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Posts
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Joined
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*Snaps fingers* That's the one Kendrick gives, yeah! Good times for good merits.
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It was removed from doing so in an older patch. Red Tomax may not reflect that change.
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Quote:Color radiation Dark style, then dark Red - like my friend's Rad/Pain corr "Diabeetus" and you basically just shoot diabetic blood at peopleWhy can't I spew blood or sewage at people? Are you discriminating against those liquidy forms of disgusting damage dealers?
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Solo? Do Neal Kendrick's Freakshow arcs. There's some travel involved, but you can do it at your own pace through Ouro. Also through Ouro is Old Posi, worth 40 merits. And there's plenty of arcs mentioned via that link posted above that are easy to solo for merits. My level 33 blaster has 800+ merits at the moment, by doing arcs and occasional TFs.
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Respeccing first lets you repick all your powers in levelling order, then reassign all slots after that in levelling order. Then place your enhancements that were previously in those slots, and sell the misfits.
There is no cost to respeccing unless you buy a recipe. You need to either complete a respec trial or get a freebie from some Issue updates. -
I'm not trying to knock the build, or the idea.
I just thought that it wasn't possible to perma-hold, which is different than soloing an AV. The "PTOD" grants AVs periodic immunity to holds, doesn't it? *runs off to ParagonWiki*
Quote:http://paragonwiki.com/wiki/PTODOriginally Posted by Paragonwiki on the subject of the PTODRefers to a graphic which is a visual cue for a special Mez protection possessed by most Archvillains and Heroes, including those who have been downgraded to Elite Boss status due to a lower Notoriety setting. The triangles appear, pointing upwards, and circle the NPC for a period of time (the triangle up period), during which they have significantly enhanced mez protection; they then appear once, pointing downwards, and disappear for a period of time. As reported by Castle, the mez protection during the "triangles up" period adds 50 magnitude (stacking with inherent protection and any possible toggles or buffs), and covers Hold, Knockback, Confuse, Repel, Disorient, and Fear effects, but does not cover Sleep nor Immobilize effects. During the "triangles down" period it is 3 for Archvillains and Heroes, the same as a typical boss, and 6 for Elite Bosses, the same as a regular Elite Boss. Player experiments have measured the "triangles up" period to be 50 seconds, and the "triangles down" period to be 25 seconds. For a short time during Issue 9 testing immobilize protection was added in, since its omission was considered a bug, but the change was removed due to player protest.
So, in theory yes you can perma-hold an AV when the PTOD isn't cycling. But as a point of clarification, the PTOD does not defend against sleep. When I hear "perma-hold" I expect to bypass the PTOD and permanently lock down an AV as a result...
Is that actually possible? I'll be rethinking my gameplan vs AVs if you're implying that overcoming the PTOD is a reality. And I'll stand corrected too, because that is awesome. -
Quote:This guide was written before Diminishing Returns/Enhancement Diversification.
Why do u recommend sooooo much DMG slotting? after 3 DMG enhancements the percents of improvement get so tiny.
Man, what a nostalgic laugh this guide gives now. In before the lock for necro! -
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Up the speed significantly, drop the tohit debuff, and make it 1.7eps.
It is now doing exactly what it is intended to do, with a high eps to offset using it all the time for metagaming.
Sucks to be those Bots MMs with it though. That does look cool. -
You can't (insofar as I know) perma-hold an AV due to the Purple of Triangle of Doom. However, you can perma-sleep one or multiple with a Mind dom.
I'd focus on as much as recharge as you can get, to spam holds, but focus on slows for survivability.
my .02 -
Hey how long has this been a sticky? I jut noticed. That looks like progress if it's new.
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Erm, yeah... thinking out loud here... I forgot taunt.
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I'm barely shuffling anyone around. I got a brute who has to go Rogue -> Hero -> Vigilante, and a villain that has to go Rogue. Thats about it. Everyone else is drawn for their alignments.
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*bump*
I wanted to get the OP's feedback on this, thought he'd be interested ;D -
This was an idea so fun I had to go and look at it for myself.
BEHOLD, PROCZILLA.
Very off the cuff, plenty of room for refinement.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Proczilla v0.1: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (A) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Accuracy/Damage/Endurance
- (15) Cloud Senses - Chance for Negative Energy Damage
- (17) Touch of Death - Chance of Damage(Negative)
- (17) Mako's Bite - Chance of Damage(Lethal)
- (19) Perfect Zinger - Chance for Psi Damage
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Accuracy/Damage/Endurance
- (21) Cloud Senses - Chance for Negative Energy Damage
- (21) Touch of Death - Chance of Damage(Negative)
- (23) Mako's Bite - Chance of Damage(Lethal)
- (23) Perfect Zinger - Chance for Psi Damage
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance
- (A) Jumping IO
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
- (A) Kismet - Accuracy +6%
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (25) Doctored Wounds - Heal
- (25) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Touch of the Nictus - Accuracy/Healing
- (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (29) Touch of the Nictus - Chance for Negative Energy Damage
- (31) Mako's Bite - Chance of Damage(Lethal)
- (33) Touch of Death - Chance of Damage(Negative)
- (33) Perfect Zinger - Chance for Psi Damage
- (A) Hecatomb - Chance of Damage(Negative)
- (34) Mako's Bite - Chance of Damage(Lethal)
- (36) Touch of Death - Chance of Damage(Negative)
- (36) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Accuracy/Damage/Endurance
- (37) Kinetic Combat - Knockdown Bonus
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (31) Glimpse of the Abyss - Accuracy/Endurance
- (40) Glimpse of the Abyss - Chance of Damage(Psionic)
- (40) Cloud Senses - Chance for Negative Energy Damage
- (42) Perfect Zinger - Chance for Psi Damage
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Trap of the Hunter - Accuracy/Recharge
- (46) Trap of the Hunter - Immobilize/Accuracy
- (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (48) Trap of the Hunter - Chance of Damage(Lethal)
- (48) Gravitational Anchor - Chance for Hold
- (50) Perfect Zinger - Chance for Psi Damage
- (A) Run Speed IO
- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (A) Apocalypse - Accuracy/Damage/Recharge
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Chance for Knockdown
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 8.75% Defense(Smashing)
- 8.75% Defense(Lethal)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 10% Defense(Melee)
- 2.5% Defense(Ranged)
- 45% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Heal)
- 5% Enhancement(Immobilize)
- 15% Enhancement(RechargeTime)
- 10% FlySpeed
- 281.1 HP (15%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 4% (0.07 End/sec) Recovery
- 16% (1.25 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Reactive Armor
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shadow Punch)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Smite)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grounded)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Siphon Life)- 35.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
(Boxing)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Power Sink)- 21.1 HP (1.13%) HitPoints
(Touch of Fear)- 2.75% Enhancement(Terrorized)
- 35.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
(Soul Drain)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Dark Consumption)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Midnight Grasp)- 5% Enhancement(Immobilize)
- 35.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
(Fire Blast)- 16% (1.25 HP/sec) Regeneration
(Fire Ball)- 4% (0.07 End/sec) Recovery
I mean, you're a tanker, who cares WHAT the damage is before proccing, as long as it hits, amirite? XD -
Quote:I'm with you on that one. I wanted to point to my own reg date (It's actually Jan, not Mar) and just note that I wish I had your post count to back up my experience. :/Now. Look to the left. See that reg date? I don't normally bother with them, since people can leave and come back, or not come on the forums for a while (or ever.) However, for me it's pretty accurate. I've been playing *consistently* since then (actually since Feb 2005 instead of March, but close enough.) I *predate* bases and global names. I predate villainside and PVP. Would you like to actually have me answer with that degree of experience, or would you prefer getting pissy over getting more information? If the second, I'll just say "Go here: http://wiki.cohtitan.com/wiki/Main_Page and don't ask anything that's covered there" and leave it at that.
For future reference, that *is* me getting rude, which I'd call perfectly justified in this case. Me answering a question? That tends *not* to be. -
Between :57 and 1:01 all I see are what appear to be death animations.
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I just wanted to chime in and say "I'm that guy" occasionally when I see copyright violators.
I saw <Name removed to avoid humiliation> who was a BLATANT joker clone. What I didn't know was that I, and three other people from VirtueUnited, happened to ALL be on that team and petition him. He got genericed mid mission, MID ANIMATION. Damned funniest thing I've ever seen.
He shouted in broadcast inside the mission "ADMIN????" and that was the last I heard of him for a long time. Then he showed up again thanks to player notes. It was surreal seeing 4 people comment on the SAME event nigh simultaneously in VU.
Moral of the story: Sometimes when you snitch on a stranger, you make great new friends.