Hi guys, I was wondering about bane spiders in general, and in spite of having read that bane executioner guide at the top, I still have some questions. Thanks in advance for any replies.
1. CT: Defensive and melee. I've read that soldiers get ranged defense as their auto power while widows get melee defense. I assume there's no possible way of changing the positional defense if one were to go melee bane or ranged fortunata.
Taking this was the easy choice nonetheless, but should I put more than 1 slot on it? I've read that soldiers can cap their ranged def very easily; it's the melee cap that takes some effort to reach.
2. -defense debuffs. I don't see where soldiers get any kind of protection against this. What do you soldiers do when you've got lots of PPP keldians stacking -def debuffs on you?
3. The pets. I understand these are like controller pets, so I can't compare them to my 50 MM. But, knowing how my zombies like to run around if I don't reel them in with the follow button... Exactly how dumb are these spider pets?

I don't want them to run off and aggro spawn B when my team is still at spawn A.
4. What's your opinion of CT: offensive? Could I get away with having it and only having 1 accuracy on my attacks? I had planned on doing 1 acc, 0-1 end red, 1-2 recharge on my attacks, along with the 3 damage slots.
Looking over the end costs of toggles and combat jumping, I don't think I'll have a big problem with endurance (taking stamina).