Razia

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  1. Razia

    Cebr

    I am busy incarnating my CEBR and now I can't seem to like anything else... I tried to level my titan weapon char, but it just feels sooo slow I just love how Claws is a nice mix between AoE and single target. I bought Titan Weapons and Street Justice but can't seem to like them now, which is clearly because I am spoiled playing CEBR.
  2. SuperOz, you're the best! And this community is the best!
  3. Razia

    Cebr

    Thanks for the suggestion, I still wonder if agility would push me to the softcap but I suck at CoH math
  4. Razia

    Cebr

    Me again, as I am approaching level 50 (did not farm in AE since I hit 38, it's just too much fun doing other stuff) I wonder what would be a good Alpha choice for a CEBR? First I thought Spiritual, but Agility sounds nice too. I am unsure about what that 20% defense would do for me though, since it only enhances powers that take defense enhancements, right? And that would be Weave and CJ for me then. So are the 20% defense from Agility worth it? I will be at 41% s/l defense when my build is done.
  5. Razia

    C'mon Newb!

    Quote:
    Originally Posted by NekoNeko View Post
    My newb moment came way back when I was really a newb. I was 3-4 days into my 7 day trial (this was back right after Issue 4) and got up to level 5 or 6 and heard I should go to King's Row to face baddies of my level so I could level a little faster than the abysmal rate I was leveling on Hellions and Skulls misssions in AP by this point. I was used to MMO's so I looked for the zone entrance for King's Row. Didn't see it, so I figured it must be through another zone. Checking out maps from a website somewhere I figured I could go through Skyway City and take the zone entrance into King's Row from there.

    So I sell my enhancements and stock up on Inspirations and take off. About 83 deaths later, I finally pull into King's Row, wondering why the hell would they put a 10-14 level zone between Atlas and a 5-9 level zone. My first mission was to bring in Toothbreaker, yeah, you guessed it, the mission was in Atlas Park. I started to say "this is bull%#&@" but I took off anyways, piling up more deaths. After the mission, getting ready to come back to King's Row, I was starting to wonder if I wanted to go through this again, when by chance I stumbled into the tram station. Eureka! So THIS is how you're supposed to travel to zones! Wow, okay! NOW this makes sense! Cool!

    Aaaaaaand I was hooked from then on.
    Same happened to a friend of mine. We were soooo used to Everquest.
  6. Razia

    Flying East!

    We will miss you Avatea!
  7. Razia

    C'mon Newb!

    You can't die from falling dmg in CoH though. Something must have hit you.
  8. Razia

    C'mon Newb!

    Quote:
    Originally Posted by Coyote_Seven View Post
    I recall way back in 2004, still trying to learn all there was to learn in Paragon City while playing an Elec/Dev blaster (my first main). Inf was a lot harder to accumulate back then, and so I was always running short when trying to buy new enhancements for ever more slots as I leveled.

    But as I was approaching level 15, I found that purchasing enhancements was getting easier, as I was earning more inf at higher levels, until suddenly I was able to go on a spending spree and deck out all my slots...

    ...with shiny new level 15 Training Origin enhancements.

    Dual Origin what??? I didn't even realize there was anything other than TOs in this game!

    What was worse was that I somehow got it into my head that you could only have one of any type enhancement in a power. So they all got one accuracy, one damage, one endurance reduction, etc...
    ED at is best
    Back in the day when the game launched we didn't even know there were shops for DOs and SOs since they were not showing up on the map.

    I also insisted (coming from Everquest) that we try to single pull enemies
  9. I don't know what to say, I didn't know him too well, but Victory will not be the same without him
  10. Quote:
    Originally Posted by Codewalker View Post
    Well, look at it this way: Killing Statesman the character, even if it were a symbolic gesture in the meta-game context (which I don't believe it is, regardless of how people feel about Jack), does nothing but strengthen the character in the game's lore.

    Just because the character model isn't standing around in Independence Port doesn't mean that Statesman is absent from the game. He becomes a legend, a symbol that all heroes of Paragon City will not forget. The rest of the Phalanx, no matter who is leading them, will likely use his name as a rallying cry for years to come.

    Hardly the thing you'd want to do to a character if your intent was to cheese off the man who created it.
    This!
  11. Cool, what I especially like that she actually looks like she could wield that big sword.
  12. Oh yeah more of the Perez Park Wood maze style map. This actually frightened me back in the days.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, I wouldn't want to go as far as corpse runs But for all the convenience City of Heroes has over a classic MMO, I'd still like to see at least one or two dungeon crawls done proper. The Eden Trial is a good start, I suppose, but I'd like more of that, and not timed (and not a Trial ), preferably. A few existing missions work like dungeon crawls, actually, but again - I'd like to see more. I'd especially like to see a dungeon crawl that took me through several kinds of terrain.
    It would be so cool if we could get the Eden map as an zone or instance that you can play when you feel like it, or something similiar if they want to keep the map for the trial unique.

    Quote:

    Saw we start in an office building where something is happening, and it turns out there's a hole leading into a network of caves. When we clear the caves, they descend down into an old sewer system. That sewer system descends into an old crypt, which then descends into an old abandoned mine, and we eventually end up at an uncharted section of Oranbega. That could make for a huge map, yes, but I'd play it.
    Sounds cool and I actually like the idea because you don't know what to expect and where it takes you.

    Quote:
    Sure! Shoot me a global friends request at @Samuel Tow and we can I just need to get my Titan Weapons Brute up to Abandoned Sewers level.
    I am living in Europe though, so not sure if this works during the week, but shouldn't be a problem on weekends.

    The Char I am currently playing is a 40 Brute, but I don't mind exemplaring at all.
    Btw. I remember you were doing a cow char, is this the one? Because I got that image of a cow wielding a giant something in my head
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I guess in a big way, I just like to see that I'm making progress, and visually, not just by looking at numbers. For instance, when I run one of the older outdoor instances - the large city ones - I tend to go at them block by block, circling around each block via the streets, then going inside to clear enemies out of the interior, then moving onto the next one. At the start, it looks like it will never end, but half-way through when I look at my map, I can visually see that I'm making progress. Much of the map has already been explored and is "clear." When I go though one of those linear Oranbegan maps and I get two thirds of the way to the end, then I look at the map, I can tell I'm a long way into that cave.
    Speaking of which, I think I am the only person that likes the HUGE map with a tower in the middle that is filled with clockworks. It gives me that nice feeling of accomplishment when I clear it.

    And Samuel, since we are bloth playing on Victory I would be happily group with you and explore the abandoned sewers or the Shadow Shard doing some of Hammonds missions.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm positive. It's not the discovery of new things, in the sense of seeing content for the first time that I'm referring to, so much as a sense that there's something there TO be discovered, something there that's hidden deep beneath the surface or bar beyond the borders or in the faraway reaches where no-one ever goes. It's a sense of... "Location," if you will. This game can have alien graphics from the future and a city as big as New York and it would still lack that, because every place we go is exactly like every place else in one crucial, inescapable fashion - it's in an area controlled by a civilised nation. Even in the Rogue Isles, you're never more than a single jump away from a place where a regular person could receive help and support and a criminal on the run can hide out.

    Look at something like Left 4 Dead. This is almost entirely a game of locations and traversal. The world has gone to ****, no-one is coming to save you, everything alive wants you dead, and you must fend for yourself. This once-bustling city full of people who could have helped you and facilities that you could have used is dead, and worse - more dangerous than any wilderness. No-one is left to help you. Possibly no-one in the entire world. That's not a game which revolved around skipping to the end and pressing the button, because that would be missing the point. It revolves around taking every step, opening every door, fighting through every set piece, all the while knowing that though you and your friends are all barely conscious enough to walk, let alone pull yourself up, if you can just break through that last obstacle and reach that next safe room, you will survive.

    Or look at something like Sands of Time. That entire game is one giant trip, a struggle to get to a particular place. From the moment it begins, the objective is one single thing - get to the Tower of Dawn. And once you get there, it ends. And yet the final climb of the Tower of Dawn over the ruined outside is still one of my favourite moments of gaming every single time, even though I've done it so many times already. I feel as though I really am at this location, because the location matters. I can't simply turn on Fly and get to the tower, I need to find a way. I need to find a bridge across, I need to find my way up to that balcony, I need to find a way down to that switch.

    Hell, look at something as simple as the original Diablo. That game had four settings, each four levels deep before you met the next one, with a boss at the bottom. And yet it always felt like I was making progress. Every level took me deeper, every level took me closer to the heart of darkness, every level took me farther and farther away from Tristram. Yes, there were town portals and the occasional shortcut unlocked from the inside, but still: When you set foot inside the catacombs, you left the city behind. You were on your own, with no support, no lifeline and only the items you brought with you

    I get that we're in a city and that just means we're always within an arm's reach of a police station or a hospital. That doesn't we can't have locations or missions which take us away from this. And not a step away, not a loading screen away, but tangibly far a away from society. In fact, I wouldn't mind a Shadow Shard like zone where vendors did not exist, and we were forced to use forgotten artifact instead of people for training, purchases and resurrection. I get that we have travel powers that make terrain mostly meaningless, to the point where the city could do away with stairs entirely and few of us would notice. That doesn't mean that we can't have missions or tasks where terrain mattered, such that we couldn't just fly over everything right to the end, or otherwise become invisible and waddle to the end that way.

    City of Heroes is very good in terms of story and gameplay, but it often feels like you can swap the city for anything at all and nothing in the game would change a single iota. You can host the game in a Fantasy forest or out in the desert and everything would play out exactly the the same. Convenience is one thing, but I fear it's making us loose touch with the game's actual physical world.
    I think what we (at least me) actually miss is a Dungeon, like back in the days Everquest Dungeons were. You had to plan ahead because it took a while to get there and then you had to fight your way down there maybe to a specific spot or enemy. You even had to do corpse runs when you died (not sure I want that though).

    Since the very first day I saw the Ziggurat I always wanted that to be a giant dungeon. Could be totally optional but if you wanted you could enter it and fight your way through it. In the dungeon crawl sense.
  16. Quote:
    Originally Posted by Jagged View Post
    Are you sure its not just that you have lost that feeling because we've been here forever?

    I certainly used to have that feeling and would explore every zone as I reached the appropriate level. I remember the first time I ventured into Kings Row and I remember trying to sneak around Founders Falls (sans stealth powers) just to see the newly added zone.
    Oh I remember that, when we tried to dodge the snipers just to get to the Vendor that sold the tech enhancers. I actually also ran all over the maps so the FoW would go away.
  17. I loved loved the Abandoned Sewers back in the days when we did Street Hunting. I so wish we could get something you suggested so those zones aren't wasted.

    When I started with this game when it launched I came from Everquest... so I did the usual explore approach and checked all the zones and contacts. But then again we did not even know that there were stores, so we actually HAD to explore, since they did not show up on the map.
  18. WM/SD all the way, you can be strong and pretty!
  19. Thanks for details all. As I said I am no min/max player, but reading that Lightning Rod does a good chunk more dmg on a scrapper made me thinking. Might reroll my lowbie elec brute.

    Speaking of Stj... I wasn't able to tell if SD is changing the Stj Animations while in char creation. Do they change?
  20. Quote:
    Originally Posted by ShadowMoka View Post
    Fire melee/Shield is the highest DPS build possible you can have on a brute.
    I wasn't looking for top DPS, just for a clarification why some primaries are better on a bute than on a scrapper.
  21. Thought resist sets would be better on brutes because of the higher HP and because most of them have a dmg aura and this does benefit from fury?
  22. Razia

    Enery Aura

    Love my DM/EA, never could get into DM but now I am loving it with EA as secondary.
  23. Yeah thanks, I was especially talking about special powers like the one in Kinetic Melee or Lightning Rod. I did not even know that before I read about it (that it does more dmg on a scrapper).

    Speaking of Secondaries.... in short: Defense sets for Scrappers and Resist Sets for Brutes?
  24. than on a scrapper and vice versa?

    I am in no way a min/max player, but I love both ATs and really like to understand the mechanics that are behind some powersets. I heard that claws is better on a Brute while elec melee is better on a Scrapper? How can you tell? Is there some information on this (I did not find anything specific using search)?

    Any help and insights on this would really be appreciated.