Redlynne

Legend
  • Posts

    1942
  • Joined

  1. Quote:
    Originally Posted by Telperion View Post
    Redlynne, i credit your guides as an incredible resource to start from; I love your Heavy Burst slotting, highly recommended.
    At this point, I'm more amazed by the thought that anyone has read what I wrote ... let alone might be using (any of) it.
  2. My preferred method of going through Praetoria is to Level Lock at 10, 15 and 20 ... and switch sides at the end of *EVERY* arc, so as to be able to ALL of the arcs in the Praetorian storyline.
  3. The FMing Interior (re)Decorator!

    Hire this man, and he and his crew will totally reorganize the interior of your Warehouse! Contact The MAN using your FM Radio! Take *THAT* Television!
  4. Huntsman (pre- and post- 24 branch leveling build)

    Post #6 in that thread has builds that benefit from the hindsight of actually leveling and playing a Huntsman to 50. Leggs ... my Huntswoman ... is essentially unchanged from the build in Post #6, and still *quite* successful when soloing or in TF/SF/League scenarios, and fares far better than most when Exemplared/Malefactored down to play low level content. One thing that does surprise my teammates is that I've got the Crab Backpack (due to deliberately choosing an alternate build using Crab Powers, which I basically never switch to), but all of my attacks are through the Arachnos Rifle ... which some people find, peculiar. I just stand ankle deep in brass casings and mow down everything in range ... grinning like an idiot the whole time.

    It's also ... amusing ... to see what happens to over-ambitious teammates on TFs/SFs when they try to break away from my aura range. Suddenly they go from untouchable to shame/dirtfaced in a hurry ... and after they Wakie, they make sure to orbit around wherever I am so as to stay within my auras.
  5. Redlynne

    Chrono Shift

    This is what I'm doing on my Ninja/Time Mastermind. Pretty much tops off the +Recovery and +Regen potential of the power, as well as getting enough Recharge into it. You could do essentially the same thing at Level 32 using Level 30 Set IOs.

    Level 38: Chrono Shift
    • (A) Efficacy Adaptor - EndMod: Level 36
    • (39) Efficacy Adaptor - EndMod/Recharge: Level 36
    • (39) Performance Shifter - EndMod/Recharge: Level 36
    • (39) Doctored Wounds - Heal/Recharge: Level 36
    • (40) Numina's Convalescence - Heal/Recharge: Level 36
    • (40) Numina's Convalescence - Heal: Level 36
  6. Redlynne

    Catalyst 11.9

    Now ... to figure out how to get the 11.9 driver loaded onto my iMac ...
  7. I'm wondering if *THIS* is the shoe that never got picked up after it has been dropped so repeatedly ...

    Application Specific Information:
    objc[2162]: garbage collection is OFF


    ... or maybe it's the other shoe that got dropped ...?

    VM Region Summary:
    ReadOnly portion of Libraries: Total=162.0M resident=51.8M(32%) swapped_out_or_unallocated=110.2M(68%)
    Writable regions: Total=2.9G written=1.5G(51%) resident=2.4G(82%) swapped_out=0K(0%) unallocated=526.6M(18%)


    ==========

    Process: cider [2162]
    Path: /Applications/City of Heroes.app/Contents/MacOS/cider
    Identifier: com.transgaming.cityofheroes
    Version: 1.0 (1.0)
    Build Info: City of Heroes-6998~6998
    Code Type: X86 (Native)
    Parent Process: launchd [116]

    Date/Time: 2011-09-28 21:36:38.125 -0500
    OS Version: Mac OS X 10.7.1 (11B26)
    Report Version: 9

    Interval Since Last Report: 616063 sec
    Crashes Since Last Report: 3
    Per-App Interval Since Last Report: 100568 sec
    Per-App Crashes Since Last Report: 1
    Anonymous UUID: 5E8F5D31-65BF-4AB8-8EC9-DD5F0E16427B

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_CRASH (SIGILL)
    Exception Codes: 0x0000000000000000, 0x0000000000000000

    Application Specific Information:
    objc[2162]: garbage collection is OFF

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 com.apple.CoreGraphics 0x9565fb65 _CGSSetDisplayOption + 173
    3 com.apple.CoreGraphics 0x95274f6d CGSSetDisplayOption_ + 183
    4 com.apple.CoreGraphics 0x95345059 releaseDisplay + 119
    5 com.apple.CoreGraphics 0x953455f3 CGReleaseAllDisplays + 218
    6 libmacdrv.dylib 0x776de7fa -[VideoController transitionFromFullscreen] + 106
    7 libmacdrv.dylib 0x776e0792 -[VideoController(Private) switchToWindowed] + 210
    8 libmacdrv.dylib 0x776de413 -[VideoController setFullScreen:] + 755
    9 libmacdrv.dylib 0x776dc94d -[RestoreVideoMode(Private) save] + 93
    10 libmacdrv.dylib 0x776dc8e1 -[RestoreVideoMode(Private) initWithController:callback:] + 161
    11 libmacdrv.dylib 0x776dc7d6 +[RestoreVideoMode create:] + 70
    12 libmacdrv.dylib 0x776dbe31 -[MessageBoxProxy(Private) runDialogOnMainThread:] + 177
    13 com.apple.CoreFoundation 0x9578f901 -[NSObject performSelector:withObject:] + 65
    14 com.apple.Foundation 0x91d9e688 __NSThreadPerformPerform + 683
    15 com.apple.CoreFoundation 0x9570710f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FU NCTION__ + 15
    16 com.apple.CoreFoundation 0x95706ac6 __CFRunLoopDoSources0 + 246
    17 com.apple.CoreFoundation 0x957309d8 __CFRunLoopRun + 1112
    18 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
    19 com.apple.CoreFoundation 0x95730098 CFRunLoopRunInMode + 120
    20 com.apple.HIToolbox 0x919c6487 RunCurrentEventLoopInMode + 318
    21 com.apple.HIToolbox 0x919cddc3 ReceiveNextEventCommon + 381
    22 com.apple.HIToolbox 0x919cdc32 BlockUntilNextEventMatchingListInMode + 88
    23 com.apple.AppKit 0x962148ec _DPSNextEvent + 678
    24 com.apple.AppKit 0x96214159 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
    25 libmacdrv.dylib 0x776dfc32 -[VideoController(EventLoop) runEventLoop] + 354
    26 com.apple.CoreFoundation 0x9578f901 -[NSObject performSelector:withObject:] + 65
    27 com.apple.Foundation 0x91d9e688 __NSThreadPerformPerform + 683
    28 com.apple.CoreFoundation 0x9570710f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FU NCTION__ + 15
    29 com.apple.CoreFoundation 0x95706ac6 __CFRunLoopDoSources0 + 246
    30 com.apple.CoreFoundation 0x957309d8 __CFRunLoopRun + 1112
    31 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
    32 com.apple.CoreFoundation 0x95730098 CFRunLoopRunInMode + 120
    33 com.apple.HIToolbox 0x919c6487 RunCurrentEventLoopInMode + 318
    34 com.apple.HIToolbox 0x919cddc3 ReceiveNextEventCommon + 381
    35 com.apple.HIToolbox 0x919cdc32 BlockUntilNextEventMatchingListInMode + 88
    36 com.apple.AppKit 0x962148ec _DPSNextEvent + 678
    37 com.apple.AppKit 0x96214159 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
    38 com.apple.AppKit 0x962104cb -[NSApplication run] + 904
    39 com.apple.AppKit 0x964a3b54 NSApplicationMain + 1054
    40 libmacdrv.dylib 0x776d9842 macdrv_main + 210
    41 com.transgaming.cityofheroes 0x80005f0f main + 1295
    42 com.transgaming.cityofheroes 0x80002102 _start + 216
    43 com.transgaming.cityofheroes 0x80002029 start + 41

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x945bd90a kevent + 10
    1 libdispatch.dylib 0x90419ccc _dispatch_mgr_invoke + 969
    2 libdispatch.dylib 0x9041871b _dispatch_mgr_thread + 53

    Thread 2:: com.apple.NSURLConnectionLoader
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
    3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
    4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
    5 com.apple.CoreFoundation 0x95730098 CFRunLoopRunInMode + 120
    6 com.apple.Foundation 0x91db588c +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 378
    7 com.apple.Foundation 0x91da95ed -[NSThread main] + 45
    8 com.apple.Foundation 0x91da959d __NSThread__main__ + 1582
    9 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    10 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 3:: com.apple.CFSocket.private
    0 libsystem_kernel.dylib 0x945bcb42 __select + 10
    1 com.apple.CoreFoundation 0x9577e9e5 __CFSocketManager + 1557
    2 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    3 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 4:
    0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
    1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
    2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
    3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
    4 libntdll.dylib 0x700901a8 WaitForSingleObject + 56
    5 ??? 0x0077a0aa 0 + 7839914
    6 ??? 0x0004c2f9 0 + 312057

    Thread 5:
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 libsystem_kernel.dylib 0x945ba835 mach_msg_server + 699
    3 libntdll.dylib 0x70083668 MachExceptionThread + 136
    4 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    5 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 6:
    0 libsystem_kernel.dylib 0x945bca62 __read_nocancel + 10
    1 libntdll.dylib 0x70013fe3 read_reply_data + 147
    2 libntdll.dylib 0x70014232 wine_server_call + 370
    3 libntdll.dylib 0x7000c3a8 asyncMsgThread + 264
    4 libntdll.dylib 0x70095cb7 THREAD_Start + 87
    5 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    6 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    7 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    8 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 7:
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
    3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
    4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
    5 com.apple.CoreFoundation 0x95740f11 CFRunLoopRun + 129
    6 libntdll.dylib 0x700a2fc4 disk_arbitration_thread + 244
    7 libntdll.dylib 0x70095cb7 THREAD_Start + 87
    8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    11 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 8:
    0 libsystem_kernel.dylib 0x945bad36 mach_wait_until + 10
    1 libsystem_c.dylib 0x98289439 nanosleep + 388
    2 libsystem_c.dylib 0x98287cba usleep + 60
    3 libmacdrv.dylib 0x776dbcbc -[MessageBoxProxy run] + 92
    4 libmacdrv.dylib 0x776da6e7 MACDRV_MessageBox + 135
    5 libuser32.dylib 0x761cba06 MessageBoxIndirectW + 278
    6 libuser32.dylib 0x761cbd57 MessageBoxW + 103
    7 libuser32.dylib 0x761cbef5 MessageBoxA + 389
    8 ??? 0x0083c8f3 0 + 8636659
    9 ??? 0x009d0b33 0 + 10292019
    10 ??? 0x009d0bd8 0 + 10292184
    11 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    12 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    13 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    14 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 9:
    0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
    1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
    2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
    3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
    4 libntdll.dylib 0x7009025a SleepEx + 58
    5 ??? 0x0058182a 0 + 5773354
    6 ??? 0x009d0b33 0 + 10292019
    7 ??? 0x009d0bd8 0 + 10292184
    8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    11 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 10:
    0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
    1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
    2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
    3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
    4 libntdll.dylib 0x7009025a SleepEx + 58
    5 ??? 0x0056e00a 0 + 5693450
    6 ??? 0x009d0b33 0 + 10292019
    7 ??? 0x009d0bd8 0 + 10292184
    8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    11 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 11:
    0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
    1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
    2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
    3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
    4 libntdll.dylib 0x7009025a SleepEx + 58
    5 libntdll.dylib 0x700902a3 Sleep + 35
    6 ??? 0x00599ab4 0 + 5872308
    7 ??? 0x009d0b33 0 + 10292019
    8 ??? 0x009d0bd8 0 + 10292184
    9 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    10 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    11 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    12 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 12:
    0 libsystem_kernel.dylib 0x945bc83e __psynch_cvwait + 10
    1 libsystem_c.dylib 0x982dfe78 _pthread_cond_wait + 914
    2 libsystem_c.dylib 0x982877f5 pthread_cond_timedwait + 47
    3 libwinemacca.drv.dylib 0x7785c30e MACCA_OutputServiceThread + 110
    4 libntdll.dylib 0x70095cb7 THREAD_Start + 87
    5 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    6 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    7 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    8 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 13:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 com.apple.audio.CoreAudio 0x980580dc HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, unsigned int) + 114
    3 com.apple.audio.CoreAudio 0x9805052a HALC_ProxyIOContext::IOWorkLoop() + 1134
    4 com.apple.audio.CoreAudio 0x9804fffc HALC_ProxyIOContext::IOThreadEntry(void*) + 136
    5 com.apple.audio.CoreAudio 0x9804ff6e __HALC_ProxyIOContext_block_invoke_6 + 20
    6 com.apple.audio.CoreAudio 0x9804fef3 HALB_IOThread::Entry(void*) + 69
    7 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    8 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 14:
    0 libwineserver.dylib 0x775868a1 sysGetMicrosecondsSinceBoot + 1
    1 libwineserver.dylib 0x7757787a sysGetTimeSinceEpoch + 26
    2 libwineserver.dylib 0x7756f4d3 shm_handle_timeout + 67
    3 libwineserver.dylib 0x7756ce05 shared_server_complete_poll + 261
    4 libntdll.dylib 0x70014098 wine_server_complete_shm_poll + 104
    5 libntdll.dylib 0x7008fe89 do_multiple_wait + 1145
    6 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
    7 libntdll.dylib 0x700901a8 WaitForSingleObject + 56
    8 libwinmm.dylib 0x7479e8e0 TIME_MMSysTimeThread + 576
    9 libntdll.dylib 0x70095cb7 THREAD_Start + 87
    10 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    11 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    12 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    13 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 15:
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
    3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
    4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
    5 com.apple.CoreFoundation 0x95740f11 CFRunLoopRun + 129
    6 libjoystick.drv.dylib 0x77fd39b4 hid_detect_thread + 196
    7 libjoystick.drv.dylib 0x77fd520c WINHELP_Thread + 28
    8 libntdll.dylib 0x70095cb7 THREAD_Start + 87
    9 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    10 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    11 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    12 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 16:
    0 libsystem_kernel.dylib 0x945bac22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x945ba1f6 mach_msg + 70
    2 com.apple.CoreFoundation 0x957279ea __CFRunLoopServiceMachPort + 170
    3 com.apple.CoreFoundation 0x95730b14 __CFRunLoopRun + 1428
    4 com.apple.CoreFoundation 0x957301ec CFRunLoopRunSpecific + 332
    5 com.apple.CoreFoundation 0x95740f11 CFRunLoopRun + 129
    6 libws2_32.dylib 0x77187a3a monitorThread + 58
    7 libntdll.dylib 0x70095cb7 THREAD_Start + 87
    8 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    9 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    10 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    11 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 17:
    0 libsystem_kernel.dylib 0x945bc75e __poll_nocancel + 10
    1 libntdll.dylib 0x7008f473 wait_shm_reply + 67
    2 libntdll.dylib 0x7008fc3a do_multiple_wait + 554
    3 libntdll.dylib 0x7008ffa4 WaitForMultipleObjectsEx + 100
    4 libntdll.dylib 0x700901a8 WaitForSingleObject + 56
    5 ??? 0x811a4475 0 + 2165982325
    6 libntdll.dylib 0x70090ba6 SYSDEPS_StartThread + 150
    7 libntdll.dylib 0x70090be4 SYSDEPS_PTHREADS_StartThread + 36
    8 libsystem_c.dylib 0x982dbed9 _pthread_start + 335
    9 libsystem_c.dylib 0x982df6de thread_start + 34

    Thread 18:: Dispatch queue: com.apple.root.default-overcommit-priority
    0 libntdll.dylib 0x70083eb3 segv_raiser + 35
    1 libntdll.dylib 0x700a3a0c Call16_End + 300
    2 libntdll.dylib 0x70083eb8 segv_raiser + 40
    3 libntdll.dylib 0x700a3a0c Call16_End + 300
    4 libntdll.dylib 0x70083eb8 segv_raiser + 40
    5 libntdll.dylib 0x700a3a0c Call16_End + 300
    6 libntdll.dylib 0x70083eb8 segv_raiser + 40
    7 libntdll.dylib 0x700a3a0c Call16_End + 300
    8 libntdll.dylib 0x70083eb8 segv_raiser + 40
    9 libntdll.dylib 0x700a3a0c Call16_End + 300
    10 libntdll.dylib 0x70083eb8 segv_raiser + 40
    11 libntdll.dylib 0x700a3a0c Call16_End + 300
    12 libntdll.dylib 0x70083eb8 segv_raiser + 40
    13 libntdll.dylib 0x700a3a0c Call16_End + 300
    14 libntdll.dylib 0x70083eb8 segv_raiser + 40
    15 libntdll.dylib 0x700a3a0c Call16_End + 300
    16 libntdll.dylib 0x70083eb8 segv_raiser + 40
    17 libntdll.dylib 0x700a3a0c Call16_End + 300
    18 libntdll.dylib 0x70083eb8 segv_raiser + 40
    19 libntdll.dylib 0x700a3a0c Call16_End + 300
    20 libntdll.dylib 0x70083eb8 segv_raiser + 40
    21 libntdll.dylib 0x700a3a0c Call16_End + 300
    22 libntdll.dylib 0x70083eb8 segv_raiser + 40
    23 libntdll.dylib 0x700a3a0c Call16_End + 300
    24 libntdll.dylib 0x70083eb8 segv_raiser + 40
    25 libntdll.dylib 0x700a3a0c Call16_End + 300
    26 libntdll.dylib 0x70083eb8 segv_raiser + 40
    27 libntdll.dylib 0x700a3a0c Call16_End + 300
    28 libntdll.dylib 0x70083eb8 segv_raiser + 40
    29 libntdll.dylib 0x700a3a0c Call16_End + 300
    30 libntdll.dylib 0x70083eb8 segv_raiser + 40
    31 libntdll.dylib 0x700a3a0c Call16_End + 300
    32 libntdll.dylib 0x70083eb8 segv_raiser + 40
    33 libntdll.dylib 0x700a3a0c Call16_End + 300
    34 libntdll.dylib 0x70083eb8 segv_raiser + 40
    35 libntdll.dylib 0x700a3a0c Call16_End + 300
    36 libntdll.dylib 0x70083eb8 segv_raiser + 40
    37 libntdll.dylib 0x700a3a0c Call16_End + 300
    38 libntdll.dylib 0x70083eb8 segv_raiser + 40
    39 libntdll.dylib 0x700a3a0c Call16_End + 300
    40 libntdll.dylib 0x70083eb8 segv_raiser + 40
    41 libntdll.dylib 0x700a3a0c Call16_End + 300
    42 libntdll.dylib 0x70083eb8 segv_raiser + 40
    43 libntdll.dylib 0x700a3a0c Call16_End + 300
    44 libntdll.dylib 0x70083eb8 segv_raiser + 40
    45 libntdll.dylib 0x700a3a0c Call16_End + 300
    46 libntdll.dylib 0x70083eb8 segv_raiser + 40
    47 libntdll.dylib 0x700a3a0c Call16_End + 300
    48 libntdll.dylib 0x70083eb8 segv_raiser + 40
    49 libntdll.dylib 0x700a3a0c Call16_End + 300
    50 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    392 libntdll.dylib 0x70083eb8 segv_raiser + 40
    393 libntdll.dylib 0x700a3a0c Call16_End + 300
    394 libntdll.dylib 0x70083eb8 segv_raiser + 40
    395 libntdll.dylib 0x700a3a0c Call16_End + 300
    396 libntdll.dylib 0x70083eb8 segv_raiser + 40
    397 libntdll.dylib 0x700a3a0c Call16_End + 300
    398 libntdll.dylib 0x70083eb8 segv_raiser + 40
    399 libntdll.dylib 0x700a3a0c Call16_End + 300
    400 libntdll.dylib 0x70083eb8 segv_raiser + 40
    401 libntdll.dylib 0x700a3a0c Call16_End + 300
    402 libntdll.dylib 0x70083eb8 segv_raiser + 40
    403 libntdll.dylib 0x700a3a0c Call16_End + 300
    404 libntdll.dylib 0x70083eb8 segv_raiser + 40
    405 libntdll.dylib 0x700a3a0c Call16_End + 300
    406 libntdll.dylib 0x70083eb8 segv_raiser + 40
    407 libntdll.dylib 0x700a3a0c Call16_End + 300
    408 libntdll.dylib 0x70083eb8 segv_raiser + 40
    409 libntdll.dylib 0x700a3a0c Call16_End + 300
    410 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    412 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    414 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    416 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    418 libntdll.dylib 0x70083eb8 segv_raiser + 40
    419 libntdll.dylib 0x700a3a0c Call16_End + 300
    420 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    422 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    426 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    428 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    430 libntdll.dylib 0x70083eb8 segv_raiser + 40
    431 libntdll.dylib 0x700a3a0c Call16_End + 300
    432 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    434 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    436 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    438 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    440 libntdll.dylib 0x70083eb8 segv_raiser + 40
    441 libntdll.dylib 0x700a3a0c Call16_End + 300
    442 libntdll.dylib 0x70083eb8 segv_raiser + 40
    443 libntdll.dylib 0x700a3a0c Call16_End + 300
    444 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    446 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    448 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    450 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    452 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    454 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    456 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    458 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    460 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    462 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    464 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    470 libntdll.dylib 0x70083eb8 segv_raiser + 40
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    472 libntdll.dylib 0x70083eb8 segv_raiser + 40
    473 libntdll.dylib 0x700a3a0c Call16_End + 300
    474 libntdll.dylib 0x70083eb8 segv_raiser + 40
    475 libntdll.dylib 0x700a3a0c Call16_End + 300
    476 libntdll.dylib 0x70083eb8 segv_raiser + 40
    477 libntdll.dylib 0x700a3a0c Call16_End + 300
    478 libntdll.dylib 0x70083eb8 segv_raiser + 40
    479 libntdll.dylib 0x700a3a0c Call16_End + 300
    480 libntdll.dylib 0x70083eb8 segv_raiser + 40
    481 libntdll.dylib 0x700a3a0c Call16_End + 300
    482 libntdll.dylib 0x70083eb8 segv_raiser + 40
    483 libntdll.dylib 0x700a3a0c Call16_End + 300
    484 libntdll.dylib 0x70083eb8 segv_raiser + 40
    485 libntdll.dylib 0x700a3a0c Call16_End + 300
    486 libntdll.dylib 0x70083eb8 segv_raiser + 40
    487 libntdll.dylib 0x700a3a0c Call16_End + 300
    488 libntdll.dylib 0x70083eb8 segv_raiser + 40
    489 libntdll.dylib 0x700a3a0c Call16_End + 300
    490 libntdll.dylib 0x70083eb8 segv_raiser + 40
    491 libntdll.dylib 0x700a3a0c Call16_End + 300
    492 libntdll.dylib 0x70083eb8 segv_raiser + 40
    493 libntdll.dylib 0x700a3a0c Call16_End + 300
    494 libntdll.dylib 0x70083eb8 segv_raiser + 40
    495 libntdll.dylib 0x700a3a0c Call16_End + 300
    496 libntdll.dylib 0x70083eb8 segv_raiser + 40
    497 libntdll.dylib 0x700a3a0c Call16_End + 300
    498 libntdll.dylib 0x70083eb8 segv_raiser + 40
    499 libntdll.dylib 0x700a3a0c Call16_End + 300
    500 libntdll.dylib 0x70083eb8 segv_raiser + 40
    501 libntdll.dylib 0x700a3a0c Call16_End + 300
    502 libntdll.dylib 0x70083eb8 segv_raiser + 40
    503 libntdll.dylib 0x700a3a0c Call16_End + 300
    504 libntdll.dylib 0x70083eb8 segv_raiser + 40
    505 libntdll.dylib 0x700a3a0c Call16_End + 300
    506 libntdll.dylib 0x70083eb8 segv_raiser + 40
    507 libntdll.dylib 0x700a3a0c Call16_End + 300
    508 libntdll.dylib 0x70083eb8 segv_raiser + 40
    509 libntdll.dylib 0x700a3a0c Call16_End + 300
    510 libntdll.dylib 0x70083eb8 segv_raiser + 40
    511 libntdll.dylib 0x700a3a0c Call16_End + 300

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x10004005 ebx: 0x00000003 ecx: 0xbfffcbbc edx: 0x945bac22
    edi: 0xbfffcc10 esi: 0x00000003 ebp: 0xbfffcbe8 esp: 0xbfffcbbc
    ss: 0x00000023 efl: 0x00000206 eip: 0x945bac22 cs: 0x0000000b
    ds: 0x00000023 es: 0x00000023 fs: 0x00002007 gs: 0x0000000f
    cr2: 0x00000018
    Logical CPU: 0

    Binary Images:
    0x70000000 - 0x700cafb7 +libntdll.dylib (??? - ???) <822F5968-E3E5-D034-66FD-028B18CC8E5B> /Applications/City of Heroes.app/Contents/Frameworks/libntdll.dylib
    0x70155000 - 0x70157ffb +libwine.dylib (??? - ???) <A421D362-DD69-384B-8D38-5EC897E9760D> /Applications/City of Heroes.app/Contents/Frameworks/libwine.dylib
    0x7016d000 - 0x70264ffd +libwine_unicode.dylib (??? - ???) <15680784-B83D-3C16-B819-D365157A00EA> /Applications/City of Heroes.app/Contents/Frameworks/libwine_unicode.dylib
    0x7026b000 - 0x7026bffe +libwine_port.dylib (??? - ???) <4F6BDBF7-B2AA-2AB2-AA77-BB4F1D5D3826> /Applications/City of Heroes.app/Contents/Frameworks/libwine_port.dylib
    0x70270000 - 0x7027ffff +tgUpdate (??? - ???) <2831D642-BB64-82FD-5BD7-EC792C7BA644> /Applications/City of Heroes.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
    0x7028a000 - 0x70337ff7 libcrypto.0.9.7.dylib (0.9.7 - compatibility 0.9.7) <7B6DB792-C9E5-3772-8734-8D0052757B8C> /usr/lib/libcrypto.0.9.7.dylib
    0x71f3c000 - 0x71f69ff8 GLRendererFloat (??? - ???) <BBFAA220-4A07-3CDC-9A93-DF6A2220AE01> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
    0x71fc3000 - 0x71fc774e +libpsapi.dylib (??? - ???) <F562A318-34BD-4557-1367-1879FD93C9C1> /Applications/City of Heroes.app/Contents/Frameworks/libpsapi.dylib
    0x71fcc000 - 0x71fe3cbf +libadvapi32.dylib (??? - ???) <E0B5A8EA-41A9-438E-480E-3719C3642535> /Applications/City of Heroes.app/Contents/Frameworks/libadvapi32.dylib
    0x73789000 - 0x73795d00 +libtggraphics.dylib (??? - ???) <B00C524C-10CB-94F9-42EB-E41BB7378086> /Applications/City of Heroes.app/Contents/Frameworks/libtggraphics.dylib
    0x737dd000 - 0x737e1fff +libwine_uuid.dylib (??? - ???) <4C0371D4-8CF6-EA4E-FFAC-3448650A1DA4> /Applications/City of Heroes.app/Contents/Frameworks/libwine_uuid.dylib
    0x737f1000 - 0x737f88b6 +libversion.dylib (??? - ???) <771B23FD-5416-9FB7-56F7-7F1EFE3FA14F> /Applications/City of Heroes.app/Contents/Frameworks/libversion.dylib
    0x7452d000 - 0x745b2ffa com.apple.xquery (1.3 - 29) <402F00BB-0CBF-3CD3-A752-361A65C906E7> /System/Library/PrivateFrameworks/XQuery.framework/XQuery
    0x745d7000 - 0x745dba8c +liblz32.dylib (??? - ???) <33B398F9-B84B-F821-88FF-1485EC8C60E1> /Applications/City of Heroes.app/Contents/Frameworks/liblz32.dylib
    0x745e1000 - 0x745ef6bd +libwinspool.drv.dylib (??? - ???) <AB813556-E174-0D98-2472-366158D55C11> /Applications/City of Heroes.app/Contents/Frameworks/libwinspool.drv.dylib
    0x74700000 - 0x7474587b +libgdi32.dylib (??? - ???) <229210DC-5A35-017D-440E-B7BCA18BC948> /Applications/City of Heroes.app/Contents/Frameworks/libgdi32.dylib
    0x74782000 - 0x747c2687 +libwinmm.dylib (??? - ???) <DC09EA68-98A3-310D-3B82-B86CFAB2498D> /Applications/City of Heroes.app/Contents/Frameworks/libwinmm.dylib
    0x747db000 - 0x747f7ff7 +com.transgaming.libpng (1.2.13 - 1.2.13) /Applications/City of Heroes.app/Contents/Frameworks/libpng.framework/Versions/1213/libpng
    0x75a00000 - 0x75b6dff0 GLEngine (??? - ???) <3C6D5F72-9CDA-37E2-B085-7F38C99FE8C5> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x75ba1000 - 0x75ba4f88 +libicmp.dylib (??? - ???) <8E923D7D-A136-EFFA-A7DD-D4D86A9EB40F> /Applications/City of Heroes.app/Contents/Frameworks/libicmp.dylib
    0x75d50000 - 0x75e47ffb libGLProgrammability.dylib (??? - ???) <560A7F12-1AA6-35E1-A922-309016BF6D3C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x75e6b000 - 0x7613afeb com.apple.ATIRadeonX3000GLDriver (7.8.12 - 7.0.8) <F5217690-EBA7-3B26-AB70-D103594E0BE4> /System/Library/Extensions/ATIRadeonX3000GLDriver.bundle/Contents/MacOS/ATIRadeonX3000GLDriver
    0x7616b000 - 0x762190e7 +libuser32.dylib (??? - ???) <5896147A-3837-7FB5-C4D1-F90DE3BE7535> /Applications/City of Heroes.app/Contents/Frameworks/libuser32.dylib
    0x76de0000 - 0x76dfbe2f +libshlwapi.dylib (??? - ???) <6450E44D-DAE6-A8A1-C9A3-E48889217BB8> /Applications/City of Heroes.app/Contents/Frameworks/libshlwapi.dylib
    0x76e19000 - 0x76e65e03 +libcomdlg32.dylib (??? - ???) <934C00A3-3663-820F-7AEC-3ADB8784010F> /Applications/City of Heroes.app/Contents/Frameworks/libcomdlg32.dylib
    0x76e76000 - 0x76eb10b9 +libshell32.dylib (??? - ???) <9CA935D1-25BB-1B88-1B5F-2C9230FCD620> /Applications/City of Heroes.app/Contents/Frameworks/libshell32.dylib
    0x76ee1000 - 0x76f1e84b +libole32.dylib (??? - ???) <A7699A2E-CD91-4D4B-A1D8-996A5F64EB96> /Applications/City of Heroes.app/Contents/Frameworks/libole32.dylib
    0x76f4c000 - 0x76f6a49d +librpcrt4.dylib (??? - ???) <5A940D6A-6EC9-0B5D-B2D2-A1A4AABDD662> /Applications/City of Heroes.app/Contents/Frameworks/librpcrt4.dylib
    0x76f8c000 - 0x76fc607f +liboleaut32.dylib (??? - ???) <0C586104-840E-214E-46A1-95100D03BC48> /Applications/City of Heroes.app/Contents/Frameworks/liboleaut32.dylib
    0x76ff1000 - 0x76ff5324 +libwsock32.dylib (??? - ???) <7B6FA71F-7A1E-B078-7BD0-FDDA3BB54901> /Applications/City of Heroes.app/Contents/Frameworks/libwsock32.dylib
    0x77000000 - 0x77065e87 +libkernel32.dylib (??? - ???) <C3A127FF-4FF9-8BBB-C139-CE614E4984C6> /Applications/City of Heroes.app/Contents/Frameworks/libkernel32.dylib
    0x770bd000 - 0x77127e93 +libcomctl32.dylib (??? - ???) <7C73CB0D-A4A6-E8B0-B10C-C0FFD39CD760> /Applications/City of Heroes.app/Contents/Frameworks/libcomctl32.dylib
    0x77146000 - 0x7715ffd7 +com.transgaming.libjpeg (1.0 - 1.0) /Applications/City of Heroes.app/Contents/Frameworks/libjpeg.framework/Versions/6b/libjpeg
    0x77165000 - 0x7716d399 +libimm32.dylib (??? - ???) <23E95058-01A2-27CC-51BD-5D4716323990> /Applications/City of Heroes.app/Contents/Frameworks/libimm32.dylib
    0x77179000 - 0x7718a147 +libws2_32.dylib (??? - ???) <E165D2F5-8308-2E0F-0AE0-F594A81C2797> /Applications/City of Heroes.app/Contents/Frameworks/libws2_32.dylib
    0x7719b000 - 0x771a571c +libiphlpapi.dylib (??? - ???) <AD28336C-D7C0-99DB-6172-7883BF95FA8B> /Applications/City of Heroes.app/Contents/Frameworks/libiphlpapi.dylib
    0x772e6000 - 0x772f7a8f +libdsound.dylib (??? - ???) <E50B9154-9702-DF13-B57F-7FD80E921225> /Applications/City of Heroes.app/Contents/Frameworks/libdsound.dylib
    0x77300000 - 0x77303635 +libdinput8.dylib (??? - ???) <F78D0AFF-55E5-1D9F-BCDF-F3D4F20F9FA0> /Applications/City of Heroes.app/Contents/Frameworks/libdinput8.dylib
    0x77307000 - 0x77318f57 +libdinput.dylib (??? - ???) <6AED3A80-64B4-F71E-97A9-39DC0AA4B44D> /Applications/City of Heroes.app/Contents/Frameworks/libdinput.dylib
    0x77323000 - 0x7734bd7f +libddraw.dylib (??? - ???) <7814D97D-5B66-4FA8-0FD3-C4B23CDA91E8> /Applications/City of Heroes.app/Contents/Frameworks/libddraw.dylib
    0x77362000 - 0x773b21b3 +libopengl32.dylib (??? - ???) <853A2DDE-4E5E-264D-8714-A45FF96E7C9B> /Applications/City of Heroes.app/Contents/Frameworks/libopengl32.dylib
    0x77418000 - 0x7741bfd7 +libglu32.dylib (??? - ???) <44BA231A-C9BC-F804-B981-36587C4F3395> /Applications/City of Heroes.app/Contents/Frameworks/libglu32.dylib
    0x7754d000 - 0x7758cff7 +libwineserver.dylib (??? - ???) <0F40E637-32EE-68F8-9244-185EDD439BB1> /Applications/City of Heroes.app/Contents/Frameworks/libwineserver.dylib
    0x775a1000 - 0x775fcffb +com.transgaming.freetype (2.3.4 - FreeType 2.3.4-1) /Applications/City of Heroes.app/Contents/Frameworks/FreeType.framework/FreeType
    0x776ab000 - 0x776ebf67 +libmacdrv.dylib (??? - ???) <1BA66D4C-D401-0E3F-ADE4-C307D8A89187> /Applications/City of Heroes.app/Contents/Frameworks/libmacdrv.dylib
    0x7772e000 - 0x77731fff com.apple.ForceFeedback (1.0.4 - 1.0.4) <8501464B-E660-3D8C-8D54-17369779087B> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
    0x77857000 - 0x7785f0e3 +libwinemacca.drv.dylib (??? - ???) <64EA9B79-9066-2111-4165-F3FFFDB69409> /Applications/City of Heroes.app/Contents/Frameworks/libwinemacca.drv.dylib
    0x77864000 - 0x77868ffb com.apple.audio.AudioIPCPlugIn (1.2.0 - 1.2.0) <8A4CC918-D47D-3F33-8420-0698071A5944> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
    0x7786d000 - 0x77873ffb com.apple.audio.AppleHDAHALPlugIn (2.1.1 - 2.1.1f12) <2AD22146-D23E-3E5B-AFC9-BC8211FED107> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
    0x778be000 - 0x778c37a9 +libmsacm.drv.dylib (??? - ???) <7FF9BA46-CA4F-D3F7-AABC-52669B213D4E> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm.drv.dylib
    0x778c8000 - 0x778d4817 +libmsacm32.dylib (??? - ???) <E3DB3569-07DC-346C-8FCB-F0471088ADD4> /Applications/City of Heroes.app/Contents/Frameworks/libmsacm32.dylib
    0x778de000 - 0x778e2582 +libmidimap.drv.dylib (??? - ???) <290CF0DB-9E37-1600-4A70-10A6D48A73BB> /Applications/City of Heroes.app/Contents/Frameworks/libmidimap.drv.dylib
    0x77ee4000 - 0x77f6473f +libd3dgl.dylib (??? - ???) <98B2AAA5-DB88-7B3F-237E-BF14D054828C> /Applications/City of Heroes.app/Contents/Frameworks/libd3dgl.dylib
    0x77f81000 - 0x77fb8387 +libpixcv.dylib (??? - ???) <4605BD11-2271-2EEE-C866-B5F84B3C2F2B> /Applications/City of Heroes.app/Contents/Frameworks/libpixcv.dylib
    0x77fcc000 - 0x77fd5de7 +libjoystick.drv.dylib (??? - ???) <47D8310C-737E-E9EF-4904-3456801B8DF2> /Applications/City of Heroes.app/Contents/Frameworks/libjoystick.drv.dylib
    0x78087000 - 0x78095fff com.apple.iokit.IOHIDLib (1.7.0 - 1.7.0) <DEA37A21-DD81-39CA-8BA1-859B1301D9C5> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
    0x7f084000 - 0x7f087199 +libwow32.dylib (??? - ???) <FDA16225-4FEA-422A-A871-863232F6BF1E> /Applications/City of Heroes.app/Contents/Frameworks/libwow32.dylib
    0x80000000 - 0x8000c964 +com.transgaming.cityofheroes (1.0 - 1.0) <8AF5B81F-71C8-2173-A800-D0DCD80506F6> /Applications/City of Heroes.app/Contents/MacOS/cider
    0x812c5000 - 0x812e96a7 +libsetupapi.dylib (??? - ???) <C7886797-41EB-6337-E88F-6B6B8695837F> /Applications/City of Heroes.app/Contents/Frameworks/libsetupapi.dylib
    0x8fe69000 - 0x8fe9b9c7 dyld (195.5 - ???) <134323A7-49DC-3A9D-ACFD-32FAD0FD6BA2> /usr/lib/dyld
    0x90417000 - 0x90425fff libdispatch.dylib (187.5.0 - compatibility 1.0.0) <1883C8E2-D180-3EA0-8BEF-325F2FEDACD1> /usr/lib/system/libdispatch.dylib
    0x9047e000 - 0x9047effe libkeymgr.dylib (23.0.0 - compatibility 1.0.0) <7F0E8EE2-9E8F-366F-9988-E2F119DB9A82> /usr/lib/system/libkeymgr.dylib
    0x906c3000 - 0x906c3ff0 com.apple.ApplicationServices (41 - 41) <BED33E1D-C95C-3654-9A3A-0CB3607F9F10> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
    0x906c4000 - 0x906e1ff3 com.apple.openscripting (1.3.3 - ???) <31A51238-0CA1-38C7-9F0E-8A6676EE3241> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    0x9075b000 - 0x9075bfff com.apple.Carbon (153 - 153) <6FF98F0F-2CDE-3888-A304-4ED447D24CE3> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x9075c000 - 0x907e9fe7 libvMisc.dylib (325.3.
  8. Redlynne

    Ninja/Time help

    Here's my "stab" at a Ninja/Time/Mace build, designed to Buff/Debuff its way to the Defensive Softcap at higher levels. The */Time side of the build is strongly oriented towards CONTROL, especially with Distortion Field, so as to give the Ninjas the "time" they need to live long enough to dish out their damage. I figure that if I can keep my Ninjas alive, they'll live long enough to output some serious damage throughput.

    This build uses Team Teleport (of all things) to "mobilize" the Ninjas and keep them "in formation" so as to make maximum use of positioning with Time's Juncture to achieve best results. Team Teleport has also been slotted with use of it as a Travel Power in mind, even though the "teleport and float" effect is not conferred onto anyone other than yourself (meaning Ninjas can drop out of the sky very easily using Team Teleport).

    With Spiritual Alpha slotting, Hasten is perma, and Chrono Shift is 4 seconds shy of being (90 second +Recharge duration) perma ... which isn't bad for a "budget" build with no purple sets in it.

    Posted in Long Forum Format for the benefit of players who may not have immediate access to Mids' Hero Planner.

    ==========

    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ku no Ichi: Level 50 Technology Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Time Manipulation
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:

    Level 1: Call Genin
    • (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    • (3) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    • (3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (5) Endurance Reduction IO: Level 50
    • (11) Edict of the Master - Defense Bonus: Level 15
    • (46) Soulbound Allegiance - Chance for Build Up: Level 50
    Level 1: Time Crawl
    • (A) Tempered Readiness - Accuracy/Slow: Level 31
    • (43) Tempered Readiness - Endurance/Recharge/Slow: Level 31
    • (50) Pacing of the Turtle - Accuracy/Slow: Level 31
    • (50) Pacing of the Turtle - Endurance/Recharge/Slow: Level 31
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance: Level 31
    • (11) Doctored Wounds - Endurance/Recharge: Level 31
    • (36) Doctored Wounds - Heal/Recharge: Level 31
    • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 31
    • (36) Doctored Wounds - Heal: Level 31
    • (37) Doctored Wounds - Recharge: Level 31
    Level 4: Time's Juncture
    • (A) Dampened Spirits - To Hit Debuff: Level 27
    • (5) Dampened Spirits - To Hit Debuff/Recharge: Level 27
    • (7) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 27
    • (7) Dampened Spirits - Recharge/Endurance: Level 27
    • (9) Dampened Spirits - To Hit Debuff/Endurance: Level 27
    • (9) Dampened Spirits - Recharge: Level 27
    Level 6: Train Ninjas
    • (A) Endurance Reduction IO: Level 50
    Level 8: Teleport Foe
    • (A) Accuracy IO: Level 50
    Level 10: Temporal Selection
    • (A) Doctored Wounds - Heal/Endurance: Level 31
    • (46) Doctored Wounds - Endurance/Recharge: Level 31
    • (46) Doctored Wounds - Heal/Recharge: Level 31
    • (48) Doctored Wounds - Heal/Endurance/Recharge: Level 31
    • (48) Doctored Wounds - Heal: Level 31
    • (48) Doctored Wounds - Recharge: Level 31
    Level 12: Call Jounin
    • (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    • (13) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    • (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (15) Endurance Reduction IO: Level 50
    • (15) Achilles' Heel - Chance for Res Debuff: Level 10
    • (17) Touch of Lady Grey - Chance for Negative Damage: Level 21
    Level 14: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
    Level 16: Distortion Field
    • (A) Curtail Speed - Endurance/Recharge/Slow: Level 30
    • (17) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
    • (19) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • (21) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • (21) Basilisk's Gaze - Chance for Recharge Slow: Level 10
    • (23) Lockdown - Chance for +2 Mag Hold: Level 30
    Level 18: Smoke Flash
    • (A) Endurance Reduction IO: Level 50
    • (19) Endurance Reduction IO: Level 50
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 27
    • (23) Basilisk's Gaze - Accuracy/Recharge: Level 27
    • (25) Basilisk's Gaze - Recharge/Hold: Level 27
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
    • (34) Lockdown - Chance for +2 Mag Hold: Level 30
    Level 22: Team Teleport
    • (A) Jaunt - Endurance/Range: Level 50
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (43) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 24: Maneuvers
    • (A) Red Fortune - Defense/Endurance: Level 27
    • (37) Red Fortune - Endurance/Recharge: Level 27
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 27
    • (43) Red Fortune - Defense: Level 27
    • (45) Red Fortune - Endurance: Level 27
    • (45) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Oni
    • (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    • (27) HamiO: Endoplasm Exposure (+2 Acc/Mez)
    • (27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    • (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (29) Endurance Reduction IO: Level 50
    • (31) Sovereign Right - Resistance Bonus: Level 25
    Level 28: Farsight
    • (A) Red Fortune - Defense/Recharge: Level 27
    • (31) Red Fortune - Endurance/Recharge: Level 27
    • (33) Red Fortune - Defense/Endurance/Recharge: Level 27
    • (33) Red Fortune - Defense: Level 27
    • (33) Red Fortune - Endurance: Level 27
    • (34) Luck of the Gambler - Recharge Speed: Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 32: Kuji In Zen
    • (A) Endurance Reduction IO: Level 50
    Level 35: Slowed Response
    • (A) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
    • (37) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
    Level 38: Chrono Shift
    • (A) Efficacy Adaptor - EndMod: Level 36
    • (39) Efficacy Adaptor - EndMod/Recharge: Level 36
    • (39) Performance Shifter - EndMod/Recharge: Level 36
    • (39) Doctored Wounds - Heal/Recharge: Level 36
    • (40) Numina's Convalescence - Heal/Recharge: Level 36
    • (40) Numina's Convalescence - Heal: Level 36
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 44: Power Boost
    • (A) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 47: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    Level 49: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Reactive Radial Flawless Interface
    Level 50: Spiritual Radial Paragon

    ------------

    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 1: Supremacy
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
    • (42) Numina's Convalescence - Heal: Level 31
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (42) Endurance Modification IO: Level 50
    ------------

    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 5% Defense
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 1.8% Max End
    • 8% Enhancement(Heal)
    • 55% Enhancement(RechargeTime)
    • 9.04 HP (1.13%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 12.5%
    • MezResist(Held) 12.5%
    • MezResist(Immobilize) 16.9%
    • MezResist(Sleep) 15.25%
    • MezResist(Stun) 12.5%
    • MezResist(Terrorized) 16.9%
    • 3.5% (0.06 End/sec) Recovery
    • 24% (0.8 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.04% Resistance(Fire)
    • 15.04% Resistance(Cold)
    • 10% Resistance(Energy)
    • 12.5% Resistance(Negative)
    • 12.52% Resistance(Toxic)
    • 12.52% Resistance(Psionic)
    ------------

    Set Bonuses:

    Edict of the Master
    (Call Genin)
    • 5% Defense
    Tempered Readiness
    (Time Crawl)
    • 1.5% (0.03 End/sec) Recovery
    Pacing of the Turtle
    (Time Crawl)
    • MezResist(Sleep) 2.75%
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Dampened Spirits
    (Time's Juncture)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 2.5% Resistance(Negative)
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Blessing of the Zephyr
    (Recall Friend)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Sovereign Right
    (Oni)
    • 10% Resistance(All)
    Red Fortune
    (Farsight)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Farsight)
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Chrono Shift)
    • 9.04 HP (1.13%) HitPoints
    Numina's Convalescence
    (Chrono Shift)
    • 12% (0.4 HP/sec) Regeneration
    Luck of the Gambler
    (Scorpion Shield)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.4 HP/sec) Regeneration

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  9. Quote:
    Originally Posted by Redlynne View Post
    Here's a Frankenslot solution I'm looking at for Distortion Field. Turns it into a very "sticky" yet powerful Control power for a Ninja/Time Mastermind.

    Level 16: Distortion Field
    • Curtail Speed - Endurance/Recharge/Slow: Level 30
    • Impeded Swiftness - Endurance/Recharge/Slow: Level 30
    • Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • Basilisk's Gaze - Chance for Recharge Slow: Level 10
    • Lockdown - Chance for +2 Mag Hold: Level 30

    This slotting combination yields a Movement Speed Crash to debuff cap (keeping hostiles within the AoE longer), a Proc chance to Recharge Crash to debuff cap (with this power alone), and a Proc chance to Hold (stack to Mag 4 or 5). This combination should prove to be remarkably effective against higher level hostiles, up to and including +4s.
    Note that the debuff multiplier for Controllers is higher than that for Masterminds, but I still fully intend to use this same slotting for my own Mind/Time Controller. I personally would rather use Distortion Field in combination with Mass Hypnosis(!), in which case loading up Distortion Field with Damage Procs would be (somewhat) counterproductive.
  10. Redlynne

    Ninja/Time help

    Here's a Frankenslot solution I'm looking at for Distortion Field. Turns it into a very "sticky" yet powerful Control power for a Ninja/Time Mastermind.

    Level 16: Distortion Field
    • Curtail Speed - Endurance/Recharge/Slow: Level 30
    • Impeded Swiftness - Endurance/Recharge/Slow: Level 30
    • Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • Basilisk's Gaze - Chance for Recharge Slow: Level 10
    • Lockdown - Chance for +2 Mag Hold: Level 30

    This slotting combination yields a Movement Speed Crash to debuff cap (keeping hostiles within the AoE longer), a Proc chance to Recharge Crash to debuff cap (with this power alone), and a Proc chance to Hold (stack to Mag 4 or 5). This combination should prove to be remarkably effective against higher level hostiles, up to and including +4s.
  11. The game client has been leaking memory like a steel sieve for years now. Garbage collection and memory releasing by the game client is either broken or non-existent by this point. The game client is behaving as if memory were an infinite resource as opposed to being a renewable resource which requires "recycling" in order to comply with the "renewable" part of the concept. Needless to say, RAM is *NOT* an "infinite" resource and can be used up ... very quickly with many of the Ultra Mode graphics options dialed up full blast, even if your graphics card is capable of supporting the computations at the speed necessary to do them.
  12. UStream Chat @ 1h42m Zwillinger specifically mentioned that there is work happening on Bases, he just can't talk about it.

    Don't take my word for it ... click on the link given and go make your own interpretation.
  13. Quote:
    Originally Posted by MrHassenpheffer View Post
    Surprised?
    At this point ... not in the slightest ...
  14. I'm having a hard time finding a better Frankenslotting for Ninjas than ... this:

    Level 1: Call Genin
    (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    (3) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    (3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    (5) Endurance Reduction IO: Level 50
    (11) Edict of the Master - Defense Bonus: Level 15
    (46) Soulbound Allegiance - Chance for Build Up: Level 50

    Level 12: Call Jounin
    (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    (13) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    (15) Endurance Reduction IO: Level 50
    (15) Achilles' Heel - Chance for Res Debuff: Level 10
    (17) Touch of Lady Grey - Chance for Negative Damage: Level 21

    Level 26: Oni
    (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
    (27) HamiO: Endoplasm Exposure (+2 Acc/Mez)
    (27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
    (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    (29) Endurance Reduction IO: Level 50
    (31) Sovereign Right - Resistance Bonus: Level 25

    The basic formula of 2x Acc/Dam HO, 1x Acc/Dam/End Set IO and 1x End Rdx IO yields for only 4 slots (@ Level 50) ...
    • Accuracy: 91.12% (pre-ED: 94.46%)
    • Damage: 91.12% (pre-ED: 94.46%)
    • Endurance: 63.6%
    ... which then leaves room for 2 Proc IOs in Genin and Jounin. A variant of this formula yields +72.93% (pre-ED: 73.26%) additional Hold and Immobilize durations for Oni's Ring of Fire (immobilize) and Char (hold) attacks at the cost of one of the available Proc IOs. Considering the fact that there really aren't any (good) Proc IOs "remaining" for Oni to make use of, this seems like a decent tradeoff.



    Can anyone "improve" on this?
  15. I tell people at work all the time that "I am a vast repository of completely USELESS human knowledge" ... and I think that some of them are starting to believe me (finally).
  16. I'm speccing out a new Ninja/Time MM myself, and looking at using the +Defense Aura and +Build Up (purple) procs in Genin ... the +Resistance Aura and Achilles' Heel -Resist in Jounin ... and not really sure what the heck I'm going to do for Oni, since I'll basically be out of Procs to give at that point.
  17. Quote:
    Originally Posted by SinergyX_EU View Post
    Its filed under 'balanced' i gues. It is fair that every pet has melee and ranged abilities, if they would classify certain pets as 'full melee' while others as 'ful ranged', they might get balance issues on survivability (like in the trials, melee is plain suicide).
    It's not just the Trials where melee is straight up suicide. Hamidon (Weakened or Not) on both Red and Blue come to mind. *ANY* Arch-villain or Hero fight comes to mind.
  18. Yet more proof (as if we needed any) that I'm a Bad Influence™ on you people ... especially if you're learning things ...
  19. I'm hard pressed to come up with a (much) better (6) slotting than this for Distortion Field. It crashes movement speeds within the AoE down (close to) the movement debuff cap, so Foes can't escape (quickly). It also has a chance to crash Recharge to the recharge debuff cap all on its own when cast (if that's important to anyone).

    Distortion Field
    • Basilisk's Gaze - Recharge/Hold: Level 27
    • Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
    • Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
    • Basilisk's Gaze - Chance for Recharge Slow: Level 10
    • Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    Enhancement Values
    • Accuracy: 14.74% (not really relevant)
    • Endurance Reduction: 73.59% (Pre-ED: 73.99%)
    • Fly Speed: -85.44% (-60)
    • Jump Speed: -99.86% (-70)
    • Run Speed: -449.7% (-420)
    • Slow: 42.40%
    • Held: 52.66% (Mag 3 - 9.1s)
    • Recharge : 91.54% (Pre-ED: 95.06%)
    Set Bonuses: effective at Levels 24+
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 7.5% Enhancement(RechargeTime)
    • 2% (0.03 End/sec) Recovery
  20. Quote:
    Originally Posted by Dechs Kaison View Post
    Yes, by resistance I do mean bodyguard mode. Hami damage is irresistable, so all those tanks and brutes have to rely on healing or regen to stay alive and 8/9ths or more of their powersets are absolutely worthless. MMs, on the other hand, will be taking 25% of Hami's damage, but they do have about 1/2 the health points. Still, doing the math, the Mastermind is farther ahead so long as he can keep the pets micro'd.
    The one flaw with this plan is that you have to be able to take the hit without relying on the Bodyguard Sharing before the damage can be shared out.

    If the incoming damage is 1000 HP worth (and you have 0% native resists) and you've only got 900 HP on your Health Bar, you'll be overkilled by 100 HP (and all your Pets will faceplant with you without taking any damage themselves) ... rather than taking 250 HP yourself (2/8ths of 1000) and sharing out 125 HP to each of your (6) Pets, and surviving the blast.

    So there are some edge cases where massive Damage Per Attack can "pierce" Bodyguard Mode and your inherently small Green Bar can be a liability, rather than an asset. In solidarity with U-2 Pilots (and the "weirdnesses" of the flight envelope they have to live with), I prefer to think of these situations for Masterminds as being "Coffin Corner" circumstances.
  21. Quote:
    Originally Posted by TwoHeadedBoy View Post
    My Warshade is an evil soul ripping creature who feeds off of corpses and gets stronger by devouring his enemies... he doesn't condone the ideas of sunshine, rainbows, or helping others.
    Which is why my Battlecry is ... Your soul is my chewtoy! ... and I *often* have legitimate reasons to tell my teammates ... Stack the bodies by the Warshade!
  22. Base Rent has been a completely obsolete concept for YEARS now. Simplest solution would be to just get rid of it entirely.
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Oh no, you might have to lose the medicine pool, and then the amount of awesome Warshades who use it would go from... 1 to 0.

    My Tri-form Warshade, Ms Terry, has all four powers from the Medicine Pool, and gets quite a lot of mileage out of them too.

    So make that a drop from 2 to 1.
  24. I keep thinking that Dimension Shift would be somehow better as a Toggled Ally PBAoE Phase Shift rather than as a Click Target AoE Foe Phase Shift. Simply making the power into a Buff for you and your Team/League rather than a Debuff used on Foes nets you substantially the same effect ... but with some interesting "wrinkles" to how things would work due to nuances and implications of how the game mechanics play out for this.
  25. Redlynne

    I21 Mids

    Quote:
    Originally Posted by TonyV View Post
    We computer nerds call it a "bang," sometimes part of the expression "shebang," which is the #! sequence.
    Quote:
    Originally Posted by Redlynne View Post
    In that case, you'll be heartily amused by the name of my latest addition (on Virtue) ... Sidhe Bang ... a Praetorian Storm/Dual Pistols Defender. And before you ask, yes ... her bio does explicitly mention the folklore of the Irish (and the proper pronunciation of the word, Sidhe).

    No additional commentary necessary.