Razai

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  1. Quote:
    Originally Posted by Player D View Post
    Actually in agreement with Congelateur, also by not lowering the costs for VIP, the marketers are missing a golden opportunity to cash in on convincing freebies and premies to go VIP. If they made it more cost effective to subscribe then people might be more inclined to shell out that $15 a month.
    Actually that was or should have been the whole point to F2P, an extended trial version that would allow players to trial the game longer, wanting the content they seen from VIP's and then they would be subscribed members. I do however dislike the route they have went to money milking the people who have been loyal to them for 7+ years, much like myself. We should have lower rates/different pricing than the F2P, 400 points, as stated above is not a discount it should be and is considered by me a "Thank you for staying a subscribed member."

    Quote:
    Ah, remember the good old days when that $15 a month included everything we now have to save up points and pay extra for? Who knew booster packs would lead to this?
    I did...
  2. Quote:
    Originally Posted by Congelateur View Post
    the stipend is not a reward... it s a compensation for the game to be free and our subscription to stay at the same price... it s their genius to make you think it s a reward...

    a reward would be to not pay the same price as the ones who don t pay a subscription... i don t ask for "free" as they did works "more" than before... but we don t have to pay the same price than the freebies, it s nonsense.

    and again, it would cost them nothing...

    While I was inclined to say what the previous poster said, I actually agree with you on this.
  3. I was hoping to see staves before beast mastery u_u, but Halle-friggin-lu Now my Dark troller can get better damage with a more cooperative Umbra beast. *brings scooby snacks for pup*
  4. Quote:
    Originally Posted by Sith_Rose View Post
    The Midnighter badge hasn't been reliably team-awarding for at least a month and a half. They stealth changed that in one of the patches. So unless it was your mission or you had the mission in your queue, I wouldn't count on getting the badge. Apparently these are "Story Arc" badges, which are only supposed to be awarded to the person who did the entire arc.

    It makes sense. I don't LIKE it, but it does make some sense. I still don't like it.

    Um I did the entire arc as did the whole team last night, I did not come in in the middle they formed this team for the Midnighter arc. And as stated earlier others on the team got the badge without auto completing and the like, I asked. I even had a real life friend that just got the contact before he started on that same team he did not get a single mission, but at the end when we all left perez for the lost cure, he got his badge along with the rest of the team except me and one other person. So yeah, that does not make any sense to me... :/

    @Darth_Khasei thanks, and link if possible?
  5. Quote:
    Originally Posted by BigBlackAfrica View Post
    On the bright side, I don't have to worry about stupid impulse buys this week and can continue to save my points for Staff Fighting and Beast Mastery.
    Werd...

    and yes that was butchered on purpose
  6. Quote:
    Originally Posted by Fluorescent View Post
    You want to give us something for St. Patrick's Day? Put



    into the game. I'm sure people would pay 800 points for that!
    I wouldn't, beer is relatively cheap... you could get a case for about 10 bucks, but one glass for 10 bucks? About as overpriced as the little green guy if you ask me

    Besides, I don't like beer...
  7. Quote:
    Originally Posted by Sith_Rose View Post
    Important note: The new DA content mission complete badges are, per the senior GMs, only supposed to be awarded to the mission holder. There is a bug that sometimes allows the badge to be awarded to teammates and not to the mission holder.

    The missions are team-completeable in most cases. YOU WILL NOT GET THE BADGE IF YOU ARE NOT THE MISSION HOLDER. Even if you have the mission yourself, you will not get the badge. The GMs will not award the badge unless you were the mission holder.

    If you want the badges and don't want to have to redo the entire DA arcs, turn off team-complete or do not take the badge missions and do them separately.

    I'm somewhat irked about this, since now I have to go back and redo the entire DA content in Ouroborous, and I don't recall seeing this mentioned anywhere in the beta information at all. IMO, it needs to be fixed to make sure that either the missions cannot be team-completed, as is the case with the Praetorian "choice required" missions (and is not, by the way, the case currently with the DA missions, the ones that are player choice required ALSO team-complete), or ensure that the badge is awarded to every person in the team who had the mission in their mission log.
    That's stupid! Midnighter arc awards the badge to all teammates and has been, this should follow in its footsteps, but I am glad to know this about DA arc. I swear i will be pissed if this is a response I get while they are investigate my issue with midnighters arc mish last night. Short story: I completed the arc with a team of 8 and me as well as one other did not gain entrance to the Midnighters club, but the rest of the team did u_u.
  8. Alright not sure where to post this at, but I did look for Known Issues to see if what I am about to list here was indeed on that list, but search function fails me at the moment, so...

    Umbra Beast. Is he bugged? He only attacks when I am attacked even if missed, very irritating to say the least. Also will he be getting some kind of movement buff? As it is he ran all the way around a corner in skyway to use the stairs to get to me where an ambush nearly handed me my ****, but when he got there I was like 3/4's done with the mob.
  9. I and someone else has said it before and I will say it again:

    Price uniformity...

    If they did this sooner rather than later, they'd open the flood gates of many purchases. I'm all for microtransactions, however, this is highway robbery. As the market is right now it's like trying to milk the 400 we do get so that we, the VIP's spend cash to add more points to get those powersets that are upcoming.

    I was also looking at them delicious enhancement slots, but 1600 is way way way to friggin much, even for an account wide purchase as are the costume slots. Alright i will put the bat away and stop bashing, but yeh uniformity, uniformity, uniformity.
  10. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Though I do think the Flying Disc power would be better priced at 160 or even 200 PP.
    ^This

    Even though I was like *eyeroll* "purchase this item" while I was on my mini Paragon Market spree. 160-200 would be the best range for this type of power. But I am serious I really would like to see some uniformity with the pricing as well, just makes sense and it would prevent threads like this bashing priced merchandise, when we already would know what to expect.
  11. Quote:
    Originally Posted by legendaryjman2 View Post
    normally I pride myself in being a CoH fanboi, but unfortunately I have to agree with the rest of the sentiments in this thread.

    $10 for a non-combat pet is too much. I know its a limited edition, but non-combat pets should not be the same price as a complete powerset.

    I feel there should be some kind of price uniformity.

    Powersets: 800
    Costume sets: 400
    Non-combat pets: 200

    The sales on the other non-combat pets that put them at 325 points (about $4.06) is almost reasonable, but for 75 more points (not even a dollar) you can buy a whole costume set.

    I really like super packs because if I have less then 200 points I'll just buy the super packs because they are a buck each. The non-combat pets should be this way. At 200 points a person who is sitting on like 210 points would be like "well I don't have enough for a costume set, I could buy 2 super packs, or grab this snazzy leprechaun who will give my toons some extra cash. yeah, lets do that!"
    I actually agree with this, the price uniformity. It would at least lets us know where we stand and IF we VIP's actually want to spend a little extra cash to purchase points or even just to budget them more properly. I have been a little more loose with my point purchasing than what I normally am, but that will slow up until I get my staff and beast mastery...

    This green guy is not worth his price, the frisbie I did not care about 250 points so I got it. but these non-combat pets or pets in general are pretty redonculous in terms of price...

    You all may even want to think about VIP and non subscriber prices...
  12. Quote:
    Originally Posted by Zombie Man View Post
    If he drank green beer and puked rainbows every time I got an extra drop... maybe.

    But not the cost of a power set for a minor loot buff.
    ^this

    EDIT: Maybe if he gave an IO drop at the end of every mish on top of not being targetable with a higher inf/exp/prestige increase, he then maybe worth the 800. Or instead of the IO it could be random pack roll like with the HORRIBLY expensive trollish super villains pack, trollin with hem dual insps on rolls...
  13. Razai

    Q on Virtue?

    It appears that it is not just Virtue I tried loggin into my other toons across servers and all their maps read "unknown" even the ones that display the last area I logged them out at I still get the "Cannot find map" message.

    Appears all servers read down or unknown too.
  14. Razai

    Login Issue

    I am having trouble logging in as I have done so much in almost 7 nerdy years. I checked my pay history online to make sure I was paid up and NC took the funds from my account a day or so ago. Yet when I log in I am unable to play without purchasing a trial account?

    Anyone else getting this issue?

    EDIT: Hopefully this does not screw up my active rewards :/

    2nd EDIT: Now I got a message that said there was a database error and that my account was already logged in to contact http://support.cityofheroes.com then I got in...
  15. Quote:
    Originally Posted by Noyjitat View Post
    Cool for pve but I don't think giving people inspirations and a self rez in pvp is going to make people happy...
    LOLPVP. That community is never happy. Does not matter it's all full of regens anyway that have self rez powers and they will just kill the person again before they fully rez anyway.

    Besides it's not like it will be a fast charging rez where a defeated player can rez several times to pursue the person. it would be no different than the fire rez...
  16. Quote:
    Originally Posted by Solitaire View Post
    Loving the auras and capes but I agree with the others the wrenches def need to go. It would be nice if we could have two colors on the auras.
    ^this.

    Especially for Thunderhead...

    But the auras are very kewl.

    PS ditch the wrenches on that tech cape preeze. kthxubai
  17. Name: Shinigami of Paragon

    Currently Recruiting: We are currently recruiting all levels.

    RP Level: RP-friendly, Minor to heavy RP. (SG is new and still developing).

    PvP Level: Casual

    Theme/Concept: Bleach fan base sg. If you do not know what Zanpakutou, Shikai, Bankai and Kidou are, then this is not the sg for you. Please no Vizards, Arrancar, Quincy, or humans Shinigami only plz. ALSO Please no complete knock off toons, show some creativity. An inspiration is acceptable but an Ichigo Kurosaki is not. Thank you for your understanding.

    Activity: As stated above this SG is fairly new and under development. There are events planned such as Training, Promotions, Captains/Vice Captains exams, Espada/Arrancar arcs and more. Activity though has been daily.

    Requirements for Membership: Must have knowledge of the Bleach universe. There are several Captain's and Vice Captain's positions available. Captains and Vice Captains will also have their responsibilities in maintaining their divisions as well as coming up with certain arcs in AE for other members to train in the ranks and specialties of their division. If interested in joining, or for more details, feel free to send a message to @Nemiska.

    Leadership: in game Alzehred (@Nemiska)

    In-Game Contact(s): other ingame contacts @Kirai & @Kana Nakamura

    Coalition(s): Are interested in coalition with other bleach fan base sg's

    Other Details: The SG's goal is to help all types of players (Noobs to 5+ yr vets). We work and play together as a team. Aid each other in gaining levels, helping with determining release, your shinigami's goals and possibilities, as well as discuss bleach on a daily basis.

    The rule to making this sg fun for all is each Captain and his/her Vice Captain will be a different person, meaning only one person may hold a Captain or Vice Captain spot at one time, NOT both with the exception of the founder of the sg playing Soutaicho and the Sixth Squad Captain. See list below for available listings of open divisions. A Captains exam will be required if you are looking to fill a Captains' seat. Please note VC seats to divisions which are not staffed by a Captain must wait until a Captain has been assigned to that division. This does not mean that you cannot join with the intention on becoming Captain or Vice Captain. Please talk to @Nemiska for further details.

    Captain Listings
    1st Division, Leadership, Captain Commander: Alzehred (@Nemiska)
    2nd Division, Stealth Force, Omitsukidou: Kai Suzumebachi (@Kirai)
    3rd Division: Vancant
    4th Division, Healing & Support: Umemoto Tamotsu (@Kana Nakamura)
    5th Division: Vancant
    6th Division, Nobility & Interrogation: Kazuya (@Nemiska)
    7th Division: Vancant
    8th Division: Vancant
    9th Division: Vancant
    10th Division: Vancant
    11th Division: Vancant, but closed awaiting GR, This AT must be a brute w/ PvP experience.
    12th Division: Vancant
    13th Division: Vancant

    Vice Captain Listings
    1st Division: Vancant. Must have Bankai planned and pass captains exam
    2nd Division: Vancant
    3rd Division: Vancant
    4th Division: Vancant
    5th Division: Vancant
    6th Division: Vancant
    7th Division: Vancant
    8th Division: Vancant
    9th Division: Vancant
    10th Division: Vancant
    11th Division: Vancant, but closed awaiting GR, This AT must have PvP experience.
    12th Division: Vancant
    13th Division: Vancant
  18. [ QUOTE ]
    I did find one of them global bugs. The safeguard for Founders Falls has one on the Arson Side Mission. After you complete it successfully, you exit the side mission to find yourself beneath the map.

    [/ QUOTE ]

    I had that happen to me as well but /stuck got me out of it. It's never happened since.
  19. [ QUOTE ]
    [ QUOTE ]
    do away with the bugs that make the would make the live patch a nightmare.

    [/ QUOTE ]

    Buff icons? Broadsword vs. Katana balance horribly mangled? Half the cone attacks in the game not working?



    [/ QUOTE ]

    Let me define what I classify as a nightmare. Client Crashing bugs that you cannot avoid, holes in maps where /stuck wont work on, things like that. I am aware of the known issues list about the client crash if you alt from your sg base, but there were others that were not this avoidable in beta.
  20. GAH! Curse You Blackimaru I have been Rick Rolled by friggin muppets! *runs off screaming like little school girl*
  21. [ QUOTE ]
    While I appreciate the reservation to implement a bugged patch into the live servers, I really wish this discernment had been present for the deployment of Issue 12 in the first place. I'm already upset that many of these bugs have been in place for three weeks without fixes. In learning that this new update is faulty, I am losing faith in your ability to properly support your own game.

    At least you were able to identify the problem, and I hope this patch will be corrected so these bug fixes can be implemented ASAP.

    [/ QUOTE ]

    While I partially agree with you, Issue 12 was deployed properly. Every issue has gone live with bugs that were fixed to the best of their ability with later patches. There will never be a big issue to go from test to live with absolutely no bugs. The point of beta testing is to do away with the bugs that make the would make the live patch a nightmare.

    IMO the devs are doing a fantastic job with this, with one exception doublegutpunchanimationforwidowshastogoyouhearmeba bhastogo.
  22. [ QUOTE ]
    [ QUOTE ]
    So, to me, this sounds like I can create my own farming mission!

    Outdoor Battle Maiden mission + werewolfs = win!

    [/ QUOTE ]

    I can imagine the player created missions being non-reward until they are approved in some way.

    [/ QUOTE ]

    Well I can see it being defaulted like normal mishes. If we are able to put our own AV's in the arc then they should reward properly. I mean an AV is an AV and the minions, LTs, Bosses already have their coding for xp + difficulty settings I am sure, so I don't see where there can be an issue with rewards.

    This is just RP Gold.....

    I am a customer for life, well until the server dies >.>. *whispers* it was like this since I made an account
  23. [ QUOTE ]
    I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.


    [/ QUOTE ]

    Positron, don't tell Jay I said this but joo is ubah sexy

    *joygasm*
  24. [ QUOTE ]
    Does dark obliteration suck or is it not necessary with the build? I have a SS/Fire and Went GW, grabbed tents and was planning on grabbing Dark Obliteration next.. is it not worth the slots?

    [/ QUOTE ]

    I have taken this power with my SS/Invul I love it, I am not a real fan of the tentacles. I love the animation, sound efx, & the colors, but I like damage

    As for Dark Obliteration especially on any AoE toon + Fury it's fast mob dropping. Think this SS/Fire: run into mob with rage on build fury Footstomp + Dark Obliterarion + DoT from Blazing Aura will drop (depending on slotting) anything short of a LT sometimes even LT's.

    Note: Dark Obliteration is not a cone it's targeted AoE.

    Great Guide by the way
  25. [ QUOTE ]
    [ QUOTE ]
    The "Hover" was added to make TP viable as a PVE travel power -- removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that. Changing how far you can teleport is a UI nightmare, and unlikely to be changeable in a fashion that would meet PVP needs.

    [/ QUOTE ]
    Please, for the love of sweet baby jeebus, investigate allowing us to "break" TP's inherent "hover" if we use the movement keys. For those of us competent with the power (or at least have taken Hover from the Flight Power Pool), it's a nuisance at best.

    Also, could you also investigate easing up a bit on the threshold of "illegal" teleport destinations? Sometimes (actually, fairly often) there only seems to be an arbitrary pixel difference between where we can port and where we can't. Frequently it appears to follow no rhyme or reason.

    [/ QUOTE ]

    I second this