-
Posts
212 -
Joined
-
Quote:I like where you are going with this. Villainside has always been, in my opinion, too lawful. Why can't my lvl 50 incarnate attack Kalinda or Burke, and make them cower at my ferocity and bloodlust? Why can't I team up with some heroes and them stab them in the back for extra rewards at the end of the TF? But as you said, things are already too established to change it now. At the least, once I outlevel a zone, I would like the contacts in that zone to speak to me as someone they fear. With certain exceptions of course, some villains wouldn't bow down to anyone even if it meant their life.Villain side contacts have always irked me to some extent because you're always working FOR someone who is more powerful than you. What makes it worse is that several of the contacts treat you like dirt. I'm sorry, but if my villain's back story is they are a megalomaniac bent on world domination, I can't really see them blithely accepting rudeness or condescension from anyone.
This suggestion is directed more towards the possibility of City of Heroes/Villains 2 rather than the current system. The game as it is now is too inundated with established contacts to change it very much.
I want sycophants.
Why can't villains have contacts who are actually toadies? Why can't I FEEL like a powerful, evil character by speaking with a guy who is snivelling and pawing in terror/adoration at my cape hem? You wouldn't have to re-do the game, just write the contact as "Hey boss, I been sniffin' around for jobs likes ya said... I think I found somethin' youze might be interested in..."
There are thousands of excellent examples of toadies or Lieutenants in literature and comic book lore. Snivellers, backstabbers, opportunists, faithful henchmen, cool 2nd in commands... the list goes on and on.
I can understand why a 1st/2nd level villain in the Rogue Isles would fall under a strong and commanding Contact. But around 15th to 20th level we should see a definite swing from "I'm working FOR my contact" to "My contact is working for me."
Even finishing out all of a contact's missions could have good story telling possibilities. Say you have a contact in St Martial who is trying to help your character in a violent take-over of one of the Casinos there. He does your investigative work and brings you word on the street about who you should be targeting, etc. When you reach the end of his arc you put him in charge of managing the newly acquired casino while you extend your reach elsewhere.
Heck, if I REALLY wanted to enhance the story line I would create a list of random replies if you ever check back with him. Maybe he tells you how the Casino is producing, gives you quarterly reports or advises you that he killed a mob boss who was sniffing too close to the goods. Anything but the same "You've outgrown me, now leave me alone" message.
Another aspect of making Villainous contacts into your toadies is the possibility of them betraying you for their own advantage at the ends of their story arcs. Why not? They're villains too, aren't they? And I don't mean you have to kill them off. Maybe they run away and appear again in some other sycophant's story line.
Imagine that... you just gained a magical talisman from the Circle of Thorns... you hand the item to your "trusted" servant to place in your personal vault when they disappear with it... literally. Then the game pops up a small window asking if you wish to let him go or pursue the little back-stabbing lick-spittle. You click "VENGEANCE!" and up pops a new window introducing you to yet another contact who will provide you with a story arc (hopefully) leading you to your prey.
I'm tired of my villains feeling like servants and/or bargain basement heroes. A little re-writing for some new subservient contacts would be greatly appreciated. -
Quote:I reject your reality and substitute my own.Even randomized encounters can get boring. Especially if said encounters were very shallow, which is what this sounds like it could be given the requirements of slotting in so many disparate elements at random. The same problem exists for newspaper missions.
On the flipside, if this randomized encounter concept is incredibly detailed and involved, say goodbye to any chance of a public raid team managing to handle it.
I wouldn't plan on them making anything shallow for this, there is a ton of lore out there for developement to use to bring something like this to fruition. The only thing random about newspaper missions is one thing, which mission you get. Thats not innovative. Having new game elements, new temp powers, new maps, all occur randomly within a trial is much more interesting than picking a mission at random.
It might be difficult for a raid team to handle, but so were the other trials when they first launched. Now that we have incarnate abilities, and more powers on the way, it would be just hard enough to make it interesting, without the headaches of things like prisoners escaping, or a time limit to getting the required temp powers that cause you to fail it. Keep an open mind. Thanks for the input.
Edit: I could specify more detail and depth for each random element, but I would rather leave that kind of thing to the develpoement team. This is just an idea to get someones motor running. -
I was thinking about how the incarnate trials and other things in the game can get a little boring after running them over and over. So I was trying to figure out a way to make something fun and interesting to run multiple times everyday and not get stale as quickly. The best way I could think of is add random elements to a trial or maybe eventually to missions.
One of my favorite tabletop games is Avalon Hill's newly remade Betrayal at House on the Hill. Betrayal had a fantastic random encounter dynamic that would cause the final objectives of the game to change depending on a couple different triggers. What room that player was in, and what card the character drew would be combined to determine what encounter was triggered.
This game could benefit from random elements like that to make a trial with changing objectives and encounters that could be different several ways everytime you play it. Such random elements could be:
Random objectives to obtain certain temp powers. Upon the start of a trial one random objective is selected from a list of 5 possibilities. Each objective is located behind a different door, with a different map. All other doors would be considered locked or unavailable. Some objectives could be destroy objects (like the Lambda) others could be glowie clicks or rescues (not escort) NPCs or defeat mobs. The temp power would be something that could benefit the team against any future threat in the trial. These could be attack powers, buffs, debuffs, spawn Hero/Villain class allies (Statesman, Lord Recluse etc.). Unlike the Lambda temps which only do one of two things, acids to destroy portals, or debuff Marauders enrage. This would have to be things that are versitile to benefit in any random situation.
Random enemy encounters. One of five different enemy types that the league could encounter as they exit the building from the Temp Power buildings. They could ambush your league, spawn in the map or attack a building to destroy it or steal something powerful to use against you. Basically any type of attack or objective that an enemy group could pursue in any mission or zone event could be one of the five possibilities. These could happen once or multiple times during a trial.
Random AV or GM encounters. One of any of the 14 Praetorian AVs to attack your league or any of the 16 GMs listed here http://paragonwiki.com/wiki/Giant_Mo...Giant_Monsters, or even one of each.
With this type of a set up:
5 possible Temp Power objectives
5 possible Enemy group encounters
14 possible AV encounters
16 possible GM encounters
A trial could have 5600 different combinations of events. (5x5x14x16)
There are still other ways of randomizing the trial:
Different archetypes that are missing from the league could trigger a certain ally that would balance out the team.
Where the trial is cueued from could possibly trigger different maps, all outdoor maps with doors that would lead to one of your 5 temp power objective maps. These could be modified existing maps, or even a few new Praetorian maps made specially for the trial.
Different alignments that are on the league could trigger one of 4 (hero, villain, rogue, vigilante) different maps randomly.
These random things could all be generated at the start of the trial, or certain random things at the start of the trial could trigger other random elements after the start like dominos.
I am sure there are plenty of other possibilities that I haven't thought of yet. But the basic idea would remain the same, a combination of different random events with different ways to trigger these random possibilities would result in a trial that is innovatiove to the game and fun to run multiple times.
Please feel free to comment on things you like, dislike, or other ideas you would use instead, but please be gentle when criticizing. Betrayal had a very extensive errata clearing up certain issues becauase of all of the different possibilities it had, and also because of some descriptions that were vague or unclear. So I understand that this may be too complex, it is unlike any trial or mission in the game. But think of it this way, Mission Architect was unlike anything in the game. And safeguard/mayhem missions utilized many unique aspects in the game as well. There are currently a few randomly generated elements in the game, spawn points for glowies/objects/NPCs, Mystic Fortune and Secondary Mutation. So I am open to the idea that this is possible. -
-
One thing that this game is acclaimed for is character customization. I would like to see an update for the new chest emblem/supergroup emblem interface that allows us to use 2 or 3 different symbols from the current library, and scale them, rotate them, combine them into a more unique symbol that could be placed on your chest, back, cape, belt, arms, etc. Give us the option of adding depth to symbols also. There are some costumes that would look much better with emblems that have dimension. just take our current symbols and make them thicker, and give the second color option more or less depth than the first color option. Maybe even a beveled edge around the outside. For symbols that have gradients, make the depth slope. Giving depth to 2D images is simple enough for an amatuer like me to be able to do in 3D Studio Max. I am sure the development team could easily whip them up. As for the interface that combines and edits symbols, this is more complex but results in a much greater customization option.
-
Another one of the great things that makes this game fun are the holiday events. Something that I have always wanted to see, and always wondered why it was never done, is a haunted house zone for the halloween event. Or just have a haunted house fade in to an existing zone like Dark Astoria or Croatoa. I am aware that this is less important than power customizations, powersets, and a lot more work than some other requests. But it would be very fun.
-
[QUOTE=Samuel_Tow;3589135]
I'd like to eventually see the ability to customize non-weapon powers into using melee weapons or being shot out of guns, as well as weapon powers to gain the ability to be used with bare hands, or even with other types of weapons. For instance:
Energy Blast effects are shot out of the hands, but why can't they be shot out of a rifle with a sufficiently wide barrel, or out of a large-ish pistol? Or even out of a magic wand? We wouldn't even have to swap the sprite effects, just the props and animations.
Super Strength attacks that can be converted into hammer attacks with a very large, Carnie Strongman style hammer. The power stats don't need to change, and they can even keep their screen shake and coloured shockwaves, but the animations and props would need to be altered.
Or how about this: Rifle powers shot out of pistopls, pistol powers shot out of rifles, both of those shot out of arm-mounted guns.QUOTE]
I highly second this. I know that this game prides itself on how awesome the customization of characters and powers has become. Being able to choose a "source" for where your power is shot from would be great. Being able to shoot energy blasts from a rifle or arm cannons or fire blasts from a flamethrower would be cool for tech origins. And any array of powers coming from a wand or wizard staff would be awesome, or having a magic sword or axe that can shoot a ranged blast for magic origins. As many magic enemy groups there are out there, it really doesnt have much love in the power customization area. -
Oooooh new video! From what I already saw I liked everything except the steam jump. Which would make a cool power for people who don't already have Beast Run and Ninja Run. It is a good thing those costume pieces looked awesome, cuz I already have enough travel powers. I am very interested in seeing more about the new faces! Can't wait to buy it! I wanted it the first day I saw it on the Ustream chat!
-
After waiting a couple hours to DL the files for my test server copy, it got to 98% and now it says 3%...I dont like this launcher. I think I maight rage quit this DL and miss the meet and greet for the first time unless I can find a way to speed it up.
-
Quote:I think instead of using the Target field, you used the Start In field. I did the same thing the first time.I tried to install the Training Server using the instructions in the Original Post, but I keep getting a message that says:
The name 'C:Program Files (x86)\NCSoft\Launcher\NCSoftLauncher.exe /LaunchGame=CohTest' specified in the Target box is not valid.
Any idea what I have done wrong?
My only major problem with the new launcher is when I am DLing a patch, it freezes, ad always pops up with something that needs a repair, and then i do the repair and it fixed nothing and wants me to do it again. So when that happens I use the old launcher, DL whatever patch, then relaunch the ncsoft launcher. Eventually I am sure I will have to completely uninstal everything and reinstall it to fix the freeze and repair problem. -
-
Yeah jetpacks should be for everyone. I am sometimes dissapointed in the Veteran Rewards. There are some really great ones, and some really crappy ones. I think something the devs need to start thinking about is; What do veteran players need the most? Remember, these rewards are not a have to be something useful, but not exploitable by creating new toons. The first things that come to mind for me are:
Bonuses to things like Influence, Experience (Already have bonus to Prestige), because we have soooo many toons to slot. And we want to make our 50s as epic as possible!
A Veteran self buff. Something that will help multiple types of characters by changing, depending on your archetype. Perhaps an increase to your inherent AT powers, or a new additional AT inherent power.
I am really loving the idea of the new Veteran Rez power for 81 months. More things like this would be great. Useful powers that everyone could benefit from.
The Reward Merit bonuses and little things like that, need to be greatly increased. What am I going to do with 6 Reward Merits? It needs to be enough that it is useful, but not so much that people will roll new toons just to expoit the merits. I think something between 50-150 would be good. Then a character would have to do a little work before getting a good recipe out of it.
The Patrol XP is kinda nice, but I have gone through the low lvls soo many times. Sometimes I would just like to skip the first 10 or 20 lvls. Maybe something like 87 or 90 months could allow us to start a character at lvl 15.
For the Incarnate crazed people, Add 5% or 10% to our chance to drop shards.
Also I think the Combat Buff pets are kinda a waste because they are killed so easily. They need to do something about this, give them more HP, or Regen or softcapped defense, or something. I don't even bother spawning mine anymore because it dies in the first 10 seconds of a tough fight. Which sucks, because a tough fight is when I need that kind of buff.
Is there a Veteran Reward Request Thread? -
Quote:What about something funny following the "at" symbol, like: @Your_House, @Wits_End, @Omic (Atomic).@ Wytc is a series of random consonants.
Not wanting an EU suffix, I'm going to have to change mine completely.
Any ideas for a change that won't be taken?
I think we can assume anything witch related will be already
You get the idea, now come up with your own. -
It is amazing how much people will talk about a topic like this. And even more amazing that I actually read it!
LOL JK -
Welcome back!
Paragonwiki.com is a great source for info on the game, and reading the issue updates on the OCH updates page. I highly reccomend Mids Hero Designer as well. It is a great way to plan out your characters, and set up the most powerful, efficient combinations and enhancements.
It is true that global channels are a great way to find teams. But there is an elite niche on every server and channels. They are usually kinda snobby to people who arent really good. So don't be discouraged by it. There are still lots of nice players who are helpful, I play on Triumph a lot because of their community of helpful players.
I also know a lot of people who prefer to talk on Skype or Ventrillo, rather than type in the chat dialog window. So if you don't have one of those programs, they are nice to use, it makes it easier to communicate, and more fun to play.
There are some really fun, and popular builds. Certain things really go great with others so you will see a lot of one combination. Heres some of them:
Scrappers:
Dark Melee/Shield Defense - this is great for killing AVs and just rockin out the damage.
Electric Melee/Shield Defense - This is my favorite because you get Lightning Rod, and Shield Charge. Two PBAoE powers that are great for taking out mobs.
Tanks:
Stone Defense is still the ideal defensive set. Different secondaries can really make them awesome to play.
Fire Defense is the popular PLing tank. because of Burn and fire resistance it is great against anything that deals fire damage.
Controllers:
I think Fire/Kins are still the most popular flavor. They can be set up to deal pretty sweet damage with the Imps. The kin powers buff the imps nicely.
Illusion/Rad is also very nice, because Phantom Army cannot be killed by anything other than unresistable damage from things like Hami, so it doesnt really need buffs. And Rad is a good debuff set to help your army kill things quicker.
Defenders:
There are a few good buffing sets, but I really enjoy Cold Domination cuz the Ice Shields are awesome!
Empathy is still the popular healing set.
For debuffing I like Trick Arrow a lot, but it is missing a regen debuff, so I pick up a temp power called Envenomed Dagger.
Also for defender Mastery powers, it is nice to get Power Mastery for some sets because Power Buildup is a great way to super power your buffs. "Your power effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved."
Blasters:
Fire Blast is my favorite, I just love that extra damage over time.
Archery is very nice if you have really high recharge. You can set this up so that you can use Rain of Arrows so often. And it works well because you shoot it so often the damage is good, and there is no endurance crash unlike the other tier 9 PBAoE powers.
I don't know as much about the villain combinations, but I hear good things about:
Masterminds:
Robotics/Force Field
Demon Summoning/Thermal Radiation - I have one of these it is a lot of fun.
Dominators:
Mind/Psionic
Mind/Thorny
Doms are the best when you get the recharge high enough that you can get perma Domination. The above sets are espescially good because they have damage types that a lot of enemies do not have resistance or defense against.
I hope these help, there are lots of other good sets out there, but usually the most popular combinations are the most popular for good reasons.
See ya around,
@Red Addiction -
Hi Avatea,
I was just curious, what effect, if any, will this have on the speed and performance of the servers? Will there be any server upgrades during this change? I know people have been a bit concerned with server performance for a while, especially on the more populated servers.
Have a good day! -
I think the new issue sounds great! I saw some people who were a bi underwhelmed, and only leads me to think that these people are never satisfied. After years of great game content, and still adding new content to multiple facets of the game all at the same time, while succeedingly answering player requests for filling the villain SF gaps. I am amazed that there are still people who are dissapointed. Not to mention all of the other great stuff that has been comming out lately.
The development team still seems to amaze me, with their ability to stoke the fires of the hero in all of us.
/EndCheesyInspiringRant
lol -
Quote:Yeah I laughed when I saw it, I hope they use it too.^_^ Glad you like them!
I used Daz3D for the character. The Rogue Isle version is the one I've heard the most about, and I'm glad I did it. See, villains get a wee bit of love! (Even if they go around tagging pictures of pretty girls with mustaches.) I thought that was the perfect vandalization for the sparkling smile. *grins*
By the way - I would definitely drink a Kinetic beverage... while wrapped up in a Clanket.
And with every bottle of Kinetic Energy Drink, you have a chance to win your very own Clanket FREE! Thats right, our CEO has decided to purchase bulk amounts of the Clanket and giving them to you, our customers! So get Kinetic and win! -
Quote:That is awesome Jordan! You might be right about it being a little busy for the billboard, but the illustration style looks great! I would definately enjoy seeing this in game.I really kinda almost believed I had a shot, so yeah, I'm disappointed, but the winners were great as usual.
Here was mine:
http://nimaru.deviantart.com/art/Ninja-Sushi-199003810
Quote:Red, those are great! and Jordan Yen, That's ADORABLE! super adorable! Especially the plates along the bottom and the kheldians!
Quote:...I also love the execution and style in the Kinetic drinks...
I just uploaded my own entry to my deviantart page here. You can see a higher-res shot of some of the more detailed work in the description. The idea is that the guy flew into the front of the board then peeled himself off and flew off.
I like your execution on it, good job!
Quote:Thanks for the kind words, Red.I made a series of three for Flying Lotus -- should probably post 'em up somewhere. In any event, it was a fun diversion for a couple hours on a Sunday night.
Great work, everyone! I'm never surprised to see that creative folks are drawn to CoH.Yeah I would like to see your others.
Quote:Congratulations to the winners! Looks like the judging would have been very difficult.
My own entry was http://trollking.deviantart.com/art/...ntry-199107767I wanted to do one with Dr. Aeon and all of his clones promoting a product saying "we love it" but it would be better as a video.
Quote:Dude your alternates are awesome too! Great work! I want to see all of those around Paragon City.Yeah I can't wait to see all of these in game! Everyone I have seen was really good!
Quote:...I actually submitted four versions of my billboard. Two orientations for Paragon City (horizontal, vertical), one for Rogue Isles and one for Praetoria. It was fun coming up with ways the same idea could be portrayed for each area.
Great job everybody! And thanks for all your comments! -
Here is a Photobucket album for my other entries. If anyone else could do this I would like to see yours too!
http://s850.photobucket.com/albums/a...%20Billboards/ -
This was a very fun contest! Thank you guys so much! Congratulations to all the other winners, and runner ups! These are all awesome. I espescially like the Flying Lotus, very nice layout and type usage, and the logo rocks. The PPD and ZombCare are pretty sweet too! I would like to see more of this stuff in the fan art page.
Be sure to drink your Kinetic Energy Drink and try all of our buffalicious flavors! -
Would you prefer us to rasterize type or send type files with our submissions?
-
Quote:Are you wanting to modify Mids program code yourself? Or are you asing how Mids programmers should add this feature?Im assuming making a mock up inherit power for Musculature, Cardiac, Nerve and Spiritual buffs, and then just clicking which one you have equipped?
Make an Temp or Accolade power called "Alpha Slot" and give it one enhancement slot. Musculature, Cardiac, Nerve and Spiritual, are more like enhancement categories. Like Damage, Endurance, Accuracy, and Recharge. Think of them like IO sets, or Hami O's. Make it a global enhancement like the 7.5% Recharge proc that will be applied to all of your powers. How you code that I have no idea, I don't even know what scripting language Mids uses, C++ or something else? I am not a programmer. You may want to disregard my entire response lol. -
Quote:These are all great ideas, I have been wanting to see more custom options like these.I was fighting some Goldbrickers the other day and noticed their sonic blasters. That got me thinking, why not have different weapons like that for ranged sets? With the i16 additions to Super Strength and Martial Arts it doesn't seem too far-fetched for ranged sets to get new animations and new weapon types, especially without altering gameplay. Some things I had in mind:
1. Light guns, like the assault rifle. This could simulate a variety of things, such as an energy rifle, tesla gun, auto-crossbow, or a legitimate freeze ray. This opens up the sets much more to natural/technology origin heroes who otherwise are limited to having a super suit or super gloves of some kind.
2. Heavy guns, like the Goldbrickers' sonic blaster. Same idea as above, but more bulky for more Rambo-like characters.
3. Wands, staffs, and relics. Harry Potter? Gandolf? Indiana Jones? You can see where this is going. I can even imagine some creative people applying the assault rifle and dual pistols powerset to this. Somehow.
4. Breath-only animations. Right now, if my dragon has fire breath it means he can throw fire with his hands. Which also brings me to...
5. Arm-only animations. On the flip side, if I have a power suit that shoots fire, it means I have to breathe fire as well. This would also give the option to have an arm-mounted machine gun or crossbow, opening up more options for mechs.
Obviously not every option would make sense for every individual power. Archery with staffs would be a bit of a stretch. Otherwise I can see this being a fun addition.
Also, since you mentioned wands, add magical weapons like a spellbook, amulet, or even magical swords that shoot ranged powers when you swing it.
We have had some alternate animations added recently, but what I really want is the ability to choose where each power comes from. Set instance points on different places of the body (hand, mouth, eyes, chest) or on the weapons, and give us the ability to choose where powers are shot from. No need to add a lot of extra animations since there is at least one power that uses any of these, hand animations are already used for most blast powers, we have a mouth animation for Fire Breath, we already have a couple powers with lazer eye animations, so the only thing you would need to add is animations for things being shot from the chest which will also open up new options for chest details. And use the same animations we already have for weapons, just add a blast that comes out of it mid swing.