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Posts
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Joined
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Good work, now for the Master Run.
376 hours later, mission one is complete! -
I didn't believe them at first, but I did the respec and yes, it makes your whole attack chain much quicker and more fluid, thus more potent.
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I did a Storm/Dark/Elec defender.
Just saying. I have no idea where that falls in. -
I've always felt that a good Dominator feels like an out-of-control bloodthirsty blaster, with control powers as a backup to saving his ***.
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Quote:You sir, have added not just a new dimension to the game, but several new dimensions. Some that scientists are still trying to identify in the LHC.You asked for it...
Current Tournament Rules (the SEVERELY Abridged version):
* Each Server shall contain within it a single "team" of competitors all geared towards either a hero or villain alignment.
* Each team shall start with only two members... a team Captain and a Traderbot. The Captain shall actually play the game while the Traderbot is there solely for the purpose of playing the market and bankrolling the team.
* A new member shall be created to join the team when the last joining member of that team reaches 40th level.
* No Training, Dual or Single Origin IOs shall ever be slotted; Invention Origin ONLY.
* No Set Enhancements are allowed to be slotted prior to the character reaching 27th level. No Set enhancement lower than level 30 shall be slotted.
* Prior to creating the character in-game a spreadsheet shall be made plotting the exact Power and Slot allocation from 1st to 50th level. This plan shall be adhered to rigidly.
* A Reputation score shall be maintained for the character. This score is based on a mathematical equation using Badges earned (each badge has a different Rep value all kept on a separate spreadsheet), Number of Successful Missions run, Influence earned (earned inf only, that made via the market or sale of loot does not count), penalties for times defeated, and how long the character has been around. Also there is a bonus to Reputation based on how high a level the character got to before they had their first ever defeat.
* A Power score shall also be maintained for the character. Power = Temp powers/accolades/set powers + badge power values (spreadsheeted) + Level + slotted enhancements in powers + reward merits earned/spent + penalty for defeats. There is a bonus applied to power according to what the character's current difficulty settings are.
* A Teamwork score is kept based on prestige earned for the SG/VG by that character, enhancements they donated to the team storage racks, team missions they have done successfully, badges also grant a teamwork score, also there is a penalty for defeats occurring while on a team. The teamwork score is a percentage bonus applied to Reputation and Power when applying those values to the Team Rep and Power for that particular server.
* These scores (and others) are recorded at every level gain. Every 5th level they are exported to a separate spreadsheet so all characters progress can be measured against one another to see who was doing better at that point in the tournament.
Like I said, this is an extremely abridged version of my rules. I also have rules governing 50th level characters, when they can go rogue and switch sides. I have rules regarding my traderbots and how they level. I have rules about whose turn it is and what "bonus rolls" they get during their turn.
This is my tournament. This is my curse.
Heh. I love it tho'... -
I saw "Stern letter" and prepared to put on my Je_Saist Hat of Unfounded Belligerence, then saw "Steelclaw" and realized wacky irreverence laid within.
Good show old bean! -
Quote:Not one of the only ones... trust me... heh.So to be clear you're saying you did not have the untimed Dreck mission before Going Rogue but now you do? That's pretty messed up right there - that would probably make you one of the only people left to have access to that mission.
I never doubted that the mission was probably still in the game regardless. The Devs apparently never really fully delete anything from the code even if they change an older version of something into something else. Case in point there were SGs out there who still had Items of Power in their bases for literally years after the Devs supposedly "removed" them from the game. -
*wearing a bunch of gold medals*
EMMY HAND CATCH! -
...and Al Roker as Worf.
THAT would be a serious parallel universe. -
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Unless you need a set like Shield Breaker in it, forgo Melt Armor I'd say. The debuff doesn't last enough for nearly enough significance in said debuff. Take Char. But some Basilisks in it.
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Do what I'm doing, take your villain 270 degrees to Vigilante. Same thing, different icon. Now you can TP around.
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Quote:I'm itching for i19 as well. Alpha Slot pushes my sorta-softcapped Shield/Fire brute into very-softcap ranges, while my Kat/FA will likely see Endredux and Recharge across the board.I'll put a fiver on the 2:1 odds.
I really do hate tanks BUT... I found bruising + sands of mu + blazing aura to be nasty on bosses last night. We'll see. Until I-19 comes out and I can start gearing BZB back up with incarnate stuff, I've got nothin but time.
Hell, I recreated Celmor the Peacebringer last night as well, and my hatred of PBs runs as deeply as my hatred of FA's inherent weakness.
Anyway I'm dropping a Benjamin on the 20:1. -
I got bait-and-switched!
I came in wearing my angry hat, prepared to dance around Moderator12, and instead found myself the angriest man at an ice cream party.
Well played, sir. -
Maybe, if you turned off all the new rules. (HD, DR, TS...)
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Good News Everyone!
This requires Farnsworthian Mathemagics! LOL
My brain asplode. -
Quote:I imagine, heavy into theory here but I imagine, that if you put a Force Feedback +Rech proc into Tremor, you could have Consume back almost ALWAYS when you need it. Force Feedback proc has a chance to fire on every target Tremor hits, making it a highly likely candidate for firing everytime you use it - and boosting Consume enough that you could effectively solve your endurance issues. My Kat/FA scrapper has ~3.2eps, but gets 5.2 when he uses consume. It's the shizz.GAAAH. You're just making my isolation from him even worse. Every other Brute I played was good, but he's the one I plotted on and schemed for before creating and was The One on paper in terms of awesomeness.
I've currently moved onto a Broadsword/Fire scrapper, in between other alts, but he's still a lowbie.
Seeing as Consume not only gives you endurance back per hit, it also gives you a buff to your recov and resistance to endurance drain per target, you could be a monster.
The more I talk about it, the more I really, really, REALLY want to try it.
I'm getting a little too excited about this. -
All that chin-scratching over mitigation... and you went the hard route...
I still think stone/fire brute would be a better choice, but hey, taking all bets!
Bill Z Bubba Test of Will Pool
- 2:1 Odds he gives up in one week
- 3:1 Odds he breaks after a month
- 10:1 Odds he spites us all and takes it to 50, sets it out, and makes Dechs Kaison cry being the new super-awesome tank on the block.
- 20:1 Odds that he makes a "Fire Armor Sucks, It Can't Tank Anything" thread after 50ing it, setting it out, and makes a video.
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Quote:New Consume = Problem SolvedStone/Fire was a horrific experience I found. The End costs were the most horrific thing of any character I've ever played.
I do wish I could try him out now with the new changes though, Fury + Build-Up + Fiery Embrace + Seismic Smash and the hammers. Yum. Damn you Great Divide, I don't want to be spending x2 subscriptions to access all my characters. -
Quote::/The problem with FA is player perception. It should not be considered a mitigation set. Its mitigation is *JUST* enough to keep you alive in *SOME* situations. There is a reason that its tier9 is a self-rez. You're *SUPPOSED* to be squishy and weak because the set puts out more damage than any other secondary.
On a tank, FA gives scrapper level mitigation.
On a scrapper or brute, FA gives stalker level mitigation.
(Only consider SO strength on the above statements.)
FA is not for those that wish to stand tall and stay upright in battle.
FA is a bomb. Change your battle cry to "Stop or I'll Die at You!" Rush in, hit FE, BU, any aoes in your primary, burn, RotP.
BE THE BOMB.
Having readjusted my mindset regarding FA as described here, I'm now considering making one after years of naysaying the set and even going so far as deleting my first level 50 villain which used EM/FA. If I do, I WILL be slotting RotP to the ED cap for recharge and damage.
Let's see... base recharge 300 seconds... down to 150 or so with just 3 SOs, but we'll need to get as much global recharge as possible for FE and Burn... say permahasten levels... need about 110+ hasten's 70.. 180+95... 275 total in RotP... 80 second recharge... niiiiice.
I can die a LOT every mission! WOOT!
I want you to respect the set more... I think you could make an insane Stone/Fire brute, and you'd probably love every second of it. Plus, that could be FA with two FF +Rech procs by level 32... *drools*
Or alternatively, I went the Katana route for FA. Makes a WORLD of difference. -
Okay here's the deal. You're staring down a metaphorical loaded gun.
This gun may be a nuclear blast, a laser burst, an angry ex-girlfriend whose magic tricks she did for you on those late nights were actually magic. Or maybe a robot is about to infect you with a deadly Protovirus.
Regardless, you're about to enter the improbable world of real-life superpowers.
Here's the catch: Your name has to rhyme, and you have to use your real name. Oh, and also your powers have a "catch".
What's your name, what're your powers, and what's your tragic flaw?
Me? I'm Boogeyman Dan, a Dark Armor/Dark Melee scrapper who fights crime but is unfortunately powered by the screams of innocent children. -
Cap for mission is different from ticket cap.
It's probably WAI for the content within.