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Posts
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Joined
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A WP tank would be rather tricky to TK and confuse, what with that repel and confuse protection they had going.
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I have a character rolled during the headstart that is still sitting at 32.
Top that. -
Was accuracy nerfed again in this patch?
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Actually, I believe there was a lead designer before Statesman. Early Alpha, things changed over and Jack was given charge of the project. (I could be wrong, however).
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I miss Solos posting his greatest RP moments. I wish I saved some of the screenshots.
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I still have the one with Gazetter and Superlion saved. -
Well, one of his more used tactics was to TP foe enemies into masses of Longbow NPC's with Touch of Fear at the ready. Since ToF lasted for an eternity back then and hardly anyone resisted it, the usual result was death and debt for that player. If he wasn't doing that, he was droning. Both all fine and dandy in a PvP zone, but to do so then brag about how good you are while downplaying any of your defeats (often citing "lag" and such) is obviously going to make you a marked man.
i13 changed one of his favorite tactics and made it ultimately useless. It also ruined his chosen method of escape via teleport. -
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I already picked it. I just need help with what to build on with IO Set's.
Damage first and then HP or Recharge?
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I'd go with damage, followed by recharge with HP when you can work it in. With accolades, you only need around 13% HP increase from IO's to hit the cap. -
Go EM. While I can't endorse /DA for PvP, I wish you the best of luck.
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Regen has a lot of zone survivability, while WP has a lot more utility. Between the two, I like WP more because of the added perception and all the time repel resistance. Also, it's much easier to perma-cap your HP on a WP stalker.
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Hmmm interesting, oh well dont need any KB ios in my melee ATs then lol.
Edit: Guess the devs really don't know what they're doing.
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I would have expect at the same time for them to say the 10k kb res was a bug. Just seems to be how things play out around here these days.
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"Using powers such as Quickness, Speed Boost, and Inertial Reduction to bypass travel suppression was a bug. Though we implemented a fix for said bug in PvP, we're going to leave that bug in PvE. I assure you, it really is a bug. We're not lying." -
DragonBerry and Forgiveness - "Sky Waltz at the Winter Ball"
Edit: Close second would be Sovereign Fist nuking Ghost Widow at that same Winter Ball. That was epic. -
Invuln isn't that bad for PvP. DM is, though. SS is one of the better sets, along with FA.
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From your secondary, get Reconstruction, Dull Pain, Integration, Moment of Glory, and Instant Healing. From your primary, get a new primary. (Just kidding. Grab Build Up, AS, Placate, and a good heavy hitter).
Now, as far as pools go, you'll probably want Hasten/SS, Stealth/Invis/Phase Shift, Assault/Tactics, and most likely Combat Jumping/Super Jump. Fitness is an option, but /regen isn't very endurance heavy to begin with.
Don't worry about your combos. No PvP'er worth their salt is going to stick around long enough for you to really pull those out. Closest you'll probably get would be the Empower combo. Sadly, DB isn't very well suited for PvP. -
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It's significant that a new patch (coming either today or early next week so far as we can tell) will incorporate a lot of player feedback.
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Yeah. Uh huh.
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C'mon Reiraku don't act like that, those people who hang around under Atlas all day really know how to give great PvP feedback. Gosh!
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I read it on the internet, so it must be true! -
I'm going to say NC Soft's goon squad threatened his pets unless he wrote about the changes in a positive light.
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This one got me.
Issue 13 enters Beta
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It's significant that a new patch (coming either today or early next week so far as we can tell) will incorporate a lot of player feedback.
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Yeah. Uh huh. -
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There's a dedicated Arena PvP community on the US CoX servers, and many of them are agog at this news.
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Wow...
that's just... wow.
Where the hell did this guy get his info from? -
Try this one. It's a bit more endurance friendly than the previous and doesn't have the downtime on Rin that the other does.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Storm Kick T'Death-Dam%(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11)
Level 1: Hide DefBuff-I(A)
Level 2: Crippling Axe Kick T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(13), T'Death-Acc/Dmg(13), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(15)
Level 4: Danger Sense RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(37)
Level 6: Assassin's Blow Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Dmg/Rchg(23), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(25)
Level 8: Focus Chi GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(17), GSFC-ToHit(19), GSFC-Build%(19), GSFC-ToHit/EndRdx(21)
Level 10: Hurdle Jump-I(A)
Level 12: Placate RechRdx-I(A), RechRdx-I(43)
Level 14: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 16: Kuji-In Rin RechRdx-I(A), RechRdx-I(36)
Level 18: Super Jump Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(50)
Level 20: Kuji-In Sha RechRdx-I(A), RechRdx-I(31), Heal-I(31), Heal-I(33), Dct'dW-Heal/Rchg(33), S'fstPrt-ResDam/Def+(33)
Level 22: Health Heal-I(A)
Level 24: Stamina EndMod-I(A), EndMod-I(45)
Level 26: Crane Kick T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx(29), T'Death-Acc/Dmg(31)
Level 28: Ninja Reflexes RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(46)
Level 30: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(48)
Level 32: Eagles Claw T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36)
Level 35: Blinding Powder SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb(40), SipInsght-Acc/ToHitDeb(40), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(42)
Level 38: Kuji-In Retsu Zephyr-ResKB(A)
Level 41: Dark Blast Ruin-Acc/Dmg/Rchg(A), Ruin-Acc/Dmg(45), Ruin-Dmg/EndRdx(45), Ruin-Dmg/Rchg(46), Ruin-Acc/EndRdx/Rchg(46)
Level 44: Soul Storm Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
Level 47: Caltrops Slow-I(A)
Level 49: Super Speed EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I haven't seen any lately, have you?
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Anyone could have optioned out of them and not seen them, even when they were active. My understanding was that it wasn't their visibility, but rather that they were being added to the game at all that Whale objected to. -
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Because perhaps those reasons don't exist in the eyes of the devs/other players?
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Tell that to the Domms.
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That the problems of one AT aren't necessarily shared by another AT? Sure. And I'm fairly certain they'll agree with me too. -
Because perhaps those reasons don't exist in the eyes of the devs/other players?
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ToD in the attacks, Red fortune in the toggles. If you want to get fancy, throw a coercive persuasion set in Blinding Powder. Add the Steadfast Unique in Sha's sixth slot. Gaussian set in Build Up. Combat Jumping, etc.