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Welcome to City of Heroes, snkfil.
Because no one has mentioned it (at least I don't recall seeing it) Temp accounts have several restrictions, not being able to advance past level 14, not being able to form teams, send tells, joins SGs, or global channels, and a couple of other things but those are the big ones. You can talk in Team chat though.
Add a Search Comment to your characters. Click on 'Team' above your chat window and type something like "Temp account, please invite" or something to that effect so that other players know that you are on a temp account.
Head up to the Mentor Project thread at the top of the Player Questions section, while you cannot join the 'N P C' global channel, you can poke your head in there and say "Hi" and ask for in-game help if you like. -
I'm voting Option 1.
And I concur with Bill about the pieces that have associated patterns, that specific pieces pattern should be at the top of the list not the bottom. It's rather annoying to select Bio-Organic head/chest/etc and the have to scroll to the bottom of the pattern list for Bio-Organic. -
Quote:Oh no. I got what you said. I don't just don't think people would see the misspelling of Phoenix any different than they do using a number in the name.
Gremlin, is taken! Sooo...a person goes with Grem1in. People say they hate it. So why would Fhenix be any different?Quote:Honestly? IMO it depends on the misspelling. If I see someone with a name like Lronblade instead of Ironblade I assume they are abusing the similarity between the capital "L" and "I" ingame so they can use a name someone else got first. Same goes for names that have numbers substituted for letters. Although I do check their bio to see if they made an effort to explain why they are using leetspeak in their name.
However I've read books where authors spelled "witch" with a "y" and magic with a "k" or a "yk". So in cases like that I assume the player was trying to be creative and come up with a unique memorable name. -
Sorry to hear that, LSK. I do hope that things will turn around for you soon.
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*cough* Pounding Slugfest: Chance to Disorient *cough*
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I actually have the music for the game turned off as well, and Pocket D (which annoyingly enough is not affected by that control) is now a pocket of silence.
Sounds/music in this game is subjective, many of the ones in the game I find annoying I have either silenced or altered.
I find it quite humourous when a Bots MM runs by and all I hear are rubber duckie squeaks. -
Quote:Positron already has...
What's in a name? (pt1)
Naming your character in an MMO is a sacred thing. Its probably the single most personal thing about your character. Especially in an MMO that does not allow for a lot of character avatar customization, where your name is probably the only real differentiation from any one else of your race/class combo. MMO designers should take this seriously, and make sure that you have the players interests in mind when you come up with your naming rules.
A lot of games bake the characters name into the database lookup for that character. I mean, it seems obvious to do it this way, right? This means that every character name needs to be unique, which is a design goal of many games, but also will bite you in the butt should you ever allow players to change their characters names.
Why have unique names as a design goal? Well, it grows from traditional MUDs and having a social reputation tied to your characters name. If you are a griefer or troublemaker, players know by reputation to avoid you. If anyone else could have your exact same name? Well, they can masquerade as you and destroy any good reputation you might have established in mere minutes. Of course, the more popular your game is then you might not have that name you want available.
Names then become a commodity. MMOs might offer early name reserve for people who pre-order, or at the very least a headstart period that is attractive to players who want to get their ideal name. You might squat your ideal name on every server so you are a unique snowflake in that MMO. No one else will ever have your exact name. For some people, that is a form of enjoyment. Others see that sort of practice as passive griefing. You have a name used on a character that you never play, for the sole intention of preventing anyone else from using it. Personally, I can see both sides. When a new race or powerset is unveiled for an upcoming expansion, you might legitimately squat names that you intend to use in the future on those new characters.
A popular move for MMOs nowadays is to let any character have any name. Obviously this is the way of the future, right? I mean it builds upon the lessons learned from the past of all the headaches unique names have caused players, eliminates the need for name purges to free up some names, and makes everyone happy in that they can always get the name they want. Well, I wouldnt be so sure. For a lot of players the fact that their name is unique is more dear to them than the fact that they could get any name they wanted. In addition, it is so traditional now that your name is unique that most of your players (who didnt do the research on how names work in your game) assume they are and are seriously confused when they see any other character with their exact same name running around the game world. That might generate a customer service ticket, and thats the last thing you want your design decision doing.
What's in a name? (pt 2)
In part 1 I discussed the various ways of designing how characters get named in an MMO. In this part I will talk a little bit about how your perfect name might not be perfect for the game and you will be forced to change it.
For fantasy games, its pretty easy to come up with a name. Just jumble some syllables around and you have a name. Most fantasy games ask you not to use real-world words in your (or as your name). Role-Playing servers can see some pretty strict enforcement on these name rules as well. For a modern, or superhero, game, words are the order of the day. Unfortunately there have been superhero comics for over 50 years, so a lot of names have been trademarked by various companies.
Which brings me to my next point, where do we draw the line in what names are acceptable, copyright and TM wise, and what are not? Its a very blurry legal area we are treading into, and since I am not a lawyer, you have to take everything here with a grain of salt.
Obviously if a copyright or trademark holder asks that a name not be made available, as it might damage the brand associated with it, then you are not going to be able to name your character that, or anything even remotely like it. Wolverine, and \/\/01\/3r33n are the same thing in this case. A good rule of thumb is to avoid any names of characters that have had movies made about them in the past 20 years. Those are top tier characters with high visibility, and a game company will enforce them even if the copyright holder hasnt said anything yet. If your character shares the name of a lower tier character, but is obviously not a remake or homage to the original, trademarked, character, than you have a better chance (not 100%!) of seeing it slide. At the end of the day, the game is that of the publishers. If they feel that your name is a violation of their naming rules, take a deep breath and move on; come up with something else and enjoy the game.
Now offensive names are another matter entirely. Theres two types of offensive namers, those who want to life grief people by reminding them of tragedies, and those who think the name is funny and want to see what they can get away with. The first type really are a type of player that isnt doing your game much good. Your customer service should track how many times they need to get a player to rename their characters, and if a pattern has developed, then you need to consider your options. Do you really want a brand new user to see names reminding them of the holocaust, Columbine, or 9/11? People play games to escape that sort of stuff, just because a name filter didnt catch something doesnt mean it should be acceptable to name your character that.
The other type of offender is the one that tries to slip in the phrases, or the misspelled swear words, or stuff that only makes sense if you look it up on Urban Dictionary. These guys do it to be silly and to offend those who have their chat filters still enabled. While both of these types of namers are immature, these seem to be even less so. They are not getting anything out of it other than a ZOMG, look what I got away with hehehehe mentality. Yes, these guys generate CS tickets too. I really wish they didnt.
So there you have it. Two posts on character names from the development perspective. I hope future MMOs are getting something out of these posts, I really do enjoy putting this information out there.
I bet someone out there thought I was going to post about ReadID as well. Gotcha!
As for the comment about the HeroCon attendees having a knee-jerk reaction lacking any thought behind the question posed. Those same attendees are the same ones that have been on the forums discussing this same issue, on the occasions that it comes up. They (me included) did not have to think about their answer when responding at the Con, because they had already thought about it. -
Said it in the N P C channel, but I'll repeat it here.
Happy Hatching Day, Stalemate!
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Quote:You do realize that foes also take fall damage, right?Well I'm talking about kick mobs off buildings. I makes no sense that they just walk away after a 100 feet fall. Or jump back up and fight you again.
I mean sure, if they fall off of a 4-story building, you'd think they shouldn't survive. But this is a game, things don't work in here like they do in the real world. -
Asymmetrical customization I would like, an expansion on the Cyborg Arms ability. I don't think the OP was asking for a character creator like that other game, at least I hope not, because that thing was kludged.
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Quote:Unless that KB does damage, then no amount of fall damage will kill you...CAn we get some?
Like special effects when we kill someone with certain types of powers.
Also can we scale fall damage up tons so when people get kicked off 10 story buildings they actually die? The damage only applies when you're being KB'd off a buildings, so you don't die from accidentally walking off.
You can leap/fall/get knocked off of the tallest building in all of CoX (or the floating CoT temple during I14 Beta,) and no matter how much damage your character takes, he/she/it will always be left with 1 hp of health.
Landing in a mob at the bottom is another case. -
Quote:Seriously, I mean that's what newsgroups are for...I don't get this. I can get more porn than there is time in the day to sit through for free off the Internet. You should see my bookmarks. Who BUDGETS porn? It's like... Like... Budgeting air or something.
The poster Forbin mentioned actually budgeted for skinflicks. -
The concept/back story of any character I create typically dictates her/his/it's name. The more obvious/plain/common names will likely already be taken.
That's when I dive into my thesaurus. Sometimes what I want is on the tip of my tongue but not clearly defined enough to point me in the correct direction in my Roget's. When that happens I crack open my Religions & Mythology Encyclopedia, Signs & Symbols, or one of several other books i keep on my desk. Sometimes, depending on the character, even my Technical Dictionary and my Illustrated Architectural Encyclopedia get opened.
While 'Brick Wall' will likely not be available for a Stone Tank, 'Bulwark', 'Stockade', 'Bastion', 'Cinder Block', or any other number of names may be out there. (It's likely that any or all of these would not pass the EULA, I just put them up as an example.) -
Fantastic idea, Stalemate. Glad to see the Mentor Project continuing to grow and expand.
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Not exactly a Taxi service, the Mentor Project serves nearly all servers (all NA and Defiant in EU last time I checked,) and if new players are having difficulties finding their way around I'm sure any available Mentor would be willing to help.
Even if you are not enrolled in the Mentor Project, please direct new players with questions there as will as the "N P C" global channel. -
Quote:CoX 2.0 <---> Issue 20Here's what I'm thinking.
Issue 19 Beta will take place on the EU and US Training ROom (Test) servers.
Issue 20 requires a signed NDA form for the closed beta. So that I think would narrow it down to the US side. The US side have a beta server that was used for Going Rogue. Now, it requiring a signed NDA form tells me it's going to be pretty big, and here's me looking at that first digit in the issue number. Issue 20.
Yeah. That's what I'm thinking. v2, baby.
Is what I'm thinking. -
Quote:Make sure you log on to your NCsoft Master Account, and update your status daily, even if it's just to comment that is hasn't been fixed yet.OK, now this is happening to me on Guardian. Noticed last night for 1st time. Guess there was no fix? it was just mysteriously fixed?? Very annoying...can't reroll a toon with the same name, and I kinda want that name!
Sent a petition....but no answer after a day yet. -
There is a low background hum, most everywhere. If you find a sound annoying (I know I have,) head to the How to silence specific game sounds thread.
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Quote:Funny you should mention him, that post was the first thing I thought of when I read the OP. XDThere are a handful of people who actually have a legitimate argument that they can't afford the sub fee. Sadly the company can't cater to such a small portion of the player base.
The rest of the people making suggestions like this are more like this guy. As a matter of fact I think Red might remember him.
As for "DDO did so should we", DDO was on the verge of shutting down their servers and turning off the lights. CoX is not even close to that. -
Quote:I never understood it either.Is it really that difficult to find $15 a month to play this game each month ? What's with all this talk of the game being so expensive all the time ? I just don't get it .
That's what I pay to go to the movies with a popcorn and soda, alone.
Not to mention, I don't pay $15 a month, I sub yearly so it's less than $12/mo, not to mention the 9-10 months I've gotten free for different purchases/loyalty packages. -
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For my Ill/Emp Controller, 'The Unwavering'.
It's not that difficult to get, the title itself fits her to a tee, she's a passifist (she wont take a life), ever optimistic, and is always trying to get those around her to try a route other than 'behead first, ask questions later'.