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Posts
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Joined
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And I kid you not, my friend and I, on separate occasions, both scored 3 purple drops on LGTFs. Random numbers are like-woah-random.
What's auspcious about my friend is that he got 3 (THREE) Apoc Dam/Range on one LGTF. Not just 3, but 3 identical ones.
My mind never recovered from that explosion when it blew. -
Quote:The Family has no AVs. They have one existing EB in the form of Emil Marcone. Pitbull as a Lieutenant would be somewhat anticlimactic. Pitbull + Emil Marcone would work though.Quote:This seems to work out pretty well to me, though maybe to make up for the last of AV at the end, bump Pitbull up to a regular boss tier.
Also, may I suggest that instead of trying to wave it off, Frost would actually become very terrified of the Strike Force when he learns that they survive and basically the end dialogue would be him begging/bartering to be let off from your wrath.
Maybe have the SF give out Double Inf to represent this payoff.
And using GR's choices Dialogue, you can either choose to let him go and walk away... Or give him a nasty warning. (Ultimately it would be pointless, but you would get flavor text at least SAYING you beat the little weasel into the ground and left him black and blue)Quote:Or invent a new Family AV like the Khan/Barracuda TF did with Gyrfalcon.Quote:Good story and nice mission structure, especially the Hollows->Frostfire->Trolls bit.
Also nice to see an SF without a magical component!
Or indeed the involvement of Arachnos. At all.
With the GR dialogue choices being apparent in the i17 content, perhaps the SF could choose to side with either the Trolls or the Outcasts in order to further their goals?
I'm not sure without writing a bunch of stuff myself how the two groups would differ in their involvement if chosen as an ally. I suppose the Outcasts reflect the more Vigilante aspect, because Frostfire used to be a Hero (albeit briefly). The Trolls are nothing more than drug-addled muscle boys BUT they could have a good reason for wanting to close the tunnel between Sirens and Steel, and indeed they are fond of explosives...
And the notion of the tunnel either remaining open or being closed brings me to my first point of criticism:
TFs and SFs are a self-contained story. They don't affect the game World directly (with the exception of the LGTF). So the end of the SF would need to resolve that the tunnel is irreparably closed. Perhaps there could be a swarm of either Trolls or Outcasts at the end of the SF, a zone event with perhaps a badge attached, in Port Oakes and Steel Canyon? The Troll/Outcast riot could depend on who was chosen as an ally.
My second point of criticism is that the Hollows and Steel Canyon aren't joined. Even if this was explained away by the sewer network, why not just pop your head up anywhere you liked and raid the nearest bank?
My third point (not necessarily criticism) will start by stating that I would LOVE to see Midas's Lair! However, as things go its inclusion would mean that the final mission would have to be uber epic: The team has just swarmed through a golden throne room and defeated Midas. That's awesome. So the final mission would have to be equally impressive but in a different way.
So, here's my suggestion for the final mission:
Upon flooring Frost/Family AV (as an AV - why not?) and grabbing the loot, either the Trolls or Outcasts (depending on earlier choice), get mad. They've been planting explosives in this big tunnel and if the team sticks around, they'll be stranded in Steel Canyon.
So, cue cutscene of explosions! Atta or Frostfire drops a match or pushes a plunger.
*SPOILER WARNING*
Similarly to the end of the new villain arc (from Leonard), there's fire everywhere and the team must race through the tunnel to a safe exit point.
Again, using the map->outdoor zone tech shown in the new Adair arc, the team is deposited back in Port Oakes, or at least must run through a facility/warehouse/whatever to get back to the Rogue Isles.
*END SPOILER WARNING*
So, some ideas for you there. Rough ideas that may be full of holes, but ideas nonetheless.
Level ranges 10-15:
Bank Shot
Contact: Sebastian Frost (Located somewhere sensible in Port Oakes)
Concept: Frost is looking for a team of ethically vague cohorts to test out information leaked to him about a sewer tunnel system taking you from a warwall vulnerability in Siren's Call to the Steel Canyon bank.
Mission 1: Get the information: Frost sends you to retrieve the plans from his confidant, only to find out that their hideout has been overrun by Outcasts looking for the same information. In this mission you encounter the Outcasts, and have to escort out the confidant to report back to Frost.
Mission 2: Retrieval: Frost arranges for you to be transported by truck through Atlas Park and into the Hollows, where the Outcast leader Frostfire has undoubtedly received the maps. Your task is to beat down Frostfire and take back the maps. (This mission can, obviously, use the Frostfire map)
Mission 3: Hands in the Pot: Frost, ever the one to love a good game of manipulation, hatches a new side plan. He orders you to take a duplicate of the plans for the "Siren's Tunnel" and raid a troll cave, "losing" the plans. At the same time he will leak a rumor about the Trolls having their hands on some hot information the Outcasts lost, causing chaos between the two factions and distracting the Outcasts from further interference. This mission would feature Trolls and Troll Caves, but please dear God NOT the Atta Map. You would have a glowie objective which requires you to "activate" it by depositing the maps in a pile of crap.
Mission 4: Preparing the Heist: Frost has one more order of business before you can test the waters in Siren's. The hullabaloo regarding the theft of these plans has reached PPD's ears, which has caused heightened security at the bank and a hasty refitting of the vault door. To break that vault door, Frost imagines you're going to need some more firepower. And so he sends you to hijack some sonic tech from the Gold Brickers. But not just any old gold bricker hideout. The tech Frost wants is in the vault behind King Midas' throne itself. Which means you may be in for a heck of a fight. And a cool, never before seen AV and map. (Gold bricks everywhere, random scenery from the game completely golden over from the Midas Touch... that would look SICK in Ultra Mode) You get the Midas Gatling Gun, a sonic tommygun capable of short bursts of energy that weaken almost any surface.
Mission 5: Raiding the bank: (Special note: There appear to be errant explosive charges laying about...)
I would love to start this mission on the shores of Siren's call with a quick jog to the sewer entrance. I love that view from the blasted warwall into the oilrig area. Then using the RWZ mission tech, you could have the sewer system dovetail into a troll cave (alternating Outcasts and Trolls in groups), and into one of those empty and unused corner offices of the Steel Canyon bank, where you find the Trolls and Outcasts fighting each other for their chance at the loot, and PPD waiting to stop you. You fight through the bank, knock down the vault with Midas's gun, and *BOOM* cutscene.
Frost has sent as assassin (An older man resembling Harvey Keitel's 'The Wolf' from Pulp Fiction - tuxedo, gray hair, and surrounded by a cadre of Capos) with a disturbing message:
It would appear we've all got ourselves in a bit of a bind, playername. One of your best strengths has been your resolve to the get the job done, but your weakness has been discretion. Or, an obvious lack thereof.
Cutscene changes to show that Longbow are arresting Outcasts, Trolls, and securing the tunnel.
Your noisy methods have brought down the heat on us all. Frost is not happy, and if the Boss isn't happy, I'm not happy. When I'm not happy, I take it out on people. You gotta go.
After beating down the assassin, one more cutscene. Longbow is arresting one last cell of Trolls, but they're holding the tunnel hostage in one of those dead-end cave rooms with a ton of dynamite. When negotiations fail, the troll hits the plunger, collapsing the tunnel entirely. You now have to fight out of the front door of the firey bank and escape to a van on the street, waiting for you.
Turn-in Reward: Frost makes no excuses about betraying you, instead stating that your amateurish business with him is over, and he escorts you out with security. -
I "beat" the game when I got a 50 in every AT (plus duplicates). But then I haven't IO'ed all 25 of them yet, they all haven't completed the game's content, and many of them will be Incarnates.
You can't beat a constantly updating MMO as sure as you can't win being that kid on the beach trying to fight back the tide. -
Good suggestions, I'd just recommend renaming some of these hypothetical powers like "Flash" and "Overload" since there are already powers with those names.
I.E. "Flash Round" or "Overload Rifle" -
Good to see you! Thanks for all your hard work!
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Always craft what you roll on, and I can vouch that the profit is almost ALWAYS good.
Then again, my girlfriend rolled 760 merits at 30-35 and only got two LOTG +Rech and one Numina +Rec/Reg in all that. A few kinetic combats though. I just expected to see more. -
Reichsman is a terrible fight, IMO.
However I wonder if the devs made him an annoying PITA because he's designed to be fought by at least one Incarnate, lol. -
+1 for sarcasm, +2 for unicorns!
Tier 9: Rub the Horn
Shoots a magical blast for extreme energy damage and slow. -
4-144-9-121-16-100-25-81-36-64-42
@Red Switchblade -
/signed (on the referendum for hats with better hair, anything else is a write-in for Stephen Colbert)
<Tangent>
You can't have the word "Pimp" in your character name in-game, interesting that you can have it here though!
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Further apologies. I seem to be recalling from experiences that I forgot are now years old and missed the notes on these fixes.
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Quote:Sorry, it used to not have one (or was I thinking of brutes?) either way I stand corrected.Death Shroud does have a taunt mag for tankers. 13.5s Mag 4 applied every two seconds. I recommend checking City of Data and Paragon Wiki in the future.
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In before Dechs
I'd say Fire Melee is very good at holding aggro, from personal experience and feeding right into Dechs' pitch for his DA/Fire.
EM is good for tanking even since the ET nerf, but I will say that EM is a tad slow, and EM may lack a bit in the punchvoke category as a result.
I can say this much though:
Stone Melee: Goodbye Endurance - prepare to IO "like woah" for recov.
Electric Melee: Not bad, has a few AOEs to help with aggro. Lighter on the blue bar.
Ice Melee: Good if you want slows but not much else. A friend of mine has a beastly Dark/Ice tank.
Mace: Dependable if lackluster damage.
Fire, SS, DM, EM, Elec, Axe or the future Kinetic Melee would be my choices. Maybe SS moreso because footstomp is the king of damage mitigation and aggro, in my subjective opinion. -
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Dominators certainly got a boost, but they are not quite at Blaster levels. Blasters have a higher base, and their damage cap is 100% higher than a Dominator's (500% vs 400%).
To that end, Dominators, even though doing a tad less damage, have more versatility with their primaries so I'd say it all evens out. Having true blaster values plus control would be sort of unfair. -
Hey all,
Just putting this thread up to let anyone interested know that I have 5 pieces of Shield Breaker (All but the proc) at level 30 and 4 pieces of Basilisk's Gaze (all but the 4-piece and proc) at level 30 for sale on the market, crafted, blueside. They are at or below current market price as of 2pm.
Contact me in-game if you want a better deal or a trade. (Trying to finance a respec >_>)
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Take both, that's my opinion. I can't tell you how many times I've been killed because I can't heal myself while Absorb Pain's -heal debuff is running. Often times when that happens, I wish I'd used Absorb Pain less, and Heal Other more often. Just turbocharge the heal power's recharge and settle into using both. You and your team are probably better for it.
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Hey guys. I had posted this in another thread but wanted some collaboration from the rest of you on how to fine-tune this idea for a 10-15 Port Oakes Strike Force given to you by Sebastian Frost.
Level ranges 10-15:
Bank Shot
Contact: Sebastian Frost (Located somewhere sensible in Port Oakes)
Concept: Frost is looking for a team of ethically vague cohorts to test out information leaked to him about a sewer tunnel system taking you from a warwall vulnerability in Siren's Call to the Steel Canyon bank.
Mission 1: Get the information: Frost sends you to retrieve the plans from his confidant, only to find out that their hideout has been overrun by Outcasts looking for the same information. In this mission you encounter the Outcasts, and have to escort out the confidant to report back to Frost.
Mission 2: Retrieval: Frost arranges for you to be transported by truck through Atlas Park and into the Hollows, where the Outcast leader Frostfire has undoubtedly received the maps. Your task is to beat down Frostfire and take back the maps. (This mission can, obviously, use the Frostfire map)
Mission 3: Hands in the Pot: Frost, ever the one to love a good game of manipulation, hatches a new side plan. He orders you to take a duplicate of the plans for the "Siren's Tunnel" and raid a troll cave, "losing" the plans. At the same time he will leak a rumor about the Trolls having their hands on some hot information the Outcasts lost, causing chaos between the two factions and distracting the Outcasts from further interference. This mission would feature Trolls and Troll Caves, but please dear God NOT the Atta Map. You would have a glowie objective which requires you to "activate" it by depositing the maps in a pile of crap.
Mission 4: Preparing the Heist: Frost has one more order of business before you can test the waters in Siren's. The hullabaloo regarding the theft of these plans has reached PPD's ears, which has caused heightened security at the bank and a hasty refitting of the vault door. To break that vault door, Frost imagines you're going to need some more firepower. And so he sends you to hijack some sonic tech from the Gold Brickers. But not just any old gold bricker hideout. The tech Frost wants is in the vault behind King Midas' throne itself. Which means you may be in for a heck of a fight. And a cool, never before seen AV and map. (Gold bricks everywhere, random scenery from the game completely golden over from the Midas Touch... that would look SICK in Ultra Mode) You get the Midas Gatling Gun, a sonic tommygun capable of short bursts of energy that weaken almost any surface.
Mission 5: Raiding the bank: I would love to start this mission on the shores of Siren's call with a quick jog to the sewer entrance. I love that view from the blasted warwall into the oilrig area. Then using the RWZ mission tech, you could have the sewer system dovetail into a troll cave (alternating Outcasts and Trolls in groups), and into one of those empty and unused corner offices of the Steel Canyon bank, where you find the Trolls and Outcasts fighting each other for their chance at the loot, and PPD waiting to stop you. You fight through the bank, knock down the vault, and *BOOM* cutscene. Frost has betrayed you and is attempting to backstab you for the lion's share of the loot. You are left to defeat Pitbull (Or someone relevant, I can't remember any Family AVs offhand who could work here), and escape the bank.
Turn-in Reward: Frost plays off the backstabbing as a test of character, saying that he wanted to make sure that you were worth the effort. He pays you your promised portion of the final loot, and waves you off with the escort of security.
Personally, I'd LOVE to see Midas's lair. But all criticisms are welcome!
Switch -
Feast your eyes on this!
Level ranges 10-15:
Bank Shot
Contact: Sebastian Frost (Located somewhere sensible in Port Oakes)
Concept: Frost is looking for a team of ethically vague cohorts to test out information leaked to him about a tunnel system taking you from a warwall vulnerability in Siren's Call to the Steel Canyon bank.
Mission 1: Get the information: Frost sends you to retrieve the plans from his confidant, only to find out that their hideout has been overrun by Outcasts looking for the same information. In this mission you encounter the Outcasts, and have to escort out the confidant to report back to Frost.
Mission 2: Retrieval: Frost arranges for you to be transported by truck through Atlas Park and into the Hollows, where the Outcast leader Frostfire has undoubtedly received the maps. Your task is to beat down Frostfire and take back the maps. (This mission can, obviously, use the Frostfire map)
Mission 3: Hands in the Pot: Frost, ever the one to love a good game of manipulation, hatches a new plan. He orders you to take a duplicate of the plans for the "Siren's Tunnel" and raid a troll cave, "losing" the plans. At the same time he will leak a rumor about the Trolls having their hands on some hot information the Outcasts lost, causing chaos between the two factions. This mission would feature Trolls, Troll Caves, but please dear God NOT the Atta Map. You would have a glowie objective which requires you to "activate" it by depositing the maps in a pile of crap.
Mission 4: Preparing the Heist: Frost has one more order of business before you can test the waters in Siren's. The hullabaloo regarding the theft of these plans has reached PPD's ears, which has caused heightened security at the bank and a hasty refitting of the vault door. To break that vault door, Frost imagines you're going to need some more firepower. And so he sends you to hijack some sonic tech from the Gold Brickers. But not just any old gold bricker hideout. The tech Frost wants is in the vault behind King Midas' throne itself. Which means you may be in for a heck of a fight. And a cool, never before seen AV and map. (Gold bricks everywhere, random scenery from the game completely golden over from the Midas Touch... that would look SICK in Ultra Mode) You get the Midas Gatling Gun, a sonic tommygun capable of short bursts of energy that weaken almost any surface.
Mission 5: Raiding the bank: I would love to start this mission on the shores of Siren's call with a quick jog to the sewer entrance. I love that view from the blasted warwall into the oilrig area. Then using the RWZ mission tech, you could have the sewer system dovetail into a troll cave (alternating Outcasts and Trolls in groups), and into the corner of the lobby of the Steel Canyon bank, where you find the Trolls and Outcasts fighting each other for their chance at the loot, and PPD waiting to stop you. You fight through the bank, knock down the vault, and *BOOM* cutscene. Frost has betrayed you and is attempting to backstab you for the lion's share of the loot. You are left to defeat Pitbull, Frost's lackey, and escape the bank.
Turn-in Reward: Frost plays off the backstabbing as a test of character, saying that he wanted to make sure that you were worth the effort. He pays you your promised portion of the final loot, and waves you off with the escort of security.
Let me know if any of this sounds decent.
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I am literally unable to tell if all that was literal or not.
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I have to remember to post my SF idea for the 10-15 range I gave to Posi after PAXEast. It would involve going into King Midas's lair, which would look AWESOME in Ultra mode since damn near everything would be gold-covered.
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The more this argument goes into semantics, the more I think of:
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I swear the M people are broken. My 15-month old brute has more time logged than my i6 Dominator, who I play more. It doesn't make a lick of sense to me how it could ever be so.
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Battle Royale - A must see for campy but interesting anthropological study of humanity - if not, totally absurd in the best kind of Japanese way and keeps you interested. Lord of the Flies meets Survivor with random weapon lottery and schoolgirl outfits.
Black Dynamite - A now cult classic film featuring Michael Jai White in blaxpoitation at it's finest. I rofl'ed at this movie, but it's a slow build to the true hilarity.
NightWatch - Russian awesome. Can't even begin to describe how cool and inventive this movie was. Derivative? Perhaps a bit. But the execution was phenomenal.
Gamers: Dorkness Rising - A quiet, low budget comedy about a D&D troupe with personality problems. Acted out. Great movie to feel better about being a DM in a failed campaign. I was rolling at points. Very entertaining, and you'll never see Bards as useless again!
Pitch Black - I have got to admit, I expect some hate for this one. But this was a well developed story of an anti-hero and Vin Diesel delivered. I liked this movie from beginning to end and didn't find any problem with it - I was in it for character and concept over plot.
The Count of Monte Cristo - Guy Pearce/Jim Caviziel version - This movie stirred me intellectually and even Luis Guzman turned in a respectable performance. That's saying something from the guy throwing out "The Brian" in Waiting.
Memento - Entire movie happens in segments, chronologically backwards. Meant to help you identify with the main character, who has no short term memory. People you liked at the beginning of the movie are revealed for their motives at the end, which of course would have been a very boring movie if played forward. This movie is one of my all-time favorites.