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Quote:What challenge?Sadly this is a way over the top casual game, casual players dont want the challenge.
I mean, seriously, what's challenging about raising the level cap?
Let's take a look at that perenial of level cap raises, World of Warcraft (mostly because it's one of the few MMOs I've played that this kind of expansion applies to, though I think the same applies to LotRO since their expansions seem to be aiming the same way). Now, I got WoW before Wrath, and I was unemployed so I had plenty of time to play. I banged my character up to the level cap, got bored, and left. (Came back to CoH and levelled up a new character to 50, actually.) Wrath came out, raised the cap, and I tried to go back. Managed about a level and a half.
Thing is, it's not challenging, it's just boring. It's exactly the same game, just longer. The mobs are scaled to your level, so they aren't more challenging. You just have to kill more and more of them and do yet more tedious missions to gain a level.
What's actually making people sit up in WoW is not a raise in level cap, but the dungeon finder system.
What's actually likely to get me interested in the game again is Cataclysm, which has a small level cap raise, yes, but is heavily about changing the lower level game.
Level cap raises are not about challenge, they're about ego stroking. Content is challenging, and you don't need a level raise to create challenging content. -
Quote:My partner started playing CoH because I did.Alls I can say is that if it wasn't for Mr ? I would of NEVER discovered this game and made and met some of the great friends that I now have though COH/V.
Mind you, I didn't start playing because I walked into a shop and saw the box. I saw a reference to the game at MMORPG.com. In fact, I've never walked into a game shop and bought a game because I saw it on the shelf. Not once.
As I said earlier, the lack of a box may result in some new players not becoming new players, but personally I don't have the knowledge to know to what extent that will actually affect player numbers. And, no, I don't consider 'common sense' to be an accurate judge of how much a box on a shelf means in these terms.
Still, far be it from me to stand in the way of another doom thread. Please continue. -
Quote:Pre-orders start in March.No, seriously though. I am pretty annoyed by this, but not too bothered as long as I get all my pre-order goodies >.<
By the way, anyone know when we can pre-order?
The only pre-order goodies are early access to the two new powersets, Dual Pistols immediately, Demon Summoning in April. That has resulted in me not bothering with the pre-order since I can live without that. However, they really aren't what I'm interested in as far as GR is concerned and, while I'd quite like a box... well it really just takes up space on the shelf.
I think they'll lose sales in the EU by not having a box, but personally, it really means very little to me. -
Do you have a name of a junior reporter or something I could borrow to write up an interview? Got this idea which maybe you'd find interesting and it'll probably take me ages to write it up so I'd better get started early.
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Well, just me, but I think if you call it City of Heroes: The Animated Series or similar, people will find the box.
From a marketting perspecitive, putting out a box specifically linked to the series, with the lead characters of the series on the cover (probably with the big boys and girls in the background) would solve that problem nicely. Put in some special items (costume pieces, temp powers, I dunno) as a link, you'd even sell it to the existing customers. -
My original plan for my Praetorian was a DB/WP Brute. It's pretty easy to create a hero who harnesses their rage in the fight against evil. Makes for a rather cool anti-hero concept; practically classic.
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Frank Oz should do the Rikti voices. They all sound like Yoda.
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Ah, stuff the big guns. Aside from Sister Psyche laying into kids for imagining her naked, or appearing naked in the bath, I always prefered the 'less canon' approach of the Blue King comics. I know War Witch is now in the game, but she used to be just a paper character (and a badge).
So, keep the big characters for cameos and create a series which plays the game, so to speak. Start out with a fresh crew of new heroes and have them struggle to gain the experience they need to join the big guys. Probably not starting with level 1 or 2, but equally give them room to grow. -
Quote:Damn straight! I argued with my boss over this once, and found him something on the Internet stating that omitting the final comment was a 'base, journalistic habit' used because it allows fitting into narrow columns easier.I always use a comma after every element of a list three or more long. It's altogether correct, appropriate, and proper.
Speaking about the multi-contraction thing: I use them in dialogue. People say things you'd never right. Then again, if I were writing, I'd never write 'you'd'. So, in dialogue, I'll write 'he'd've' and sundry other things. I might even write 'I could of been a contenda!' because people say things like that.
Interesting mistakes born of English being confusing:
The cat's claws were sharp.
Its claws were sharp.
It's common for cat's claws to be sharp.
'Its' is the possessive form of 'it.' 'It's' is a contraction of 'it is.' -
IC, Indigo and Crimson are 'responsible' for my main's slide toward vigilantism. Whether that's entirely fair on them is open to interpretation, but I've had them put her on missions (told in the form of fiction) which have put her in positions which are not exactly heroic, even if they involve fighting against villainous forces (Malta, drug lords, that kind of thing).
Quote:Could anyone provide a red name quote to that effect, because I never got that impression. In fact, I very much got the impression that any 'morality arcs' would happen outside Praetoria. In Praetoria, you get to select your starting side, and then the chance to pick which side you'll move to when you progress to Prime around level 20.Side Switching is done through Praetorian Morality Arcs.
According to the devs, the morality arcs can only be started in Praetoria, ergo, none of the existing contacts will offer them.
I'm actually very interested in seeing how the side-switch mechanics affect contacts. Many of the existing red-side contacts would not fit well with vigilantes, being effectively government contacts operating within the legal Hero system. -
Annette's birthday story for your amusement.
A Birthday in the Life of Nitoichi
Some adult themes, so be mature. -
Quote:Indeed. I'm given to believe that this is the deciding aspect with regard to the in-game definition of a Vigilante. That's my perception of the concept from the seminar's and presentations at HeroCon. We'll have to wait and see what we actually get.This is part of a point that was made earlier - there's a major difference between just arresting a criminal and taking upon yourself to punish them. Heroes in CoH seem to be similarly limited to the investigation and arrest side of things. Declaring yourself judge and jury (and possibly executioner) is a big step over the line.
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The forums aren't particularly IC, so no need for the parentheses.
Probably best to state which server you're playing on, and whether you're on the US or EU side.
Generally, Virtue is the US RP server and Union the EU RP server, but I wouldn't say you won't find suitable SGs on other servers. -
But she's not that big...
Sapphos with a Bullet?
Sapphic Ammo?
My Ears are Cute?
Oh, and... The L-Rays Strike Again (in GG joke) -
Don't have to guess much. Most of it was revealed at HeroCon.
The signature ability is a power or mechanism to change the ammo type, so that you can swap between kinetc, cryo, fire, and chemical damage types, thus altering the secondary effect.
You should find the video demo in one of the HeroCon threads. -
It was part of the DP demo, I agree, but the guy doing the demo stated that that was how they operated. It could have been engineered that way specifically for the demo, but I very much got the impression that that was not the case and that they were behaving normally. It would have been very easy to do that demo against other targets, seeing as DP isn't limited to Praeotoria. Engineering specific AI behaviour just for the demo seems kind of pointless. They did show off the new Clockwork models independently in the seminar on costume/creature design (they were terribly fond of the chest-opening-megablast animation) so they didn't need to show them off in that demo. We were all gushing about the DP animations, tbh.
Quote:Much as I hate the delay, this is going to be something that will have to wait until Going Rogue details become publicly available.
Being the person who likes to operate as much as possible within the game mechanics, even for RP, I'm kind of preparing to have some of my assumptions of how I'll actually let my characters behave trashed once the game comes out. I've been working on Praetorian Annette and Vigilante Annette since October, based on the impressions I got at HeroCon. However, that's like 9 months before release and the details are vague and could change anyway.
Quote:Oh, and yes, Birdy, you're correct about "single revenge" versus "group revenge". Thank you. -
My brain has clearly been melted by last week at work...
So I was looking at the threads in general discussion and I had this sudden urge to see Carry on Hero. Sadly, our American coleagues probably won't get it, but I've got this vision of all the female heroes being played by Barbara Windsor clones, all wearing bras that are a miracle of engineering. There would be vast amounts of terrible camp humour and innuendo. (Okay, so we manage that anyway, but it'd be more camp!)
I think casting Kenneth Williams as Statesman would be a definite winner... -
I don't believe we do. If you want my educated guess:
We will probably not be attacked on sight by 'police' characters if we turn Vigilante. I doubt we will be able to attack them, however, it's not impossible.
We do know that the Clockwork in Praetoria will act in a neutral manner unless attacked and it's possible that the Longbow and PPD characters around Paragon could be re-engineered to act similarly.
Another thing we don't entirely know is what would be the result of such entities taking you out. We haven't heard anything about a new Zig Zone, and that above anything makes me think that Vigilantes will be Heroes as far as the cops go, aside possibly for specific missions related to the moral swing process.
That's kind of off-topic, but important to the RP of vigilantism. -
I'd actually vote for something that isn't mine, but I'm involved with, the Unity Vigil, Zortel's SG. They have several large buildings in Skyway and are well known for causing trouble at a geo-political level; Zorielle Rollando was called before the President at some point to justify her actions.
On a much more subtle level, I'd love to see some acknowledgement of the various RP meeting areas in various areas. Just some civilian chatter, perhaps: someone mentioning that they're going over to Galaxy Girl or Atlas' Statue to see if they can get some autographs because the heroes often gather there. I'm not sure where the gathering point is on Virtue (if there is one), but the same sort of thing for there. Having been involved in the Galaxy Girl meetings since the very first one, I think that would be a nice touch. (It would be amazingly cool to hear someone remembering when The Prize gathered heroes together at GG so that they could take the fight to the Council on Striga, but that's sort of getting too specific.) -
Quote:This.It's that large, easy-to-find button that says "Go to hospital."
About the best I've got on my main is Strength of Will, and if I'm expecting a tough fight at the outset, that'll be on cooldown by the time I need a panic button.
Willpower does have that delightul feature of a power which massively increases your regen if you're being mobbed (Rise to the Challenge), so it sort of has an auto-panic mode. -
Quote:I actually think that's slightly off. Society has decided that personal revenge is wrong, but group revenge isn't. If I go too far with that, I'll derail the thread so I'll narrow it down to Vigilantism here.And, broadly speaking, in the societies of the world today, the consensus is that "revenge" is wrong, so "he did it to me" isn't an acceptable justification for performing the same or similar acts.
Society has the view that personal revenge, or personal exactment of punishment (because there's a fine line between revenge and punishment when dealing with the treatment of convicted criminals) is wrong. Vigilantes believe that this is wrong, probably because they think society is unable, or unwilling, to handle it.
Going back to specifics, in Decisions of Import, Annette has concluded that society will not punish the man responsible for Claire's death, because he's too good at hiding his trail, and anyway the punishment would never fit the crimes.
I also think this is where CoH Vigilantes will diverge from typical real-world vigilantes. The vigilantes we commonly come across in the real world tend to operate on immediate crimes. It seems likely that CoH Vigilantes will be more investigative. Specifics:
The Death Wish movies were based on a real vigilante who was tried and aquitted in New York. There's an interesting video about him on the Watchmen Director's Cut DVD if people are interested, I'm sure it could be found elsewhere too. This guy shot some muggers who, he says, tried to kill him. It became a bit dubious when it transpired that he had gone out looking for muggers, used himself as bait, and then acted when he was attacked. Really, this is very much what (legal) street sweeping is like in CoH.
I suspect that CoH Vigilantes will operate more like Annette does. She found a crime, investigated it, located the person ultimately responsible, and then exacted punishment. This is far more dangerous because she might be wrong. If you wait to be attacked, you're pretty sure your 'victim' is a criminal; if you proactively locate them, without seeing an actual crime, you could get the wrong person.
I don't actually see this as so much of an issue because society hasn't got a great track record at getting it right either. Society does have a problem with that, however. I think it's a collective responsibility thing. (We have this weird issue with taking collective responsibility, we always look for individuals to blame, but we rely on it so we can say it wasn't our fault. Yes, I'm horribly cynical.)
I'm rambling again. Shut up, Birdy. -
Whather it's valid to discuss it here or not, I think that the Vigilante's perception of it is the point of discussion here. Vigilantes believe they are doing the right thing and that the wider view of society is less important than getting 'the job' done.
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Quote:I'd actually say that that kind of situation comes up more often in real life than comics. The entire legal system is based upon aspirations and practicality.In a Comic Book world, there occasionally come times when an individual faces a situation where the 'wrong' thing from the perspective of the individual would benefit more people in the long run.
We lock people up (or execute them) on the basis that it's better for society as a whole.
In comics, there's usually some clever way in which everything can work out right in the end. The hero saves the civilians AND his girlfriend, and the villain is caught. In real life, someone dies and the villain probably escapes.