice. Look at picking up some extra perception to cover all your bases, though.
  11. Reiraku

    FOR SCIENCE

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    Am I missing something, or is there no bonus power being added with this besides the "I can turn into a girl" ability?

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    Seducing an opponent and revealing true gender mid-cyber: the ultimate PVP weapon.

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    ERPvP just got a whole lot more deadly
  12. Reiraku

    Patron Powers

    You would only be able to take either the ones from Soul Mastery or the ones from Leviathan Mastery. Once you pick one patron pool, you can't select powers from another. If you respec your character, you can choose a different patrol pool, but could only pick powers from that pool.
  13. Reiraku

    Patron Powers

    Particularly, Dark Blast and Shadow Meld from the Soul Mastery pool along with Waterspout and Hibernate from the Leviathan Mastery pool.

    Dark Blast is a great single target attack with a fast animation. Shadow Meld will put your defenses at the soft cap (assuming you aren't there already) for brief periods of time with a relatively low recharge.

    Waterspout is your "chaos" button, perfect for those situations that start to go south. Hibernate is the ultimate "time out" power that lets you fully recover before you get back in the fight.
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    Masterminds simultaneously have one of the best ways to mitigate aggro by diffusing it on things that are completely meaningless and easily replaceable, and one of the easiest ways to draw in more.


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    Hey, don't talk about Brutes like that.
  15. Reiraku

    Tanker Offense?

    And in the case of a REAL problem, they show definitive proof that one exists. Angry_Citizen's number crunching on the viability of stalkers vs brutes was very large sign that something was wrong.
  16. Reiraku

    Tanker Offense?

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    Prove it.


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    To you? I don't have to.

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    What the developers believe as "reasonable" does not always match what the player base does. What quite a few players expect from this game does not often match with "reasonable".

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    And what the developers say is "reasonable" changes over time. Once upon a time, power cutomization wasn't reasonable.


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    Yup, however, changing a Tanker's damage mechanics is considerably simpler than power customization was, yet they still haven't done that.

    Guess the idea isn't nearly as reasonable as you thought it was.
  17. Reiraku

    Tanker Offense?

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    Most of the poeple here have agreed on a number of solutions for Tankers that they deem quite reasonable in theory.

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    Prove it.

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    The developers don't weight in either way, so in this case their silence can not be taken to equal disagreement, nor can it ever really.

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    What the developers believe as "reasonable" does not always match what the player base does. Many thought that full map herding into burn patches was "reasonable", yet that clearly wasn't the case. Some also believe that full team content should be easily solo'd by lone players. What quite a few players expect from this game does not often match with "reasonable".
  18. Reiraku

    Tanker Offense?

    Unfortunately, most of those expectations are quite unreasonable. Others aren't flaws to begin with.
  19. Reiraku

    Tanker Offense?

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    There is consistency in comics (though not always). Superman is invulnerable to bullets. It doesn't matter who is shooting the gun, bullets don't ever faze him. The same is true of many other characters and abilities.

    What you say is true, though. If players could do the same damage as villains, it could trivialize things. The question to ask isn't how much more damage and health do we give the bad guys, it's WHY does this trivialize things? Once that question can be answered, then a solution can be found that doesn't trivialize US.

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    Unless he's weakened by kryptonite, or a red sun, or they're magic bullets. Sometimes in any of those cases, they'll hurt him but not break skin. Other times, they're nearly lethal. The only consistency in comic books is that the writers will destroy all consistency over time.

    The answer to the previous question could be answered in one way. AI. Simply put, the NPC AI is amazingly simplistic in this game. Not to say that programming it is simple, but rather it can only take a few different actions based on the vast number of variables it has to deal with. If there was a way to program the AI to adjust to every player/team's performance so as not to overwhelm the more casuals, that'd be great. However, programming the AI to that amount of depth is a task I wouldn't wish on anyone.
  20. Reiraku

    Tanker Offense?

    You realize you just used a lack of consistency as a negative comparison from this game to comic books, right? I'll let you guess why that's so funny.

    Again, there's a lot of missions where you aren't asked to gather anything, but contain glowies (particularly missions in the Steel Canyon/Skyway range) that have further clues.

    If our characters could hit exactly as hard as the NPC's could, this game would be terribly easy. Well, more so. The fact that so much of this game gets trivialized by single players even with the NPC's doing more damage should tell you something.
  21. Reiraku

    Tanker Offense?


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    Super Strong characters CAN'T lift things. Invulnerable characters ARE being brought down by escaped prisoners with handguns or ancient romans with swords. Detective characters have NOTHING to detect as NPCs do all the thinking for you.

    And, of course, the strong men of the game don't hit as hard as the strong men in the comics.

    And that's the bottom line. It's all of this that takes away the fun.

    I'm all for doing something to help Tankers, but the reality is there's a lot to fix, and I don't really believe it will ever happen.

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    Actually, Super Strong characters CAN lift things, but the options of things they can lift is very limited. If there were an environmental interaction system in place, groovy, but there isn't (yet).

    And I'm not sure about your invulnerable characters, but mine are getting shot with hundreds of bullets in a matter of minutes and not only are they still standing, they aren't even breathing heavy. Over a dozen genetically enhanced monstrosity with otherwise lethal implements surgically grafted onto them trying to hack away at me, and they don't even break skin.

    My characters find clues on a regular basis and determine what's important and what isn't, often to the result of finding a kidnapped victim or other evil hideout.

    And my heroes don't hit as hard as the upper-tier heroes from comic books, because the levels of power displayed in those books would be absolutely disgusting from a gameplay perspective.