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PvP > Badges > MA
PvP kept this game entertaining for me when the content had run dry. Without it, I'd likely have quit some time ago. Badges I don't really care for unless they give particular benefits (HP accolades and such). Even then, it's only a passing interest. MA could disappear and I wouldn't care one way or the other. It's a neat idea on paper, but just doesn't pan out when you realize the chances of stumbling onto something well made vs utter crap is one in a million. -
I love me some stalkers.
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Quote:Well, aside from ET being terribly overpowered from a DPA standpoint, you also had Barrage being overall less effective than Brawl and Total Focus having a VERY effective stun mag. Both of those were adjusted as well as ET being rebalanced.Okay. Let's go with that. Tell me how this set was lopsided in PvE?
Having played the set myself, in the PvE game, I never once saw Energy Melee be the OMG that other sets where. It wasn't the farm set, that's for sure.
And with the Psychic Shockwave change they up the rest of the set.
With the Energy Transfer change, they left everything as is.
The only time I had heard a complaint about EM, was when everyone thought EM on tankers was producing scrapper level DPS. Which, if memory serves, it didn't.
When this change came about to EM, the only complaint anyone was saying was "OMG PvP".
No one was saying "OMG this is the best PvE set ever!" they weren't even saying "OMG this set is one of the best in PvE" because it wasn't.
You're also making the mistake of assuming the devs change powers based on popular demand, when they've quite clearly shown that isn't the case. -
Quote:The above is incorrect. It wasn't just because of PvP, or even primarily because of PvP, but rather because the set itself was lopsided due to a terribly balanced ET. Another example of this would be Psychic Shockwave.Energy Melee's ET wasn't changed because the set was OverPowered in PvE, it was changed because it was considered the best PvP power set, and even then that was USUALLY in ONE ON ONE PVP matches.
The change was a PvE nerf due to a PvP whinefest about EM. :/ I was more than willing to take a PvP hit to the set. I was willing to take a damage hit in PvE.
Quote:And now, with all that...seeing they could just have easily left EM alone in PvE and reduced it's damage in PvP...I really want to know why we haven't seen it reverted back.
They could change it back and just go "kept it low damage in PvP".
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Rest used to have a MUCH longer recharge time, back in the day. We're talking back when you could get debt at level 5. It took about an hour or so for rest to recharge.
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Quote:According to the "campfire" thread posted by Ex Libris around the release of i11, 10% PvP'd at least once a week, however the number was on a downward trend.It was estimated that before I13 (don't remember exactly when but I'd say sometime between I11 and I12) that 5% of the game's playerbase PvP'd at least semi-regularly. Given a population of 120,000, that would mean about 6,000 people PvP'd. I'm willing to bet a large chunk of inf that there are now less than 1,000 regular and semi-regular PvPers (probably 200-300 tops).
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If you're looking to soft cap, you're a bit shy in the AoE department. Mids gives you the unsuppressed numbers on Hide, which drop drastically after you attack. Shockwave is something of a waste of a power pick without its slotting and Shadow Meld is largely useless on that build, as you said. An alternative that would probably be of more benefit to you is drop either one of those and pick up Assault and possibly Tactics (which would greatly offset ToD's low Acc numbers).
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Also, you'll want to look into KB protect IO's due to how Grounded is unreliable at best.
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Quote:You do realize there's a lot more issues with a flagging system than just categorizing who is up for PvP and who isn't, right? Aside from target griefing, friendly buff issues, and the fact that there's no reason for an in-zone flag system to exist in the first place, as the very action of entering a zone is the elective to flag yourself for PvP.I NEVER fight back. I've never experienced a PvPer attack me, and stop before defeating me because I wasn't providing any kind of 'thinking' challenge.
"But there's no way to tell!" PvPers cry. "I can't risk pausing in case you're the God of PvP and you pwn me!"
Yet PvPers rail aginst any kind of flagging system, which would let them know if their opponents were 'thinking' or not.
Also, if it's more important that the opponent be simply a thinking being and that the 'actively fighting' part is hjust a bonus, that sound like PvPers just like to screw with people.
Eco.
Also, you're assigning intent where there really isn't any. It's not like PvP'ers are actively out to ruin your day. It's not a hidden agenda to make you mad because you stepped into "their house." All it's ever been (again, in the majority of cases) is the desire to compete against an opponent with the ability to think beyond the AI. If you fight back against me, win lose or draw, all the better. If not, then down you go and I move on to the next target.
And yes, there's a number of reasons why I wouldn't pause when attacking someone in a PvP zone. The possibility that they're better is there, I might have just gotten lucky and caught them in a lag spike before they could phase and run, or they could be calling for help from their team. Rather than having my target fill out a survey before I resume an attack, I'd rather just finish what I've started and move on. If you're there for PvP, better luck next time. If you're there for Shivans/Nukes, better luck next time.
No malice, no drama, just PvP. -
Quote:This is a terrible generalization and only reflects a small minority of PvP participants. The majority just want a thinking opponent, regardless if the "lunch" comes free or not. It's not like one goes actively seeking an opponent who doesn't fight back, but rather just another fight.
It's my solid belief that PvPers like things the way they are because they like a free lunch.
The equivalent would be like saying PvE'ers liked the old AE exploits because it was like a free 50. Maybe a few vocal ones did, but they were far from the majority. -
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Nope. You can only slot one of the procs, even if you have multiple travel powers.
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It will always remain on.
Also, it should be noted that even with the Hide+Stealth+Stealth IO combo, it's a good idea to pick up Invisibility. Invis does not suppress, even when attacked, which makes it a good tool for escaping as well as a gateway to Phase Shift. -
Elec/WP is a very solid contender in both PvE and PvP. Elec/Regen and Elec/Nin as well (though those two cost more to make as viable).
I'd avoid DB/DA, or any DA really, if you're looking at PvP. -
It wasn't just for PvP, same as the initial timer added to phase shift wasn't just for PvP.
With the addition of temp phase powers, it became increasingly easier to get into a state of "perma-phase", which is something the devs have said they are against (at least, as far as areas where you're supposed to be in some sort of danger). -
If this is for PvE, you won't need Stealth or the +Perception IO. Also, don't slot Dark Regen for damage, it's a waste.
If it's for PvP, don't do Dark Armor. It isn't a happy experience. -
Don't worry about +HP bonuses. Between accolades and HPT, you'll be capped. Focus on +Dam, +Rech, and +Acc. I prefer the route of 3 Acc/Dam HO's and 3 Dam Procs in AS, but it's open to your preference.
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1153 (a bit higher for VEATs). Stalker stealth cap is 1143.
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Check the real numbers to see how much stealth a particular power grants in PvP.
For non-stalker AT's, the stealth cap is 571 (VEATs cap at around 871). Base player perception is 500, so even at the cap, any AT could see a blaster with even minor perception buffs. I believe the smallest buff to perception gives around 190 feet, so add that to your base 500 and you have 690 perception. Subtract the amount of stealth any given target has (we'll say 571 for this example), and you're left with 119 in perception, which is the number of feet you can be seen from.
The safe way to play it is to assume you can ALWAYS be seen. Even on a stalker at the stealth cap, you can still be seen within 10 feet if the other person is at the perception cap. -
The bright side to electric melee on stalkers is that AS adds a good bit to your boss killing capabilities. Also, another reason I prefer SR over EA is Quickness. Anything that lets Build Up, Lightning Rod, etc come up faster is a good thing.
As for FOTM, it means "Flavor of the Month". A term used to describe what is popular and regularly seen or used. -
Cardiac arrest is still an arrest.
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Actually, I believe "wasn't" would be the correct contraction to use there.
"Weren't" would be better used if the statement was "He would have taken his nephew to get ice cream that Tuesday, if they weren't afraid of getting rained on." -
SR
And if you're considering AoE and PvP, you might want to go with elec melee. -
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