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I'm in the same delima, there are a couple of packs I want but haven't bought yet. I could wait and buy them with my Paragon Points, but I don't know if they'll be more expensive that way or how much of a pain it will be to buy each costume piece separately. I think I will buy the packs I want now with real cash and save my free Paragon Points to buy the new stuff that I'm sure will be added in the future.
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I mostly run story arcs. Just finished running World Wide Red, a great (and long, and at times frrustrating) story arc.
I mostly play solo, though. I find it hard to really enjoy the story behind an arc when teaming, so I can understand why teams aren't as into them. -
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Quote:I didn't know that. If most service providers assign dynamic IP addresses, then doesn't that mean most CoV players have to go through the security questions like you did every time they log into their account? If that's the case, I'm surprised I haven't heard more of an uproar.Because my IP address is dynamically assigned by my service provider when my computer conects to them. I get the next available IP address. This is how most internet service providers assign IP addresses.
I've only had to go through the security protocols once, just after they were implemented. I guess that means my provider doesn't use dynamic addresses. Am I just lucky? -
Quote:/this.If you are a super speeder, it's really useful through terrain that isn't normally easy for a SS, such as Terra Volta.
By itself, the jump pack is not much of a travel power because of its short duration, long recharge, and lack of decent forward momentum. I really only find it useful for characers with superspeed since every map seems to have some vertical barriers.
Like Zombie said, your best bet would be to pick up a jet pack. Far more useful than the jump pack -
It's the residual portal from the Praetorian invasion event. I believe they were left in place all Memorial weekend while the badge (Defender of Primal Earth) was still being rewarded for logging in.
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You can also save costumes with the costume creator under the character creation menus and select one of those when you later visit the tailor. I never spend more than a minute at the Tailor, all my costumes are premade.
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Quote:Worst pizza I ever had was at California Pizza Kitchen. I can assure you, their pizza is not typical of pizza served in California (or anywhere, I hope)Then you have atrocities like California Pizza Kitchen *MMPHH!*
Sorry just threw up in my mouth a little...*MMPHH!* Make that a LOT.
If that's what they're calling pizza in the Cali, I never, EVER want to go back there.
There's a Fuddruckers in San Diego, too. I ate there once some 20 years ago and didn't much like it. However, I didn't know they have buffalo burgers. I've had buffalo burgers before and I prefer them to beef burgers. Maybe I'll have to check out Fuddruckers again. -
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Quote:Ah, I see, I mistook the mission objective for the mission title. That is indeed one of the missions that both those contacts offer. I guess there's no reason why you couldn't get it twice if you are working both contacts at once. It's never happened to me, but like I said, I rarely work two contacts at once.Nope, it's old and it's listed. The actual title is Stop the production of Council robots and retrieve some parts for analysis. The mission objective is Stop Prototype A-12 and its guards.
Allison King link
Merisel Valenzuela link -
Looking at Paragon Wiki, I see that Allison King and Merisel Valenzuela have several missions in common, which I know is pretty usual, especially among the older contacts. I don't know if it's normal to have two instances of the same mission active at once, because I usually finish one contact before talking to the next. Also, I notice that this Prototype A-12 mission isn't listed in the Wiki under either of those contact's mission lists. Must be new--maybe that has something to do with it?
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Quote:Your memory serves you correctly. And Forge even had a robo-arm (and a robo-leg).Or, maybe your mutation is only intellectual and has given you the intelligence to create the technology for your energy blasting robo-arms. I seem to remember a character from X-Men whose mutant ability enabled him to create any weapon he could imagine....Forge I think was his name (it's been many years, so I could be way off base with that reference)
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Quote:Actually, I sent the Devs an email demanding that the story arc icons be made indistinguishable. Glad to see they were listening!No one knows why this change was made (with or sometime near I14, IIRC); no one was requesting it. Completely out of left field.
I'm also the one who asked that the enchancement level numbers be made tiny. -
Exactly. Running 10 missions with each toon is not going to produce meaningful results.
When I unlocked the alpha on my first character, I ran 10 missions in a row without getting a single shard, then picked up 8 shards over the next 8 missions. I suppose if I were running the OP's test and had switched characters after those first 10 missions, I might have thought "gee, this one character gets no shards whatsover, but this other one averages one per mission. What's up with that?" But since it was all the same character, I could see it was just randomness being randomly streaky. -
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Quote:I don't believe it was ever the intent of the developers for players to "blast" their way to 50. The fact that many players have figured out how to do so may explain why the developers seem to be trying to make incarnate progression deliberately time consuming.But why do they make the way to 50 something that you can blast through
Quote:If you make the content time consuming for the players who blow through stuff "too fast", then you are, effectively, barring those who don't have the time to play from ever reaching that goal in a "reasonable" amount of time.
Full Incarnate progression will take a lot of play time. If I enjoy it, I'll get there eventually. If I don't, then I'll do something else. I just don't see any reason to be in a hurry when it comes to rewards and goals in this game. The quicker I accomplish everything, the quicker I'll run out of stuff to do and get bored.
I love that after 2 years of playing, there are still plenty of things I have yet to accomplish. That's what keeps me interested. -
Quote:Even with all the content that's been added to the game, I've never felt that playing the new content has led to the exclusion of anything else. AE, Going Rogue, Incarnate Content--even with all that, I still play the original content on a regular basis. So I don't see the developers forcing me to make that kind of choice any time soon. Or ever.This system has the potential to be the first point in this game's development where, if a person wants to pursue the new content, it'll have to be at the exclusion of everything else the game has to offer.
That's not a choice we've had to make before.
Of course, it helps that I don't feel like I have to do all the content on every character. I don't collect all the badges on every character, and I don't plan to take every (or even many) characters down the incarnate path. So that helps. -
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I think you only way you could get in trouble for having an inappropriate costume (copyright violations nonwithstanding) would be if you use costume parts to create an effect that was unintended by the developers. The only example of this that I can think of was back when certain fleshtones could also be used as costume colors and some players made characters that appeared nude (they have since limited the colors available for costumes to prevent this).
Although your character pictured here is wearing a very skimpy costume, it's because you choose costume parts that were plainly designed to be very skimpy. Heck, you've even added some skulls to cover up a bit more. So no foul there.
I'd also like to point out that while many skimpy costumes seen in game are kind of blatant and unimaginative, yours is actually pretty cool. I approve. -
The incarnate abilities are just another type of advancement. Low level characters have always felt "puny" compared to high level characters. Yet having level 50 characters has never discouraged me from starting fresh with level 1 characters. So why should having incarnates discourage me from playing non-incarnates?
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First of all, I have to say I was very impressed by this comic and really enjoyed reading it. I liked the look of the characters and environment (excellent interpretation of Atlas Park) and thought the story was interesting and well written. I would defintely look forward to reading more such creations.
My only criticism is that I'm sure how well the work succeeds as an introduction for new players. When I read it, I tried to imagine that I was a new player with little or no knowledge of the game. While I think there is plenty of useful information imbedded in the comic, it occured to me that if I truly were a new player, there are several places where I would likely come away with misconceptions.
Specifically, I think if I were a new palyer reading this comic, I might well think that:
1) Origins are a pretty important part of the game, not just something added for flavor--page 4
2) The various origin departments located at city hall play an important role, and probably my character will have to report to my origin contact throughout the entire game--page 4 (none of this is explicitly stated, but after the emphasis given to explaining each department, I wouldn't exactly expect that after 5 short levels I'm done with them)
3)The game emphasises that all damage done is non lethal--page 5 (really, isn't that up to the intrepretation of the player? Certainly, a few powersets seem to imply lethal damage. Also thought it interesting to see a knock against vigilantes in Paragon City after the option to become a vigilante was added to the game!)
4)Damage taken in missions need to be removed by visiting a hospital after the mission--page 17 (After Flash-Man fell in combat, I was surprised that Golden Girl didn't explain to him about teleporting to the hospital. Would've been a much better way of demonstrating how the hospital is actually used in game).
5)Boss level enemies need to be captutred and transported to the police by the player, and to do this you'll need to use the right type of handcuff--page 31. (The explanation of different types of handcuffs makes it sound to me like you're describing an actual in-game item that needs to be used correctly)
I realize that a lot of details were added to the comic to add flavor and make it flow more like a real story rather than just a game walk-through, but to a new player, it may be hard to distinguish between what's just added flavor and what is actually game mechanics that they need to learn.
I also thought it odd that the War Walls were mentioned as keeping criminals from moving freely throught the city. They always seem to move freely from zone to zone to me. Although I did think the explanation of why so many buildings seem exactly the same was pretty clever!
Edit: Forgot one. On page 5, the dialogue seems to imply that a character's origin and intial origin contact play some kind of role in how they develop and improve their powers/skills. Again, I know this was just added for flavor, but might make a new player think the decision of which orgin to choose is critical when of course we know it's not.