Red Valkyrja

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  1. [ QUOTE ]
    The way I explained necromancy leaves it pretty open for good or evil.

    The soul enters the world with a body in which to interact with the physical world. As the body begins to degrade, the soul must eventually release itself from the body, and thus the body is mostly a tool, albeit, one necessary to interact with the physical realm. With enough force of will, a soul can manifest itself to interact with the physical world without the need of a body, often resulting in a Spirit, Spectre, Ghoul, Ghost, whatever you wish to call it. Others can re-enter uninhabited bodies, and the most powerful can enter and even force out the soul of another.

    Necromancy works on the principal of binding souls to the will of the necromancer, and then forcing them into uninhabited bodies so that they can use them to whatever purpose they need. More powerful souls that do not need bodies take a more talented Necromancer to bind to them. A good Necromancer might only bind willing souls to him, or 'evil' souls to not only keep them in check, but force them under them to do good. Evil Necromancers would just bind whoever and do whatever. Therefore, Necromancers are a prime example of 'What you do with power defines who you are.'

    [/ QUOTE ]

    Yeah, the whole "good Necromancer" things doesn't really fly with me, binding is binding.
  2. I was a little shocked myself. Heard the announcement that a winner had been chosen, and when I ended up on a team with the three judges, my only comment in 'JS' was " o.O "
  3. Red Valkyrja

    New starter

    If you want the rundown on what each boxed edition has, then you'll want to look here.

    And Welcome to the game!
  4. You've done your first Respec Trial, you can no longer claim to be a cherry.
  5. o.O

    O.o

    O.O

    Holy Cannoli!!111!!!eleventy-eleven!!!111!!
  6. Are you and your friends doing the side mission before, or after you hit the vault?

    Smash everything and everyone, Mayhem Missions give you bonus time for destroying a set number of objects. Do some if not all of these first, then hit they bank. That way if you have a straggler/escapee in the Hero spawn, you have some cushion time to hunt him down.
  7. Blocked maybe? Either way here is the text.

    City of Heroes Issue 15 interview
    Jakob Paulsen (Ventura) // Saturday, June 27th, 2009


    The latest expansion for City of Heroes, titled Issue 15 "Anniversary", is about to be released. The expansion will focus on improving the much-heralded Mission Architect that allows players to create their own missions and stories and it introduces a new task force as well as a new strike force. This happens just two months before a rival superhero MMO (Champions Online) hits the market, and on top of that the first paid expansion - Going Rogue - has been announced for City of Heroes.

    We've had the chance to ask Senior Lead Designer Matt Miller (AKA Positron) about all this and more. It seems times have never been busier in the super hero business.

    Boomtown: Hi, please introduce yourself to our readers.

    Matt Miller: Hi, I am Matt Miller, and I’m the Senior Lead Designer on City of Heroes.

    Boomtown: Issue 14 was a landmark in City of Heroes history, due to the Mission Architect system. In comparison Issue 15 seems a bit small. Can you explain the background for releasing another – and in comparison – small issue shortly after Issue 14?

    Matt Miller: Issue 14 was an extremely large and intense undertaking, which to no one’s surprise took a lot of time and resources. We definitely wanted to release something new as close as possible to our fifth anniversary which explains the timing of Issue 15. In order to make our near-anniversary goal we pushed some features that would have been in Issue 15 out to other issues. That said, there is real value in this Issue as well, so be sure to check it out.

    Boomtown: In your own opinion what will be the main feature of Issue 15?

    Matt Miller: I think the villain Strike Force which frees Reichsman is the star of the issue.


    Boomtown: Where are you trying to steer Mission Architect with the new features?

    Matt Miller: We want players to be able to tell the stories they want to tell, and we want players to be able to easily find the stories that they like to play. All the new features in Mission Architect apply to one or both of those tenants. One of the main elements we’re bringing to the table for Architect is the use of key phrases. Players and authors alike will be able to tag stories with key phrases that they feel best define what the story is about. They will then be able to search for arcs that contain these phrases. For example, you can tag and/or search for an arc with the phrases of ”Solo Friendly, Comedy and Canon Related Story.”

    Boomtown: Issue 15 comes with two task/strike forces – can you give us some insight to what they contain and what the goal with the two TF/SFs were?

    Matt Miller: First off we didn’t want a “Co-op” Task/Strike Force. My goal was to give the villains a Strike Force where they get a pay day, and that the hero version was not simply the same story from the hero side. I think we succeeded, and the Hero Task Force plays as kind of a “sequel” to the Villain one. And the first time you play the Strike Force you do get a large sum of Infamy added to your villain’s bank account!

    Boomtown: Looking forward the first paid expansion has been announced – Going Rogue. Please explain to our readers what the new expansion will bring.

    Matt Miller: I can’t release much information yet. Hopefully the name alone, Going Rogue, provides a good foreshadowing to what the game will encompass. But among other things there will be new zones, the ability to switch a hero to a villain and vice versa, and difficult tasks for level 50 characters to do that make them more powerful.


    Boomtown: Free Issues expanding the game continuously has always been one of City of Heroes trademarks. Why was it decided to release Going Rogue as a paid expansion?

    Matt Miller: Scope. Going Rogue is well beyond what we could normally do in the scope of a free update. We will continue to provide our players value in the form of future Issues, but Going Rogue is going to feature a breadth of new game content that warrants expansion pack-style treatment.

    Boomtown: How will the going Rogue system work?

    Matt Miller: That is something we’ll have to keep in touch about! We’ll release more information on Going Rogue at a later date.

    Boomtown: How expansive is the feature – can you take a brute, convert him to hero and then play in the actual hero zones like Atlas Park – including all your enhancements, powers and infamy?

    Matt Miller: Again, I don’t want to get too deep into the specifics of Going Rogue just yet, but the short answer is yes, you can be a Heroic Brute. More details forthcoming.

    Boomtown: The trailer showed an intriguing costume on Maelstrom with a glowing chest piece. Does this mean that the costume creator will see new features such as glowing/animated pieces?

    Matt Miller: We haven’t fully scoped out the player costume pieces available with Going Rogue yet.


    Boomtown: Is Praetoria one or several zones?

    Matt Miller: Praetoria is several zones. I can expand on that in the future.

    Boomtown: In the 5 years City of Heroes has been on the market, we’ve seen many new powersets. However, we haven’t seen a new major travel power. Is that due to an engine limitation or is that a design decision? After all superhero lore is full of various travel styles.

    Matt Miller: We’ve designed and back-burnered several new travel powers over the past 5 years. It seems that there has always been something more broad to do with that development time. Someday! We have a lot of other work to do that our players are going to love.

    Boomtown: A rival superhero MMO is just around the corner while City of Heroes has been online for five years. How do you view the arrival of competition and how will you respond to a new engine that is obviously going to raise the bar in the genre?

    Matt Miller: I think if you are talking about raising the graphics bar in MMOs you should be looking at games like Aion. If you are talking about the comic-book inspired genre, I can tell you that that we are working on something we think will keep City of Heroes on par or better than our competition.

    As for content, these new games need to remember that they are not competing against what City of Heroes was at launch, but the five years of content and systems that we have added to the game since. Everything from playable Villains to the Invention System to Badges to Pact Leveling and the innovtive Mission Architect system are examples of features that we’ve added over the past five years that have enhanced and grown an already solid game. Moreover, we’ve got an amazing community that only comes with time and experience which is key to the player experience, especially in a MMO.
  8. I thought the reason for their long activation and their being interruptable, was to not provide an easy escape for someone. You still initiated the transport, it's understandable that it would loose a charge/consume end/have to recharge. Might as well argue that my 'Aimed Shot' missed, so I shouldn't loose the End it cost to fire it.
  9. [ QUOTE ]
    No he's online right now according to the list of moderators at the bottom of the page.

    [/ QUOTE ]

    Doesn't really mean that he's monitoring at the moment. I could go fishing for the weekend, and 'Who's Online' would still show me as somewhere in the forums.

    Restarts and during traveling is the only time I'm not logged into the forums.
  10. [ QUOTE ]
    [ QUOTE ]
    Well, you might want to manually eliminate the spam handles if you have "real" players that you want to ignore, so that the jerks you added don't get a free pass.

    [/ QUOTE ]


    This, big time.

    My workaround has been to create a bind file to run every now and then. It /unignores all the jerks I want to keep on the list, then re-/ignores them. This moves them to the top of the list. I just have to run it once every week or two.

    Citybinder makes it pretty easy to keep up.

    [/ QUOTE ]

    That's a cool idea, StarGeek.
  11. Dang Bill, you have one for Double XP Weekend too!

    *copies/pastes to Yahoo notepad*

    Wouldn't want it disappearing when the forums migration hits.
  12. It was tough this time around, I loved seeing Golden Roller in Projectionist's poster, but the tag line "If you can make it there" was really the deciding factor for me.

    Tartyrsause's "buddy pic" was a close second.
  13. Red Valkyrja

    Sliding power?

    "Big Lots!" is you best bet for finding a copy of the DVD Collector's Edition.
  14. Yep, I figured that with the late start on a new theme, might as well extend it to include the holiday.

    And I really like Le rapier, he's got that French Foreign Legion motif going.
  15. Same here. Was finally able to check this on the Mac at work. YAY!!
  16. [ QUOTE ]
    [ QUOTE ]
    I dare the generous Protector family to contribute influence or infamy specifically for this one-shot contest.

    Last week was good to me, with no less than 5 purple recipe drops (more than in all my previous time playing since they were introduced.

    [/ QUOTE ]

    I'd love to Stale, but I don't think I have 100M influence and/or infamy between all my toons..

    Madam Rouge: "Purple Recipe Drop ? What's a Purple Recipe Drop ?"
    Kreetch: "Dunno..."

    [/ QUOTE ]

    That is so me... unfortunately.

    I have gotten one purple, if you can call it that. *long string of profanities* placate...
  17. I'm going to have to post something here...

    I too am stuck at work, an on Mac no less. Screenies, not so simple, at least for me they're not. I have a bare minimum understanding about Mac's.

    I might have something though... hmm...

    Made Maksim Vasilii a Russain pirate from the 1600's, for the CPCC. (More movie than than historical, but gee, change the colors and add a white wig, and you've got a Brit from the same era.
  18. Something similar going on in this round of Naz's CPCC. Although not limited to 'period pieces' it's more of a soldier commemorative this go around.
  19. [ QUOTE ]
    Since I'm not sure Memphis_Bill is gonna chime in here...


    [/ QUOTE ]

    That's an easy answer. It's PK!

    Bill wouldn't bother putting one of his legendary posts in of his thread, because he would have little time left to do anything else.

  20. Red Valkyrja

    SG Issues

    Well, welcome back.
  21. Red Valkyrja

    Buy Vet Rewards?

    [ QUOTE ]

    Excuse me, sir. Seeing as how the VP is such a VIP, shouldn't we keep the PC on the QT? 'cause if it leaks to the VC he could end up an MIA and then we'd all be put on KP.



    [/ QUOTE ]

    That was a great movie.
  22. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    So shiny and after he/she typed in all that bio information too.

    [/ QUOTE ]

    You seem to have forgotten people can copy/paste now Taking the word "ripoff" to a whole new level. I googled for half the first sentence in quotation and found the entire passage nearly verbatim.

    [/ QUOTE ]

    LOL, I didn't even notice that it's a direct copy from the wiki!

    [/ QUOTE ]

    Man, that makes it even more pathetic. Was a great costume, but yeah, I would have /petitioned without a second though.

    EDIT: What are the odds that it's yet another Marvel employee scoping out the game...