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Posts
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Joined
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I tested poisonous ray myself and it's working as it should be. Not sure about LR though.
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RWZ dummies as well. Basically, just a lot of little odds and ends that have potentially very bad outcomes.
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Quote:Not to drag out the whole Sephiroth vs Kefka debate yet again, but Sephiroth did quite a bit more than just the death of Aeris. Inflicting mass panic and paranoia in the world as well as engineering the collapse of the driving economic and technological keystone of the entire world. Both got their "supreme item of power" and made the good guys run. Both had their evil "burn this place to the ground" moment (Doma's poisoning and Nibelheim). Both were painfully easy boss fights. The only real difference that I can see between them is that Sephiroth was built up to be this big, looming monster of power that you had no chance against while Kefka gets chumped repeatedly until he plot armored his way into ultimate power.Sephiroth is easily the laziest villian. He doesn't do anything himself but sit around and wait for everyone else to complete his plans for him. He was easily defeated by Cloud the first time and horribly crushed the next time the faced off. His greatest claim to fame is killing Aeris....a kneeling girl with her back to him. Which is still suspect because it could easily been yet another Jenova clone (which you promptly battle after she dies.) So really what has he actually done himself or atleast been shown to mastermind? He's got nothing on Kefka, Kuja, or even Ex-death. Both actually kill combatants head on and cause far more carnage than Sepiroth. Their plans came far closer or actually succeeded. (and he's got nothing on Luca Blight.)
Now Kuja and Ex-Death I can definitely agree on. Kuja legitimately wiped out an entire world (and not just this "we needed to use a new overworld map" nonsense) and Ex-Death conquered one and essentially broke another. Neither of which have anything on Yu Yevon. Not only did he caused complete devastation to a planet, he maintained it for a thousand years AND got the survivors to build a world-wide religion around it. Now THAT'S good villainy. -
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To my knowledge, the devs don't want to use unresisted damage in PvE as there are certain targets that aren't made to be defeated (civvies in mayhem missions for example). Since an unresisted damage portion would defeat that NPC, and the game isn't made to know what to do with one of them being defeated, they are uncertain how it could affect things.
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Still one of my favorites
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A DB/EA Brute is going to be a farm target. The stalker is a lot more workable.
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True, but in all honesty, Zyuranger wasn't very good compared to other series. Now if it had been MagiRanger vs Mystic Force (I believe that was the american equivalent) and we had similar results, I'd call shenanigans.
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Basically, yes. However, the value of a self heal in PvP is considerable. When you have a low HP cap and your defenses can be trivialized in a lot of ways, a good self heal can be the only thing saving you from a narrow escape and getting killed in short order.
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Quote:Not really. BP used to be handy to have in PvP, but the mez changes really took a lot of the life out of it.What about blinding powder and Smoke? Are they even useable in PvP ?
If you're going to roll /Nin for PvP, make sure you build in as much ranged defense as you can and have at least 41 points of KB protection. It can work if you work at it. -
Quote:This was actually sort of hinted at in the original series, but never fleshed out.X you forgot the most important aspect of the show.
-Velma and Shaggy are dating.
O.O
Also, boo on Fred being dense. He was supposed to break the cliche of the athletic guy not being very bright. -
Just after issue 11. Damage mod increase, base HP increase, Demoralize effect on AS, AS not dropping Hide on a miss, and the increased chance to crit with teammates within range along with crits out of Hide.
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Not really. Aside from -recovery (from elec melee) no other secondary effect breaks placate on mobs. DoT counts as an actual secondary attack roll, thus regaining agro.
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I'd personally love an MM primary like the Carnival of Shadows. 3 fencers for Lethal/Psi damage, 2 Senchals for some Fire damage, and an Illusionist.
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I remember when Claws was a toggle power and we could attack specific body parts.
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Mentioned it in the Ice Proliferation thread, but it definitely needed to be stated here. I might actually use my DA stalker more now.
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If you were Dark Armor or Ice Armor, you could only have one toggle shield on at a time. You were either protected against S/L damage or not, there was no stacking.
If you were on melee and an enemy started to run, you would be lucky to get a hit in on him. Even if you were right behind him, melee powers didn't fire off if they were on the move. The best you could hope for was running in front of him and praying it worked.
Fold Space. -
Claws can work on a stalker since you get Build Up on a shorter timer and a cheaper AS. Between that and Shraks, you have all you need.
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Quote:Now that the GR NDA is lifted, it's safe to say that they've fixed this. DA toggles won't affect enemies while you're hidden. That's gonna take a load off of the micromanaging of toggles for a lot of stalkersNot sure I'd want it, but they might give the hordeling self rez, bit of a waste of a power but a cool animation.
Chilling embrace is not really suitable, only dark armor has aggroing toggles, and they also incapacitate.
I don't see a problem with ice sword circle, as people have quoted, spine burst and lightning rod are in already.