-
Posts
429 -
Joined
-
[ QUOTE ]
i have not plvld any character from 1-50 in a day (even though GG inferred it) but i have to say that each to their own if the system was there, then the guys that did it (and lets be honest most of the people just saw uber xp) never appreciated that they were "cheating" or doing anything wrong.
So to now threaten with a ban is beyond all reason imo.
If after all that has been said, someone manages to create mssions that are now considered cheating, then yes i agree they are wrong and should be punished.
But i can't see how punishing the people that have already been involved with the MA (and thats loads of us) can do anything other than alienate the player base even further
[/ QUOTE ]
They didn't appreciate the fact they were 'cheating' because they weren't -
Actually, because i have already paid my subscription for 6 months, if i decided to leave now and not play, that would be 6 months wasted.
And seeing as i have paid, i have every right to complain, and WILL do, when devs do something the players see is a) completely unnecessary, and B) hurts more than helps. -
The devs should NOT punish people for powerlevelling to 50 by using the MA. The MA was designed with features in mind that would allow players to set their own enemy setups and so on.
If the devs could NOT foresee any problems like this happening, they should really refrain from developing new features to the game.
Players using purpose designed features to level up is not an exploit, nor does it imbalance the game, nor does it make it too easy. Some players want it easy, and that's where the devs and elitists come in.
Some people complain farmers spam broadcast. These are the same people that petition someone who blind invites them as 'harassing'
The simple fact of the matter is, if devs are going to give us tools to play the game with, they should let us use them the way we want, provided there is no detriment to the game community, population, or quality of gameplay.
In fact, an influx of level 50 players would motivate players to do more missions, to buy more purples on the market, to SELL more purples on the market.
The devs should consider this powerlevelling a potential boost to the economic engine of the game, and SHOULD have taken their time and observed the situation before rashly developing a system to punish us. -
You prefer villains or heroes? I think your post was trying to say you prefer villains, although i could be wrong. Don't be ambiguous please!
-
[taken from my post in the other economy thread]
Whether the developers like to admit it or not, SOME farming can benefit the economy.
With farmers, more infamy and recipes are being driven into the black market (which with a player-driven economy is important)
Although the devs may say farming destroys the risk:reward ratio because it makes the game too easy, some farming needs to be done, because the extremely low drop rate (far less than 1% of enemies you fight it's safe to assume) would mean if everyone was a casual player, or NO farming was done, ALOT less purples would be arround.
A lack of purples, we could reasonably assume would deter people from making new characters because they won't be able to squeeze the absolute potential from their characters.
Alot of pvpers would be deterred from re-slotting their moves, and so less money is going into the market.
Without the recipes and infamy going into the market, any drops people get, unless they didn't need them, would ultimately be kept for themselves.
if in the worst scenario possible, the market runs dry, this would be a huge blow to the game and would take away a big social point in the game; the need to trade or interact with other players to be successful
I encourage the devs to take action when people are abusing a system, to horrendous levels, but the simple fact of the matter is, if the MA system was not ready to be released to the public in it's current state, the devs can only blame themselves for either not fixing the bugs during testing/quality control before release, or they can try to punish players for using an easy-way-out that's there to them.
AND, it is reasonable to assume if there is an easy way to do things, some, if not a significant majority of players will take that route. Like i keep saying to the devs: what can be farmed, WILL be farmed, at LEAST by SOME people.
The devs, by introducing this tyrannical punishment system for MA, are inadvertantly hindering the majority of players, for the sake of targetting farmers.
People should consider those 'farmers' are a SIGNIFICANT part of the ing-game economy, just as oil helps to keep the car running smoothly, farmers are an equalizeer for any potential 'drought' in the economy of the game.
Most of you reading this, if you have ever bought a purple, have likely bought at elast 1 purple that was the result fo someone farming it -
An exploit is this and nothing more:
The taking advantage of, or usage of something which (in a GAME anyway) would allow players a significant advantage in any aspect of gameplay, which WAS NOT INTENTIONAL WHEN IT WAS DEVELOPED.
1) example of a bug: developers are tired when making an aspect of the game and accidentally set the exp value of a minion to 90 billion so players go from lvl 1-50 instantly.
2) Exploit: Problem based on game mechanics that when players clicked a skill 100 times on and off, the skill would activate permanently and they could have it forever
Exploits and bugs are normally differentiated because bugs are minor problems usually referred to as errors in the game's base coding.
Exploits, is a term given to bugs, or errors in games that generally give players an UNFAIR advantage over others.
If you look to example 1 i've provided, lvling from 1-50 in a single enemy DOES NOT negatively affect ANYONE. congrats for the player achieving an easy lvl 50 char.
However, if you look at example 2 i gave, clicking demonic aura 100 times and having it permanently activated on your character would SEVERELY affect anyone who was pvping, as in they would be at a serious disadvantage in trying to defeat you.
Bugs are used by players to often save time or convenience themselves.
EXPLOITS are used to gain an advantage, often over other players.
The problem is, most people conflate the terms and interchange them, when in fact i have clearly demonstrated they have different meanings.
So people, please use the terms bug and exploit correctly. -
Whether the developers like to admit it or not, SOME farming can benefit the economy.
With farmers, more infamy and recipes are being driven into the black market (which with a player-driven economy is important)
Although the devs may say farming destroys the risk:reward ratio because it makes the game too easy, some farming needs to be done, because the extremely low drop rate (far less than 1% of enemies you fight it's safe to assume) would mean if everyone was a casual player, or NO farming was done, ALOT less purples would be arround.
A lack of purples, we could reasonably assume would deter people from making new characters because they won't be able to squeeze the absolute potential from their characters.
Alot of pvpers would be deterred from re-slotting their moves, and so less money is going into the market.
Without the recipes and infamy going into the market, any drops people get, unless they didn't need them, would ultimately be kept for themselves.
if in the worst scenario possible, the market runs dry, this would be a huge blow to the game and would take away a big social point in the game; the need to trade or interact with other players to be successful
I encourage the devs to take action when people are abusing a system, to horrendous levels, but the simple fact of the matter is, if the MA system was not ready to be released to the public in it's current state, the devs can only blame themselves for either not fixing the bugs during testing/quality control before release, or they can try to punish players for using an easy-way-out that's there to them.
AND, it is reasonable to assume if there is an easy way to do things, some, if not a significant majority of players will take that route. Like i keep saying to the devs: what can be farmed, WILL be farmed, at LEAST by SOME people.
The devs, by introducing this tyrannical punishment system for MA, are inadvertantly hindering the majority of players, for the sake of targetting farmers.
People should consider those 'farmers' are a SIGNIFICANT part of the ing-game economy, just as oil helps to keep the car running smoothly, farmers are an equalizer for any potential 'drought' in the economy of the game.
Most of you reading this, if you have ever bought a purple, have likely bought at elast 1 purple that was the result fo someone farming it. -
all posi is doing is going to start taking action on peoples accounts and power levels. this is ultimately going to hurt the game more than help because eventually an innocent person is going to get there account locked and it will all go down hill from there.
posi is retroactively punishing the majority by trying to fix a problem with the minority when he should instead be focusing on fixing the system itself. -
The fact is positron is ruining the game. WHAT CAN BE FARMED, WILL BE FARMED. This will NEVER change.
Positron is only harming the majority by doing this, and NO, before you ask i did NOT make a RCM farm, and i have NOT powere levelled any toons 1-50 in a dy.
I'm a completely legit player who's just seeing the bad side of everything posi is doing to take out a minority. -
any ideas for powersets on minions? ones that will make them real pests
-
I need suggestions for AWESOMELY difficult mobs. At 1st i tried elec/dark miasma, but this made my minions near impossible to beat.
I'm looking for them to be as HARD as possible, WITHOUT being completely cheap and undefeatable.
I've experimented with elec melee/psionic assault also.
Suggestions on ownage minion setups will be appreciated.
My LT's are:
Elec melee/ninjitsu stalker
Elec melee/radiation
NRG melee /pain domination, again, improvements are welcome!
Bosses are:
Katana meleee/ice armor
Elec blast/dark miasma
Ebs are:
Mind control/kinetics ranged combatant
Broadsword melee/fire manip
AVs:
Mind control/mental manipulation
NRG melee/regen
Please criticise my choices and tell me if something is good to keep, or if i could make anything more difficult.
I really want to improve on the LTs and Minions though. Remember i'm looking for them to be painfully difficult, i WANT people to die multiple times and have to come back to finish.
Thanks in advance -
On trying run COV on a different user account on my computer, trying to launch the updater makes the game want to reinstall itself.
The game is already fully installed and updated, and i can't see any reason it would want to reinstall itself into the same directory even though it is already there.
Any help is appreciated. -
[ QUOTE ]
Not a guide, but could we include:
MA: Help Snippets, Tips and Tricks
I'd hate for it to be eventually lost to obscurity.
[/ QUOTE ]
WOW THANKS!!!!
I can test my 2nd mission without playing through the 1st! -
Thanks guys, problem solved. And no i'm not trying to farm, i'm going to make the most difficult mission that ISN'T impossible.
But if i do want to farm, i am well within my right to do so as a paying customer. -
I'd like to know how to change the level of my enemies. I want to make level 54 minions like i've seen in other missions but i can never seem to get mine to spawn purple.
Any help is appreciated -
I tried putting an ally into one of my missions. He's basically an exact copy of my character, an archvillain, and is obviously alligned to me. I set him to aggressive, but after i take out the enemy group surrounding him he just follows me.
Even if more enemies come and engage us, he just watches while i do all the fighting. Anyone got any tips for how to make him do some work?
Any help is appreciated -
Thanks shannon, and that build i PM'd u way back when was almighty, it was a build my friend used to beat ka-tet of pain (uber nrg/wp brute) i wish i hadnt lost it, but thanks anyway for this, it's appreciated :3
-
[ QUOTE ]
[ QUOTE ]
i demand
[/ QUOTE ]Stopped reading there.
[/ QUOTE ]
No one cares.
to OP 27th november buddy -
This guide doesn't really help me at all, i have a lvl 50 ilu/kin controller and you havn't told me anything i didn't already know, the topic is just about your opinions on the powers and the names of them.
-
Hi, im looking for regular hero players to suggest a good /regen scrapper, i been hearin alot of good things about Broad sword/regen but i want to be able to do tons of damage and go the distance in long periods of combat without dying, so is BS/regen the way to go? or can someone sugggest something better?
I want to do lots of damage, stay alive and hopefully not have to wait too long between rechgarges.
thanks in advance :O -
Thanks for the build man, it's pretty creative, i should get to work on farming me some KK's of infamy xO
-
[ QUOTE ]
gud build, but u can squeeze alot more regen out of it than that.
6 slotted High Pain threshold with 5 miscellaneou heals and and Aegis stat protect.. 4 heals either 2 numinas and 2 miracles etc.. plus regen tissue + rec and miracle + recovery in fast healing
and i have RTTC slotted with 3 numinas one common heal io and dampened spirits + dark watchers specials. ooh and not forgettin the numina regen/rec of course.. but this is all relavtive to how much u wanna be spendingi dont think the 6th slot in dark obliteration is needed and so therefore can be swapped to another power etc..
I'm at work atm so cant access Mids.. i can post u one later at least so u can have a few ideas from different perspectives
[/ QUOTE ]
Thanks i'd appreciate it, don't worry about how much it costs either :O -
alright i changed it and it works now