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Posts
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Joined
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It's a bogus thing to happen at the moment, but don't reroll!
I personally believe it to be easy enough to get to 20 again as another character. That's what this game is designed for after all, alting.
Explore your options, roll a pure villain, you'll get 20 again soon enough! -
Just spent a full day/night cycle circling Nova looking at the trees, nothing.
I won't say it's NOT true, but the LIKELIHOOD of the picture's truth is masked in doubt and perhaps a RNG roll on the encounter. -
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Castle,
I just saw your LinkedIn profile, looking at past projects you've worked on.
I'm going to be watching intently, because you did a great job here. Future projects will likely follow this trend.
Well, great job, PVP aside.
There, I said it
Switch -
I made this build as a theoretical slot-out before Kinetic Melee was released. 43.1% defense to S/L with something like 2600 HP and good resists layered under that.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec Stone tank: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (5) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Endurance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Endurance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Endurance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Doctored Wounds - Heal
- (25) Doctored Wounds - Recharge
- (27) Doctored Wounds - Heal/Recharge
- (27) Recharge Reduction IO
- (A) Springfoot - Endurance/Jumping
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (29) Eradication - Damage
- (29) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Mocking Beratement - Taunt/Recharge/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Perfect Zinger - Taunt
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (48) Perfect Zinger - Accuracy/Recharge
- (48) Perfect Zinger - Taunt/Range
- (50) Perfect Zinger - Chance for Psi Damage
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (A) Perfect Zinger - Taunt
- (37) Perfect Zinger - Taunt/Recharge
- (37) Perfect Zinger - Chance for Psi Damage
- (40) Perfect Zinger - Taunt/Recharge/Range
- (43) Perfect Zinger - Accuracy/Recharge
- (43) Perfect Zinger - Taunt/Range
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Recharge
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Lethargic Repose - Accuracy/Recharge
- (45) Lethargic Repose - Accuracy/Endurance
- (45) Lethargic Repose - Accuracy/Sleep/Recharge
- (45) Lethargic Repose - Endurance/Sleep
- (A) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Recharge/Hold
- (A) Basilisk's Gaze - Accuracy/Recharge
- (50) Basilisk's Gaze - Recharge/Hold
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (15) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
Code:Let me know what you guys think of it.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;768;1536;HEX;| |78DA9D535B6F1251103ECB4504B6050A94DE68A117286069899A787930C6D6A4A64| |46C9B3EA984E25A5671C1DD8D5A9FFC013E797DF287181335C6BBBE7AF90B5EAAFE| |833A67BE2D35E1CD0D3BDF3933DFCCCEF98653BE31AF0A71EB9850D413CD9A65555| |76BC665CD0CAC6AF586D16AB63636430B4DAD9E5AB15B8696B229E8134224C1AACE| |6B1735C3D28A92629B7ABD7ADCBCD232079C68596B6A5A9133B18E2C1A0DCDD40CB| |BB8B3502BAD56B3B8A4D5DABAB111E1CDA2714DB7F475BDA9DB9B3DEC39A96F346C| |8AABCECE3634CBEA5B68EBF5E242CDB41BD572CDB2357373803A3B48EFCB1019855| |EB1ED11A3B4C80AD71820CDE019072408926222209C87E8158271B1E70C609961EF| |0AE08290599301A738D115D003A00740574157417F4DCDB8D18CDB8D667AD14C380| |5404F6F88E775785EF0FAC0EB032F06DE5BE2F91C9E0FBC7EF0FAC11B00AF9FE6E4| |074FF8E3B4288977941A745283A741AE300C9501056E3941A93D3821A14BA6BEA2D| |41052BDA12D97946DE41BE007C3E84FC075AE307A93214352459C42914B2E3E3BD5| |8E3AAE28DA9A26561C2E6FDC60D64C0BD06698BD0A30194A1683428512C87227308| |614C690C2185218839B7883CEA107A1571A7AA521541A7F860F74C2611EECB67758| |761113932D003E986DF32E8F66F268C643D5934EF564980B4D440131409CE13D551| |F73A63136C3E26403B23DB8C6A5F0259127D794A3C414E4CD40EC0C54CE7C67C842| |E52C542E50D6B493350D257250220725725022FF859367BE32DC730B5170F42B3CE| |526F73D07BC003C63B84FBC22784AF113A7CE7E66F848679A73227388941019F174| |6E14FDE8114B5D9E8AA7738D84C29E9CA7736DB7FD61BA0D88FEEFF358DD29E75F9| |6377C559A8ABCBC6B7275569A73727B5EAE6A72B52E4D5D6EB79FA83B0D870EC9BE| |0E4B73449AA3D2C4A93F715B327D4132416954697AA4E99526244D589AA83443D23| |C0A764EB425BFA5FC7BFE5F5D9EDFBB1E4559E3CB523AC553F9B31B712B77F88AF6| |DE65883D60987CC830D7A57BBECB53EAF21CE8F2ECEFF2EC0AFD17DAA336B3| |-------------------------------------------------------------------|
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A few of us at the Defenders of Paragon are reporting patching on every boot and "No server available" on trying to connect to servers.
Delete your checksum file in the COH directory and see if the reverification of your files helps!
Edit: Also delete a *.prv file when you delete the checksum for a full reverification. -
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1 dollar, Bob.
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This thread delivers. I love the math talk around here.
It's actually driving me to go back to school so I can meaningfully contribute, and I wish I wasn't kidding. -
I remember when a certain friend of mine, who is a hardcore min/maxer, can casually 50 and purple IO a character in less than a week kind of guy, never knew that there was a trash bin in the enhancement screen for tossing old Ehnnies.
I was outraged and jokebanned him from Vent.
He and I aren't friends anymore because of things like that. -
Here's what I know since I know nothing about PvP
Grav/Earth has some of the longest animations out there between Wormhole, Propel, and Hurl Boulder.
If Animation time = Damage, you'll be a god.
Go for it. -
I have encountered this problem.
DO NOT slot any of your old enhancements, and it should go through.
Otherwise, switch to an alternate build.
I ended up respeccing once I left Praetoria, so I can't be sure I can narrow down what's at fault. -
Happy to help and supply base access!
I'd recommend adding an addendum before the teams are finalized about Vigs/Rogues not being able to get in, like tonight when I lost 25% of my team, haha.
Also, good tanking is essential. I was pleased to see all of our tanks were up to the task, but I worry about PUG Fire Armors, for instance. Make sure support rounds out the holes on the team. If there's a Fire Armor on point, give em bubbles and increased density! (For example)
Not that a good team makeup can't overcome any obstacle, but as we learned tonight with The Obelisk of Despair, sometimes even the best on paper falls short due to missing AoE. We should be a tad more diligent in making sure that we're up on the AoE damage.
Lastly, this trial has an absence of Rularuu Brutes, making the entirety of all the spawns completely weak to Lethal Damage. Archers, Assault Rifles, Broadswords, Katanas and Claws are looking favorable for quick results, methinks.
-Switch
(Flylight) -
Brute. More HP is the deciding factor since Fury got changed, the damage output isn't hard to maintain.
Also, teams = Brutegasm. Higher damage cap means more potential. -
They're on your map as small yellow explosion-looking dots. You can click on them and you'll get the waypoint on your HUD.
Also: http://www.youtube.com/watch?v=HoUpF7rvfnk -
Love the outfit.
Time to kick *** and chew bubblegum. And hit the strip club. And shoot some pig-alien-cops. GOD DAMN I WANT THAT GAME ALREADY! -
Quote:Good work! For a moment I though this could have been a clever veiled attempt to get costume ideas. Good to see you deliver!
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I'd like option 1, nuke the old, as I don't understand why anyone would opt-in for, as an example, old "Rings" shoulder pieces (or the entirety of mask ornaments for that matter, from Serrated, Narwhal, Lightning and all that adornment) which look like glued on construction paper crap when we could have something that looks like... an actual aesthetic alteration to spandex.
Also, I am 100% for a complete geometric overhaul of Armored Tops, which look flat-out BAD. -
The impending chaos of 8 grav/stone doms was too much. They spawned, all hit Power Boost, and it was game over for everyone.
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Syndicate Sword Masters. Sub 20, their ranged attack is ruthless.
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Quote:"Your minions at the ready, sir!"
your minions shout with glee.
But it's too late: they've got a date
with cruel eternity.
They're lemons, every one of them
(or maybe one's a lime?)
You'll never stand to play them through,
'cause they're a waste of time.
Your offspring says it best, my friend:
your efforts are in vain.
It's plain to see his mastery,
and how you fail this game.
With masochism proud and true,
a twinkle in your eyes,
your characters, they spring to life
and then they see demise.
Your highest-level character
(he was a brilliant feat)
had Combat Jumping in his tow
before you hit Delete.
But this time, no: it's different now!
You know this at a glance.
You'll have to get to Super Jump
before you stand a chance.
So Fitness never shined for you.
Although its uses plenty,
you've never had the chance because
you need be level twenty.
So join us in two issues, friend,
you're sure to get a simile
from Steelclaw and his castaways...
...
... here on Gilligan's Isle!
Win. So much win. -
I thought the point of the place was WAI in that Mother Mayhem was pressing her will on the place, keeping the inmates subdued... hence why it's such a PITA to get in/out. You're being messed with like a rat in a maze.
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Wow, nicely done, and has given me a new way to look at builds.
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I thought maybe this was a DNS issue (Ya never know) but after flushing my resolver cache, my girlfriend still can't get in.