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Posts
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So does the phrase, "I have a problem. YOU figure it out!"
And while a simple "No" may seem perfectly straightforward to you ... your reasoning for WHY becomes "multiple choice" for anyone who is Not You, since there's no way to *falsify* incorrect, alternative interpretations of your unspecified motives. -
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NPC EVENT REQUEST
Location: Skyway City, upper bridge deck(s)
Timing: infrequent(!)
A home kit modified, stainless steel DMC-12 vehicle accelerates in a straight line to 88 mph on the roadway, spawns some blue particle effects around it, vehicle vanishes in an imploding puff of smoke ... and two flaming tire tracks race forward for a distance before abruptly stopping.
Spinning license plate between flaming tire tracks ... optional.
I figure it ought to give you a chance to have some fun messing around with the new tech in the pathing aura, and give you an excuse to play with Fire FX ... -
AURA REQUEST
We have the Leaves Aura, which uses a broadleaf particle is beautifully done. But ... for those of us with more of an anime bent, what we'd really like is a Sakura (cherry blossoms) Aura. You'd probably be able to "get away with" re-using the particle animation patterns from Leaves, including the tumbling of the leaves, and simply change the particles to be smaller (cherry blossom size) and more numerous (but not *too* numerous).
So a sort of Sakura Aura ought to be almost a "gimmie" to do for you.
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EMOTE REQUEST
Would it be possible to update the /emote cellphone to feature a less "brick-like" (and brick-sized!) phone so as to feature something that looks like it was manufactured in this century (as opposed to the previous one!).
Also, please inform the character model animators that on a Female body type, the /emote cellphone involves an elbow turn of greater than 360 degrees that makes the elbow holding the phone look ... *wrong*. I know that's not your area, but figure you'd be in a good position to pass more precise info about this along to them.
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AURA(?) REQUEST
Would it be possible to program an effect that would only be relevant (really) to Jumping? What I'm thinking is something where depending on the vertical (down) speed at the time your character impacts the ground, a "cracked ground" with optional camera shake effect, broadly similar to some of the existing Footstomp animation/effects, will occur. Essentially, you'd set 1 or 2 threshold down velocities and any time your character hits the ground at that speed or higher, a spidercrack impact effect is spawned on the ground.
Obviously, this would be most "relevant" to characters with Super Jump or Zero-G Pack powers active, where they can fall from pretty decent heights and thus generate the necessary high velocity towards ground. Setting up an "effects only" sort of Footstomp via (Super) Jumping, complete with optional camera shaking, would help with the sort of character immersion you'd want to have with characters who are thematically "high density" or otherwise "super strength" or are just simply, really massive in their own right.
I'd like to think that for this sort of thing you'd be able to substantially repurpose already existing art assets (see: Footstomps). -
Quote:Yes, you're right, and it is worth mentioning. You can count on Flash Arrow to do exactly as advertised against perception and against enemies' to hit. It's unfortunate that the to hit debuff is so low and can't stack, but there you go.Quote:Does Trick Arrow have anything going for it? It's got a fair number of AoE and autohit debuffs, as Katten mentioned.
If the tohit debuff from Trick Arrow were implemented in a way more like the Achilles' Heel Proc ... where you could only have 1 of them active on a target at a time (ie. no tohit debuff stacking from multiple sources of Flash Arrow), and it would be cast by the target onto themselves (game mechanically speaking) ... THEN you would have "room" to make the tohit debuff from Flash Arrow something MEANINGFUL ... like say ... 20% tohit debuff. -
Is Placate (still) suffering from the Debuff/DoT Bug which prevents aggro from being cleared? And if so ... does that mean that Placate is extremely broken in the presence of Incarnate Interface slotting?
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It's not just Robots ... Ninjas do it too (to far WORSE results).
I think the basic flaw with the "oh come on!" factor in the artillery bombardment in Lambda is that the attack is coded as NOTIFY ENEMIES: YES ... which then draws aggro onto the source of the attack (in this case, Marauder, as weird as that sounds).
All Black Scorpion would need to do is go into his spreadsheets ... find the NOTIFY ENEMIES field for the artillery bombardment attack in Lambda ... and change the field value from YES (or Always) into a NO. Problem solved.
S imple
E asy
E ffective
... not been done yet ... -
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While it's true that this would be much more convenient for MMs ... you're quickly going to run into a problem when it comes to coding.
The upgrade powers for MMs are keyed, very specifically, to *YOUR* pets and only *YOUR* pets in very defined ways. Force Field bubbles however simply *CANNOT* be defined that "cleanly" and still work for all varieties of allies. It simply don't work like that ... unless you build in some sort of pseudo-pet summoning adjunct for Masterminds Only which just so happens to Bubble MM Pets within a certain PBAoE radius (say ... 40 ft?). However, because Force Field is a Secondary for MMs, there's no way to program this summoned psuedo-pet to buff ONLY your own pets ... as opposed to everyone's pets within range. And you'd have to figure out some way of tying the {Cannot be stacked from same caster} limitation into things so as to prevent a weird "double bubble" situation from occurring. -
No biggie. I've made that same mistake myself in some of my bindloadfiles and had a terrible time trying to figure out what was wrong.
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Quote:I am not (adversely) affected by the Incarnate Graphics, nor did I ever have a problem with the (updated after the first pass) Sonic Bubbles ... but I can easily envision how the Barrier Graphics could be a medical condition trigger for people who are susceptible to rapidly flashing lights.- Are you affected by any of the new Incarnate graphics? Which ones? (This is not someplace to say "Yes, I think they're ugly." I'm talking physically affected. Migraine triggers and the like.)
I am not personally acquainted with anyone who is medically susceptible to the Incarnate Graphics, but have no doubt that there are players who are medically affected by them.
I have a non-playing friend who is routinely subject to epileptic seizures (eyes roll back in the head, speaking in tongues, kind of seizures) and one of her major triggers is flashing lights. For this reason, strobe lights (of *any* variety) are verboten in her presence under penalty of MURDEROUS WRATH OF HUSBAND (he of the concrete head, who cannot die).
Quote:- What problems (if you don't mind, I know this one can be a bit personal - but it helps to know "It triggers my migraine" versus "I get an uncontrollable urge to Samba.")
Quote:- Does anything (such as recoloring) help you deal with it?
For the longest time, I didn't even recognize the Pyro Judgement powers for what they were. All I knew was that for some reason the ground was suddenly dirty for no apparent cause. Void Judgement (which I picked) is even worse, because the only way you can tell (visually) that you've even used it (yourself) is to look at your powers tray ... even when you're standing around in RWZ waiting for the League to fill up and there aren't that many powers hogging all the graphics. Even the Grounding Ray Guns on the Khan TF have (much) better graphics than Void Judgement.
But Barrier ... Barrier is the worst offender, both for its graphics and its audio.
Barrier would have been soooo much better (methinks) as a *simple* bubble, using translucent colors, which would slowly fade in and out of transparency every 15 seconds. You wouldn't even need to use a "soap bubble" texture like Force Field uses ... you could go for a diffuse "misty" look as being the volume between two co-focii spheres, with the *thickness* of the bubble shrinking down as the Barrier Buff degrades over time. That way you start with a "thick" bubble upon casting which becomes thinner and thinner as time passes, and the bubble slowly fades in and out of visibility as a sort of "gentle" animation reminder that the bubble is present.
If I was the Art Director ... that's the sort of rebuild of Barrier that I'd be looking for. -
Beastyle ... don't forget to put a post with link to this into the Base Building Forum ... <hint hint> <club club> <war mace war mace>
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Quote:That's Birdy the Mighty. She's an alien Superhero.Cuppa: What exactly is the gal in your icon doing? Is she skydiving?
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SG Item thumbnails have been broken FOR YEARS (plural) by now.
I have no proof to this effect, but I'm pretty damn sure that the broken thumbnails contribute to the MASSIVE MEMORY LEAK that is the SG Base Editor's core purpose and function. -
I know that most Tankers have little to no (to negative) interest in Focused Burst for a variety of reasons ... it's ranged, it does KB (why would any Tanker want to do KB?!?), the damage is weak ... etc.
What a lot of people overlook is that Focused Burst, when slotted for Taunt, rather than Damage ... and especially when 6-slotted for Taunt IO set ... becomes a very effective, via Gauntlet, "extra Taunt" Target AoE power. Yes, the power itself is Ranged, but it has a Gauntlet Radius, which with Taunt Enhancement(s) can be quite useful at generating Threat and assisting with holding aggro on yourself. And depending on your build, some of those Taunt IO set bonuses can be quite useful.
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Quote:That's not what I meant. What I meant for stacking of max debuffs was, how many powers do you have to combine onto a target in order to get that max debuff value for each individual type of debuff?Well, for the total max debuffs, you need to use all the debuffing powers in each set.
Poison: 4
Dark: 6
Storm: 4
Traps: 5
Trick Arrow: 9
Trick Arrow has to combine 2 powers (Acid Arrow and Resonating) in order to apply its Max Resistance Debuff. How many powers (combined) does it take for the other powersets to reach their Max Resistance Debuff? How about for their Max Defense Debuff? Max Regeneration Debuff? Max Damage Debuff? ... and so on ...
What's really sad is looking at how many powers Trick Arrow needs to combine in order to reach Max Slow Debuff ... and then realizing that the specific powers in question would almost never be combined together for this explicit purpose. -
Looking at those tables you've made ... it's amazing, but ... Trick Arrow is even weaker compared to Dark than I'd thought it was.
Here's an interesting point to add to your Max Debuffing chart ... the number of powers that need to be combined in order to reach that level of Max Debuff. Basically, how "complex" (and balkanized) are the debuffing powers in each of the powersets.
Dark basically blows Trick Arrow out of the water for pretty much everything except Defense Debuffing (which, because of how the game plays, is one of the most worthless debuffs available since EVERYONE slots for "sufficient" accuracy by default). And amazingly enough, Dark gets healing powers and other powers that make the secondary even more useful than Trick Arrow ... while Trick Arrow gets stuck with "also ran" status in just about every single category and by just about every single measure. -
Quote:Heck, at this point, we might as well turn the Ninja summon powers into Toggles that automatically summon pets when you don't have 3/2/1 alive, and which have an endurance cost that is paid when actually summoning (as opposed to an end/sec cost) like you see on the Kinetics power Repel. That way, you really do have an endless stream of Faceless Flunkies to throw at your enemies.But overall what needs to happen if they are going to stay squishie is to lower the end costs of the summon by like 90% and the upgrades too. And lower the recharge to like 10 seconds on all of the summons and upgrades. That way ninjas can be just like how it is in the movies where the big bad guy has an unlimited supply of ninjas guarding him.
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IDF Lore pets are about Melee Stuns, since they trend towards Energy Melee attacks. If you haven't got a whole lot of Stun powers to stack with that, you won't get as much return on investment with them as you might with some others.
Personally, I'd say simply hoard your Incarnate drops and wait for more Lore pets to be added to the listing. Black Scorpion is already on record as saying that the 4 kinds we have to pick now are by no means all we're ever going to get. -
Quote:With respect to Trick Arrow ... it's really quite amazing just how mediocre the set is for a Mastermind when it comes to debuffing. What takes other powersets (I'm looking at YOU, Dark) a single power to achieve, Trick Arrow requires a combination of powers simply in order to break even with the same level of performance. This means that in a great many situations, Trick Arrow needs to do more animations than other debuffing powersets (making it SLOWER to ramp up to effectiveness) and in so doing, costs more endurance (from needing to use more than one power to stack for similar debuff results) to achieve a comparable effect.What is surprising here is that these two sets offer somewhat mediocre debuffs. Most (though not all) debuffs in these two sets require a hit check and the overall numbers are not outstanding.
Furthermore, with anything less than a Recharge Intensive Build, you're going to spend most of your time with various powers recharging and unavailable to you simply because of the minute long recharges on a lot of powers. Once you've "shot your wad" of debuffing powers at a group, there's often "nothing left to do" using Trick Arrow beyond spamming Entangling Arrow while waiting for your debuffs to recharge ... and even Entangling Arrow has a recharge time (unenhanced) which can lead to long pauses (ie. multiple seconds) between uses in which you've really got nothing else to do (with Trick Arrow).
Ice Arrow is pretty much "garbage" until you get it 6-slotted ... at which point its performance level is "passable" but nothing to get excited about. The animation is *unnecessarily long* (as are so many other Trick Arrow animations), as is the recharge, compounded with a pathetically short duration (which is almost useless, unenhanced). -
Clearly you have neither a Tri-form Warshade, nor a Quad-form Peacebringer. Khelidans made the slot pressures on VEATs look like recreational sport.
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Beastyle is one of the Community Reps. It's his job to pass along feedback like this.
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You can check my SG Screenshot Tour of the former design for my base in my sig. If you want to see the current base (with 5 yet to be completed rooms in it after a plot expansion) you can send me a tell in game and I'll give you a tour.
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There's a difference between UNHEARD and the much more likely in this case ... UNREMARKED UPON.
If you really want to make sure the Devs have heard about this thread, PM Beastyle to let him know that it exists and he should be able to tell you if it has been passed on up the foodchain to Black Scorpion or not.