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Quote:[ . . . . . ]the reason why all of the pets have the extra dmg if hidden or placated is because of smoke flash, which can be used on any of the pets and does make them placate enemies
Duh ... I knew that ... I think ...
Doesn't change the fact that the Ninja Primary would be a lot more viable (and useful!) if Kuji In Zen offered Grant Power Hide to Genin, Jounin, Oni and the casting Mastermind so that the whole powerset played more like a Stalker (with Pets and multiple personality disorder). Also doesn't change the fact that Smoke Flash would be far more useful as a "Me And My Pets" PBAoE Effect too, as I've outlined.
Quote:And here I thought it was because of the Inverse Ninja Law.
"The more Ninja there are, the weaker each of them is."
Just about the only way that I can think of to make the Inverse Ninja Law "feasible" in CoH would be to give Ninja/* a power akin to Gang War from Thugs. Call it "Ninja Horde" ... and make it a Toggle Power with a 1.5 second Activation Time. That way, every 1.5 seconds, you summon another "Ninja Crunchy" to join your horde. The downside is that every "Ninja Crunchy" has a passive 12ft spherical PBAoE aura around them that DEBUFFS Defense (-1%), ToHit (-1%) and Damage (-1%) of all Ninja Genin, Jounin, Oni and Ninja Crunchies within the area of effect. Max limit of 16 Ninja Crunchies summoned simultaneously (via 24 second duration for each of the summons?).
That way, you can get a sort of Inverse Ninja Law going at the player's discretion. This would, of course, mandate that the Genin, Jounin and Oni all be BUFFED natively so as to better "withstand" the effects of Inverse Ninja Law as applied by Ninja Horde. The idea being that current Live performance would be the "bottom line" of performance by the Ninja Primary when all 16 Ninja Crunchies are out and in play, but with a higher "top line" performance when the Ninja Horde is not toggled on (or all wiped out by AoE).
Quote:Well Oni isn't really a Ninja. It's a spirit, how the Oni was ever portrayed as a Ninja in the devs eyes is beyond me. Maybe because of it's Japanese nature, I don't know.
Quote:But to the OP, I used to have a Ninja / Dark and I deleted him, no matter how I built him I couldn't keep the ninjas alive long enough to defeat anything. I'm not saying it wasn't fun, as it was. I just got sick of casting new Ninjas after each and every mob I encountered.That means taking Provoke out of the Presence Pool to try and draw aggro onto myself, away from my Ninjas, and Tankermind every spawn group. EVERY SPAWN GROUP. At least with Dark, you've got a Target AoE Heal and ToHit Debuffs working for you. With Trick Arrow, you don't even have THAT. Trick Arrow offers almost NOTHING to help keep your pets alive (and free of aggro, so they can stay alive).
I ran a Barracuda SF this week with my Ninja/Trick/Soul. For pretty much the entire SF, I might as well not have had a Primary Powerset. Hostile mobs just looked at my Ninjas funny and my Ninjas would keel over dead. In the battle against Reichsman, there were so many Boss Shotgun Cones flying around everywhere that summoning my Ninjas (again, and again, and again, and again...) was literally both a waste of time, and a waste of endurance. I was pretty much reduced to being a Poor Man's Debuffer (since that's just about ALL that Trick Arrow can do) for the entire SF. It was quite disheartening.
The situation is pretty much the same on BAF and Lambda Trials. The only time that my Ninjas are an asset is during the Prisoner Escape Phase of BAF ... and even then, it's only because the Prisoners DON'T FIGHT BACK. Of course, Damage From Pets "doesn't count" as far as the Participation Meter for rewards is concerned, so even then, my Ninjas hurt me more than they help me.
Quote:Force Field secondary may be a good way to go with Ninjas, you may be able to get them to soft capped defense. I could be wrong, but I think you can at least get it pretty damn close. I know my Thugs / Dark henchmen are all soft capped defense and they are monsters. I may try Ninja / Force Field myself, I'm just not sure I can get use to not having some sort of debuff for my MM.
Plus I'm already planning to 6-slot Force Bolt with Kinetic Crash, for maximum Golfing potential at all levels (and because Kinetic Crash has sweet set bonuses for a Mastermind!). -
Grabbed screenshots from in-game tonight of the Show Details on my Ninja Mastermind. Left column is what you get with the base summoning power. Center column is what gets added by Train Ninjas. Right column is what gets added by Kuji In Zen. The scale in the screenshots has been kept at 1:1 pixels from what you see in-game. Have a look ...
There are some interesting things that "jump out" at me from looking at these.
First and foremost are the Defense Values for Genin and Oni ... at a whopping (measly) 6.97% Def vs Melee/Ranged/Aoe! No wonder everything in the entire game can hit them without breaking a sweat (or even trying that hard). Jounin are "slightly" better at 13.94% Def vs Melee/Ranged/AoE ... but this is (literally!) a case of "twice nothing is still nothing" ... especially since you can't slot ANY of the Ninja Pets for Defense Buff Enhancements. Worse, even if you *could* slot Defense Buff Enhancements into the Ninja Pets, that would just take precious slots away from slotting Accuracy, Damage and Endurance Reduction ... the REAL bread & butter slotting needed by ALL Mastermind Pets!
Oni at least has a little bit of actual Resistances to help him out ... a full 26.14% Resistance vs Smash/Lethal, and a somewhat appropriate 52.29% Resistance vs Fire (because, well, he's a Fire Demon).
The fundamental problem here is that the Defense Values given to Ninja Pets is so miserably low as to be not even worth mentioning, not even in the "speed bump" sense of being able to extend Time Alive. Genin with less than 600 HP (578.28 HP, for mine @ 50), with no appreciable Resistances anywhere (other than Inspirations!) are prime candidates for being one-shotted, if not two-shotted by pretty much EVERYTHING in the end game. And to make things even *more* fun ... they don't even get Typed Defenses (S/L/E/N/F/C/T/Psi) "just in case" there's an attack power coded in a wonky way elsewhere in the powers database. Ninjas just get Positional Defenses (Melee/Ranged/AoE) in such token quantities as to not even be worth using as a fig leaf!
No wonder Ninjas have the lousiest survival rate of any Pet Set. They're (for all intents and purposes) essentially NAKED as far as Protection Schemes go. And that's *before* realizing that Genin are pretty much almost ALWAYS going to be -2 or -3 (if not -4 or worse!) against everything the Mastermind is fighting, just because of the Minion Level Shift! And as anyone who has played (and learned) what Level Shifting does to Defensive Protection Schemes ... it becomes very apparent, VERY RAPIDLY, that that miserly 6.97% Defense granted to Genin is completely overwhelmed by the +ToHit and +Accuracy granted to even +2 Minions (who are +0 to the Mastermind). The net effect therefore is that Genin are ... basically ... TOTALLY DEFENSELESS AT ALL TIMES from levels 18 and up (when they get level shifted -2 relative to their Mastermind). EVERYTHING HITS THEM ... and they have no Defenses (worth mentioning) or Resistances (natively) ... so Genin just ... die ... horribly ... A LOT ...
No wonder the only way to "keep Ninjas alive" is to take Force Fields as your Secondary if you actually want your Ninjas to stand up to ANY aggro of any kind (at all).
The second thing that I notice, in pretty short order, is that EVERY NINJA PET has modifiers on their Single Target Attack Powers which reads (and I quote) ... Only if hidden or target placated.
You see the "Stalker Crit from Hidden" modifier on powers for Genin, Jounin *AND* Oni! All of them! Heck, even the Genin powers of Shuriken and Exploding Shuriken have this modifier on them!
But then when you look even slightly beyond that ... you notice (again, in short order) that *only* Jounin get -Grant Power Hide ... and ... -Grant Power Placate. Furthermore, the Hide power only offers a *miserly* +2.5% Defense vs Melee/Ranged/AoE when in combat (double that when Hidden). There isn't even the "Stalker Standard" massively HUGE boost to Def vs AoE when Hidden here.
Clearly ... the Ninja Primary was designed to be a Pet Herding Stalker type of powerset. Instead of being a Lone Stalker ... instead, you were a Group Of Stalkers, with the Mastermind in Command. Seen in that light, a lot of the things about the Ninja Primary make a lot more sense than they do right now. Unfortunately, somewhere along the way, the whole idea that a Ninja Mastermind ought to be able to "ninja" a mission, much like the way that Stalkers and Bane Soldiers can via Hidden Status, got completely trashed somehow ... and the powerset never really recovered from that assault & battery via Nerf Wrecking Ball.
If Kuji In Zen offered Grant Power Hide to Genin, Jounin and Oni ... and to the casting Mastermind(!) ... that would make a whole lot more sense than what we've got right now. If that Grant Power Hide offered +25% Def vs AoE when Hidden ... instead of merely an extra +2.5% Def vs AoE, that would not only be extremely important, but would also make possible novel new alpha strike strategies both when solo and in support of teams and leagues. After all ... Stalkers get 10x the AoE Defense from their Hide power, when Hidden ... and arguably, Masterminds "need" that extra protection against AoE for their Pets just as much (if not more?) than Stalkers do in order to engage in Maneuver Warfare.
And if the Mastermind could partake of Grant Power Hide via casting of Kuji In Zen ... that would then imply that their Snap Shot, Aimed Shot and Fistful of Arrows personal attack powers should also get the "Stalker Crit from Hidden" modifier added to them. Considering that *NONE* of the Archery powers available to Ninja Masterminds accept any IO Sets other than Damage ... this would seem to be a "deserved boost" to the Primary, and one which might actually convince (some) people that the personal attack Archery powers are actually worth taking, as opposed to skipping them like the junk they are now.
And last but not least ... what about Smoke Flash? That power that costs way too much endurance, for way too little effect.
Well ... if we posit the notion that the Ninja Mastermind, and entourage, are *supposed to be* quite "Stalker-like" in their operational modes and strategies ... then it only stands to reason that Smoke Flash actually become something more than it is right now.
WHAT IF ...
What if Mastermind Ninja/* primary version Smoke Flash (link) were really a sort of "souped up" version of the Stalker */Ninjitsu secondary version of Smoke Flash (link) intended to affect the Mastermind and any of their nearby Ninja Pets?
The way this would work is that Smoke Flash itself would be reconfigured as a PBAoE with the following properties:- Recharge: 120 seconds
- Effect Area: Sphere
- Radius: 20 ft
- Max Targets Hit: 255
- Entities Affected: Friend
- Entities Auto-hit: Friend
- Target: Caster
- Target Visibility: Line of Sight
- Notify Mobs: Always
- Self:
- +54 StealthRadius for 5s (after 1.17 second delay) [Non-resistable]
Suppressed when Attacked, for 0 seconds (WhenInactive)
Suppressed when Damaged, for 0 seconds (WhenInactive)
Suppressed when MissionObjectClick, for 0 seconds (WhenInactive) - +500 StealthRadiusPlayer for 5s (after 1.17 second delay) [Non-resistable]
Suppressed when Attacked, for 0 seconds (WhenInactive)
Suppressed when Damaged, for 0 seconds (WhenInactive)
Suppressed when MissionObjectClick, for 0 seconds (WhenInactive) - Meter +1 for 5s (after 1.17 second delay) [Non-resistable]
- Translucency +0.2 for 5s (after 1 second delay) [Non-resistable]
- Grant Villain_Pets.Kuji_Kiri.Smoke_Bomb (-) [Non-resistable]
- +54 StealthRadius for 5s (after 1.17 second delay) [Non-resistable]
- Target:
- +54 StealthRadius for 5s (after 1.17 second delay) ((MastermindPets_Genin or MastermindPets_Jonin) or MastermindPets_Oni) [Non-resistable]
Suppressed when Attacked, for 0 seconds (WhenInactive)
Suppressed when Damaged, for 0 seconds (WhenInactive)
Suppressed when MissionObjectClick, for 0 seconds (WhenInactive) - +500 StealthRadiusPlayer for 5s (after 1.17 second delay) ((MastermindPets_Genin or MastermindPets_Jonin) or MastermindPets_Oni) [Non-resistable]
Suppressed when Attacked, for 0 seconds (WhenInactive)
Suppressed when Damaged, for 0 seconds (WhenInactive)
Suppressed when MissionObjectClick, for 0 seconds (WhenInactive) - Meter +1 for 5s (after 1.17 second delay) ((MastermindPets_Genin or MastermindPets_Jonin) or MastermindPets_Oni) [Non-resistable]
- Translucency +0.2 for 5s (after 1 second delay) ((MastermindPets_Genin or MastermindPets_Jonin) or MastermindPets_Oni) [Non-resistable]
- Grant Villain_Pets.Kuji_Kiri.Smoke_Bomb (-) ((MastermindPets_Genin or MastermindPets_Jonin) or MastermindPets_Oni) [Non-resistable]
- +54 StealthRadius for 5s (after 1.17 second delay) ((MastermindPets_Genin or MastermindPets_Jonin) or MastermindPets_Oni) [Non-resistable]
-----
So to sum up, I think that the Ninja Primary should be modified (or buffed, if you prefer) in the following ways:
Genin Defense vs All (not just Positionals): 13.94%
Jounin Defense vs All (not just Positionals): 20.91%
Oni Defense vs All (not just Positionals): 13.94%
Kuji In Zen: Grant Power Hide to All Ninja Pets and to Caster: Self (ie. the Ninja Mastermind)
Snap Shot, Aimed Shot, Fistful of Arrows: add Crit Damage from Hidden to powers
Smoke Flash: reconfigure (as outlined above) to be a "group" Placate for Mastermind and "nearby" Ninja Pets. Recharge time increased from 30s to 120s to match Stalker Smoke Flash, although Mastermind "group" version has much shorter duration for improved in-combat "swarming" strategies, increasing playability and functionality.
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Bear in mind, that NONE of the above is bringing into the equation (yet) any of the superb workthat Jibako has done so far documenting how Oni is the Confused Boss Pet who could really use some Powers Streamlining to "unclog" the AI algorithms for power selection in combat ... or how Spec-Ops really ARE BAD and are in serious need of help in so so many ways.
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Train Ninjas and Kuji In Zen for Ninja/* Masterminds both continue to claim that they grant Archery powers to the Genin pets, when they (in fact) no longer do.
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The one piece of CoH that I *would* pay out money for to see it on a tablet/iPad would be ... Mids' Hero Planner.
Even at $0.99 a download, whoever releases a Mids' for iPad is going to have a license to make a mint! It absolutely boggles my mind that Paragon Studios isn't already in the process of negotiating with the caretakers of Mids' to get it made into an App to put on the App Store for iPads. It's just one of those "Well DUH!" kinds of killer apps that could really help the community and make money for the people responsible (Mids' people and Paragon Studios). -
True ... there are some combinations which "aren't allowed" on AE Custom Mobs that we'd actually want on Mastermind Pets. But in this case, that's a matter of the "perfect" being the enemy of the "good enough" for our purposes. Yeah, AE modeling isn't "perfect" for what we really want ... but by the same token, we're not "helpless" either with access to AE Custom Mobs.
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Quote:Not to derail the thread or anything ... but ... does this mean that given the experimental evidence of how the Pet AI behaves in-game on Live, that Pets should have *either* melee -or- ranged attack powers ... not both? We've already seen in plenty of customized mobs for AE that piling on "too many powers" can result in the AI "going wonky" and not cycling the powers correctly.Ninja's problem, besides survival, is their synergies. They have too much knockback and Oni is not consistent. Ninja's RAW DAMAGE is high though. If you force Oni to always use Ring of Fire, Char and Fireblast, you'll have a boss pet that is very useful. I hate fire swords with a passion. It really messes Oni up.
So here's a question/challenge that can be dealt with in a relatively straightforward manner. Is it possible to create Custom Mobs in AE, with the requisite powers directly from the various powersets available to characters, which display BETTER PERFORMANCE than the powers choices of what Mastermind Pets already have baked into them?
Quite possibly the "best" PC to "test" such Custom AE Mobs on would be Regeneration characters (scrappers?) so as to run timed tests to measure AI performance and attack power selection(s). I'm thinking that if we can SHOW Black Scorpion (and friends) that it is perfectly possible to *MAKE* a Better Spec Ops Pet in AE(!) than what Masterminds can summon now, that the Powers What Is might be inclined to actually implement such a change in powers available to Mastermind Pets.
Let's do some cross-synergy testing and report in results. Call it a "Build A Better Mastermind Pets" challenge. -
The CoH Client, on Live right now, has a MASSIVE MEMORY LEAK baked into it which causes the client to devour all possible memory without releasing any of the previously used memory handles. The fault lies in a part of the underlying game code which is platform agnostic, meaning that the exact same problem happens on both Windows and Mac Clients, and for the exact same reasons.
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About the lighting and layout of the lofts in my base in the control room ... you remember how I said during the tour that the current setup I showed you harkened back to my control room design before raid pathing got disabled? I meant this ...
And you remember how I said I had a stove design I'd done before? I meant this ...
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Quote:Jounin can too.Is Spec-Ops the only MM pets that can take -Defense procs?
Nope. Enforcers can take them too.
Quote:How awesome are Enforcers? To start, Enforcers have more time to deal damage because their form of "defense" is leadership Maneuvers. It doesn't require them to shoot Web or Tear Gas. At lvl 50, Maneuver gives 8.43 defense-to-all and two of them you'll have base 16.86. -
I would like to point out that the MASSIVE MEMORY LEAK in the CoH Client is platform agnostic, since it affects both the Windows and Mac Clients. Which means this problem affects EVERYONE.
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I just wish the Trials weren't so tightly scripted as they are. They're pretty much "railroad tracks" as far as the scripting goes. BAF Prisoner Phase and the Lambda Collection Phase are the most glaring examples of this. Everything happens pretty much exactly the same every time.
The Prisoners have their extremely limited pathing which produces Choke Points (that people have figured out) and is ENTIRELY PREDICTABLE on every single run. The Prisoners follow exactly the same pathing every time they spawn, without variation. That could stand to have some variables thrown into things, even if only to "keep the players honest" about preventing escapes.
Collection Phase in Lambda is TOTALLY PREDICTABLE since the crates and acid chambers spawn in exactly the same places on the one-and-only-maps for their wings of the facility. There's no variation in the layout, and the objects to destroy always spawn (reliably) in their designated spots. This phase is basically run "according to script" because the spawn/map behavior is so relentlessly singular in aspect.
For me ... that's the main failing of BAF and Lambda. Once you've run them a couple of times, you know the pattern(s) for them ... and they never break those patterns. And as we all know ... familiarity breeds contempt. -
What I do play:
- Scrapper
- Warshade (declared MFing by none other than The Man Himself!)
- Tanker
- Controller (2)
- Peacebringer (Quad-form)
- Defender (Empath, of all things)
- Mastermind
- Soldier of Arachnos (Huntsman)
- Blaster (which is ironic, given my Soldier is essentially a souped up AR/Dev)
- Brute (again, ironic, since my first character is my MA/SR Scrapper)
Everyone's got their niche they fit into ... and it's no shame to realize (and accept) what yours is. -
Quote:I forgot to ask; I can't, for the love of all that is holy, or pseudo-holy, color Ice Armor's shields (namely Frozen Armor and whichever other one has the same graphics) to look even remotely appealing or, hell, just 'good'. Is there a trick to it? Would having an over-enormous ice aura over it completely hide the poor visuals? I think I'm going to do a quick search through the 'Which powers do you want alternate animations for?' and see if someone mentioned Ice Armor...
That's Shirayukihime, my Ice/Ice/Arctic Tanker, on the left (click image to see large).
I dare say that this ought to "prove" that it's perfectly possible to recolor Ice Armor to not only allow your costume to be visible, but also to look good. Fair warning though, it'll take a lot of tweaking to make it look "just right" to the eye outside of the costume editor (ie. in world environments). -
Quote:I actually *have* an Ice/Ice/Arctic Tanker ... Shirayukihime (which translates, quite literally, to White Snow Princess) ... who has actually "won" an MVP Award on a Tanker Tuesday on an All Tanker ITF last year. So I know what I'm talking about with this combo. When other Tankers cry because they can't pull aggro off me ...That was my first thought when the concept crossed my mind, but like I've said, I'm beginning to doubt the capacities of an Ice/Ice Tanker to 'kill stuff'. I mean, slowing everything down, being able to withstand almost anything is nice and all, but if it takes me a whole day to beat a boss down... I just don't think that's for me.
Then again, I've never made a tanker (mostly because of ^), so maybe I'm completely misjudging it.
Ice/Ice/Arctic has fantastic AoE throughput. It inhales aggro like a wind tunnel. It sounds like you're living atop a windswept glacier when playing (with the sound on). The powerset also has a preference for "Brutish" play, which advantages the aggressive player. It is a VERY aggressive powerset combo, that is almost "vampiric" in how well it is fueled by enemies. The one downside to it all is that although the combo is heavy on AoE, it's a bit lighter on Single Target damage.
Still ... I have a hard time thinking that any sort of "destructive Snow/Ice/Wind themed melee character" would have a problem with being an AoE powerhouse in exchange for being a Single Target lightweight in the damage department. Especially since with Ice/Ice/Arctic on a Tanker you get TWO Holds, which can be stacked on Bosses, for Perma-Held Bosses. -
Definitely not enough "there there" to form the basis of a copyright infringement suit.
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Once *again* I am ROBBED of a Lambda completion by a Memory Leaking CoH Client.
Process: cider [1989]
Path: /Applications/City of Heroes.app/Contents/MacOS/cider
Identifier: com.transgaming.cityofheroes
Version: City of Heroes (1)
Build Info: City of Heroes-4462~4462
Code Type: X86 (Native)
Parent Process: launchd [101]
Date/Time: 2011-06-16 21:18:07.633 -0500
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 74943 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 9046 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 6146742B-98F3-4AD7-9049-184711DB0FDF
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ffffffff
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
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2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x996286f4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6 com.apple.Foundation 0x995efad0 -[NSThread main] + 45
7 com.apple.Foundation 0x995efa80 __NSThread__main__ + 1499
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 3: com.apple.CFSocket.private
0 libSystem.B.dylib 0x92aae066 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x965eac83 __CFSocketManager + 1091
2 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
3 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x92a8f0ee semaphore_timedwait_trap + 10
1 libntdll.dylib 0x70019873 RtlpWaitForCriticalSection + 371
2 libntdll.dylib 0x70019e3c EnterContestedCriticalSection + 76
3 libntdll.dylib 0x70018f6e RtlEnterCriticalSection + 62
4 ??? 0x00567d9f 0 + 5668255
5 ??? 0x00569562 0 + 5674338
6 ??? 0x0055b70d 0 + 5617421
7 ??? 0xbceedddc 0 + 3169770972
Thread 5:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 libSystem.B.dylib 0x92afb078 mach_msg_server + 520
3 libntdll.dylib 0x700835b8 MachExceptionThread + 136
4 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
5 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x92a8f3c6 read$NOCANCEL$UNIX2003 + 10
1 libntdll.dylib 0x70013fe3 read_reply_data + 147
2 libntdll.dylib 0x70014232 wine_server_call + 370
3 libntdll.dylib 0x7000c3a8 asyncMsgThread + 264
4 libntdll.dylib 0x70095c07 THREAD_Start + 87
5 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
7 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
8 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libntdll.dylib 0x700a2f14 disk_arbitration_thread + 244
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 ??? 0x00854248 0 + 8733256
6 ??? 0x009a163a 0 + 10098234
7 ??? 0x009a16df 0 + 10098399
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x92a8f1ae mach_wait_until + 10
1 libSystem.B.dylib 0x92b16809 nanosleep + 345
2 libSystem.B.dylib 0x92b166aa usleep + 61
3 libmacdrv.dylib 0x73d5bfec -[MessageBoxProxy run] + 92
4 libmacdrv.dylib 0x73d5aa17 MACDRV_MessageBox + 135
5 libuser32.dylib 0x735eb906 MessageBoxIndirectW + 278
6 libuser32.dylib 0x735ebc57 MessageBoxW + 103
7 libuser32.dylib 0x735ebdf5 MessageBoxA + 389
8 ??? 0x0081a933 0 + 8497459
9 ??? 0x009a163a 0 + 10098234
10 ??? 0x009a16df 0 + 10098399
11 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
12 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
13 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
14 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 10:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901aa SleepEx + 58
5 ??? 0x0056a7fa 0 + 5679098
6 ??? 0x009a163a 0 + 10098234
7 ??? 0x009a16df 0 + 10098399
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901aa SleepEx + 58
5 libntdll.dylib 0x700901f3 Sleep + 35
6 ??? 0x00595544 0 + 5854532
7 ??? 0x009a163a 0 + 10098234
8 ??? 0x009a16df 0 + 10098399
9 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
10 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
11 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
12 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 12:
0 libSystem.B.dylib 0x92a8f0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92abcc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92b0566c pthread_cond_timedwait + 47
3 libwinemacca.drv.dylib 0x7535730e MACCA_OutputServiceThread + 110
4 libntdll.dylib 0x70095c07 THREAD_Start + 87
5 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
7 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
8 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 13:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 libwinmm.dylib 0x7354e8e0 TIME_MMSysTimeThread + 576
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 14:
0 libSystem.B.dylib 0x92a8f0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92abcc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92aebaa8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x95c823c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x95c853f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x95c82cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x95c8258d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x95c824a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 15:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libjoystick.drv.dylib 0x73db59b4 hid_detect_thread + 196
6 libjoystick.drv.dylib 0x73db720c WINHELP_Thread + 28
7 libntdll.dylib 0x70095c07 THREAD_Start + 87
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 16:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libws2_32.dylib 0x7391b6da monitorThread + 58
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 17:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 ??? 0x7e8d7475 0 + 2123199605
6 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
7 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 18:
0 libSystem.B.dylib 0x92ab49b2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x92ab4f48 _pthread_wqthread + 941
2 libSystem.B.dylib 0x92ab4b66 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x998b8970 ecx: 0xbfffb8ec edx: 0xffffffff
edi: 0xbfffb9a2 esi: 0xa0c3e740 ebp: 0xbfffbee8 esp: 0xbfffb8f0
ss: 0x0000001f efl: 0x00010292 eip: 0x998b8a5c cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00002007 gs: 0x00000037
cr2: 0xffffffff
Binary Images:
0x70000000 - 0x700caef7 +libntdll.dylib ??? (???) <4EB2DEED-7E68-1890-9BA7-E04D7B964C99> /Applications/City of Heroes.app/Contents/Frameworks/libntdll.dylib
0x70155000 - 0x70157ffb +libwine.dylib ??? (???) <33618C6E-B90D-C0AD-07C6-E5DCC72B2E0B> /Applications/City of Heroes.app/Contents/Frameworks/libwine.dylib
0x7016d000 - 0x70264ffd +libwine_unicode.dylib ??? (???) <0E1789C3-E27E-1DD7-4EB5-ACEF42E18122> /Applications/City of Heroes.app/Contents/Frameworks/libwine_unicode.dylib
0x7026b000 - 0x7026bffe +libwine_port.dylib ??? (???) <A15A9F83-AEF5-610D-7409-E83F8EB9858C> /Applications/City of Heroes.app/Contents/Frameworks/libwine_port.dylib
0x70270000 - 0x7027ffff +tgUpdate ??? (???) <2831D642-BB64-82FD-5BD7-EC792C7BA644> /Applications/City of Heroes.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x7028a000 - 0x7033ffe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <0B69B1F5-3440-B0BF-957F-E0ADD49F13CB> /usr/lib/libcrypto.0.9.7.dylib
0x707f9000 - 0x707fc635 +libdinput8.dylib ??? (???) <F2E13B6C-005E-AD8B-BF03-ABDD8AC2E64D> /Applications/City of Heroes.app/Contents/Frameworks/libdinput8.dylib
0x72c97000 - 0x72e0ffe7 GLEngine ??? (???) <0E1DF3E4-0EEE-9FD8-8F52-FFFCF0DF23A7> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x72e41000 - 0x72e65fe7 GLRendererFloat ??? (???) <0C6A1BCF-97F0-F7D6-C840-2991681BB67C> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x72ebd000 - 0x72f41fe7 com.apple.xquery 1.3 (29) <50F6142C-7E17-D926-8D92-DD1ED86C3406> /System/Library/PrivateFrameworks/XQuery.framework/XQuery
0x72f66000 - 0x72f6a74e +libpsapi.dylib ??? (???) <D0CD0256-44F8-A9CA-551C-8E0BE44B9748> /Applications/City of Heroes.app/Contents/Frameworks/libpsapi.dylib
0x72f6f000 - 0x72f73fff +libwine_uuid.dylib ??? (???) <F5215650-364E-CB23-0AC0-98589F36E162> /Applications/City of Heroes.app/Contents/Frameworks/libwine_uuid.dylib
0x73104000 - 0x73502ffb com.apple.ATIRadeonX2000GLDriver 1.6.26 (6.2.6) <496702B6-1B8D-0FCE-E3DB-707FFA7D5EE0> /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle/Contents/MacOS/ATIRadeonX2000GLDriver
0x73532000 - 0x73572687 +libwinmm.dylib ??? (???) <882E3168-6E2F-8607-8EA3-B29334C05237> /Applications/City of Heroes.app/Contents/Frameworks/libwinmm.dylib
0x7358b000 - 0x73638f87 +libuser32.dylib ??? (???) <987A39A5-3EB9-A8A5-9DB3-A6060853D2AF> /Applications/City of Heroes.app/Contents/Frameworks/libuser32.dylib
0x736d3000 - 0x73718677 +libgdi32.dylib ??? (???) <F7845B40-5AE0-74BD-A1AB-71AF9770593D> /Applications/City of Heroes.app/Contents/Frameworks/libgdi32.dylib
0x73755000 - 0x7376ccbf +libadvapi32.dylib ??? (???) <A66B3470-F650-F601-40B0-EDAA501D3D07> /Applications/City of Heroes.app/Contents/Frameworks/libadvapi32.dylib
0x73785000 - 0x73791d00 +libtggraphics.dylib ??? (???) <CB28FA5B-0BD7-6790-4A60-C1E9BBFFD28D> /Applications/City of Heroes.app/Contents/Frameworks/libtggraphics.dylib
0x737d9000 - 0x737ea98f +libdsound.dylib ??? (???) <4C1F6258-20F8-8CC3-B834-B406674A0FBD> /Applications/City of Heroes.app/Contents/Frameworks/libdsound.dylib
0x737f3000 - 0x73804f57 +libdinput.dylib ??? (???) <C053BD0F-0BF5-BCD7-11C0-3DB4A86E1DD9> /Applications/City of Heroes.app/Contents/Frameworks/libdinput.dylib
0x7380f000 - 0x73837d7f +libddraw.dylib ??? (???) <DA6C4DA1-93D4-73C0-43DC-0F531945C6A5> /Applications/City of Heroes.app/Contents/Frameworks/libddraw.dylib
0x7384e000 - 0x7389e0b3 +libopengl32.dylib ??? (???) <BF476FB8-BF08-F107-184E-F4C157758BFD> /Applications/City of Heroes.app/Contents/Frameworks/libopengl32.dylib
0x73904000 - 0x73907fd7 +libglu32.dylib ??? (???) <3689C72E-AFBD-CF47-572C-35F9842BB5E0> /Applications/City of Heroes.app/Contents/Frameworks/libglu32.dylib
0x7390d000 - 0x7391de07 +libws2_32.dylib ??? (???) <F5E287BF-BB78-617D-3D15-4FB4FF0B8459> /Applications/City of Heroes.app/Contents/Frameworks/libws2_32.dylib
0x7392e000 - 0x7393871c +libiphlpapi.dylib ??? (???) <6F3F727D-7016-FE6F-85D1-C9CDB10A91A2> /Applications/City of Heroes.app/Contents/Frameworks/libiphlpapi.dylib
0x73942000 - 0x73945f88 +libicmp.dylib ??? (???) <0C01660A-38E4-1930-9543-C043093FDAA1> /Applications/City of Heroes.app/Contents/Frameworks/libicmp.dylib
0x73949000 - 0x73951399 +libimm32.dylib ??? (???) <3805FB23-817C-C018-C67D-28EBD8B07156> /Applications/City of Heroes.app/Contents/Frameworks/libimm32.dylib
0x739b4000 - 0x73a00e03 +libcomdlg32.dylib ??? (???) <7441AE03-FE73-50DF-EDFB-3B62E985179E> /Applications/City of Heroes.app/Contents/Frameworks/libcomdlg32.dylib
0x73a11000 - 0x73a4c0b9 +libshell32.dylib ??? (???) <65209D1D-AF7D-D9DF-FCA6-90BA8A911BE1> /Applications/City of Heroes.app/Contents/Frameworks/libshell32.dylib
0x73a7c000 - 0x73a98ff7 com.apple.carbonframeworktemplate 1.0 (1.0) /Applications/City of Heroes.app/Contents/Frameworks/libpng.framework/Versions/1.2.13/libpng
0x73aa0000 - 0x73add84b +libole32.dylib ??? (???) <2B32D13D-6229-3C70-1797-CB514D8391BD> /Applications/City of Heroes.app/Contents/Frameworks/libole32.dylib
0x73b0b000 - 0x73b2949d +librpcrt4.dylib ??? (???) <297DAE18-B17B-1CB7-AC99-FDC939BCD5F5> /Applications/City of Heroes.app/Contents/Frameworks/librpcrt4.dylib
0x73b4b000 - 0x73b66e2f +libshlwapi.dylib ??? (???) <35CFB81E-1FE3-3496-0F2E-27736EF167FF> /Applications/City of Heroes.app/Contents/Frameworks/libshlwapi.dylib
0x73b84000 - 0x73beee93 +libcomctl32.dylib ??? (???) <FC7E2E4D-9534-9475-4B74-BA423FCAEA26> /Applications/City of Heroes.app/Contents/Frameworks/libcomctl32.dylib
0x73c0d000 - 0x73c1b6bd +libwinspool.drv.dylib ??? (???) <A36DC5D1-702F-33D7-EB21-8CBE2F3A85BA> /Applications/City of Heroes.app/Contents/Frameworks/libwinspool.drv.dylib
0x73c28000 - 0x73c2c324 +libwsock32.dylib ??? (???) <91AED54A-A448-A1C4-4A1D-3E5BEAF2B9AE> /Applications/City of Heroes.app/Contents/Frameworks/libwsock32.dylib
0x73c52000 - 0x73c598b6 +libversion.dylib ??? (???) <083C36DC-707B-32E4-5B5E-35D6C609593A> /Applications/City of Heroes.app/Contents/Frameworks/libversion.dylib
0x73c5f000 - 0x73c63a8c +liblz32.dylib ??? (???) <33B9CBDB-F7D2-F803-EB74-E470B768FFC0> /Applications/City of Heroes.app/Contents/Frameworks/liblz32.dylib
0x73c69000 - 0x73ca8ff7 +libwineserver.dylib ??? (???) <E328D117-D0C0-7210-B40D-4687BAF8CD02> /Applications/City of Heroes.app/Contents/Frameworks/libwineserver.dylib
0x73cbd000 - 0x73d18ffb +org.freetype.freetype 2.3.4 (FreeType 2.3.4-1) /Applications/City of Heroes.app/Contents/Frameworks/FreeType.framework/FreeType
0x73d2b000 - 0x73d6c267 +libmacdrv.dylib ??? (???) <E812928F-622F-BEE2-AD3C-F917465362DF> /Applications/City of Heroes.app/Contents/Frameworks/libmacdrv.dylib
0x73dae000 - 0x73db7de7 +libjoystick.drv.dylib ??? (???) <42A8DD9F-A210-85F2-BB14-A0AE6D4A7D5A> /Applications/City of Heroes.app/Contents/Frameworks/libjoystick.drv.dylib
0x75352000 - 0x7535a0e3 +libwinemacca.drv.dylib ??? (???) <6C7797AB-ED18-DB89-5EBF-AC66CDFCA6BE> /Applications/City of Heroes.app/Contents/Frameworks/libwinemacca.drv.dylib
0x75362000 - 0x75366ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x7536b000 - 0x75371ffb com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x75376000 - 0x7537b7a9 +libmsacm.drv.dylib ??? (???) <13E9F515-5A97-00AF-FD33-AAB0C49DA775> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm.drv.dylib
0x75380000 - 0x7538c817 +libmsacm32.dylib ??? (???) <2484A17C-1694-E244-D6C7-DB8C4B24060E> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm32.dylib
0x75396000 - 0x7539a582 +libmidimap.drv.dylib ??? (???) <CBD9EC1F-87F2-7E2D-56FC-0487FB893892> /Applications/City of Heroes.app/Contents/Frameworks/libmidimap.drv.dylib
0x7539e000 - 0x7541e73f +libd3dgl.dylib ??? (???) <AD6CB868-DA3B-B02C-D9EF-03BED305462D> /Applications/City of Heroes.app/Contents/Frameworks/libd3dgl.dylib
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0x97c98000 - 0x97cacffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x97cad000 - 0x97cdeff7 libGLImage.dylib ??? (???) <1AF72191-087A-5D75-B3B9-3F537315F635> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x97cdf000 - 0x97ce2fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x97d3d000 - 0x97d41ff7 libGIF.dylib ??? (???) <447BC6E8-4C56-3D5D-983B-6BEA0D26F319> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x97e31000 - 0x97f6dff7 com.apple.audio.toolbox.AudioToolbox 1.6.6 (1.6.6) <781018FB-474B-E09C-D419-5BFF80590A10> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x97f6e000 - 0x97fa7ff7 libcups.2.dylib 2.8.0 (compatibility 2.0.0) <90C5DE81-1BEF-D807-A898-0FC19BDD14EC> /usr/lib/libcups.2.dylib
0x97fb8000 - 0x982d8ff3 com.apple.CoreServices.CarbonCore 861.34 (861.34) <3DA9098F-B71B-4BDE-5DE5-4B76C49158EB> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x982d9000 - 0x982edfe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib
0x982ee000 - 0x982ffff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <97511CC7-FE23-5AC3-2EE2-B5479FAEB316> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x98300000 - 0x983b6ffb libFontParser.dylib ??? (???) <D85C1840-0FA8-27A2-54B7-FF336099EBC0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x98426000 - 0x984a8ffb SecurityFoundation ??? (???) <3670AE8B-06DA-C447-EB14-79423DB9C474> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x984a9000 - 0x98d89ff7 com.apple.AppKit 6.6.7 (1038.35) <ABC7783C-E4D5-B848-BED6-99451D94D120> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x98ff3000 - 0x99050ff7 com.apple.framework.IOKit 2.0 (???) <A769737F-E0D6-FB06-29B4-915CF4F43420> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x9927d000 - 0x99327fe7 com.apple.CFNetwork 454.11.12 (454.11.12) <BE832CCE-B692-F55F-F5F8-3973649AFEA1> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x99328000 - 0x99526ff3 com.apple.JavaScriptCore 6533.20 (6533.20.20) <C97A479C-FDF9-3F19-2EE0-80288257C477> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
0x9953b000 - 0x995d8fe3 com.apple.LaunchServices 362.2 (362.2) <F3952CAB-322F-A12F-57AF-8B91B1D76DDE> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x995d9000 - 0x9984cfe7 com.apple.Foundation 6.6.6 (751.53) <C73FDD37-000B-C505-FD8D-80D1C9D17965> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x99882000 - 0x998c6ff3 com.apple.coreui 2 (114) <29F8F1A4-1C96-6A0F-4CC2-9B85CF83209F> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x998c7000 - 0x99992fef com.apple.CoreServices.OSServices 359 (359) <EC340F74-8192-C9DD-40B3-AE4E519A38D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x99993000 - 0x99a13feb com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x99aba000 - 0x99ac7ff7 com.apple.NetFS 3.2.2 (3.2.2) <DDC9C397-C35F-8D7A-BB24-3D1B42FA5FAB> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x99ac8000 - 0x99acaff7 com.apple.securityhi 4.0 (36638) <38D36D4D-C798-6ACE-5FA8-5C001993AD6B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
Model: iMac7,1, BootROM IM71.007A.B03, 2 processors, Intel Core 2 Duo, 2.8 GHz, 2 GB, SMC 1.21f4
Graphics: ATI Radeon HD 2600 Pro, ATI,RadeonHD2600, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.131.36.9)
Bluetooth: Version 2.4.0f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST3500630AS Q, 465.76 GB
Parallel ATA Device: OPTIARC DVD RW AD-5630A
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfa400000
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfa420000
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8206, 0x1a100000
USB Device: USB Laser Mouse, 0x046d (Logitech Inc.), 0xc062, 0x1a200000 -
* Please turn in all trash collected to Azuria for "storage" in the M.A.G.I. Vault, from which it can be promptly stolen by Villains.
-
Ice/Ice/Arctic Tanker using "flypaper" tactics.
Lure them in, get 'em stuck to you like glue, grind 'em to loess beneath your Icicles, Frost and Chilling Embrace. -
These are two of my favorite HO slotting tricks for Controllers, which are "broadly applicable" to many different primaries.
Level 2: Gravity Distortion- (A) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (3) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (3) Devastation - Accuracy/Damage/Endurance/Recharge: Level 31
- (5) Devastation - Chance of Hold: Level 30
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31
- (7) Lockdown - Chance for +2 Mag Hold: Level 30
(Gravity Distortion)- 12% (0.51 HP/sec) Regeneration
(Gravity Distortion)- 3% DamageBuff(All)
Level 32: Singularity- (A) Expedient Reinforcement - Accuracy/Recharge: Level 30
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 30
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 30
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30
- (34) HamiO: Endoplasm Exposure (+2 Acc/Mez)
- (34) HamiO: Peroxisome Exposure (+2 Dam/Mez)
(Singularity)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
-
And some of us were "loony" enough, back in Issue 2 to take aim at going for NO GET HITSU! using a MA/SR Scrapper who could "pocket tank" for a team.
Well they laughed at Fulton!
Which is why holding the aggro of FIVE Rikti Magus on Redlynne, for minutes (plural!) before the "cavalry" could arrive, during Mothership Raids was such a notable event ... especially when I did it more than once in a single raid ... AND LIVED ... -
This crash happened during Zone Load for Lambda Sector Trial.
Process: cider [745]
Path: /Applications/City of Heroes.app/Contents/MacOS/cider
Identifier: com.transgaming.cityofheroes
Version: City of Heroes (1)
Build Info: City of Heroes-4462~4462
Code Type: X86 (Native)
Parent Process: launchd [101]
Date/Time: 2011-06-15 00:30:45.696 -0500
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 358263 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 96827 sec
Per-App Crashes Since Last Report: 3
Anonymous UUID: 6146742B-98F3-4AD7-9049-184711DB0FDF
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ffffffff
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.coreui 0x998b9f9b CUISharedArtReader::Setup() + 285
1 com.apple.coreui 0x998ba298 CUISharedArtReader::GetImageSize(long) + 28
2 com.apple.coreui 0x998aaefa _CUIGetImageProperties(long, CUIDescriptor const*, CUIImageProperties*) + 49
3 com.apple.coreui 0x998b10a3 CUIRenderer::CreateImage(long, CUIDescriptor const*, CGRect*, float*, unsigned short*, unsigned char*) + 397
4 com.apple.coreui 0x9989f11d CUIRenderer:rawWindowFrameDark(CUIDescriptor const*) + 743
5 com.apple.coreui 0x998a2c2f CUIRenderer:raw(CGRect, CGContext*, __CFDictionary const*, __CFDictionary const**) + 5287
6 com.apple.AppKit 0x985c9230 _NSDrawThemeBackground + 1157
7 com.apple.AppKit 0x985c8cf8 -[NSThemeFrame _drawUnifiedToolbar:] + 972
8 com.apple.AppKit 0x985c83be -[NSThemeFrame _drawTitleBar:] + 599
9 com.apple.AppKit 0x985c815d -[NSThemeFrame _drawFrameInterior:clip:] + 107
10 com.apple.AppKit 0x985c80ea -[NSThemeFrame drawFrame:] + 1123
11 com.apple.AppKit 0x985c7bbe -[NSFrameView drawRect:] + 755
12 com.apple.AppKit 0x985c72c4 -[NSThemeFrame drawRect:] + 111
13 com.apple.AppKit 0x985c682a -[NSView _drawRect:clip:] + 3510
14 com.apple.AppKit 0x985c54c8 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1600
15 com.apple.AppKit 0x985c39e7 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVis ibleRect:rectIsVisibleRectForView:topView:] + 711
16 com.apple.AppKit 0x985c355b -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVis ibleRect:rectIsVisibleRectForView:topView:] + 265
17 com.apple.AppKit 0x985bfea2 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVi sibleRectForView:] + 3309
18 com.apple.AppKit 0x98520a57 -[NSView displayIfNeeded] + 818
19 com.apple.AppKit 0x984e9d40 -[NSWindow displayIfNeeded] + 204
20 com.apple.AppKit 0x984e87db -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter :force:isModal:] + 1085
21 com.apple.AppKit 0x984e833d -[NSWindow orderWindow:relativeTo:] + 105
22 com.apple.AppKit 0x984e5af3 -[NSWindow makeKeyAndOrderFront:] + 73
23 libmacdrv.dylib 0x73d57f09 -[GameWindowController show] + 73
24 libmacdrv.dylib 0x73d5fa88 -[VideoController(Private) switchToWindowed] + 152
25 libmacdrv.dylib 0x73d5d743 -[VideoController setFullScreen:] + 755
26 libmacdrv.dylib 0x73d5bc7d -[RestoreVideoMode(Private) save] + 93
27 libmacdrv.dylib 0x73d5bc11 -[RestoreVideoMode(Private) initWithController:callback:] + 161
28 libmacdrv.dylib 0x73d5bb06 +[RestoreVideoMode create:] + 70
29 libmacdrv.dylib 0x73d5b161 -[MessageBoxProxy(Private) runDialogOnMainThread:] + 177
30 com.apple.Foundation 0x99605da4 __NSThreadPerformPerform + 705
31 com.apple.CoreFoundation 0x965ad4cb __CFRunLoopDoSources0 + 1563
32 com.apple.CoreFoundation 0x965aaf8f __CFRunLoopRun + 1071
33 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
34 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
35 com.apple.HIToolbox 0x974b4e04 RunCurrentEventLoopInMode + 392
36 com.apple.HIToolbox 0x974b4bb9 ReceiveNextEventCommon + 354
37 com.apple.HIToolbox 0x974b4a3e BlockUntilNextEventMatchingListInMode + 81
38 com.apple.AppKit 0x984f178d _DPSNextEvent + 847
39 com.apple.AppKit 0x984f0fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
40 libmacdrv.dylib 0x73d5ef62 -[VideoController(EventLoop) runEventLoop] + 354
41 com.apple.Foundation 0x99605da4 __NSThreadPerformPerform + 705
42 com.apple.CoreFoundation 0x965ad4cb __CFRunLoopDoSources0 + 1563
43 com.apple.CoreFoundation 0x965aaf8f __CFRunLoopRun + 1071
44 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
45 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
46 com.apple.HIToolbox 0x974b4e04 RunCurrentEventLoopInMode + 392
47 com.apple.HIToolbox 0x974b4af5 ReceiveNextEventCommon + 158
48 com.apple.HIToolbox 0x974b4a3e BlockUntilNextEventMatchingListInMode + 81
49 com.apple.AppKit 0x984f178d _DPSNextEvent + 847
50 com.apple.AppKit 0x984f0fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
51 com.apple.AppKit 0x984b3247 -[NSApplication run] + 821
52 com.apple.AppKit 0x984ab2d9 NSApplicationMain + 574
53 libmacdrv.dylib 0x73d58b72 macdrv_main + 210
54 com.transgaming.cityofheroes 0x80005f0f main + 1295
55 com.transgaming.cityofheroes 0x80002102 _start + 216
56 com.transgaming.cityofheroes 0x80002029 start + 41
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x92ab5922 kevent + 10
1 libSystem.B.dylib 0x92ab603c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x92ab54f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x92ab529e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x92ab4d21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x92ab4b66 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x996286f4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6 com.apple.Foundation 0x995efad0 -[NSThread main] + 45
7 com.apple.Foundation 0x995efa80 __NSThread__main__ + 1499
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 3: com.apple.CFSocket.private
0 libSystem.B.dylib 0x92aae066 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x965eac83 __CFSocketManager + 1091
2 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
3 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x92a8f1ae mach_wait_until + 10
1 libSystem.B.dylib 0x92b16809 nanosleep + 345
2 libSystem.B.dylib 0x92b166aa usleep + 61
3 libmacdrv.dylib 0x73d5afec -[MessageBoxProxy run] + 92
4 libmacdrv.dylib 0x73d59a17 MACDRV_MessageBox + 135
5 libuser32.dylib 0x73616906 MessageBoxIndirectW + 278
6 libuser32.dylib 0x73616c57 MessageBoxW + 103
7 libuser32.dylib 0x73616df5 MessageBoxA + 389
8 ??? 0x0081a933 0 + 8497459
Thread 5:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 libSystem.B.dylib 0x92afb078 mach_msg_server + 520
3 libntdll.dylib 0x700835b8 MachExceptionThread + 136
4 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
5 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x92a8f3c6 read$NOCANCEL$UNIX2003 + 10
1 libntdll.dylib 0x70013fe3 read_reply_data + 147
2 libntdll.dylib 0x70014232 wine_server_call + 370
3 libntdll.dylib 0x7000c3a8 asyncMsgThread + 264
4 libntdll.dylib 0x70095c07 THREAD_Start + 87
5 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
7 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
8 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libntdll.dylib 0x700a2f14 disk_arbitration_thread + 244
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 ??? 0x00854248 0 + 8733256
6 ??? 0x009a163a 0 + 10098234
7 ??? 0x009a16df 0 + 10098399
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x92a8f1ae mach_wait_until + 10
1 libSystem.B.dylib 0x92b16809 nanosleep + 345
2 libSystem.B.dylib 0x92b166aa usleep + 61
3 libmacdrv.dylib 0x73d5afec -[MessageBoxProxy run] + 92
4 libmacdrv.dylib 0x73d59a17 MACDRV_MessageBox + 135
5 libuser32.dylib 0x73616906 MessageBoxIndirectW + 278
6 libuser32.dylib 0x73616c57 MessageBoxW + 103
7 libuser32.dylib 0x73616df5 MessageBoxA + 389
Thread 10:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901aa SleepEx + 58
5 ??? 0x0056a7fa 0 + 5679098
6 ??? 0x009a163a 0 + 10098234
7 ??? 0x009a16df 0 + 10098399
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901aa SleepEx + 58
5 libntdll.dylib 0x700901f3 Sleep + 35
6 ??? 0x00595544 0 + 5854532
7 ??? 0x009a163a 0 + 10098234
8 ??? 0x009a16df 0 + 10098399
9 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
10 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
11 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
12 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 12:
0 libSystem.B.dylib 0x92a8f0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92abcc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92b0566c pthread_cond_timedwait + 47
3 libwinemacca.drv.dylib 0x750a730e MACCA_OutputServiceThread + 110
4 libntdll.dylib 0x70095c07 THREAD_Start + 87
5 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
7 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
8 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 13:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 libwinmm.dylib 0x735798e0 TIME_MMSysTimeThread + 576
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 14:
0 libSystem.B.dylib 0x92a8f0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92abcc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92aebaa8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x95c823c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x95c853f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x95c82cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x95c8258d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x95c824a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 15:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libjoystick.drv.dylib 0x73db59b4 hid_detect_thread + 196
6 libjoystick.drv.dylib 0x73db720c WINHELP_Thread + 28
7 libntdll.dylib 0x70095c07 THREAD_Start + 87
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 16:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libws2_32.dylib 0x739216da monitorThread + 58
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 17:
0 libSystem.B.dylib 0x92ab49b2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x92ab4f48 _pthread_wqthread + 941
2 libSystem.B.dylib 0x92ab4b66 start_wqthread + 30
Thread 18:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 ??? 0x7f9f2475 0 + 2141135989
6 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
7 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x998b9e95 ecx: 0xa0c3e758 edx: 0xffffffff
edi: 0xbfffb49c esi: 0x0000009c ebp: 0xbfffb8b8 esp: 0xbfffb410
ss: 0x0000001f efl: 0x00010292 eip: 0x998b9f9b cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00002007 gs: 0x00000037
cr2: 0xffffffff
Binary Images:
0x70000000 - 0x700caef7 +libntdll.dylib ??? (???) <4EB2DEED-7E68-1890-9BA7-E04D7B964C99> /Applications/City of Heroes.app/Contents/Frameworks/libntdll.dylib
0x70155000 - 0x70157ffb +libwine.dylib ??? (???) <33618C6E-B90D-C0AD-07C6-E5DCC72B2E0B> /Applications/City of Heroes.app/Contents/Frameworks/libwine.dylib
0x7016d000 - 0x70264ffd +libwine_unicode.dylib ??? (???) <0E1789C3-E27E-1DD7-4EB5-ACEF42E18122> /Applications/City of Heroes.app/Contents/Frameworks/libwine_unicode.dylib
0x7026b000 - 0x7026bffe +libwine_port.dylib ??? (???) <A15A9F83-AEF5-610D-7409-E83F8EB9858C> /Applications/City of Heroes.app/Contents/Frameworks/libwine_port.dylib
0x70270000 - 0x7027ffff +tgUpdate ??? (???) <2831D642-BB64-82FD-5BD7-EC792C7BA644> /Applications/City of Heroes.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x7028a000 - 0x7033ffe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <0B69B1F5-3440-B0BF-957F-E0ADD49F13CB> /usr/lib/libcrypto.0.9.7.dylib
0x707f9000 - 0x707fc635 +libdinput8.dylib ??? (???) <F2E13B6C-005E-AD8B-BF03-ABDD8AC2E64D> /Applications/City of Heroes.app/Contents/Frameworks/libdinput8.dylib
0x72c97000 - 0x72cbbfe7 GLRendererFloat ??? (???) <0C6A1BCF-97F0-F7D6-C840-2991681BB67C> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x72d13000 - 0x72d97fe7 com.apple.xquery 1.3 (29) <50F6142C-7E17-D926-8D92-DD1ED86C3406> /System/Library/PrivateFrameworks/XQuery.framework/XQuery
0x72dbc000 - 0x72dc074e +libpsapi.dylib ??? (???) <D0CD0256-44F8-A9CA-551C-8E0BE44B9748> /Applications/City of Heroes.app/Contents/Frameworks/libpsapi.dylib
0x72dc5000 - 0x72ddccbf +libadvapi32.dylib ??? (???) <A66B3470-F650-F601-40B0-EDAA501D3D07> /Applications/City of Heroes.app/Contents/Frameworks/libadvapi32.dylib
0x72df5000 - 0x72df8fd7 +libglu32.dylib ??? (???) <3689C72E-AFBD-CF47-572C-35F9842BB5E0> /Applications/City of Heroes.app/Contents/Frameworks/libglu32.dylib
0x72dfe000 - 0x72e01f88 +libicmp.dylib ??? (???) <0C01660A-38E4-1930-9543-C043093FDAA1> /Applications/City of Heroes.app/Contents/Frameworks/libicmp.dylib
0x72f85000 - 0x730fdfe7 GLEngine ??? (???) <0E1DF3E4-0EEE-9FD8-8F52-FFFCF0DF23A7> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x7312f000 - 0x7352dffb com.apple.ATIRadeonX2000GLDriver 1.6.26 (6.2.6) <496702B6-1B8D-0FCE-E3DB-707FFA7D5EE0> /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle/Contents/MacOS/ATIRadeonX2000GLDriver
0x7355d000 - 0x7359d687 +libwinmm.dylib ??? (???) <882E3168-6E2F-8607-8EA3-B29334C05237> /Applications/City of Heroes.app/Contents/Frameworks/libwinmm.dylib
0x735b6000 - 0x73663f87 +libuser32.dylib ??? (???) <987A39A5-3EB9-A8A5-9DB3-A6060853D2AF> /Applications/City of Heroes.app/Contents/Frameworks/libuser32.dylib
0x736fe000 - 0x73743677 +libgdi32.dylib ??? (???) <F7845B40-5AE0-74BD-A1AB-71AF9770593D> /Applications/City of Heroes.app/Contents/Frameworks/libgdi32.dylib
0x73780000 - 0x7378cd00 +libtggraphics.dylib ??? (???) <CB28FA5B-0BD7-6790-4A60-C1E9BBFFD28D> /Applications/City of Heroes.app/Contents/Frameworks/libtggraphics.dylib
0x737d4000 - 0x737e598f +libdsound.dylib ??? (???) <4C1F6258-20F8-8CC3-B834-B406674A0FBD> /Applications/City of Heroes.app/Contents/Frameworks/libdsound.dylib
0x737ee000 - 0x737f2fff +libwine_uuid.dylib ??? (???) <F5215650-364E-CB23-0AC0-98589F36E162> /Applications/City of Heroes.app/Contents/Frameworks/libwine_uuid.dylib
0x73802000 - 0x73813f57 +libdinput.dylib ??? (???) <C053BD0F-0BF5-BCD7-11C0-3DB4A86E1DD9> /Applications/City of Heroes.app/Contents/Frameworks/libdinput.dylib
0x7381e000 - 0x73846d7f +libddraw.dylib ??? (???) <DA6C4DA1-93D4-73C0-43DC-0F531945C6A5> /Applications/City of Heroes.app/Contents/Frameworks/libddraw.dylib
0x7385d000 - 0x738ad0b3 +libopengl32.dylib ??? (???) <BF476FB8-BF08-F107-184E-F4C157758BFD> /Applications/City of Heroes.app/Contents/Frameworks/libopengl32.dylib
0x73913000 - 0x73923e07 +libws2_32.dylib ??? (???) <F5E287BF-BB78-617D-3D15-4FB4FF0B8459> /Applications/City of Heroes.app/Contents/Frameworks/libws2_32.dylib
0x73934000 - 0x7393e71c +libiphlpapi.dylib ??? (???) <6F3F727D-7016-FE6F-85D1-C9CDB10A91A2> /Applications/City of Heroes.app/Contents/Frameworks/libiphlpapi.dylib
0x73948000 - 0x73950399 +libimm32.dylib ??? (???) <3805FB23-817C-C018-C67D-28EBD8B07156> /Applications/City of Heroes.app/Contents/Frameworks/libimm32.dylib
0x739b3000 - 0x739ffe03 +libcomdlg32.dylib ??? (???) <7441AE03-FE73-50DF-EDFB-3B62E985179E> /Applications/City of Heroes.app/Contents/Frameworks/libcomdlg32.dylib
0x73a10000 - 0x73a4b0b9 +libshell32.dylib ??? (???) <65209D1D-AF7D-D9DF-FCA6-90BA8A911BE1> /Applications/City of Heroes.app/Contents/Frameworks/libshell32.dylib
0x73a7b000 - 0x73a97ff7 com.apple.carbonframeworktemplate 1.0 (1.0) /Applications/City of Heroes.app/Contents/Frameworks/libpng.framework/Versions/1.2.13/libpng
0x73a9f000 - 0x73adc84b +libole32.dylib ??? (???) <2B32D13D-6229-3C70-1797-CB514D8391BD> /Applications/City of Heroes.app/Contents/Frameworks/libole32.dylib
0x73b0a000 - 0x73b2849d +librpcrt4.dylib ??? (???) <297DAE18-B17B-1CB7-AC99-FDC939BCD5F5> /Applications/City of Heroes.app/Contents/Frameworks/librpcrt4.dylib
0x73b4a000 - 0x73b65e2f +libshlwapi.dylib ??? (???) <35CFB81E-1FE3-3496-0F2E-27736EF167FF> /Applications/City of Heroes.app/Contents/Frameworks/libshlwapi.dylib
0x73b83000 - 0x73bede93 +libcomctl32.dylib ??? (???) <FC7E2E4D-9534-9475-4B74-BA423FCAEA26> /Applications/City of Heroes.app/Contents/Frameworks/libcomctl32.dylib
0x73c0c000 - 0x73c1a6bd +libwinspool.drv.dylib ??? (???) <A36DC5D1-702F-33D7-EB21-8CBE2F3A85BA> /Applications/City of Heroes.app/Contents/Frameworks/libwinspool.drv.dylib
0x73c27000 - 0x73c2b324 +libwsock32.dylib ??? (???) <91AED54A-A448-A1C4-4A1D-3E5BEAF2B9AE> /Applications/City of Heroes.app/Contents/Frameworks/libwsock32.dylib
0x73c51000 - 0x73c588b6 +libversion.dylib ??? (???) <083C36DC-707B-32E4-5B5E-35D6C609593A> /Applications/City of Heroes.app/Contents/Frameworks/libversion.dylib
0x73c5e000 - 0x73c62a8c +liblz32.dylib ??? (???) <33B9CBDB-F7D2-F803-EB74-E470B768FFC0> /Applications/City of Heroes.app/Contents/Frameworks/liblz32.dylib
0x73c68000 - 0x73ca7ff7 +libwineserver.dylib ??? (???) <E328D117-D0C0-7210-B40D-4687BAF8CD02> /Applications/City of Heroes.app/Contents/Frameworks/libwineserver.dylib
0x73cbc000 - 0x73d17ffb +org.freetype.freetype 2.3.4 (FreeType 2.3.4-1) /Applications/City of Heroes.app/Contents/Frameworks/FreeType.framework/FreeType
0x73d2a000 - 0x73d6b267 +libmacdrv.dylib ??? (???) <E812928F-622F-BEE2-AD3C-F917465362DF> /Applications/City of Heroes.app/Contents/Frameworks/libmacdrv.dylib
0x73dae000 - 0x73db7de7 +libjoystick.drv.dylib ??? (???) <42A8DD9F-A210-85F2-BB14-A0AE6D4A7D5A> /Applications/City of Heroes.app/Contents/Frameworks/libjoystick.drv.dylib
0x750a2000 - 0x750aa0e3 +libwinemacca.drv.dylib ??? (???) <6C7797AB-ED18-DB89-5EBF-AC66CDFCA6BE> /Applications/City of Heroes.app/Contents/Frameworks/libwinemacca.drv.dylib
0x75261000 - 0x75265ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x7526a000 - 0x75270ffb com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x75376000 - 0x7537b7a9 +libmsacm.drv.dylib ??? (???) <13E9F515-5A97-00AF-FD33-AAB0C49DA775> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm.drv.dylib
0x75380000 - 0x7538c817 +libmsacm32.dylib ??? (???) <2484A17C-1694-E244-D6C7-DB8C4B24060E> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm32.dylib
0x75396000 - 0x7539a582 +libmidimap.drv.dylib ??? (???) <CBD9EC1F-87F2-7E2D-56FC-0487FB893892> /Applications/City of Heroes.app/Contents/Frameworks/libmidimap.drv.dylib
0x7539e000 - 0x7541e73f +libd3dgl.dylib ??? (???) <AD6CB868-DA3B-B02C-D9EF-03BED305462D> /Applications/City of Heroes.app/Contents/Frameworks/libd3dgl.dylib
0x7543b000 - 0x75472387 +libpixcv.dylib ??? (???) <19C65C8F-D543-BDCD-0CBD-FEE21C9BC411> /Applications/City of Heroes.app/Contents/Frameworks/libpixcv.dylib
0x75486000 - 0x7549ffd7 com.apple.carbonframeworktemplate 1.0 (1.0) /Applications/City of Heroes.app/Contents/Frameworks/libjpeg.framework/Versions/6b/libjpeg
0x754b7000 - 0x754baff7 com.apple.ForceFeedback 1.0.4 (1.0.4) <DCDB1D70-2586-8D56-5735-4868B673782B> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x75517000 - 0x75524ff7 com.apple.iokit.IOHIDLib 1.6.5 (1.6.5) <FD60CB35-DAC1-D320-503E-80F6C059DA98> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x77000000 - 0x77065e67 +libkernel32.dylib ??? (???) <F6CDD74D-FD10-BF07-C7D8-7626CB2E35E0> /Applications/City of Heroes.app/Contents/Frameworks/libkernel32.dylib
0x7de24000 - 0x7de486a7 +libsetupapi.dylib ??? (???) <DE70810A-48A4-B9FD-5AAC-3FBCA16135AA> /Applications/City of Heroes.app/Contents/Frameworks/libsetupapi.dylib
0x7de82000 - 0x7de85199 +libwow32.dylib ??? (???) <1340AE6B-A1B5-037D-426B-B78342FBC099> /Applications/City of Heroes.app/Contents/Frameworks/libwow32.dylib
0x80000000 - 0x8000c964 +com.transgaming.cityofheroes City of Heroes (1) <2E4BE28A-D050-2DF3-531F-53CE37CBBAC3> /Applications/City of Heroes.app/Contents/MacOS/cider
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0x90003000 - 0x9036eff7 com.apple.QuartzCore 1.6.3 (227.36) <8E927524-EB0A-D5BA-C2E4-FA26FE4C428A> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x90441000 - 0x904fdfff com.apple.ColorSync 4.6.6 (4.6.6) <D00B95AE-2379-CB8E-B18C-FF5B66741C23> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9050a000 - 0x9050aff7 com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <1DEC639C-173D-F808-DE0D-4070CC6F5BC7> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x90638000 - 0x90718fe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x908c4000 - 0x910b3557 com.apple.CoreGraphics 1.545.0 (???) <8A4CB0D9-1001-0F62-4DA4-B8AB3B45E226> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x91124000 - 0x9155bff3 com.apple.RawCamera.bundle 3.6.4 (561) <DBA5D7C1-CD82-CE7F-5AE5-A0E4E128236F> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x9155c000 - 0x9156afe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <3CE8AA79-F077-F1B0-A039-9103A4A02E92> /usr/lib/libz.1.dylib
0x9156b000 - 0x915b4fe7 libTIFF.dylib ??? (???) <5CE284EC-F637-EDBB-FDB3-61E86407CBB8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x915b6000 - 0x915b9ff7 libCoreVMClient.dylib ??? (???) <12EF6056-7AC7-6691-75A2-BD0675C56A35> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x915ba000 - 0x915f5feb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x915f6000 - 0x91600fe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <5F494955-7290-2D91-DA94-44B590191771> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x91715000 - 0x91731fe3 com.apple.openscripting 1.3.1 (???) <DA16DE48-59F4-C94B-EBE3-7FAF772211A2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9177a000 - 0x91815ff7 com.apple.ApplicationServices.ATS 275.15.1 (???) <FD63F92B-8DDE-4DBA-A7A5-0294E3607083> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9182c000 - 0x9184efef com.apple.DirectoryService.Framework 3.6 (621.11) <CA979EAC-9537-43B6-CD69-C144ACB75E09> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x9184f000 - 0x91864fff com.apple.ImageCapture 6.0.2 (6.0.2) <E9F4B952-27A1-5BFC-CA8D-DADA055D30E9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x91865000 - 0x9190dffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91b6a000 - 0x91bbbff7 com.apple.HIServices 1.8.2 (???) <F6EAC2D1-902A-9374-FC4B-43B50E054416> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x91c66000 - 0x91c8aff7 libJPEG.dylib ??? (???) <A50127EB-C202-0436-E62D-41E2E893E436> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91dce000 - 0x91e7cff3 com.apple.ink.framework 1.3.3 (107) <57B54F6F-CE35-D546-C7EC-DBC5FDC79938> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x91f70000 - 0x91fb4fe7 com.apple.Metadata 10.6.3 (507.15) <A23633F1-E913-66C2-A073-E2B174C09B18> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x91fb5000 - 0x92a08ff7 com.apple.WebCore 6533.21 (6533.21.1) <09CE6602-4DB5-6E93-8593-4E1C57CB202F> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore
0x92a87000 - 0x92a8dfff com.apple.CommonPanels 1.2.4 (91) <2438AF5D-067B-B9FD-1248-2C9987F360BA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92a8e000 - 0x92c35ff7 libSystem.B.dylib 125.2.10 (compatibility 1.0.0) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
0x92d8c000 - 0x92d97ff7 libGL.dylib ??? (???) <4425B9AA-B494-A336-EABB-6BBC9FF4EC4F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92d98000 - 0x92d9aff7 libRadiance.dylib ??? (???) <B83179D4-E41C-D2BA-1E4C-A64CB45C15E6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x92ddc000 - 0x92df4ff7 com.apple.CFOpenDirectory 10.6 (10.6) <F9AFC571-3539-6B46-ABF9-46DA2B608819> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
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0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
Model: iMac7,1, BootROM IM71.007A.B03, 2 processors, Intel Core 2 Duo, 2.8 GHz, 2 GB, SMC 1.21f4
Graphics: ATI Radeon HD 2600 Pro, ATI,RadeonHD2600, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.131.36.9)
Bluetooth: Version 2.4.0f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST3500630AS Q, 465.76 GB
Parallel ATA Device: OPTIARC DVD RW AD-5630A
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfa400000
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfa420000
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8206, 0x1a100000
USB Device: USB Laser Mouse, 0x046d (Logitech Inc.), 0xc062, 0x1a200000 -
M.A.G.I Vaults ... the original "No Deposit, No Loss!" storage system.
Azuria ... secretly on Arachnos' payroll since 2002.
Ghost Widow ... "You can't touch this. No really ..."
Before last night's BAF pickup league:
Leaguer #1: So what's the plan?
Me: We walk in there. We steal everyone's lunch money. Then we blame the whole thing on Statesman.
Leaguer #2: Why are we blaming Statesman?
Me: Hello ... *Villain* ...
Leaguer #1: I like this plan. -
Quote:Huh?Conceptually, I like a lot of the suggestions in this thread, but the mechanics
seem a little cumbersome, particularly from a dev coding standpoint, with
re-summonings, and or buffs, etc.
I like the ideas, but question the liklihood of a practical implementation.
Quote:Photon Seekers Power changes TWO power parameters (Recharge and Endurance Costs) and deletes TWO power effects (summons only 1 Pet instead of 3 per casting, permit multiple pets to exist concurrently).
Photon Seekers Pet's Impact Power adds only TWO power effects (+0.67 KnockUP) and modifies TWO already existing power effects (+2.077 KnockBACK changed to +1.407 KnockUP).
Trick Question: how "hard" would it be for someone of Black Scorpion's caliber to implement the changes I'm proposing here to Photon Seekers?
Or were you talking about some of the other ideas (and just didn't mention which ones)? -
This one was "kind enough" to happen after 3 hours of continuous gameplay ... with Marauder under 20/100 HP.
Process: cider [415]
Path: /Applications/City of Heroes.app/Contents/MacOS/cider
Identifier: com.transgaming.cityofheroes
Version: City of Heroes (1)
Build Info: City of Heroes-4462~4462
Code Type: X86 (Native)
Parent Process: launchd [101]
Date/Time: 2011-06-13 22:57:32.583 -0500
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 337589 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 84998 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: 6146742B-98F3-4AD7-9049-184711DB0FDF
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ffffffff
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.coreui 0x998b9f9b CUISharedArtReader::Setup() + 285
1 com.apple.coreui 0x998ba298 CUISharedArtReader::GetImageSize(long) + 28
2 com.apple.coreui 0x998aaefa _CUIGetImageProperties(long, CUIDescriptor const*, CUIImageProperties*) + 49
3 com.apple.coreui 0x998b10a3 CUIRenderer::CreateImage(long, CUIDescriptor const*, CGRect*, float*, unsigned short*, unsigned char*) + 397
4 com.apple.coreui 0x9989f11d CUIRenderer:rawWindowFrameDark(CUIDescriptor const*) + 743
5 com.apple.coreui 0x998a2c2f CUIRenderer:raw(CGRect, CGContext*, __CFDictionary const*, __CFDictionary const**) + 5287
6 com.apple.AppKit 0x985c9230 _NSDrawThemeBackground + 1157
7 com.apple.AppKit 0x985c8cf8 -[NSThemeFrame _drawUnifiedToolbar:] + 972
8 com.apple.AppKit 0x985c83be -[NSThemeFrame _drawTitleBar:] + 599
9 com.apple.AppKit 0x985c815d -[NSThemeFrame _drawFrameInterior:clip:] + 107
10 com.apple.AppKit 0x985c80ea -[NSThemeFrame drawFrame:] + 1123
11 com.apple.AppKit 0x985c7bbe -[NSFrameView drawRect:] + 755
12 com.apple.AppKit 0x985c72c4 -[NSThemeFrame drawRect:] + 111
13 com.apple.AppKit 0x985c682a -[NSView _drawRect:clip:] + 3510
14 com.apple.AppKit 0x985c54c8 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1600
15 com.apple.AppKit 0x985c39e7 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVis ibleRect:rectIsVisibleRectForView:topView:] + 711
16 com.apple.AppKit 0x985c355b -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVis ibleRect:rectIsVisibleRectForView:topView:] + 265
17 com.apple.AppKit 0x985bfea2 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVi sibleRectForView:] + 3309
18 com.apple.AppKit 0x98520a57 -[NSView displayIfNeeded] + 818
19 com.apple.AppKit 0x984e9d40 -[NSWindow displayIfNeeded] + 204
20 com.apple.AppKit 0x984e87db -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter :force:isModal:] + 1085
21 com.apple.AppKit 0x984e833d -[NSWindow orderWindow:relativeTo:] + 105
22 com.apple.AppKit 0x984e5af3 -[NSWindow makeKeyAndOrderFront:] + 73
23 libmacdrv.dylib 0x73e57f09 -[GameWindowController show] + 73
24 libmacdrv.dylib 0x73e5fa88 -[VideoController(Private) switchToWindowed] + 152
25 libmacdrv.dylib 0x73e5d743 -[VideoController setFullScreen:] + 755
26 libmacdrv.dylib 0x73e5bc7d -[RestoreVideoMode(Private) save] + 93
27 libmacdrv.dylib 0x73e5bc11 -[RestoreVideoMode(Private) initWithController:callback:] + 161
28 libmacdrv.dylib 0x73e5bb06 +[RestoreVideoMode create:] + 70
29 libmacdrv.dylib 0x73e5b161 -[MessageBoxProxy(Private) runDialogOnMainThread:] + 177
30 com.apple.Foundation 0x99605da4 __NSThreadPerformPerform + 705
31 com.apple.CoreFoundation 0x965ad4cb __CFRunLoopDoSources0 + 1563
32 com.apple.CoreFoundation 0x965aaf8f __CFRunLoopRun + 1071
33 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
34 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
35 com.apple.HIToolbox 0x974b4e04 RunCurrentEventLoopInMode + 392
36 com.apple.HIToolbox 0x974b4af5 ReceiveNextEventCommon + 158
37 com.apple.HIToolbox 0x974b4a3e BlockUntilNextEventMatchingListInMode + 81
38 com.apple.AppKit 0x984f178d _DPSNextEvent + 847
39 com.apple.AppKit 0x984f0fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
40 libmacdrv.dylib 0x73e5ef62 -[VideoController(EventLoop) runEventLoop] + 354
41 com.apple.Foundation 0x99605da4 __NSThreadPerformPerform + 705
42 com.apple.CoreFoundation 0x965ad4cb __CFRunLoopDoSources0 + 1563
43 com.apple.CoreFoundation 0x965aaf8f __CFRunLoopRun + 1071
44 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
45 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
46 com.apple.HIToolbox 0x974b4e04 RunCurrentEventLoopInMode + 392
47 com.apple.HIToolbox 0x974b4af5 ReceiveNextEventCommon + 158
48 com.apple.HIToolbox 0x974b4a3e BlockUntilNextEventMatchingListInMode + 81
49 com.apple.AppKit 0x984f178d _DPSNextEvent + 847
50 com.apple.AppKit 0x984f0fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
51 com.apple.AppKit 0x984b3247 -[NSApplication run] + 821
52 com.apple.AppKit 0x984ab2d9 NSApplicationMain + 574
53 libmacdrv.dylib 0x73e58b72 macdrv_main + 210
54 com.transgaming.cityofheroes 0x80005f0f main + 1295
55 com.transgaming.cityofheroes 0x80002102 _start + 216
56 com.transgaming.cityofheroes 0x80002029 start + 41
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x92ab5922 kevent + 10
1 libSystem.B.dylib 0x92ab603c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x92ab54f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x92ab529e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x92ab4d21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x92ab4b66 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965aa291 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x996286f4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6 com.apple.Foundation 0x995efad0 -[NSThread main] + 45
7 com.apple.Foundation 0x995efa80 __NSThread__main__ + 1499
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 3: com.apple.CFSocket.private
0 libSystem.B.dylib 0x92aae066 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x965eac83 __CFSocketManager + 1091
2 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
3 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 4:
0 ??? 0x0051a60d 0 + 5350925
1 ??? 0x0051a7a0 0 + 5351328
2 ??? 0x0077b84a 0 + 7845962
3 ??? 0x0072006f 0 + 7471215
Thread 5:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 libSystem.B.dylib 0x92afb078 mach_msg_server + 520
3 libntdll.dylib 0x700835b8 MachExceptionThread + 136
4 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
5 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x92a8f3c6 read$NOCANCEL$UNIX2003 + 10
1 libntdll.dylib 0x70013fe3 read_reply_data + 147
2 libntdll.dylib 0x70014232 wine_server_call + 370
3 libntdll.dylib 0x7000c3a8 asyncMsgThread + 264
4 libntdll.dylib 0x70095c07 THREAD_Start + 87
5 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
7 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
8 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libntdll.dylib 0x700a2f14 disk_arbitration_thread + 244
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 8:
0 ??? 0x755a646e 0 + 1968858222
1 GLEngine 0x730244f3 gleDrawArraysOrElements_ExecCore + 1514
2 GLEngine 0x73025a05 glDrawElements_IMM_Exec + 665
3 libGL.dylib 0x92d8e050 glDrawElements + 52
4 libopengl32.dylib 0x739664da wine_glDrawElements + 90
5 ??? 0x007bf645 0 + 8123973
6 ??? 0x000001d4 0 + 468
Thread 9:
0 libSystem.B.dylib 0x92a8f1ae mach_wait_until + 10
1 libSystem.B.dylib 0x92b16809 nanosleep + 345
2 libSystem.B.dylib 0x92b166aa usleep + 61
3 libmacdrv.dylib 0x73e5afec -[MessageBoxProxy run] + 92
4 libmacdrv.dylib 0x73e59a17 MACDRV_MessageBox + 135
5 libuser32.dylib 0x73760906 MessageBoxIndirectW + 278
6 libuser32.dylib 0x73760c57 MessageBoxW + 103
7 libuser32.dylib 0x73760df5 MessageBoxA + 389
Thread 10:
0 libSystem.B.dylib 0x92a8f1ae mach_wait_until + 10
1 libSystem.B.dylib 0x92b16809 nanosleep + 345
2 libSystem.B.dylib 0x92b166aa usleep + 61
3 libmacdrv.dylib 0x73e5afec -[MessageBoxProxy run] + 92
4 libmacdrv.dylib 0x73e59a17 MACDRV_MessageBox + 135
5 libuser32.dylib 0x73760906 MessageBoxIndirectW + 278
6 libuser32.dylib 0x73760c57 MessageBoxW + 103
7 libuser32.dylib 0x73760df5 MessageBoxA + 389
8 ??? 0x0081a933 0 + 8497459
9 ??? 0x009a163a 0 + 10098234
10 ??? 0x009a16df 0 + 10098399
11 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
12 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
13 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
14 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901aa SleepEx + 58
5 libntdll.dylib 0x700901f3 Sleep + 35
6 ??? 0x00595544 0 + 5854532
7 ??? 0x009a163a 0 + 10098234
8 ??? 0x009a16df 0 + 10098399
9 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
10 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
11 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
12 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 12:
0 libSystem.B.dylib 0x92a8f0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92abcc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92b0566c pthread_cond_timedwait + 47
3 libwinemacca.drv.dylib 0x7545630e MACCA_OutputServiceThread + 110
4 libntdll.dylib 0x70095c07 THREAD_Start + 87
5 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
7 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
8 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 13:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 libwinmm.dylib 0x735798e0 TIME_MMSysTimeThread + 576
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 14:
0 libSystem.B.dylib 0x92a8f0fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92abcc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x92aebaa8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x95c823c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x95c853f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x95c82cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x95c8258d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x95c824a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 15:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libjoystick.drv.dylib 0x73eb59b4 hid_detect_thread + 196
6 libjoystick.drv.dylib 0x73eb720c WINHELP_Thread + 28
7 libntdll.dylib 0x70095c07 THREAD_Start + 87
8 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
10 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
11 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 16:
0 libSystem.B.dylib 0x92a8f09a mach_msg_trap + 10
1 libSystem.B.dylib 0x92a8f807 mach_msg + 68
2 com.apple.CoreFoundation 0x965ab37f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x965aa464 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x965b03a4 CFRunLoopRun + 84
5 libws2_32.dylib 0x73a216da monitorThread + 58
6 libntdll.dylib 0x70095c07 THREAD_Start + 87
7 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
8 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
9 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
10 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 17:
0 libSystem.B.dylib 0x92b55a0e poll + 10
1 libntdll.dylib 0x7008f3c3 wait_shm_reply + 67
2 libntdll.dylib 0x7008fb8a do_multiple_wait + 554
3 libntdll.dylib 0x7008fef4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700900f8 WaitForSingleObject + 56
5 ??? 0x7f91b475 0 + 2140255349
6 libntdll.dylib 0x70090af6 SYSDEPS_StartThread + 150
7 libntdll.dylib 0x70090b34 SYSDEPS_PTHREADS_StartThread + 36
8 libSystem.B.dylib 0x92abc7fd _pthread_start + 345
9 libSystem.B.dylib 0x92abc682 thread_start + 34
Thread 18:
0 libSystem.B.dylib 0x92ab49b2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x92ab4f48 _pthread_wqthread + 941
2 libSystem.B.dylib 0x92ab4b66 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x998b9e95 ecx: 0xa0c3e758 edx: 0xffffffff
edi: 0xbfffb49c esi: 0x0000009c ebp: 0xbfffb8b8 esp: 0xbfffb410
ss: 0x0000001f efl: 0x00010292 eip: 0x998b9f9b cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00002007 gs: 0x00000037
cr2: 0xffffffff
Binary Images:
0x70000000 - 0x700caef7 +libntdll.dylib ??? (???) <4EB2DEED-7E68-1890-9BA7-E04D7B964C99> /Applications/City of Heroes.app/Contents/Frameworks/libntdll.dylib
0x70155000 - 0x70157ffb +libwine.dylib ??? (???) <33618C6E-B90D-C0AD-07C6-E5DCC72B2E0B> /Applications/City of Heroes.app/Contents/Frameworks/libwine.dylib
0x7016d000 - 0x70264ffd +libwine_unicode.dylib ??? (???) <0E1789C3-E27E-1DD7-4EB5-ACEF42E18122> /Applications/City of Heroes.app/Contents/Frameworks/libwine_unicode.dylib
0x7026b000 - 0x7026bffe +libwine_port.dylib ??? (???) <A15A9F83-AEF5-610D-7409-E83F8EB9858C> /Applications/City of Heroes.app/Contents/Frameworks/libwine_port.dylib
0x70270000 - 0x7027ffff +tgUpdate ??? (???) <2831D642-BB64-82FD-5BD7-EC792C7BA644> /Applications/City of Heroes.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x7028a000 - 0x7033ffe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <0B69B1F5-3440-B0BF-957F-E0ADD49F13CB> /usr/lib/libcrypto.0.9.7.dylib
0x707f9000 - 0x707fc635 +libdinput8.dylib ??? (???) <F2E13B6C-005E-AD8B-BF03-ABDD8AC2E64D> /Applications/City of Heroes.app/Contents/Frameworks/libdinput8.dylib
0x72c97000 - 0x72cbbfe7 GLRendererFloat ??? (???) <0C6A1BCF-97F0-F7D6-C840-2991681BB67C> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x72d13000 - 0x72d97fe7 com.apple.xquery 1.3 (29) <50F6142C-7E17-D926-8D92-DD1ED86C3406> /System/Library/PrivateFrameworks/XQuery.framework/XQuery
0x72dbc000 - 0x72dc074e +libpsapi.dylib ??? (???) <D0CD0256-44F8-A9CA-551C-8E0BE44B9748> /Applications/City of Heroes.app/Contents/Frameworks/libpsapi.dylib
0x72dc5000 - 0x72ddccbf +libadvapi32.dylib ??? (???) <A66B3470-F650-F601-40B0-EDAA501D3D07> /Applications/City of Heroes.app/Contents/Frameworks/libadvapi32.dylib
0x72df5000 - 0x72df8fd7 +libglu32.dylib ??? (???) <3689C72E-AFBD-CF47-572C-35F9842BB5E0> /Applications/City of Heroes.app/Contents/Frameworks/libglu32.dylib
0x72dfe000 - 0x72e01f88 +libicmp.dylib ??? (???) <0C01660A-38E4-1930-9543-C043093FDAA1> /Applications/City of Heroes.app/Contents/Frameworks/libicmp.dylib
0x72f85000 - 0x730fdfe7 GLEngine ??? (???) <0E1DF3E4-0EEE-9FD8-8F52-FFFCF0DF23A7> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x7312f000 - 0x7352dffb com.apple.ATIRadeonX2000GLDriver 1.6.26 (6.2.6) <496702B6-1B8D-0FCE-E3DB-707FFA7D5EE0> /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle/Contents/MacOS/ATIRadeonX2000GLDriver
0x7355d000 - 0x7359d687 +libwinmm.dylib ??? (???) <882E3168-6E2F-8607-8EA3-B29334C05237> /Applications/City of Heroes.app/Contents/Frameworks/libwinmm.dylib
0x735b6000 - 0x735c798f +libdsound.dylib ??? (???) <4C1F6258-20F8-8CC3-B834-B406674A0FBD> /Applications/City of Heroes.app/Contents/Frameworks/libdsound.dylib
0x735d0000 - 0x735d4fff +libwine_uuid.dylib ??? (???) <F5215650-364E-CB23-0AC0-98589F36E162> /Applications/City of Heroes.app/Contents/Frameworks/libwine_uuid.dylib
0x735e4000 - 0x735f5f57 +libdinput.dylib ??? (???) <C053BD0F-0BF5-BCD7-11C0-3DB4A86E1DD9> /Applications/City of Heroes.app/Contents/Frameworks/libdinput.dylib
0x73700000 - 0x737adf87 +libuser32.dylib ??? (???) <987A39A5-3EB9-A8A5-9DB3-A6060853D2AF> /Applications/City of Heroes.app/Contents/Frameworks/libuser32.dylib
0x73848000 - 0x7388d677 +libgdi32.dylib ??? (???) <F7845B40-5AE0-74BD-A1AB-71AF9770593D> /Applications/City of Heroes.app/Contents/Frameworks/libgdi32.dylib
0x738ca000 - 0x738d6d00 +libtggraphics.dylib ??? (???) <CB28FA5B-0BD7-6790-4A60-C1E9BBFFD28D> /Applications/City of Heroes.app/Contents/Frameworks/libtggraphics.dylib
0x7391e000 - 0x73946d7f +libddraw.dylib ??? (???) <DA6C4DA1-93D4-73C0-43DC-0F531945C6A5> /Applications/City of Heroes.app/Contents/Frameworks/libddraw.dylib
0x7395d000 - 0x739ad0b3 +libopengl32.dylib ??? (???) <BF476FB8-BF08-F107-184E-F4C157758BFD> /Applications/City of Heroes.app/Contents/Frameworks/libopengl32.dylib
0x73a13000 - 0x73a23e07 +libws2_32.dylib ??? (???) <F5E287BF-BB78-617D-3D15-4FB4FF0B8459> /Applications/City of Heroes.app/Contents/Frameworks/libws2_32.dylib
0x73a34000 - 0x73a3e71c +libiphlpapi.dylib ??? (???) <6F3F727D-7016-FE6F-85D1-C9CDB10A91A2> /Applications/City of Heroes.app/Contents/Frameworks/libiphlpapi.dylib
0x73a48000 - 0x73a50399 +libimm32.dylib ??? (???) <3805FB23-817C-C018-C67D-28EBD8B07156> /Applications/City of Heroes.app/Contents/Frameworks/libimm32.dylib
0x73ab3000 - 0x73affe03 +libcomdlg32.dylib ??? (???) <7441AE03-FE73-50DF-EDFB-3B62E985179E> /Applications/City of Heroes.app/Contents/Frameworks/libcomdlg32.dylib
0x73b10000 - 0x73b4b0b9 +libshell32.dylib ??? (???) <65209D1D-AF7D-D9DF-FCA6-90BA8A911BE1> /Applications/City of Heroes.app/Contents/Frameworks/libshell32.dylib
0x73b7b000 - 0x73b97ff7 com.apple.carbonframeworktemplate 1.0 (1.0) /Applications/City of Heroes.app/Contents/Frameworks/libpng.framework/Versions/1.2.13/libpng
0x73b9f000 - 0x73bdc84b +libole32.dylib ??? (???) <2B32D13D-6229-3C70-1797-CB514D8391BD> /Applications/City of Heroes.app/Contents/Frameworks/libole32.dylib
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0x982d9000 - 0x982edfe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib
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0x98426000 - 0x984a8ffb SecurityFoundation ??? (???) <3670AE8B-06DA-C447-EB14-79423DB9C474> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
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0x995d9000 - 0x9984cfe7 com.apple.Foundation 6.6.6 (751.53) <C73FDD37-000B-C505-FD8D-80D1C9D17965> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
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0x998c7000 - 0x99992fef com.apple.CoreServices.OSServices 359 (359) <EC340F74-8192-C9DD-40B3-AE4E519A38D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
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0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
Model: iMac7,1, BootROM IM71.007A.B03, 2 processors, Intel Core 2 Duo, 2.8 GHz, 2 GB, SMC 1.21f4
Graphics: ATI Radeon HD 2600 Pro, ATI,RadeonHD2600, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.131.36.9)
Bluetooth: Version 2.4.0f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST3500630AS Q, 465.76 GB
Parallel ATA Device: OPTIARC DVD RW AD-5630A
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfa400000
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0xfa420000
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8206, 0x1a100000
USB Device: USB Laser Mouse, 0x046d (Logitech Inc.), 0xc062, 0x1a200000