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Posts
1942 -
Joined
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My preferred method of going through Praetoria is to Level Lock at 10, 15 and 20 ... and switch sides at the end of *EVERY* arc, so as to be able to ALL of the arcs in the Praetorian storyline.
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The FMing Interior (re)Decorator!
Hire this man, and he and his crew will totally reorganize the interior of your Warehouse! Contact The MAN using your FM Radio! Take *THAT* Television! -
Huntsman (pre- and post- 24 branch leveling build)
Post #6 in that thread has builds that benefit from the hindsight of actually leveling and playing a Huntsman to 50. Leggs ... my Huntswoman ... is essentially unchanged from the build in Post #6, and still *quite* successful when soloing or in TF/SF/League scenarios, and fares far better than most when Exemplared/Malefactored down to play low level content. One thing that does surprise my teammates is that I've got the Crab Backpack (due to deliberately choosing an alternate build using Crab Powers, which I basically never switch to), but all of my attacks are through the Arachnos Rifle ... which some people find, peculiar. I just stand ankle deep in brass casings and mow down everything in range ... grinning like an idiot the whole time.
It's also ... amusing ... to see what happens to over-ambitious teammates on TFs/SFs when they try to break away from my aura range. Suddenly they go from untouchable to shame/dirtfaced in a hurry ... and after they Wakie, they make sure to orbit around wherever I am so as to stay within my auras. -
This is what I'm doing on my Ninja/Time Mastermind. Pretty much tops off the +Recovery and +Regen potential of the power, as well as getting enough Recharge into it. You could do essentially the same thing at Level 32 using Level 30 Set IOs.
Level 38: Chrono Shift- (A) Efficacy Adaptor - EndMod: Level 36
- (39) Efficacy Adaptor - EndMod/Recharge: Level 36
- (39) Performance Shifter - EndMod/Recharge: Level 36
- (39) Doctored Wounds - Heal/Recharge: Level 36
- (40) Numina's Convalescence - Heal/Recharge: Level 36
- (40) Numina's Convalescence - Heal: Level 36
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Now ... to figure out how to get the 11.9 driver loaded onto my iMac ...
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I'm wondering if *THIS* is the shoe that never got picked up after it has been dropped so repeatedly ...
Application Specific Information:
objc[2162]: garbage collection is OFF
... or maybe it's the other shoe that got dropped ...?
VM Region Summary:
ReadOnly portion of Libraries: Total=162.0M resident=51.8M(32%) swapped_out_or_unallocated=110.2M(68%)
Writable regions: Total=2.9G written=1.5G(51%) resident=2.4G(82%) swapped_out=0K(0%) unallocated=526.6M(18%)
==========
Process: cider [2162]
Path: /Applications/City of Heroes.app/Contents/MacOS/cider
Identifier: com.transgaming.cityofheroes
Version: 1.0 (1.0)
Build Info: City of Heroes-6998~6998
Code Type: X86 (Native)
Parent Process: launchd [116]
Date/Time: 2011-09-28 21:36:38.125 -0500
OS Version: Mac OS X 10.7.1 (11B26)
Report Version: 9
Interval Since Last Report: 616063 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 100568 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 5E8F5D31-65BF-4AB8-8EC9-DD5F0E16427B
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
objc[2162]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 com.apple.CoreGraphics 0x9565fb65 _CGSSetDisplayOption + 173
3 com.apple.CoreGraphics 0x95274f6d CGSSetDisplayOption_ + 183
4 com.apple.CoreGraphics 0x95345059 releaseDisplay + 119
5 com.apple.CoreGraphics 0x953455f3 CGReleaseAllDisplays + 218
6 libmacdrv.dylib 0x776de7fa -[VideoController transitionFromFullscreen] + 106
7 libmacdrv.dylib 0x776e0792 -[VideoController(Private) switchToWindowed] + 210
8 libmacdrv.dylib 0x776de413 -[VideoController setFullScreen:] + 755
9 libmacdrv.dylib 0x776dc94d -[RestoreVideoMode(Private) save] + 93
10 libmacdrv.dylib 0x776dc8e1 -[RestoreVideoMode(Private) initWithController:callback:] + 161
11 libmacdrv.dylib 0x776dc7d6 +[RestoreVideoMode create:] + 70
12 libmacdrv.dylib 0x776dbe31 -[MessageBoxProxy(Private) runDialogOnMainThread:] + 177
13 com.apple.CoreFoundation 0x9578f901 -[NSObject performSelector:withObject:] + 65
14 com.apple.Foundation 0x91d9e688 __NSThreadPerformPerform + 683
15 com.apple.CoreFoundation 0x9570710f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FU NCTION__ + 15
16 com.apple.CoreFoundation 0x95706ac6 __CFRunLoopDoSources0 + 246
17 com.apple.CoreFoundation 0x957309d8 __CFRunLoopRun + 1112
18 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
19 com.apple.CoreFoundation 0x95730098 CFRunLoopRunInMode + 120
20 com.apple.HIToolbox 0x919c6487 RunCurrentEventLoopInMode + 318
21 com.apple.HIToolbox 0x919cddc3 ReceiveNextEventCommon + 381
22 com.apple.HIToolbox 0x919cdc32 BlockUntilNextEventMatchingListInMode + 88
23 com.apple.AppKit 0x962148ec _DPSNextEvent + 678
24 com.apple.AppKit 0x96214159 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
25 libmacdrv.dylib 0x776dfc32 -[VideoController(EventLoop) runEventLoop] + 354
26 com.apple.CoreFoundation 0x9578f901 -[NSObject performSelector:withObject:] + 65
27 com.apple.Foundation 0x91d9e688 __NSThreadPerformPerform + 683
28 com.apple.CoreFoundation 0x9570710f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FU NCTION__ + 15
29 com.apple.CoreFoundation 0x95706ac6 __CFRunLoopDoSources0 + 246
30 com.apple.CoreFoundation 0x957309d8 __CFRunLoopRun + 1112
31 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
32 com.apple.CoreFoundation 0x95730098 CFRunLoopRunInMode + 120
33 com.apple.HIToolbox 0x919c6487 RunCurrentEventLoopInMode + 318
34 com.apple.HIToolbox 0x919cddc3 ReceiveNextEventCommon + 381
35 com.apple.HIToolbox 0x919cdc32 BlockUntilNextEventMatchingListInMode + 88
36 com.apple.AppKit 0x962148ec _DPSNextEvent + 678
37 com.apple.AppKit 0x96214159 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
38 com.apple.AppKit 0x962104cb -[NSApplication run] + 904
39 com.apple.AppKit 0x964a3b54 NSApplicationMain + 1054
40 libmacdrv.dylib 0x776d9842 macdrv_main + 210
41 com.transgaming.cityofheroes 0x80005f0f main + 1295
42 com.transgaming.cityofheroes 0x80002102 _start + 216
43 com.transgaming.cityofheroes 0x80002029 start + 41
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x945bd90a kevent + 10
1 libdispatch.dylib 0x90419ccc _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9041871b _dispatch_mgr_thread + 53
Thread 2:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x95730098 CFRunLoopRunInMode + 120
6 com.apple.Foundation 0x91db588c +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 378
7 com.apple.Foundation 0x91da95ed -[NSThread main] + 45
8 com.apple.Foundation 0x91da959d __NSThread__main__ + 1582
9 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
10 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x945bcb42 __select + 10
1 com.apple.CoreFoundation 0x9577e9e5 __CFSocketManager + 1557
2 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
3 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901a8 WaitForSingleObject + 56
5 ??? 0x0077a0aa 0 + 7839914
6 ??? 0x0004c2f9 0 + 312057
Thread 5:
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 libsystem_kernel.dylib 0x945ba835 mach_msg_server + 699
3 libntdll.dylib 0x70083668 MachExceptionThread + 136
4 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
5 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x945bca62 __read_nocancel + 10
1 libntdll.dylib 0x70013fe3 read_reply_data + 147
2 libntdll.dylib 0x70014232 wine_server_call + 370
3 libntdll.dylib 0x7000c3a8 asyncMsgThread + 264
4 libntdll.dylib 0x70095cb7 THREAD_Start + 87
5 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
7 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
8 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x95740f11 CFRunLoopRun + 129
6 libntdll.dylib 0x700a2fc4 disk_arbitration_thread + 244
7 libntdll.dylib 0x70095cb7 THREAD_Start + 87
8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
11 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x945bad36 mach_wait_until + 10
1 libsystem_c.dylib 0x98289439 nanosleep + 388
2 libsystem_c.dylib 0x98287cba usleep + 60
3 libmacdrv.dylib 0x776dbcbc -[MessageBoxProxy run] + 92
4 libmacdrv.dylib 0x776da6e7 MACDRV_MessageBox + 135
5 libuser32.dylib 0x761cba06 MessageBoxIndirectW + 278
6 libuser32.dylib 0x761cbd57 MessageBoxW + 103
7 libuser32.dylib 0x761cbef5 MessageBoxA + 389
8 ??? 0x0083c8f3 0 + 8636659
9 ??? 0x009d0b33 0 + 10292019
10 ??? 0x009d0bd8 0 + 10292184
11 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
12 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
13 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
14 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x7009025a SleepEx + 58
5 ??? 0x0058182a 0 + 5773354
6 ??? 0x009d0b33 0 + 10292019
7 ??? 0x009d0bd8 0 + 10292184
8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
11 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x7009025a SleepEx + 58
5 ??? 0x0056e00a 0 + 5693450
6 ??? 0x009d0b33 0 + 10292019
7 ??? 0x009d0bd8 0 + 10292184
8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
11 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x7009025a SleepEx + 58
5 libntdll.dylib 0x700902a3 Sleep + 35
6 ??? 0x00599ab4 0 + 5872308
7 ??? 0x009d0b33 0 + 10292019
8 ??? 0x009d0bd8 0 + 10292184
9 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
10 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
11 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
12 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x945bc83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x982dfe78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x982877f5 pthread_cond_timedwait + 47
3 libwinemacca.drv.dylib 0x7785c30e MACCA_OutputServiceThread + 110
4 libntdll.dylib 0x70095cb7 THREAD_Start + 87
5 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
6 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
7 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
8 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 13:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x980580dc HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, unsigned int) + 114
3 com.apple.audio.CoreAudio 0x9805052a HALC_ProxyIOContext::IOWorkLoop() + 1134
4 com.apple.audio.CoreAudio 0x9804fffc HALC_ProxyIOContext::IOThreadEntry(void*) + 136
5 com.apple.audio.CoreAudio 0x9804ff6e __HALC_ProxyIOContext_block_invoke_6 + 20
6 com.apple.audio.CoreAudio 0x9804fef3 HALB_IOThread::Entry(void*) + 69
7 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
8 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 14:
0 libwineserver.dylib 0x775868a1 sysGetMicrosecondsSinceBoot + 1
1 libwineserver.dylib 0x7757787a sysGetTimeSinceEpoch + 26
2 libwineserver.dylib 0x7756f4d3 shm_handle_timeout + 67
3 libwineserver.dylib 0x7756ce05 shared_server_complete_poll + 261
4 libntdll.dylib 0x70014098 wine_server_complete_shm_poll + 104
5 libntdll.dylib 0x7008fe89 do_multiple_wait + 1145
6 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
7 libntdll.dylib 0x700901a8 WaitForSingleObject + 56
8 libwinmm.dylib 0x7479e8e0 TIME_MMSysTimeThread + 576
9 libntdll.dylib 0x70095cb7 THREAD_Start + 87
10 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
11 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
12 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
13 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x95740f11 CFRunLoopRun + 129
6 libjoystick.drv.dylib 0x77fd39b4 hid_detect_thread + 196
7 libjoystick.drv.dylib 0x77fd520c WINHELP_Thread + 28
8 libntdll.dylib 0x70095cb7 THREAD_Start + 87
9 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
10 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
11 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
12 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x95740f11 CFRunLoopRun + 129
6 libws2_32.dylib 0x77187a3a monitorThread + 58
7 libntdll.dylib 0x70095cb7 THREAD_Start + 87
8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
11 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 17:
0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
4 libntdll.dylib 0x700901a8 WaitForSingleObject + 56
5 ??? 0x811a4475 0 + 2165982325
6 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
7 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
8 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
9 libsystem_c.dylib 0x982df6de thread_start + 34
Thread 18:: Dispatch queue: com.apple.root.default-overcommit-priority
0 libntdll.dylib 0x70083eb3 segv_raiser + 35
1 libntdll.dylib 0x700a3a0c Call16_End + 300
2 libntdll.dylib 0x70083eb8 segv_raiser + 40
3 libntdll.dylib 0x700a3a0c Call16_End + 300
4 libntdll.dylib 0x70083eb8 segv_raiser + 40
5 libntdll.dylib 0x700a3a0c Call16_End + 300
6 libntdll.dylib 0x70083eb8 segv_raiser + 40
7 libntdll.dylib 0x700a3a0c Call16_End + 300
8 libntdll.dylib 0x70083eb8 segv_raiser + 40
9 libntdll.dylib 0x700a3a0c Call16_End + 300
10 libntdll.dylib 0x70083eb8 segv_raiser + 40
11 libntdll.dylib 0x700a3a0c Call16_End + 300
12 libntdll.dylib 0x70083eb8 segv_raiser + 40
13 libntdll.dylib 0x700a3a0c Call16_End + 300
14 libntdll.dylib 0x70083eb8 segv_raiser + 40
15 libntdll.dylib 0x700a3a0c Call16_End + 300
16 libntdll.dylib 0x70083eb8 segv_raiser + 40
17 libntdll.dylib 0x700a3a0c Call16_End + 300
18 libntdll.dylib 0x70083eb8 segv_raiser + 40
19 libntdll.dylib 0x700a3a0c Call16_End + 300
20 libntdll.dylib 0x70083eb8 segv_raiser + 40
21 libntdll.dylib 0x700a3a0c Call16_End + 300
22 libntdll.dylib 0x70083eb8 segv_raiser + 40
23 libntdll.dylib 0x700a3a0c Call16_End + 300
24 libntdll.dylib 0x70083eb8 segv_raiser + 40
25 libntdll.dylib 0x700a3a0c Call16_End + 300
26 libntdll.dylib 0x70083eb8 segv_raiser + 40
27 libntdll.dylib 0x700a3a0c Call16_End + 300
28 libntdll.dylib 0x70083eb8 segv_raiser + 40
29 libntdll.dylib 0x700a3a0c Call16_End + 300
30 libntdll.dylib 0x70083eb8 segv_raiser + 40
31 libntdll.dylib 0x700a3a0c Call16_End + 300
32 libntdll.dylib 0x70083eb8 segv_raiser + 40
33 libntdll.dylib 0x700a3a0c Call16_End + 300
34 libntdll.dylib 0x70083eb8 segv_raiser + 40
35 libntdll.dylib 0x700a3a0c Call16_End + 300
36 libntdll.dylib 0x70083eb8 segv_raiser + 40
37 libntdll.dylib 0x700a3a0c Call16_End + 300
38 libntdll.dylib 0x70083eb8 segv_raiser + 40
39 libntdll.dylib 0x700a3a0c Call16_End + 300
40 libntdll.dylib 0x70083eb8 segv_raiser + 40
41 libntdll.dylib 0x700a3a0c Call16_End + 300
42 libntdll.dylib 0x70083eb8 segv_raiser + 40
43 libntdll.dylib 0x700a3a0c Call16_End + 300
44 libntdll.dylib 0x70083eb8 segv_raiser + 40
45 libntdll.dylib 0x700a3a0c Call16_End + 300
46 libntdll.dylib 0x70083eb8 segv_raiser + 40
47 libntdll.dylib 0x700a3a0c Call16_End + 300
48 libntdll.dylib 0x70083eb8 segv_raiser + 40
49 libntdll.dylib 0x700a3a0c Call16_End + 300
50 libntdll.dylib 0x70083eb8 segv_raiser + 40
51 libntdll.dylib 0x700a3a0c Call16_End + 300
52 libntdll.dylib 0x70083eb8 segv_raiser + 40
53 libntdll.dylib 0x700a3a0c Call16_End + 300
54 libntdll.dylib 0x70083eb8 segv_raiser + 40
55 libntdll.dylib 0x700a3a0c Call16_End + 300
56 libntdll.dylib 0x70083eb8 segv_raiser + 40
57 libntdll.dylib 0x700a3a0c Call16_End + 300
58 libntdll.dylib 0x70083eb8 segv_raiser + 40
59 libntdll.dylib 0x700a3a0c Call16_End + 300
60 libntdll.dylib 0x70083eb8 segv_raiser + 40
61 libntdll.dylib 0x700a3a0c Call16_End + 300
62 libntdll.dylib 0x70083eb8 segv_raiser + 40
63 libntdll.dylib 0x700a3a0c Call16_End + 300
64 libntdll.dylib 0x70083eb8 segv_raiser + 40
65 libntdll.dylib 0x700a3a0c Call16_End + 300
66 libntdll.dylib 0x70083eb8 segv_raiser + 40
67 libntdll.dylib 0x700a3a0c Call16_End + 300
68 libntdll.dylib 0x70083eb8 segv_raiser + 40
69 libntdll.dylib 0x700a3a0c Call16_End + 300
70 libntdll.dylib 0x70083eb8 segv_raiser + 40
71 libntdll.dylib 0x700a3a0c Call16_End + 300
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427 libntdll.dylib 0x700a3a0c Call16_End + 300
428 libntdll.dylib 0x70083eb8 segv_raiser + 40
429 libntdll.dylib 0x700a3a0c Call16_End + 300
430 libntdll.dylib 0x70083eb8 segv_raiser + 40
431 libntdll.dylib 0x700a3a0c Call16_End + 300
432 libntdll.dylib 0x70083eb8 segv_raiser + 40
433 libntdll.dylib 0x700a3a0c Call16_End + 300
434 libntdll.dylib 0x70083eb8 segv_raiser + 40
435 libntdll.dylib 0x700a3a0c Call16_End + 300
436 libntdll.dylib 0x70083eb8 segv_raiser + 40
437 libntdll.dylib 0x700a3a0c Call16_End + 300
438 libntdll.dylib 0x70083eb8 segv_raiser + 40
439 libntdll.dylib 0x700a3a0c Call16_End + 300
440 libntdll.dylib 0x70083eb8 segv_raiser + 40
441 libntdll.dylib 0x700a3a0c Call16_End + 300
442 libntdll.dylib 0x70083eb8 segv_raiser + 40
443 libntdll.dylib 0x700a3a0c Call16_End + 300
444 libntdll.dylib 0x70083eb8 segv_raiser + 40
445 libntdll.dylib 0x700a3a0c Call16_End + 300
446 libntdll.dylib 0x70083eb8 segv_raiser + 40
447 libntdll.dylib 0x700a3a0c Call16_End + 300
448 libntdll.dylib 0x70083eb8 segv_raiser + 40
449 libntdll.dylib 0x700a3a0c Call16_End + 300
450 libntdll.dylib 0x70083eb8 segv_raiser + 40
451 libntdll.dylib 0x700a3a0c Call16_End + 300
452 libntdll.dylib 0x70083eb8 segv_raiser + 40
453 libntdll.dylib 0x700a3a0c Call16_End + 300
454 libntdll.dylib 0x70083eb8 segv_raiser + 40
455 libntdll.dylib 0x700a3a0c Call16_End + 300
456 libntdll.dylib 0x70083eb8 segv_raiser + 40
457 libntdll.dylib 0x700a3a0c Call16_End + 300
458 libntdll.dylib 0x70083eb8 segv_raiser + 40
459 libntdll.dylib 0x700a3a0c Call16_End + 300
460 libntdll.dylib 0x70083eb8 segv_raiser + 40
461 libntdll.dylib 0x700a3a0c Call16_End + 300
462 libntdll.dylib 0x70083eb8 segv_raiser + 40
463 libntdll.dylib 0x700a3a0c Call16_End + 300
464 libntdll.dylib 0x70083eb8 segv_raiser + 40
465 libntdll.dylib 0x700a3a0c Call16_End + 300
466 libntdll.dylib 0x70083eb8 segv_raiser + 40
467 libntdll.dylib 0x700a3a0c Call16_End + 300
468 libntdll.dylib 0x70083eb8 segv_raiser + 40
469 libntdll.dylib 0x700a3a0c Call16_End + 300
470 libntdll.dylib 0x70083eb8 segv_raiser + 40
471 libntdll.dylib 0x700a3a0c Call16_End + 300
472 libntdll.dylib 0x70083eb8 segv_raiser + 40
473 libntdll.dylib 0x700a3a0c Call16_End + 300
474 libntdll.dylib 0x70083eb8 segv_raiser + 40
475 libntdll.dylib 0x700a3a0c Call16_End + 300
476 libntdll.dylib 0x70083eb8 segv_raiser + 40
477 libntdll.dylib 0x700a3a0c Call16_End + 300
478 libntdll.dylib 0x70083eb8 segv_raiser + 40
479 libntdll.dylib 0x700a3a0c Call16_End + 300
480 libntdll.dylib 0x70083eb8 segv_raiser + 40
481 libntdll.dylib 0x700a3a0c Call16_End + 300
482 libntdll.dylib 0x70083eb8 segv_raiser + 40
483 libntdll.dylib 0x700a3a0c Call16_End + 300
484 libntdll.dylib 0x70083eb8 segv_raiser + 40
485 libntdll.dylib 0x700a3a0c Call16_End + 300
486 libntdll.dylib 0x70083eb8 segv_raiser + 40
487 libntdll.dylib 0x700a3a0c Call16_End + 300
488 libntdll.dylib 0x70083eb8 segv_raiser + 40
489 libntdll.dylib 0x700a3a0c Call16_End + 300
490 libntdll.dylib 0x70083eb8 segv_raiser + 40
491 libntdll.dylib 0x700a3a0c Call16_End + 300
492 libntdll.dylib 0x70083eb8 segv_raiser + 40
493 libntdll.dylib 0x700a3a0c Call16_End + 300
494 libntdll.dylib 0x70083eb8 segv_raiser + 40
495 libntdll.dylib 0x700a3a0c Call16_End + 300
496 libntdll.dylib 0x70083eb8 segv_raiser + 40
497 libntdll.dylib 0x700a3a0c Call16_End + 300
498 libntdll.dylib 0x70083eb8 segv_raiser + 40
499 libntdll.dylib 0x700a3a0c Call16_End + 300
500 libntdll.dylib 0x70083eb8 segv_raiser + 40
501 libntdll.dylib 0x700a3a0c Call16_End + 300
502 libntdll.dylib 0x70083eb8 segv_raiser + 40
503 libntdll.dylib 0x700a3a0c Call16_End + 300
504 libntdll.dylib 0x70083eb8 segv_raiser + 40
505 libntdll.dylib 0x700a3a0c Call16_End + 300
506 libntdll.dylib 0x70083eb8 segv_raiser + 40
507 libntdll.dylib 0x700a3a0c Call16_End + 300
508 libntdll.dylib 0x70083eb8 segv_raiser + 40
509 libntdll.dylib 0x700a3a0c Call16_End + 300
510 libntdll.dylib 0x70083eb8 segv_raiser + 40
511 libntdll.dylib 0x700a3a0c Call16_End + 300
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x10004005 ebx: 0x00000003 ecx: 0xbfffcbbc edx: 0x945bac22
edi: 0xbfffcc10 esi: 0x00000003 ebp: 0xbfffcbe8 esp: 0xbfffcbbc
ss: 0x00000023 efl: 0x00000206 eip: 0x945bac22 cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00002007 gs: 0x0000000f
cr2: 0x00000018
Logical CPU: 0
Binary Images:
0x70000000 - 0x700cafb7 +libntdll.dylib (??? - ???) <822F5968-E3E5-D034-66FD-028B18CC8E5B> /Applications/City of Heroes.app/Contents/Frameworks/libntdll.dylib
0x70155000 - 0x70157ffb +libwine.dylib (??? - ???) <A421D362-DD69-384B-8D38-5EC897E9760D> /Applications/City of Heroes.app/Contents/Frameworks/libwine.dylib
0x7016d000 - 0x70264ffd +libwine_unicode.dylib (??? - ???) <15680784-B83D-3C16-B819-D365157A00EA> /Applications/City of Heroes.app/Contents/Frameworks/libwine_unicode.dylib
0x7026b000 - 0x7026bffe +libwine_port.dylib (??? - ???) <4F6BDBF7-B2AA-2AB2-AA77-BB4F1D5D3826> /Applications/City of Heroes.app/Contents/Frameworks/libwine_port.dylib
0x70270000 - 0x7027ffff +tgUpdate (??? - ???) <2831D642-BB64-82FD-5BD7-EC792C7BA644> /Applications/City of Heroes.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x7028a000 - 0x70337ff7 libcrypto.0.9.7.dylib (0.9.7 - compatibility 0.9.7) <7B6DB792-C9E5-3772-8734-8D0052757B8C> /usr/lib/libcrypto.0.9.7.dylib
0x71f3c000 - 0x71f69ff8 GLRendererFloat (??? - ???) <BBFAA220-4A07-3CDC-9A93-DF6A2220AE01> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x71fc3000 - 0x71fc774e +libpsapi.dylib (??? - ???) <F562A318-34BD-4557-1367-1879FD93C9C1> /Applications/City of Heroes.app/Contents/Frameworks/libpsapi.dylib
0x71fcc000 - 0x71fe3cbf +libadvapi32.dylib (??? - ???) <E0B5A8EA-41A9-438E-480E-3719C3642535> /Applications/City of Heroes.app/Contents/Frameworks/libadvapi32.dylib
0x73789000 - 0x73795d00 +libtggraphics.dylib (??? - ???) <B00C524C-10CB-94F9-42EB-E41BB7378086> /Applications/City of Heroes.app/Contents/Frameworks/libtggraphics.dylib
0x737dd000 - 0x737e1fff +libwine_uuid.dylib (??? - ???) <4C0371D4-8CF6-EA4E-FFAC-3448650A1DA4> /Applications/City of Heroes.app/Contents/Frameworks/libwine_uuid.dylib
0x737f1000 - 0x737f88b6 +libversion.dylib (??? - ???) <771B23FD-5416-9FB7-56F7-7F1EFE3FA14F> /Applications/City of Heroes.app/Contents/Frameworks/libversion.dylib
0x7452d000 - 0x745b2ffa com.apple.xquery (1.3 - 29) <402F00BB-0CBF-3CD3-A752-361A65C906E7> /System/Library/PrivateFrameworks/XQuery.framework/XQuery
0x745d7000 - 0x745dba8c +liblz32.dylib (??? - ???) <33B398F9-B84B-F821-88FF-1485EC8C60E1> /Applications/City of Heroes.app/Contents/Frameworks/liblz32.dylib
0x745e1000 - 0x745ef6bd +libwinspool.drv.dylib (??? - ???) <AB813556-E174-0D98-2472-366158D55C11> /Applications/City of Heroes.app/Contents/Frameworks/libwinspool.drv.dylib
0x74700000 - 0x7474587b +libgdi32.dylib (??? - ???) <229210DC-5A35-017D-440E-B7BCA18BC948> /Applications/City of Heroes.app/Contents/Frameworks/libgdi32.dylib
0x74782000 - 0x747c2687 +libwinmm.dylib (??? - ???) <DC09EA68-98A3-310D-3B82-B86CFAB2498D> /Applications/City of Heroes.app/Contents/Frameworks/libwinmm.dylib
0x747db000 - 0x747f7ff7 +com.transgaming.libpng (1.2.13 - 1.2.13) /Applications/City of Heroes.app/Contents/Frameworks/libpng.framework/Versions/1213/libpng
0x75a00000 - 0x75b6dff0 GLEngine (??? - ???) <3C6D5F72-9CDA-37E2-B085-7F38C99FE8C5> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x75ba1000 - 0x75ba4f88 +libicmp.dylib (??? - ???) <8E923D7D-A136-EFFA-A7DD-D4D86A9EB40F> /Applications/City of Heroes.app/Contents/Frameworks/libicmp.dylib
0x75d50000 - 0x75e47ffb libGLProgrammability.dylib (??? - ???) <560A7F12-1AA6-35E1-A922-309016BF6D3C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x75e6b000 - 0x7613afeb com.apple.ATIRadeonX3000GLDriver (7.8.12 - 7.0.8) <F5217690-EBA7-3B26-AB70-D103594E0BE4> /System/Library/Extensions/ATIRadeonX3000GLDriver.bundle/Contents/MacOS/ATIRadeonX3000GLDriver
0x7616b000 - 0x762190e7 +libuser32.dylib (??? - ???) <5896147A-3837-7FB5-C4D1-F90DE3BE7535> /Applications/City of Heroes.app/Contents/Frameworks/libuser32.dylib
0x76de0000 - 0x76dfbe2f +libshlwapi.dylib (??? - ???) <6450E44D-DAE6-A8A1-C9A3-E48889217BB8> /Applications/City of Heroes.app/Contents/Frameworks/libshlwapi.dylib
0x76e19000 - 0x76e65e03 +libcomdlg32.dylib (??? - ???) <934C00A3-3663-820F-7AEC-3ADB8784010F> /Applications/City of Heroes.app/Contents/Frameworks/libcomdlg32.dylib
0x76e76000 - 0x76eb10b9 +libshell32.dylib (??? - ???) <9CA935D1-25BB-1B88-1B5F-2C9230FCD620> /Applications/City of Heroes.app/Contents/Frameworks/libshell32.dylib
0x76ee1000 - 0x76f1e84b +libole32.dylib (??? - ???) <A7699A2E-CD91-4D4B-A1D8-996A5F64EB96> /Applications/City of Heroes.app/Contents/Frameworks/libole32.dylib
0x76f4c000 - 0x76f6a49d +librpcrt4.dylib (??? - ???) <5A940D6A-6EC9-0B5D-B2D2-A1A4AABDD662> /Applications/City of Heroes.app/Contents/Frameworks/librpcrt4.dylib
0x76f8c000 - 0x76fc607f +liboleaut32.dylib (??? - ???) <0C586104-840E-214E-46A1-95100D03BC48> /Applications/City of Heroes.app/Contents/Frameworks/liboleaut32.dylib
0x76ff1000 - 0x76ff5324 +libwsock32.dylib (??? - ???) <7B6FA71F-7A1E-B078-7BD0-FDDA3BB54901> /Applications/City of Heroes.app/Contents/Frameworks/libwsock32.dylib
0x77000000 - 0x77065e87 +libkernel32.dylib (??? - ???) <C3A127FF-4FF9-8BBB-C139-CE614E4984C6> /Applications/City of Heroes.app/Contents/Frameworks/libkernel32.dylib
0x770bd000 - 0x77127e93 +libcomctl32.dylib (??? - ???) <7C73CB0D-A4A6-E8B0-B10C-C0FFD39CD760> /Applications/City of Heroes.app/Contents/Frameworks/libcomctl32.dylib
0x77146000 - 0x7715ffd7 +com.transgaming.libjpeg (1.0 - 1.0) /Applications/City of Heroes.app/Contents/Frameworks/libjpeg.framework/Versions/6b/libjpeg
0x77165000 - 0x7716d399 +libimm32.dylib (??? - ???) <23E95058-01A2-27CC-51BD-5D4716323990> /Applications/City of Heroes.app/Contents/Frameworks/libimm32.dylib
0x77179000 - 0x7718a147 +libws2_32.dylib (??? - ???) <E165D2F5-8308-2E0F-0AE0-F594A81C2797> /Applications/City of Heroes.app/Contents/Frameworks/libws2_32.dylib
0x7719b000 - 0x771a571c +libiphlpapi.dylib (??? - ???) <AD28336C-D7C0-99DB-6172-7883BF95FA8B> /Applications/City of Heroes.app/Contents/Frameworks/libiphlpapi.dylib
0x772e6000 - 0x772f7a8f +libdsound.dylib (??? - ???) <E50B9154-9702-DF13-B57F-7FD80E921225> /Applications/City of Heroes.app/Contents/Frameworks/libdsound.dylib
0x77300000 - 0x77303635 +libdinput8.dylib (??? - ???) <F78D0AFF-55E5-1D9F-BCDF-F3D4F20F9FA0> /Applications/City of Heroes.app/Contents/Frameworks/libdinput8.dylib
0x77307000 - 0x77318f57 +libdinput.dylib (??? - ???) <6AED3A80-64B4-F71E-97A9-39DC0AA4B44D> /Applications/City of Heroes.app/Contents/Frameworks/libdinput.dylib
0x77323000 - 0x7734bd7f +libddraw.dylib (??? - ???) <7814D97D-5B66-4FA8-0FD3-C4B23CDA91E8> /Applications/City of Heroes.app/Contents/Frameworks/libddraw.dylib
0x77362000 - 0x773b21b3 +libopengl32.dylib (??? - ???) <853A2DDE-4E5E-264D-8714-A45FF96E7C9B> /Applications/City of Heroes.app/Contents/Frameworks/libopengl32.dylib
0x77418000 - 0x7741bfd7 +libglu32.dylib (??? - ???) <44BA231A-C9BC-F804-B981-36587C4F3395> /Applications/City of Heroes.app/Contents/Frameworks/libglu32.dylib
0x7754d000 - 0x7758cff7 +libwineserver.dylib (??? - ???) <0F40E637-32EE-68F8-9244-185EDD439BB1> /Applications/City of Heroes.app/Contents/Frameworks/libwineserver.dylib
0x775a1000 - 0x775fcffb +com.transgaming.freetype (2.3.4 - FreeType 2.3.4-1) /Applications/City of Heroes.app/Contents/Frameworks/FreeType.framework/FreeType
0x776ab000 - 0x776ebf67 +libmacdrv.dylib (??? - ???) <1BA66D4C-D401-0E3F-ADE4-C307D8A89187> /Applications/City of Heroes.app/Contents/Frameworks/libmacdrv.dylib
0x7772e000 - 0x77731fff com.apple.ForceFeedback (1.0.4 - 1.0.4) <8501464B-E660-3D8C-8D54-17369779087B> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x77857000 - 0x7785f0e3 +libwinemacca.drv.dylib (??? - ???) <64EA9B79-9066-2111-4165-F3FFFDB69409> /Applications/City of Heroes.app/Contents/Frameworks/libwinemacca.drv.dylib
0x77864000 - 0x77868ffb com.apple.audio.AudioIPCPlugIn (1.2.0 - 1.2.0) <8A4CC918-D47D-3F33-8420-0698071A5944> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x7786d000 - 0x77873ffb com.apple.audio.AppleHDAHALPlugIn (2.1.1 - 2.1.1f12) <2AD22146-D23E-3E5B-AFC9-BC8211FED107> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x778be000 - 0x778c37a9 +libmsacm.drv.dylib (??? - ???) <7FF9BA46-CA4F-D3F7-AABC-52669B213D4E> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm.drv.dylib
0x778c8000 - 0x778d4817 +libmsacm32.dylib (??? - ???) <E3DB3569-07DC-346C-8FCB-F0471088ADD4> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm32.dylib
0x778de000 - 0x778e2582 +libmidimap.drv.dylib (??? - ???) <290CF0DB-9E37-1600-4A70-10A6D48A73BB> /Applications/City of Heroes.app/Contents/Frameworks/libmidimap.drv.dylib
0x77ee4000 - 0x77f6473f +libd3dgl.dylib (??? - ???) <98B2AAA5-DB88-7B3F-237E-BF14D054828C> /Applications/City of Heroes.app/Contents/Frameworks/libd3dgl.dylib
0x77f81000 - 0x77fb8387 +libpixcv.dylib (??? - ???) <4605BD11-2271-2EEE-C866-B5F84B3C2F2B> /Applications/City of Heroes.app/Contents/Frameworks/libpixcv.dylib
0x77fcc000 - 0x77fd5de7 +libjoystick.drv.dylib (??? - ???) <47D8310C-737E-E9EF-4904-3456801B8DF2> /Applications/City of Heroes.app/Contents/Frameworks/libjoystick.drv.dylib
0x78087000 - 0x78095fff com.apple.iokit.IOHIDLib (1.7.0 - 1.7.0) <DEA37A21-DD81-39CA-8BA1-859B1301D9C5> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x7f084000 - 0x7f087199 +libwow32.dylib (??? - ???) <FDA16225-4FEA-422A-A871-863232F6BF1E> /Applications/City of Heroes.app/Contents/Frameworks/libwow32.dylib
0x80000000 - 0x8000c964 +com.transgaming.cityofheroes (1.0 - 1.0) <8AF5B81F-71C8-2173-A800-D0DCD80506F6> /Applications/City of Heroes.app/Contents/MacOS/cider
0x812c5000 - 0x812e96a7 +libsetupapi.dylib (??? - ???) <C7886797-41EB-6337-E88F-6B6B8695837F> /Applications/City of Heroes.app/Contents/Frameworks/libsetupapi.dylib
0x8fe69000 - 0x8fe9b9c7 dyld (195.5 - ???) <134323A7-49DC-3A9D-ACFD-32FAD0FD6BA2> /usr/lib/dyld
0x90417000 - 0x90425fff libdispatch.dylib (187.5.0 - compatibility 1.0.0) <1883C8E2-D180-3EA0-8BEF-325F2FEDACD1> /usr/lib/system/libdispatch.dylib
0x9047e000 - 0x9047effe libkeymgr.dylib (23.0.0 - compatibility 1.0.0) <7F0E8EE2-9E8F-366F-9988-E2F119DB9A82> /usr/lib/system/libkeymgr.dylib
0x906c3000 - 0x906c3ff0 com.apple.ApplicationServices (41 - 41) <BED33E1D-C95C-3654-9A3A-0CB3607F9F10> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x906c4000 - 0x906e1ff3 com.apple.openscripting (1.3.3 - ???) <31A51238-0CA1-38C7-9F0E-8A6676EE3241> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9075b000 - 0x9075bfff com.apple.Carbon (153 - 153) <6FF98F0F-2CDE-3888-A304-4ED447D24CE3> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x9075c000 - 0x907e9fe7 libvMisc.dylib (325.3. -
Here's my "stab" at a Ninja/Time/Mace build, designed to Buff/Debuff its way to the Defensive Softcap at higher levels. The */Time side of the build is strongly oriented towards CONTROL, especially with Distortion Field, so as to give the Ninjas the "time" they need to live long enough to dish out their damage. I figure that if I can keep my Ninjas alive, they'll live long enough to output some serious damage throughput.
This build uses Team Teleport (of all things) to "mobilize" the Ninjas and keep them "in formation" so as to make maximum use of positioning with Time's Juncture to achieve best results. Team Teleport has also been slotted with use of it as a Travel Power in mind, even though the "teleport and float" effect is not conferred onto anyone other than yourself (meaning Ninjas can drop out of the sky very easily using Team Teleport).
With Spiritual Alpha slotting, Hasten is perma, and Chrono Shift is 4 seconds shy of being (90 second +Recharge duration) perma ... which isn't bad for a "budget" build with no purple sets in it.
Posted in Long Forum Format for the benefit of players who may not have immediate access to Mids' Hero Planner.
==========
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Ku no Ichi: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (3) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (5) Endurance Reduction IO: Level 50
- (11) Edict of the Master - Defense Bonus: Level 15
- (46) Soulbound Allegiance - Chance for Build Up: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 31
- (43) Tempered Readiness - Endurance/Recharge/Slow: Level 31
- (50) Pacing of the Turtle - Accuracy/Slow: Level 31
- (50) Pacing of the Turtle - Endurance/Recharge/Slow: Level 31
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (11) Doctored Wounds - Endurance/Recharge: Level 31
- (36) Doctored Wounds - Heal/Recharge: Level 31
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (36) Doctored Wounds - Heal: Level 31
- (37) Doctored Wounds - Recharge: Level 31
- (A) Dampened Spirits - To Hit Debuff: Level 27
- (5) Dampened Spirits - To Hit Debuff/Recharge: Level 27
- (7) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 27
- (7) Dampened Spirits - Recharge/Endurance: Level 27
- (9) Dampened Spirits - To Hit Debuff/Endurance: Level 27
- (9) Dampened Spirits - Recharge: Level 27
- (A) Endurance Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (46) Doctored Wounds - Endurance/Recharge: Level 31
- (46) Doctored Wounds - Heal/Recharge: Level 31
- (48) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (48) Doctored Wounds - Heal: Level 31
- (48) Doctored Wounds - Recharge: Level 31
- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (13) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (15) Endurance Reduction IO: Level 50
- (15) Achilles' Heel - Chance for Res Debuff: Level 10
- (17) Touch of Lady Grey - Chance for Negative Damage: Level 21
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
- (A) Curtail Speed - Endurance/Recharge/Slow: Level 30
- (17) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (19) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (21) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (21) Basilisk's Gaze - Chance for Recharge Slow: Level 10
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Endurance Reduction IO: Level 50
- (19) Endurance Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 27
- (23) Basilisk's Gaze - Accuracy/Recharge: Level 27
- (25) Basilisk's Gaze - Recharge/Hold: Level 27
- (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
- (34) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Jaunt - Endurance/Range: Level 50
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (43) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 27
- (37) Red Fortune - Endurance/Recharge: Level 27
- (40) Red Fortune - Defense/Endurance/Recharge: Level 27
- (43) Red Fortune - Defense: Level 27
- (45) Red Fortune - Endurance: Level 27
- (45) Luck of the Gambler - Recharge Speed: Level 50
- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (27) HamiO: Endoplasm Exposure (+2 Acc/Mez)
- (27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (29) Endurance Reduction IO: Level 50
- (31) Sovereign Right - Resistance Bonus: Level 25
- (A) Red Fortune - Defense/Recharge: Level 27
- (31) Red Fortune - Endurance/Recharge: Level 27
- (33) Red Fortune - Defense/Endurance/Recharge: Level 27
- (33) Red Fortune - Defense: Level 27
- (33) Red Fortune - Endurance: Level 27
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (37) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 36
- (39) Efficacy Adaptor - EndMod/Recharge: Level 36
- (39) Performance Shifter - EndMod/Recharge: Level 36
- (39) Doctored Wounds - Heal/Recharge: Level 36
- (40) Numina's Convalescence - Heal/Recharge: Level 36
- (40) Numina's Convalescence - Heal: Level 36
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Radial Paragon
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Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (42) Numina's Convalescence - Heal: Level 31
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (42) Endurance Modification IO: Level 50
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 5% Defense
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 1.8% Max End
- 8% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 9.04 HP (1.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 12.5%
- MezResist(Held) 12.5%
- MezResist(Immobilize) 16.9%
- MezResist(Sleep) 15.25%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 16.9%
- 3.5% (0.06 End/sec) Recovery
- 24% (0.8 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 12.5% Resistance(Negative)
- 12.52% Resistance(Toxic)
- 12.52% Resistance(Psionic)
Set Bonuses:
Edict of the Master
(Call Genin)- 5% Defense
(Time Crawl)- 1.5% (0.03 End/sec) Recovery
(Time Crawl)- MezResist(Sleep) 2.75%
(Temporal Mending)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Time's Juncture)- 2% DamageBuff(All)
- 1.8% Max End
- 2.5% Resistance(Negative)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Temporal Selection)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Recall Friend)- Knockback (Mag -4), Knockup (Mag -4)
(Time Stop)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Oni)- 10% Resistance(All)
(Farsight)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Farsight)- 7.5% Enhancement(RechargeTime)
(Chrono Shift)- 9.04 HP (1.13%) HitPoints
(Chrono Shift)- 12% (0.4 HP/sec) Regeneration
(Scorpion Shield)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.4 HP/sec) Regeneration
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Quote:Note that the debuff multiplier for Controllers is higher than that for Masterminds, but I still fully intend to use this same slotting for my own Mind/Time Controller. I personally would rather use Distortion Field in combination with Mass Hypnosis(!), in which case loading up Distortion Field with Damage Procs would be (somewhat) counterproductive.Here's a Frankenslot solution I'm looking at for Distortion Field. Turns it into a very "sticky" yet powerful Control power for a Ninja/Time Mastermind.
Level 16: Distortion Field- Curtail Speed - Endurance/Recharge/Slow: Level 30
- Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- Tempered Readiness - Endurance/Recharge/Slow: Level 50
- Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- Basilisk's Gaze - Chance for Recharge Slow: Level 10
- Lockdown - Chance for +2 Mag Hold: Level 30
This slotting combination yields a Movement Speed Crash to debuff cap (keeping hostiles within the AoE longer), a Proc chance to Recharge Crash to debuff cap (with this power alone), and a Proc chance to Hold (stack to Mag 4 or 5). This combination should prove to be remarkably effective against higher level hostiles, up to and including +4s. -
Here's a Frankenslot solution I'm looking at for Distortion Field. Turns it into a very "sticky" yet powerful Control power for a Ninja/Time Mastermind.
Level 16: Distortion Field- Curtail Speed - Endurance/Recharge/Slow: Level 30
- Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- Tempered Readiness - Endurance/Recharge/Slow: Level 50
- Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- Basilisk's Gaze - Chance for Recharge Slow: Level 10
- Lockdown - Chance for +2 Mag Hold: Level 30
This slotting combination yields a Movement Speed Crash to debuff cap (keeping hostiles within the AoE longer), a Proc chance to Recharge Crash to debuff cap (with this power alone), and a Proc chance to Hold (stack to Mag 4 or 5). This combination should prove to be remarkably effective against higher level hostiles, up to and including +4s. -
The game client has been leaking memory like a steel sieve for years now. Garbage collection and memory releasing by the game client is either broken or non-existent by this point. The game client is behaving as if memory were an infinite resource as opposed to being a renewable resource which requires "recycling" in order to comply with the "renewable" part of the concept. Needless to say, RAM is *NOT* an "infinite" resource and can be used up ... very quickly with many of the Ultra Mode graphics options dialed up full blast, even if your graphics card is capable of supporting the computations at the speed necessary to do them.
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UStream Chat @ 1h42m Zwillinger specifically mentioned that there is work happening on Bases, he just can't talk about it.
Don't take my word for it ... click on the link given and go make your own interpretation. -
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I'm having a hard time finding a better Frankenslotting for Ninjas than ... this:
Level 1: Call Genin
(A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
(3) HamiO: Nucleolus Exposure (+2 Acc/Dam)
(3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(5) Endurance Reduction IO: Level 50
(11) Edict of the Master - Defense Bonus: Level 15
(46) Soulbound Allegiance - Chance for Build Up: Level 50
Level 12: Call Jounin
(A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
(13) HamiO: Nucleolus Exposure (+2 Acc/Dam)
(13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(15) Endurance Reduction IO: Level 50
(15) Achilles' Heel - Chance for Res Debuff: Level 10
(17) Touch of Lady Grey - Chance for Negative Damage: Level 21
Level 26: Oni
(A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
(27) HamiO: Endoplasm Exposure (+2 Acc/Mez)
(27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
(29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(29) Endurance Reduction IO: Level 50
(31) Sovereign Right - Resistance Bonus: Level 25
The basic formula of 2x Acc/Dam HO, 1x Acc/Dam/End Set IO and 1x End Rdx IO yields for only 4 slots (@ Level 50) ...- Accuracy: 91.12% (pre-ED: 94.46%)
- Damage: 91.12% (pre-ED: 94.46%)
- Endurance: 63.6%
Can anyone "improve" on this? -
I tell people at work all the time that "I am a vast repository of completely USELESS human knowledge" ... and I think that some of them are starting to believe me (finally).
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I'm speccing out a new Ninja/Time MM myself, and looking at using the +Defense Aura and +Build Up (purple) procs in Genin ... the +Resistance Aura and Achilles' Heel -Resist in Jounin ... and not really sure what the heck I'm going to do for Oni, since I'll basically be out of Procs to give at that point.
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Quote:It's not just the Trials where melee is straight up suicide. Hamidon (Weakened or Not) on both Red and Blue come to mind. *ANY* Arch-villain or Hero fight comes to mind.Its filed under 'balanced' i gues. It is fair that every pet has melee and ranged abilities, if they would classify certain pets as 'full melee' while others as 'ful ranged', they might get balance issues on survivability (like in the trials, melee is plain suicide).
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Yet more proof (as if we needed any) that I'm a Bad Influence on you people ... especially if you're learning things ...
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I'm hard pressed to come up with a (much) better (6) slotting than this for Distortion Field. It crashes movement speeds within the AoE down (close to) the movement debuff cap, so Foes can't escape (quickly). It also has a chance to crash Recharge to the recharge debuff cap all on its own when cast (if that's important to anyone).
Distortion Field- Basilisk's Gaze - Recharge/Hold: Level 27
- Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
- Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
- Basilisk's Gaze - Chance for Recharge Slow: Level 10
- Tempered Readiness - Endurance/Recharge/Slow: Level 50
- Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- Accuracy: 14.74% (not really relevant)
- Endurance Reduction: 73.59% (Pre-ED: 73.99%)
- Fly Speed: -85.44% (-60)
- Jump Speed: -99.86% (-70)
- Run Speed: -449.7% (-420)
- Slow: 42.40%
- Held: 52.66% (Mag 3 - 9.1s)
- Recharge : 91.54% (Pre-ED: 95.06%)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 7.5% Enhancement(RechargeTime)
- 2% (0.03 End/sec) Recovery
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Quote:The one flaw with this plan is that you have to be able to take the hit without relying on the Bodyguard Sharing before the damage can be shared out.Yes, by resistance I do mean bodyguard mode. Hami damage is irresistable, so all those tanks and brutes have to rely on healing or regen to stay alive and 8/9ths or more of their powersets are absolutely worthless. MMs, on the other hand, will be taking 25% of Hami's damage, but they do have about 1/2 the health points. Still, doing the math, the Mastermind is farther ahead so long as he can keep the pets micro'd.
If the incoming damage is 1000 HP worth (and you have 0% native resists) and you've only got 900 HP on your Health Bar, you'll be overkilled by 100 HP (and all your Pets will faceplant with you without taking any damage themselves) ... rather than taking 250 HP yourself (2/8ths of 1000) and sharing out 125 HP to each of your (6) Pets, and surviving the blast.
So there are some edge cases where massive Damage Per Attack can "pierce" Bodyguard Mode and your inherently small Green Bar can be a liability, rather than an asset. In solidarity with U-2 Pilots (and the "weirdnesses" of the flight envelope they have to live with), I prefer to think of these situations for Masterminds as being "Coffin Corner" circumstances. -
Which is why my Battlecry is ... Your soul is my chewtoy! ... and I *often* have legitimate reasons to tell my teammates ... Stack the bodies by the Warshade!
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Base Rent has been a completely obsolete concept for YEARS now. Simplest solution would be to just get rid of it entirely.
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Quote:My Tri-form Warshade, Ms Terry, has all four powers from the Medicine Pool, and gets quite a lot of mileage out of them too.Oh no, you might have to lose the medicine pool, and then the amount of awesome Warshades who use it would go from... 1 to 0.
So make that a drop from 2 to 1. -
I keep thinking that Dimension Shift would be somehow better as a Toggled Ally PBAoE Phase Shift rather than as a Click Target AoE Foe Phase Shift. Simply making the power into a Buff for you and your Team/League rather than a Debuff used on Foes nets you substantially the same effect ... but with some interesting "wrinkles" to how things would work due to nuances and implications of how the game mechanics play out for this.
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Quote:We computer nerds call it a "bang," sometimes part of the expression "shebang," which is the #! sequence.Quote:In that case, you'll be heartily amused by the name of my latest addition (on Virtue) ... Sidhe Bang ... a Praetorian Storm/Dual Pistols Defender. And before you ask, yes ... her bio does explicitly mention the folklore of the Irish (and the proper pronunciation of the word, Sidhe).