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Posts
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Quote:Not at I consider the devs of the time the pinnacles of competence (e.g. i13) but have you considered that maybe, just maybe, they knew how their changes would affect said powers in PvP and that they did change said powers because of how much the strayed outside of the acceptable guidelines in PvE as well?Well, someone better at the interwebs found the quote I was referring to:
"There are a lot of reasons. Do a search the Blaster, Brute, Stalker, and Tanker forums. If you find less than 1,000 instances of someone laughing at someone else because they took a powerset other than Energy Melee/Assault/Manipulation, I would be extremely surprised.
Datamining shows a significant skewing of the populace using these powersets, leading us to ask why? The answer is the same reason the posters were laughing at other sets: it's too good.
As for why now, instead of two years ago or two years from now...why not? We can't do everything we want immediately. Sometimes, things have to wait their turn."
That sure makes it look like they nerfed the set at least in part due to posts of someone "laughing at someone else because they took a powerset other than Energy Melee/Assault/Manipulation", while completely missing the point of WHY those posts existed.
Not because it was "too good" for pve, but because it was "too good" in pvp. The nerf makes even less sense (and demonstrates even further how clueless said dev was as to why the posts he referenced existed...) when you take into account they were reworking pvp at the time anyway (and ended up killing pvp for all intents and purposes...), and that revision would have eliminated em's dominance in pvp anyway, because powers were being drastically changed in terms of dmg in pvp environments without touching their pve effectiveness.
The "laughed at unless you were EM" concept existed almost solely in the stalker forums, where you had EM, or you had a lethal damage set. Castle referenced this once or twice in an earlier post from the one I quoted in regards to Stalker changes. EM, as a single target set, was held as head and shoulders above the rest. ET was disgustingly overpowered as in individual power, while the rest of the set suffered for it in a very lopsided form of "balance." Much like Psi Assault with PSW, they put the formulas back in line. But unlike Psi Assault, they couldn't buff the rest of EM to even out the set. There simply wasn't the AoE and utility options available to fix.
I agree that EM needs to be fixed properly to be put in line with the rest of the melee sets, I just don't agree that it needed it's biggest broken power to stay that way to be that fix. -
Quote:Well, to quote Castle on July 9, 2008Well, I tried to find the thread, but it looks like it's been purged. The patch that changed ET's animation time went live July 9, 2008, and Castle's account had no posts about it around that timeframe.
Anyway, you're right that I could be misinterpreting what he said, BUT the reason I remember him saying something closer to "those posts should be evidence enough" and not "those posts are a big reason" is because I also remember him having to post several times to correct people that claimed he said the latter.
But it doesn't really matter, as Castle has left the position and the current team is a little more flexible when it comes to designing/altering powersets. Hasn't Arbiter Hawk already said they're in the early stages of tweaking Energy Melee?
Quote:There are a lot of reasons. Do a search the Blaster, Brute, Stalker, and Tanker forums. If you find less than 1,000 instances of someone laughing at someone else because they took a powerset other than Energy Melee/Assault/Manipulation, I would be extremely surprised.
Datamining shows a significant skewing of the populace using these powersets, leading us to ask why? The answer is the same reason the posters were laughing at other sets: it's too good.
As for why now, instead of two years ago or two years from now...why not? We can't do everything we want immediately. Sometimes, things have to wait their turn.
Digest posts starting around July 2008 for Castle -
I made mine with Invuln, but haven't gotten to really get into it yet. It'll be until at least level 25 before I can make a real comment.
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It's 100% chance to crit from hide. Too bad it's a terrible power. The 7.3 second wind-up takes forever, and the damage just doesn't make up for it.
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Could have been. I remember him being camped in the hospital after respawning, so I hopped on my blaster and had Jumproot confuse me so we could kill him while he was tabbed. Best reaction ever after he came back to find himself dead.
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Quote:Black Ops. Then he would alt-tab and play Lineage while staying dead in Siren's.No he was a blaster ----he was notorious on virtue he constantly complained about how overpowered stalkers were...never coming out of the base..all the while ultradom used to come out the villian base and stand there letting the heroes kill him yelling in BC about pvp fun for overpowered heroes or something lol....
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My understanding of TW is if your "momentum" rate is > 1, then you get the faster animations, with each power granting "momentum" exclusively for five seconds without being able to overlap. If by porting that same mechanic to stalkers, they just replaced "momentum" with the k meter (commonly referred to as "hidden"), so that you use the interruption animations whether you are hidden or just after a placate, but the faster animation if your k meter is < 1.
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Actually, that was when Cryptic still ran things. It ended up being CO. Ouch.
Anyways, we've heard this before. "How many would like it if we did this?" Then a lot of positive response from people that didn't care. That's how we got i13. -
Stalker changes coming in i22. Confirmed by Posi.
No details yet. -
Give a minor bump to the HP Cap
Put their melee modifier to 1.125
Auto-fill of their k-meter with a non-hidden crit. -
Much faster. CoF ticks once every five seconds. CE ticks every half second.
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I once killed the Hamidon with an AS.
Of course, that was during the initial Stalker buff test where AS did scaling damage. -
According to Castle, of the 8 major reasons for travel power suppression, only 3 were PvP related. Others included AI abuse in PvE and risk/reward ratios.
People also tend to forget about the brief period when instead of suppression, they added a hefty to-hit debuff to all travel powers as a way of discouraging their use in combat. People complained, so we now have the suppression we know today. Getting out of PvP situations fast was a side effect of the intended purpose, to stop people from using these powers in any given combat situation. -
Most of it is spot on, except Genma having hair. Looks decent at any rate.
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Funny thing is, when Psi Blast was announced for blasters, most of the PvP community was asking for more ways to resist Psi damage rather than change the blasting set. The most spoke for adjustment was to give psi resistance to Force Field bubbles so that they could be a more viable addition to PvP (since defense was all but ignored then).
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Quote:In PvP, every character has the same "max" speed capabilities, with or without suppression. The difference in whether one catches up or not comes from two other factors, rooting in animation times and movement inhibitors. As it stands right now, one's delta speed with suppression is much lower than if suppression were gone. A melee character can close a gap faster when being attacked due to the lack of suppression than they could otherwise. Slows have been severely neutered, so they aren't much of a factor, immobs only last for a fraction of a second, and hard mezzes are much shorter than before.That's true regardless of whether or not TS is implemented. Find me some other reason for TS to be off other than for people to run away more effectively in fights, and I might consider it. Right now I just keep getting this same opinionated argument, and the long and short of it is simply that I don't find what you find to be fun, fun. I am certainly willing to listen to other perspectives, but they're going to be opinionated on what you think is fun. I'm not saying you shouldn't ask for what you think is fun. I'm certainly not saying what I think is fun is right. I'm telling you why I don't like the idea of TS being turned off based on what I enjoy. I don't expect any more or less from anyone else.
What I don't understand is how people are telling me that people running away isn't helped by doing it with un-suppressed superspeed while simultaneously inferring that there is some other use for travel powers that isn't simply greater ability flee during battle. I have a feeling nobody wants to mention any other uses because they might accidently reveal a disparity between melee and ranged powersets when TS is off.
I'm just guessing on that last part, of course~
In the previous system, slow effects were considerably more useful, and as such, a viable option to prevent someone from escaping. Even if the movement was faster without suppression, you could stop it in a greater number of ways. That is no longer the case now. -
Actually, it would bring some back. Not all, but some. Very likely as many that would have left due to it changing back. Past that point though, it would also revert back to a system that was more inclusive to newer players with fewer differences between the PvE game and PvP game.
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The hyperbole does illustrate the sad reality of the pre and post change populations, however.
There's no denying that there are even fewer people PvP'ing now than there was before issue 13 by a large margin. -
Two people liking the changes doesn't replace all of the others we've lost.