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Brighton seems to be quite popular for games companies. I've seen a couple of positions down there in the last few months. Otherwise, there seem to be a goodly few number of studios in the North West where it is, I admit, cheaper to live and set up shop. I was also asked about a position at a studio (apparently famous, though I'd never heard of them) in Scotland. There's also Funcom (Norway?) and the lot doing Spellborne in the Netherlands.
EA has a fairly big presence here, and considering the way they treat employees and the bottom line, if the EU was that expensive they'd be long gone. -
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I probably spend far too much time thinking about this stuff
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Nah. Impossible. -
Well, yeah, but as an example, the clockwork you need to hit to get the badge can spawn in one of three or so locations. Finding the one they are currently at is part of the deal of getting the badge.
OTOH, the bruning buildings in Steel already show up as red alert markers on the map.
OTOH, I'm not even sure that the system can handle a constantly moving waypoint, which is what would be needed for GMs. Mind you, you can waypoint your team leader and possibly other members, so maybe.
I wouldn't say no, but I can hear cries of 'dumbing down the game' coming from somewhere stage left. -
No.I realise you like the idea, but they aren't moving the QA and publishing departments, so they aren't moving the servers either.
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Oh look, flamebait.
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Ok, maybe I should go boohoo, how sad, but honestly I've been hoping for a US/EU merger for a long time.
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You don't get your wish. -
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I hoped that D&D Online would be it.
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I forgot I played DDO. Maybe if Forgotten Realms Online ever sees light of day... -
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Never thought it was that serious.
They were mentioning something about UK publishing and QA operations for an untitled MMO.... not the European community support team. :O
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UK publishing and QA operations, which are based at the same offices, are set to remain in place.
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What that line from your original post is saying is that the staff who handle punlishing (i.e. european game distribution) and QA (i.e checking patches and such) will be remaining at the Brighton site.
Now, since the EU Community Team is actually the team of people who get stuck with the job of dealing with us lot while trying to do their real jobs at the same time, they should be fine because it's logical that they come from the QA section. That's conjecture, however.
Really, we're back to where we were when the game launched. EU operations, QA and publishing in Brighton. No development team. I'm sad that people who I know (Bridger in particular) moved over to development and now possibly regret that, but I don't see this as a doom situation for the european operation. It may be, but I don't see that from the evidence.
And I can hearily commiserate with those now looking for new jobs. Been there, still doing that. -
No, nothing happened. This is not the thread you are looking for.
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And if the enhancement you have is showing as green, then it is higher level than your current level, so what Max is saying about it not being able to combine due to level is quite possible. If the enc is the same level as you, it shows white, lower level is yellow and it goes red when it's no longer giving you a boost.
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then lastly I create the character and might do the tutorial with them before logging out. Then at some point, often months later, Ill play them or delete them
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I tend to level them up to about level 6 or 8 before stopping and forgetting I created them for a month or so. I hadn't really thought about it as anything other than a greater desire to play (one of) my main(s), but I guess it's the same sort of effect. -
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As pointed out by someone else this would make for PvP tournements easier.
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*cough* 'Some tweaking?' I really doubt that considering the current system is a batch process which requires you to not use the character from when the request is made to when the transfer occurs.
WoW has a time limit on how often you can switch servers because it's fundamentally a brilliant tool for gold sellers to shift 'money' about and it's easy enough to abuse for fun and profit.
Don't think this is going to happen, but it would have some utlity for handling PvP tournaments and some other events. However, a two hour time limit doesn't seem to really cut it for that kind of event. I'm unconvinced, but it could maybe be made to work. -
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In WoW get into a good guild and levelling is easy, better yet get an addon that takes the information you need to find anything and presents it on the screen. (Lightheaded.)
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There is actually an addon (which doesn't work after the last big patch, IIRC) which does a version of the CoX mission guidance system, on steroids. Given your set of quests, it will actually plot you a best course through the entire set, with a GPS arrow to tell you which way to go next. It's often useful to have something like Lightheaded as well, since that gives you in-game views of what other players have come up with for how to complete particular quests, hence often a lot more detail. -
Days, you seem to be keen on teaming, and CoX has one of the best set of teaming mechanics there is. Largest team size of any MMO I'm aware of, plus the sidekick/mentor system.
It's also one of the few games in which levelling is a chore you have to get through so that you can do the end-game content.
It is a fairly unique game and, since the WoW model has proven so enormously successful, I suspect it will stay unique. If anything is likely to follow a model similar to CoX, it's going to be CO, being as the guy who originally created CoH is responsible for creating CO. However, as you have said, we really do not have enough detail on that game to say one way or the other. We may discover that has excellent teaming facilities, and also concentrates on end-game content.
PS. The secret to getting anywhere in WoW is to find a good guild, same is true of LotRO. You are far more likely to find people willing and able to help you that way. -
Um... *thinks about it*
Lilith is about it. CoV was out and I needed a villain to try out this Collector's Edition I'd just bought. I had an established villain character in the form of Jason's long-term nemesis, so I built Lilith.
One of my other villains was originally a hero. I loved the character, but wasn't playing her so she got deleted for something else, and then I decided she would do well as a villain at some point and rebuilt her as a Stalker. She fits perfectly well in either setting.
Everything else has been an 'original' idea (if any ideas are original) which just kind of popped into my head at some point or was suggested by an outside source. Operative Seven came as the result of watching shed loads of Ghost in the Shell: Standalone Complex. Glory was a concept creation named for a villain in Buffy the Vampire Slayer. War Crow himself started as Wolverine, but wanting to avoid a mutant with claws, and then he mutated anyway into something not that Wolverine-like, but hey ho.
It's not to say that some of them don't know the others and may have met 'offline'. At the height of the GG meets, it would be quite possible for at least two of them to end up getting invited to dinner at Zorielle Rollando's place. Crow got a reputation as a magical consultant, so another of them might turn to him on a magical matter.
I'm not the kind of roleplayer who actively avoids my characters knowing each other because "they can never have actually met." It's a dumb argument from my view. I write fiction, and the characters don't vanish when I'm offline. It's quite possible to have two or more of them meet. In fact, it's illogical to assume that some of them would not have met.
But I tend to try and work on one idea at a time, so I don't suddenly get an urge to create Hero B because of something I thought up for Hero A while I was working on that background.
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... That's a whole lot of incest on my part then. ><
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Well, yes, but you do it with style and flair, and you're Z. -
Well, no, it would only be on your own threads and you can already delete your own posts. However, it would need coding, I doubt it's an option built into the BBS software. If we're likely to be getting new BBS software (I have no idea if that's a rumour or some noted fact), it seems a waste of time.
It is, however, very abusable and unlikely to happen.
Better would be to add a comment field to the post reporting page, allowing someone to explain why they are reporting the post. You could then put "Please lock the thread, it seems to have run its course" or something similar. Again though, a waste of time if there is to be new BBS software. -
I don't go much for linked characters, it seems somehow incestuous. The only two who reference each other are Jason Caine and Lilith Pendragon, who have been alternatively lovers and mortal enemies down through the millenia.
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No buttock-size slider though. Not sure my ribs can take the laughing after AoC beta.
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I figure if we wait for the inevitable engine upgrade, it'll get get tweaked a lot.
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Thanks, Ninja. Now I don't need to type all of that.
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I think it is doable, but it'd take a near total rewrite of the animation system for power impact.
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I made that a bit more exact for you. -
I'll be quite surprised if it isn't. I think people underestimate the amount of effort that needs to go into creating AI scripts. Actually, I pretty much know they do.
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You don't have to have read the CO notes, a nemesis system is an old suggestion from the forums.
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Ah, well, actually, they changed the macro system somewhat 'recently' to something that would probably be doable with the restrictions CoX has.
Button-style macros can use a conditional modifier to specify various things like target type, or modifier key being held. Simplifying it for CoX, a command might look like:
<font class="small">Code:[/color]<hr /><pre>/macro name [none] "powexectoggleon Sprint"; [shift] "powexectoggleoff Sprint"</pre><hr />
Trivial, but you get the point.