Redlynne

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  1. Sadly ... too heretical to be taken seriously.
  2. Cross-posting from the Why Ninjas Die Horribly (fast) thread in the Mastermind Forum, for purposes of visibility.



    Call Genin: +15% Defense vs All, +50% Resistance vs Confuse, -2.0 Confuse Mag Protection, +200% Resistance vs Taunt, +2780% Jump Height, +249% Jump Speed, +85% Run Speed
    • Kinetic Melee - Quick Strike (Stalker recharge: 3s)
    • Kinetic Melee - Body Blow (Stalker recharge: 5s)
    • Weapon Mastery - Web Grenade (Stalker recharge: 8s)
    Train Ninjas: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Kinetic Melee - Smashing Blow (Stalker recharge: 7s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Ninjitsu - Hide (Stalker recharge: 20s) (Toggle)
    Kuji-in Zen: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Kinetic Melee - Burst (Stalker recharge: 15s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Willpower - Rise to the Challenge (Scrapper recharge: 10s) (Toggle, Suppressed when Hidden)
    • Kinetic Melee - Placate (Stalker recharge: 60s)

    =====

    Call Jounin: +15% Defense vs All, +50% Resistance vs Confuse, -2.0 Confuse Mag Protection, +200% Resistance vs Taunt, +2780% Jump Height, +249% Jump Speed, +85% Run Speed
    • Ninja Blade - Gambler's Cut (Stalker recharge: 3s)
    • Ninja Blade - Sting of the Wasp (Stalker recharge: 5s)
    • Weapon Mastery - Web Grenade (Stalker recharge: 8s)
    Train Ninjas: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Ninja Blade - Divine Avalanche (Stalker recharge: 3s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Ninjitsu - Hide (Stalker recharge: 20s) (Toggle)
    Kuji-in Zen: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Ninja Blade - Flashing Steel (Stalker recharge: 6s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Willpower - Rise to the Challenge (Scrapper recharge: 10s) (Toggle, Suppressed when Hidden)
    • Ninja Blade - Placate (Stalker recharge: 60s)

    =====

    Oni: +15% Defense vs All, +15% Resistance vs Smash/Lethal, +30% Resistance vs Fire, +50% Resistance vs Confuse, -2.0 Confuse Mag Protection, +200% Resistance vs Taunt, +2780% Jump Height, +249% Jump Speed, +85% Run Speed
    • Fire Assault - Flares (Dominator recharge: 3s)
    • Fire Control - Ring of Fire (Dominator recharge: 4s)
    • Thermal Radiation - Cauterize (Corruptor recharge: 4s)
    Train Ninjas: +5% Defense vs All, +15% Resistance to Defense Debuffs, +5% Resistance vs Smash/Lethal, +10% Resistance vs Fire, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Fire Blast - Fire Ball (Corruptor recharge: 16s)
    • Fire Control - Fire Cages (Dominator recharge: 8s)
    • Ninjitsu - Hide (Stalker recharge: 20s) (Toggle)
    Kuji-in Zen: +5% Defense vs All, +15% Resistance to Defense Debuffs, +5% Resistance vs Smash/Lethal, +10% Resistance vs Fire, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Fire Control - Char (Dominator recharge: 8s)
    • Fire Blast - Rain of Fire (Corruptor recharge: 60s)
    • Fire Aura - Rise of the Phoenix (self only) (Brute recharge: 300s)
    • Thermal Radiation - Power of the Phoenix (Dead Genin and Dead Jounin only) (Corruptor recharge: 300s)
    • Martial Arts - Placate (Stalker recharge: 60s)

    =====

    The basic idea here is to redesign Ninja Pets using not only more up-to-date powerset choices, but also to reorient their "control" factor around a property which aids their penchant for melee, rather than harming it. That property is ... Immobilize.

    The #1 problem for Ninjas, currently on the LIVE servers is ... Knockback(s) and Fear. Any time Ninjas do Knockback, or have to deal with Fear on Foes, they must give chase ... which damages not only their Damage Throughput, but also their Survival Rate (since the Hostiles are living longer than they otherwise would). Unfortunately, Knockback is supplied by both Genin and Jounin on LIVE, in the forms of Crane Kick and Golden Dragonfly ... and Fear is supplied by Caltrops and Rain of Fire, both of which are AoE attacks, rather than single target.

    The above Powers Plan for Ninjas changes that by focusing early, and heavily, on Immobilize powers. Every Ninja, at summoning, has a single target Immobilize power (Web Grenade and Ring of Fire). This is done specifically to prevent Runners (which in the case of Ninjas promote cascading, if not catastrophic, loss of aggro control!), but also to deal with Flyers so as to mitigate one of the major flaws in the 3D Pathing Algorithms driving Pet AI Movements ... the "I can't figure out how to jump UP to attack!" problem.

    Note that this switch from having Shuriken at initial Summoning to having Web Grenade not only conforms to the more "typical" progression for player ATs who take the Weapon Mastery Pool, but also better "prompts" the Pet AI to close to Melee Range when Genin and Jounin can better apply their more damaging attacks, rather than just hanging back at range.

    Note also that Oni has had ALL of his Melee powers deleted in this build plan. Oni should not only have no NEED to enter into Melee Range ... he should also have no DESIRE to enter into Melee Range. Hence, all of Oni's attack powers have been chosen as Ranged Attacks. Unfortuntately, until the Pet AI gets fixed so it no longer DEMANDS that Pets run into Melee Range to use their non-existent Brawl attack (and get killed for no good reason), the options to FORCE Oni to actually STAY at range are sadly ... limited.

    Also note that this build plan for Ninjas includes Hide for every Pet at Train Ninjas (Level 6) ... rather than at Kuji-in Zen (Level 32). I mean ... c'mon ... they're supposed to be *NINJAS* for crying out loud Who ever heard of a Ninja who can't Hide? Ninja Masterminds should not be FORCED into taking Grant Invisibility so that their Ninjas Pets can actually *Ninja* through missions undetected, if the player didn't select Storm Summoning as their Secondary.

    Baseline Defenses/Resistances/Protections at Summoning has been increased for all Ninjas, with additional Defensive/Resistance/Protection Buffs gained for Train Ninjas and Kuji-in Zen. Ninjas should be at least *somewhat* survivable without being FORCED to resort to taking either the Force Field or Storm Summoning secondaries in order to give them even minimal survivability potential.
  3. Cross-posted to the Suggestions Forum for visibility reasons.



    Call Genin: +15% Defense vs All, +50% Resistance vs Confuse, -2.0 Confuse Mag Protection, +200% Resistance vs Taunt, +2780% Jump Height, +249% Jump Speed, +85% Run Speed
    • Kinetic Melee - Quick Strike (Stalker recharge: 3s)
    • Kinetic Melee - Body Blow (Stalker recharge: 5s)
    • Weapon Mastery - Web Grenade (Stalker recharge: 8s)
    Train Ninjas: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Kinetic Melee - Smashing Blow (Stalker recharge: 7s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Ninjitsu - Hide (Stalker recharge: 20s) (Toggle)
    Kuji-in Zen: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Kinetic Melee - Burst (Stalker recharge: 15s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Willpower - Rise to the Challenge (Scrapper recharge: 10s) (Toggle, Suppressed when Hidden)
    • Kinetic Melee - Placate (Stalker recharge: 60s)

    =====

    Call Jounin: +15% Defense vs All, +50% Resistance vs Confuse, -2.0 Confuse Mag Protection, +200% Resistance vs Taunt, +2780% Jump Height, +249% Jump Speed, +85% Run Speed
    • Ninja Blade - Gambler's Cut (Stalker recharge: 3s)
    • Ninja Blade - Sting of the Wasp (Stalker recharge: 5s)
    • Weapon Mastery - Web Grenade (Stalker recharge: 8s)
    Train Ninjas: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Ninja Blade - Divine Avalanche (Stalker recharge: 3s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Ninjitsu - Hide (Stalker recharge: 20s) (Toggle)
    Kuji-in Zen: +5% Defense vs All, +15% Resistance to Defense Debuffs, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Ninja Blade - Flashing Steel (Stalker recharge: 6s)
    • Weapon Mastery - Shuriken (Stalker recharge: 3s)
    • Willpower - Rise to the Challenge (Scrapper recharge: 10s) (Toggle, Suppressed when Hidden)
    • Ninja Blade - Placate (Stalker recharge: 60s)

    =====

    Oni: +15% Defense vs All, +15% Resistance vs Smash/Lethal, +30% Resistance vs Fire, +50% Resistance vs Confuse, -2.0 Confuse Mag Protection, +200% Resistance vs Taunt, +2780% Jump Height, +249% Jump Speed, +85% Run Speed
    • Fire Assault - Flares (Dominator recharge: 3s)
    • Fire Control - Ring of Fire (Dominator recharge: 4s)
    • Thermal Radiation - Cauterize (Corruptor recharge: 4s)
    Train Ninjas: +5% Defense vs All, +15% Resistance to Defense Debuffs, +5% Resistance vs Smash/Lethal, +10% Resistance vs Fire, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Fire Blast - Fire Ball (Corruptor recharge: 16s)
    • Fire Control - Fire Cages (Dominator recharge: 8s)
    • Ninjitsu - Hide (Stalker recharge: 20s) (Toggle)
    Kuji-in Zen: +5% Defense vs All, +15% Resistance to Defense Debuffs, +5% Resistance vs Smash/Lethal, +10% Resistance vs Fire, -1.0 Confuse Mag Protection, +100% Resistance vs Taunt
    • Fire Control - Char (Dominator recharge: 8s)
    • Fire Blast - Rain of Fire (Corruptor recharge: 60s)
    • Fire Aura - Rise of the Phoenix (self only) (Brute recharge: 300s)
    • Thermal Radiation - Power of the Phoenix (Dead Genin and Dead Jounin only) (Corruptor recharge: 300s)
    • Martial Arts - Placate (Stalker recharge: 60s)

    =====

    The basic idea here is to redesign Ninja Pets using not only more up-to-date powerset choices, but also to reorient their "control" factor around a property which aids their penchant for melee, rather than harming it. That property is ... Immobilize.

    The #1 problem for Ninjas, currently on the LIVE servers is ... Knockback(s) and Fear. Any time Ninjas do Knockback, or have to deal with Fear on Foes, they must give chase ... which damages not only their Damage Throughput, but also their Survival Rate (since the Hostiles are living longer than they otherwise would). Unfortunately, Knockback is supplied by both Genin and Jounin on LIVE, in the forms of Crane Kick and Golden Dragonfly ... and Fear is supplied by Caltrops and Rain of Fire, both of which are AoE attacks, rather than single target.

    The above Powers Plan for Ninjas changes that by focusing early, and heavily, on Immobilize powers. Every Ninja, at summoning, has a single target Immobilize power (Web Grenade and Ring of Fire). This is done specifically to prevent Runners (which in the case of Ninjas promote cascading, if not catastrophic, loss of aggro control!), but also to deal with Flyers so as to mitigate one of the major flaws in the 3D Pathing Algorithms driving Pet AI Movements ... the "I can't figure out how to jump UP to attack!" problem.

    Note that this switch from having Shuriken at initial Summoning to having Web Grenade not only conforms to the more "typical" progression for player ATs who take the Weapon Mastery Pool, but also better "prompts" the Pet AI to close to Melee Range when Genin and Jounin can better apply their more damaging attacks, rather than just hanging back at range.

    Note also that Oni has had ALL of his Melee powers deleted in this build plan. Oni should not only have no NEED to enter into Melee Range ... he should also have no DESIRE to enter into Melee Range. Hence, all of Oni's attack powers have been chosen as Ranged Attacks. Unfortuntately, until the Pet AI gets fixed so it no longer DEMANDS that Pets run into Melee Range to use their non-existent Brawl attack (and get killed for no good reason), the options to FORCE Oni to actually STAY at range are sadly ... limited.

    Also note that this build plan for Ninjas includes Hide for every Pet at Train Ninjas (Level 6) ... rather than at Kuji-in Zen (Level 32). I mean ... c'mon ... they're supposed to be *NINJAS* for crying out loud Who ever heard of a Ninja who can't Hide? Ninja Masterminds should not be FORCED into taking Grant Invisibility so that their Ninjas Pets can actually *Ninja* through missions undetected, if the player didn't select Storm Summoning as their Secondary.

    Baseline Defenses/Resistances/Protections at Summoning has been increased for all Ninjas, with additional Defensive/Resistance/Protection Buffs gained for Train Ninjas and Kuji-in Zen. Ninjas should be at least *somewhat* survivable without being FORCED to resort to taking either the Force Field or Storm Summoning secondaries in order to give them even minimal survivability potential.
  4. Post deleted. Better counter-proposal made further down thread.
  5. I'm starting to think that Turndown Girl ought to replace Azuria as guardian of the M.A.G.I. Vault. Nothing would ever get stolen ever again ...
  6. If the joke were extended to Praetoria, the best twist on it would be to have "Drunken Girl" (as in, BLIND drunk) hitting (quite futilely) on a "male" Clockwork. Her speech is slurred and has plenty of innuendos about "his stamina" and other thinly veiled references to "his" performance potential (which are funny because "he" isn't flesh, he's literally a Bot). The Clockwork simply responds with stereotypical decline phrases rendered in Clock Speak, like ... CLK.WRK=!INTR.STD ... and so on.

    Extra bonus points to the Devs if they can make the "unfortunate couple" circulate around Studio 55 (with her "chasing" after "him").

    Extra special bonus points for occasionally throwing in a "Metronome Response" rendered out in full conversational syntax (turning her down, of course) ... which surprises the Drunken Girl enough that there's an almost immediate extra "hit on" attempt, which promptly gets shot down in classic Clock Speak.



    Now THAT would be a worthwhile project for a newbie Dev to cut their teeth on.
  7. Quote:
    Originally Posted by JakHammer View Post
    I was also curious if perma-hasten is worth going for on a Stalker so as to have AS and placate up as often as possible?
    My impression is that mega-recharge for Aim, Placate+AS, Kuji-in Rin (your Heal) and Caltrops are pretty much the only "real" reasons why you'd want to aim for Perma Hasten with a KM/Ninjitsu build. I say that because they're going to be the only "long" recharge powers in the set (really).

    It really doesn't take all that many KM powers, and slight (by modern standards) recharge, to build a "normal combat" attack chain with no pauses in it. As far as unHidden combat is concerned, Perma Hasten is really only useful if you feel like you want to skip some melee powers so as to have fewer attack powers (to slot!) than the nominal choice of tiers 1, 2, 3, 9 for melee attacks.

    To my mind, Perma Hasten doesn't have the "serious advantages" for KM/Ninjistu that you'll often see with other powerset combinations (or more to the point, other ATs). It'll help you "Hidden Attack Chain" be available more often ... but it really doesn't do all that much for your "unHidden Attack Chain" unless you do something whacktastic with your build.

    Just my 2 Inf.
  8. Quote:
    Originally Posted by Jibikao View Post
    There are so many attacks with -defense.
    There's literally more than 50 powers with a Defense Debuff property on them. There's maybe a quarter as many Resistance Debuff powers (which are, of course, natively resisted by Resistances ... unlike Defenses) and even fewer Regeneration Debuff powers.
  9. * Aurora Borealis: I would very much appreciate it if members of the Press, and the Hero and Villain Communities, would stop calling me "One Serious Mother" behind my back when they think I'm not listening. It's bad enough that my husband calls me "Mommy MINE!" with that big happy grin on his face when we're alone together.

    * Sister Psyche: There are only two people who know what ... traits ... Mother Mayhem and I share in common. Those two people are Manticore, and Praetor Sinclair ... and they BOTH know better than to talk about what they know with ANYONE ... <glares into camera>

    * Blue Steel: I'm just hoping we won't need continuous Rikti Raids to clear the streets of Kings Row of all the new wannabes we're going to be seeing in the future.

    * Vanessa DeVore: Hello? Can I get a Task Force? A Strike Force? A Trial? Something? Am I going to need a lawyer here? Somebody get me Chris Jenkins!

    * General Hammond: Welcome to the Shadow Shard! Will we ever see YOU again? We don't get a lot of Frequent Fliers out here ...

    * Faathim the Kind: You do know that Kindness has its ... limits ... yes?
  10. Ninjas are crippled by their net negative survivability potential which essentially turns every piece of aggro they receive into a death sentence. As has so often been pointed out in multiple games (including this one) ... Dead DPS = ZERO DPS.
  11. Quote:
    Originally Posted by MrHassenpheffer View Post
    oh here we go, this one hits home

    "The silence from developers is scary, disappointing, and a lingering dark blotch on their overall PR efforts. Is there anything they could say at this point to make up for these bad decisions?"
    <bulldozes God's Last Message To His Creation at the end of the Hitchhiker's Guide To The Galaxy series>

    <replaces Last Message with the above quote, in 50 foot tall flaming letters>
  12. * Three quarters of Dr. Quarterfield's missions.



    No seriously ... the whole "fourth verse, same as the first" routine with his missions gets OLD after the first HOUR ...



    * "Hey! There's a Nemesis Army guy hanging out on that balcony over there! I wonder if he wants to be friends with me?" <BOOM!> "Guess not ..." <cough> <cough>

    * Why are these Hellions trying to break into ... A TREE?!?
  13. Quote:
    Originally Posted by The_Demon_Hunter View Post
    Time Manipulation will have a self-rez as its Tier 9!
    Unfortunately, you can only use the power 12 times before running out of charges ...
  14. Quote:
    Originally Posted by Nos482 View Post
    Kinda like this?
    First time I saw that, I thought we were getting the TRON Lightcycle Barrier Wall (and was hoping we could use it to block traffic). Which could actually make for a rather interesting PvP Arena Battle option ... now that I think about it ...
  15. This just convinces me even more (as if it were even necessary...) that Ninja Pets just need a wholesale revamp of their powers, both offense and defense.
  16. Went to go train with Vanessa deVore in the Resistance Base in Underground Nova ... and for the first time REALLY LOOKED at her costume.



    This costume is practically dripping with stuff I'd want on my PCs.
    • The boots!
    • The garter and stocking leggings!
    • The micro skirt!
    • The BELT and the SIDE SASH (latter not visible in this pic)!
    • The corset! (I don't think the Victorian matches this, and it has the Leather neckpiece)
    • The neck ruff!
    • THE MASK!
    • ... and of course ... the Backpack of Sticks And Rings ...
  17. The "real solution" to this problem is developing an app for iOS and Android so that you can run a gestural control scheme (which would be VERY different from how Mids' operates now) that you could run on a touchscreen phone or tablet (see: iPhone and iPad). At $0.99 or $1.99 a sale, it would practically be a mint for printing money ... a share of which could go to Paragon Studios, if they'd support the effort (by not blocking the app from being sold on iTunes and the like).

    Problem is ... any app development like this would need to be "maintained" with updates every time the game adds new powers/powersets/enhancement sets/incarnate slots/etc. ... meaning you couldn't just create it and walk away. That requires a commitment ... but if you were getting paid for your efforts (even at $0.30 per sale to the developer) ... that might add up to be "enough" of an incentive to maintain such an app when looking at over 1000 downloads (and especially at 10k+ downloads).
  18. Quote:
    Originally Posted by Zamuel View Post
    I think the "problem" with those is that most seem to be physical swords endowed with an element rather than swords created from the element out of thin air.
    So like ... scale up an acetylene welder's torch cutting blue flame into being "sword sized" (ie. 3+ ft long) and have it surging forth from a hilt+grip assembly with a "blowtortch" roaring sound effect? Something like that?
  19. Incarnate Trials reduce MM Primaries to Second Class Citizen status (ie. not even hero or villain!). Pretty much like what the Apex TF does. All you're left with is your Secondary ... which if it's Trick Arrow, the "trick" is on you.
  20. Quote:
    Originally Posted by Selenir View Post
    I don't like posting builds for characters which clearly need a respec - he doesn't have a "build" so much as he has a lack of a build altogether.
    Found your problem. Peacebringers need a build plan if they want to be successful/useful.


  21. Inspired by this thread.

    (no this is not an entirely serious suggestion for the contest)
  22. This makes it official.

    Black Pebble needs to MAN UP and buy Michelle LUNCH!



    And then over lunch they can discuss what kind of support Paragon Studios can offer Samuraiko Productions in the way of making the most awesome CoH Advertising to be had on youtube in advance of Issue 21.
  23. Quote:
    Originally Posted by Lobster View Post
    Be nice if Grant Invis got the aoe buff - it didn't, right?
    As far as we can tell, it got left out in the cold as being overpriced and underpowered.

    "Move along, move along ... we are not ninjas, we are merely a hedge. Move along, move along ..."
  24. Sounds like you need to respec. What build are you using now? And by that, I don't mean "what do you wish-list to be at 50" ... I mean, what are you using NOW ... at 38.