ReclusesPhantom

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  1. On the topic of aura's. I want weapon/pattern aura's!

    Patter Auras: Making things like the Circuitry Pattern glow.

    Weapon Auras: Something like what Carnies have. I'd love Dual Blades with an aura similar to a Spectral Phantom around them
  2. Sounds pretty interesting. /signed from me.
  3. Feel free to try any of the arcs in my signature. They're pretty challenging, but I managed to solo them on my Katana/Willpower Scrapper.
  4. ReclusesPhantom

    Defender Inherit

    Quote:
    Originally Posted by DaveMebs View Post
    I was thinking, maybe get rid of vigilance and give defenders a critical buff, similar to the critical damage that scrappers have. For example a defender uses Insulation shield on a teammate, and there is a 10% chance that the buff has double strength. Feedback on this idea?
    Big nono. When it comes to teams almost faceplanting and you're on an Empathy Defender, Vigilance is VERY useful to help keep your team a-truckin'
  5. Quote:
    Originally Posted by BrandX View Post
    But now we get to see how terribly far off my vision and the Dev's vision of Dual Pistols will be!
    Tbh, yours sounds freakin' awesome! But, we can only hope to wait and see, I guess.
  6. I love this idea! Perhaps add the ability to edit AE Arcs from it and maybe modify the Raid Teleporter so it can be used as a mission door for said MA Arcs?
  7. ReclusesPhantom

    Rent A NPC

    Quote:
    Originally Posted by Forbin_Project View Post
    Why watse time on all that when it would probably be simpler to give us the ability to use the NPC's we unlock by earning our gladiator badges.
    ^ This
  8. Got my Ill/Emp Controller from level 20-27 and rolled a Trap/AR Defended and got her from 1-20
  9. To Create A Monster (I.D: 274552)-@Enfrite

    Story: 3/5. The story starts off very interesting, by your character stumbling across the diary of a man involved in a project to create the perfect hunter from two twins; one perceptive twin, one brutal twin. As the story progresses it becomes less immersive and focused on the project (Project: Perfect Hunter). The ending is anti-climactic and there are a lot of loose ends that need tying.

    Costume Design: 2/5. The costume design wasn't the best. A villain who is used in the second mission has an odd costume, while the custom group consists of stereotypical government agents and militants.

    Comprehensiveness: 4/5. The story was easy to follow, but lost the plot and diverged from the main selling point; a project to create the perfect hunter out of two twins, which is an interesting plot.

    Overall: 3/5
    The premise of the story story is very good and an interesting one. There are a lot of gaping plot-holes, such as what happens to the twins after the end of the arc. Since the arc only uses three of the five available missions, you would expect this to be addressed. The immersion is also broken by the fact that the character is seen as James, the writer of the diary, in all the character's eyes. Dialog is replaced by actions which are marked by two "*" of either side of the text, which makes the arc seem more like a roleplay, rather than an arc.

    If you are looking to critique this arc and help the author polish it until it shines, then this is for you. But, if you are looking for an arc with minor flaws and that is more-or-less fully completed, I would advise against this one.


    *************************

    Next recommendation: Curiously Quiet
  10. Quote:
    Originally Posted by Geek_Boy View Post
    As a minor critique of your critiques, I'd suggest giving us the arc number at the very least. The global it's published under would be nice, too.
    Thanks for pointing that out. Fixed it.
  11. My next recommendation: How To Create A Monster
  12. So, boredom has set in, I'm back into playing AE arcs and I don't want the usual review thread involving people submitting arcs to me.
    Instead I'm going to try something that is (hopefully) different. Using the random button, I will select, play and post a fairly short critique of a random arc. Recommending it to players in search of some good arcs from an un-biased stance.

    I rate the arcs out of five(5) in three categories;
    -Costume Design (if applicable)
    -Story
    -Comprehensiveness
    And then give it an overall grade out of five(5)

    My Ratings
    1-A lot of glaring flaws. Needs some serious revisiting.
    2-The arc was sloppily done and no effort seemed to have went into it, but it possibly has a solid concept.
    3-The arc has a solid story and concept and just needs some spit and polish to make in gleam like the potential rhinestone that it is.
    4-An Excellent arc! While nothing stands out and screams to me that it is superb and brilliant. This arc is definitely at the top of the list.
    5-An outstanding arc that is one-of-a-kind. There are no flaws and it is polished until it shines like the sun.

    N.B: Please note that when I use the random button I only search arcs of "Long" (Min. 3 mission) length and that are currently looking for feedback.

    First on my list is: How The Other Half Lives(I.D: 191775)-@JKCarrier

    Story Overview: The arc starts with you talking to Levantara. She mentions how Arachnos and the Vanguard are doing so well working together that a "student exchange" has been organised where an Arachnos agent works in Paragon City and a Vanguard operative does vice versa. The first mission involves you taking Becky, a new Fortunata recruit, through the Sewer Network to show her the ropes. Chaos soon ensues.

    Story: 5/5. It was a good, original concept and had some nice subtle humour and the occasional "in joke".

    Costume Design: N/A

    Comprehensiveness: 4/5. While the story was easy to follow and well-written, the motivation for the instigators was lacking, which is something the author could improve on.

    Overall: 4/5. The arc was fun to play through, very solo-friendly and had a good and lighthearted storyline. I would strongly recommend this arc for anyone looking for something relaxing to pass the time with.
  13. ReclusesPhantom

    Update the Bases

    Personally, I'd love an AE Mission Portal and Computer for bases ^^
  14. I'm going to keep this short and simple. Mark the mission entrance on the map previews when selecting maps for MA Arcs.
    That's all.
  15. I've played this arc and found it to be pretty good. Gratz to the author!
  16. Whenever you cash in Reward Merits or AE Tickets on a character for a recipe, they will always suit a different character you have on a different server/faction.
  17. Quote:
    Originally Posted by Steelclaw View Post
    Pisces

    Strengths: Compassionate, Adaptable, Accepting, Devoted, Imaginative
    Weaknesses: Oversensitive, Indecisive, Self-Pitying, Lazy, Escapist

    Playstyle: Aaahhh… The Pisces Player, affectionately known as “Mat” to the rest of the playing community; as in “wipe your feet on the Mat before you enter the mission.” The main weakness of the Pisces Player is their desire to please combined with laziness and a bone-deep surety that whatever independent action they take will have a hidden flaw in it somewhere leads the Pisces Player to let everyone else make their decisions for them. You will next to never see a Pisces Player running solo and if they do they will often spend several minutes prior to such efforts Broadcasting a series of questions about how best to handle any eventualities. While on teams the Pisces most frequent chat comment is “Whatever you guys want is fine with me.”

    Pisces Blaster: Once they’ve posted the “Which powersets should I run?” thread on the Blaster Forums the Pisces will still be hesitant to put themselves forth on teams. If not directed to pull they simply won’t. An undirected Pisces waits on the outskirts of the battle shooting at enemies randomly. They are the bane of most Empathy Defenders because of their tendency to linger just outside of Healing Aura range. In real life a Pisces Blaster could never play a Sonic primary because they’d be too afraid to raise their voice.

    Pisces Brute: When one considers their retiring nature the term Pisces Brute actually seems contradictory. But while it appears to be an oxymoron it actually works out rather well. No one needs to tell a Brute what to do in any given situation. Take all the suggestions you’ve ever made to a Brute… tactical suggestions rather than ones telling them various orifices in which to stick things… and they all boil down to one basic concept: “Go Kill Things Until There Are No More Things Left To Kill.” When the options are this limited the Pisces feels no anxiety whatsoever. Running a Brute is a liberating experience for a Pisces… at least until they decide to Go Kill before the rest of the team is ready for it. After getting yelled at… or even being politely requested not to do it again… the Pisces Brute will once again hover at the back of the party and wait until they are sure the attack is on before venturing into it. The scientific term for these creatures is a “part-time Brute.”

    Pisces Controller: The Pisces Controller will use their Primary powers pretty freely although they will stick with holds and immobilizations for the most part. They are a bit more tentative about using sleeps because they feel they would need to inform their team not to attack or AoE in order to max out effectiveness. They simply aren’t comfortable doing that. Also, due to the reduction of earned XP the Pisces Controller would rather cut off their own arm than use Confuse without direct orders. Indeed, many Pisces skip the power entirely just to save themselves on stress medication. A Pisces Controller will use their secondaries if it is requested and it will be a well-stocked secondary since making people happy is what Pisces live for. Ultimately a Pisces Controller is at their best when on a team with a leader who knows what they want and gives frequent orders. In such a situation the Pisces becomes what we call a “Remote Controller.”

    Pisces Corruptor: The Pisces Corruptor is a confused individual; never knowing for sure whether their team wants them to support or to blast. If given no instruction at all they will waver back and forth, lending support against one spawn only to blast away at the next but never really mixing the two in any one conflict. Because of this most Pisces won’t create a Corruptor in the first place; simply to save themselves the agony. The worst possible nightmare for a Pisces would be running their Corruptor with half their team screaming “buffs! Give us buffs!” while the other half chants “to heck with buffs! Blast the enemies!” I do not, in any way-shape-or-form, support this sort of behavior. >snrkt< Pisces should be treated with dignity… heh… and re… ha-ha… respect. Mentally torturing these poor… poor souls with such underhanded tactics… ah-haa-haaa… would be inhumane…. And… and… hee-hee-heeee… cruel. Almost…. Villainous. Bwa-ha-ha-haaaaaa…

    Pisces Defenders: Their need to serve others and ability to accept guidance and fulfill requests make Pisces some of the best Defenders around. Where other people will start grinding their teeth and feel their fingertips itch with the need to type in scathing replies after the 50th “SB pleez!!” the Pisces Defender hears such requests as pure poetry. The Pisces Defender is able to act almost autonomously since they KNOW what their job is on the team. Healing, buffing and debuffing are done automatically and precisely. Often so smoothly the team isn’t aware at just how well off they are until the Defender has to leave for some reason. The Pisces Defender is a purist and will often not even take a secondary power beyond the 1st level requirement. You can always tell the Pisces Defender; they’re the ones who only laugh and roll their eyes when you kill their anchor instead of hitting the CAPS LOCK button for the next five minutes.

    Pisces Dominators: The thought of the meek Pisces dominating much of anything is nearly laughable. These are the guys who, when awarded costume contest wins, say “Oh, but I thought Captain Flabtastic was much better… I’ll give the infamy to him.” Any Pisces running a Dominator should have the word “Dominated” floating out of their victims’ heads be replaced with “Politely Insisted.” The Pisces Player will always feel a little guilty while running a Dominator; privately expecting they are violating some obscure Identity Theft laws.

    Pisces Masterminds: The Pets of the Pisces Mastermind are among the most confused individuals in the game. First off, they’re never quite sure what they’re supposed to do. The person who is supposedly “in charge” of them never gives them any orders and when they ask the answer is always “I dunno… whatever you guys want is fine with me.” They’re always teaming and when they do the Pets can expect never to see a single buff come their way. Sure, the boss will buff the living bejeebies out of the other team mates, but not his own Minions. After a time this leads to depression and, quite often, counseling. Some Pets, notably Thugs, go the opposite direction and begin to bully their Mastermind. Any Mastermind summoning Gang War is well advised to be well out of reach when they do so in case the Thugs decide to grab them and throw their “boss” to the wolves.

    Pisces Scrapper: The only Scrapper who is completely immune to Scrapper-Lock. The Pisces Scrapper would never even think of engaging another enemy much less aggroing another spawn until someone else had attacked them first. While Pisces do play Scrappers very well they are much better when teamed with an aggressive Tank or another Scrapper. Particularly passive Pisces Scrappers have been put on ignore by their team mates during missions. When asked why the other players explained “It’s nothing personal; it’s just your constant apologies to the bad guys you’re stabbing really wrecks my immersion.”

    Pisces Stalker: The Stalker might seem like a natural fit for the Pisces Player when taking into account their natural desire to be invisible. Indeed, the average Pisces loves being able to fade into the background. The problem they encounter is they much prefer remaining invisible to using their Assassin’s Strike. The Pisces Stalker is worried that they will upset a team mate by “taking their kill.” And no Pisces Stalker would ever start a battle by AS’ing the toughest bad guy unless directly ordered to do so. So, generally the Pisces Stalker will follow the team, hover around the outside of the battle while trying desperately to find an opponent everyone else on the team seems to be ignoring. By the end of the first or second mission most of the others on the team will have completely forgotten the Pisces Stalker is there at all. When asked who that 8th person on the team list is, the Star Holder will generally just shrug and say “Filler.”

    Pisces Tank: In dual-Tank or more teams the Pisces Tank is just fine; they perform all their duties without flaw as they rush second into every conflict. A Pisces who is the only Tank on the team will do so with all the grace of a three legged Yak… a PREGNANT three legged Yak… on a freshly waxed floor… wearing roller skates. There is nothing quite so pitiful as a Pisces Tank asking permission to herd. They will give the polite “Ready?” request and refuse to budge until every other team mate has replied in the affirmative. Then, they will take five minutes to explain “I’m herding to Here… right here… not over there… or back 50 yards at the last place I herded to… but right here… is everyone clear on where I’m herding to? I can email you a diagram if need be.” Save yourselves the aggravation. If you find yourself on a team where the only Tank is a Pisces; assign someone else to be co-Tank… even if it’s the Blaster.

    Pisces Peacebringer/Warshade: The ultimate prize for any Pisces Player. This is the perfect AT for the eager-to-please Pisces. It allows them to fill practically any role the other players on the team may need. The fact that they get personal buffs for being on teams is just icing on the cake for the Pisces. The AT practically begs the Pisces to ask “Do you want me to blast or to tank?” Note: Before you answer that fatal question please read the paragraph on Pisces Tanks. The wrong answer at the wrong time could be hazardous to your mental health.

    Pisces Soldier of Arachnos: One of the funnier things you may come across is the new Pisces SoA on a team of relatively new players. The Pisces is not yet familiar enough with their AT to realize what it can offer. The team members have never run their own SoA to know either. The Pisces will not do anything without their team mates asking them to do so. The team mates have no idea what to ask them to do. Situations like this have degenerated into hours long discussions about the weather. Experienced Pisces will still be reluctant to put themselves forward but at least they can ask leading questions like “Do you think my AoE Cone attack would be the right one in this situation?” It is said that Lord Recluse gets a case of the hives every time a Pisces SoA advances a level.
    Who knew that my RL Horoscope, would be identical to my in-game one?
  18. Best bet would be to ask Manti in the Lore section.
  19. ReclusesPhantom

    The End is near.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    How did you do it? Going by RedTomax you'd need 11 people with group fly on to lift a Tanker but since it only works on teammates I can't see a way to get moe than 7 on him at once.
    Nemesis Plot.
  20. ReclusesPhantom

    New MA Layout

    This gets a /signed from me
  21. As I said for Death Scythe: hell yes!
  22. ReclusesPhantom

    New lounge, eh?

    You sure took your time getting here! Take a wrong turn and end up on the CO forums?
  23. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    And on that note, broadsword needs the "rusted blade" option from Katana.
    So true..
  24. Quote:
    Originally Posted by jwbullfrog View Post
    No, No, No.

    Everyone has it all wrong.


    DJ Zero is THE force behind everything in the CoX universe.

    Nemesis? A DJ Zero plot.

    The Menders? DJ Zero spends his time cleaning up their messes.

    Cimmeroa? Who do you think tipped off the Midnighters?

    The Vault? Notice how you can get your stuff no matter which one you go to? Thank DJ Zero.

    Wentworths/ Black Market? There's a reason they never run out of stuff to sell.

    Zombie Apocalyses? He's working on this one. It's a bit... tricky... to fix.

    Shadow Shard? Well all those ...things... had to be kept somewhere.

    Respect DJ Zero. It's a full time job trying to keep time and space stable with all these other people trying to break them.
    You get rep for that one