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Quote:Darn, beat me to it.
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Quote:Yes, I have one of those, maybe. I don't play her much so haven't really explored the character. Glory might be what's left of a dead goddess. She might also not be. Never had to find out, so I haven't. She's mostly a comedy character. Her most over-powered ability is that she sometimes knows who people are, even though she's never met them before. ("Oh, hello Shanna. We've never met, I'm Glory." or "Hi there Theodun." "How do you know my name?" "Well, why don't you know mine?") Must be used carefully and played for laughs.Along these lines I actually enjoy playing CP level characters that lost there CP level powers.
I have a Few guys that are cut off avatars of mytho gods. They had CP level powers once and they might get them one day but for now they are just a shadow of there former selves.
Quote:Personally I don't mind people playing CP characters as long as they are not god modding the RP all the time. I don't care if you could eat the universe as long as you don't eat my RP fun that I'm trying to have. -
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Quote:I cannot but agree.Okay, I think I get that very powerful characters rub you the wrong way on general principles, but please consider my words carefully when I say that the situation you describe comes about not from a player making an extremely powerful character, but simply from said player being an utter dillweed.
It comes back to what I said in my first post: why have you created SuperMegaUltraMan? There are good reasons, but generally I'd suggest that you can get the same results without resorting to uber-ness.
Shadowe's a friend, so I think I can safely use his character as an example, especially since I know said namesake isn't half as powerful as he makes out. (Ah, hype...)
I think at least one of the reasons Shadowe created Shadowe was to explore the concept of trying to be human when you aren't, and don't really feel like you are. He's created a character which can do awesome things and constantly has to stop himself doing those things, because he believes people should behave themselves because they want to, not because someone with a big stick says 'do it or I spank you.' (The kind of self-limitatation you mentioned.)
I created Nitoichi for various reasons, but one of her themes is that she thinks of herself as human, is proud of it, but worries that maybe, just maybe, she isn't. She can't make the world a better place on whim, but she can explore the same human/superhuman dichotemy as her friend because she's become so far outside the realms of normal humanity that she barely has anything in common with them.
Now, I happen to think that Shadowe is a well constructed character and the more I learn (IC) about him, the more I find that the case, so this isn't a crticism of the player Shadowe. However, on that aspect of the characters, I've created a character with much lower levels of power, which still lets me explore that same aspect of psychology.
Could be I'm being a bit deep here. -
Quote:Um... no......Damn. Now I just picture a fight between Liz and Leon. Dirtiest fight-talk in history? Probably...
The dirtiest fight in recorded history was witnessed by very few and happened between Nitoichi and Columbia. It was a bit of a grudge match and since Columbia is stronger and possibly faster than Ni, Ni pulled out every dirty trick in the book. I enjoyed that so much, but seriously... not exactly PG13. -
Quote:Actually, it's entirely true and in one of the worst ways possible.See, I'm going to have to disagree, Raven. You seem to be making the assumption that extremely powerful = godmoding. That's kind of... well, entirely false.
This game has limits. Those limits are essentially set by the canon characters, not by the game mechanics. And yet we have plenty of characters their players say are stronger than Statesman, more powerful psychics than Sister Psyche, whatever.
Now then "My character is more powerful than the most powerful canon character in the game because I have come up with a backstory I invented to explain why he is" is godmoding. You are saying to other people, accept my view of reality, otherwise you're a 'bad roleplayer' and I will throw my rattle out the pram.
Now then, if you are in an SG where this is acceptable, and you don't interact with other people, then that's nice, but irrelevent since we're discussing mega-power characetrs in a social roleplay setting like GG.
Which brings me to:Quote:Okay, so I'll admit this approach isn't perfect, especially when you run into people who will utterly disregard this and insist their character is so powerful that nothing else can overcome their abilities - or you bump into the complete other side of the spectrum and find the 'average human superhero' whose only powers are a fancy gun and five million tons of raw grit, and whose player insists that's enough to defeat any super-powered opponent...without having a plan. Then things can get a little prickly. Thankfully, that doesn't happen too often. In general, people tend to have enough common sense to know that in a world full of supers, theirs isn't more super than anyone else because, well, everyone's super.
UltraSuperMegaMan comes to GG and meets my character Nitoichi. He takes offence at the length of her skirt (which is invariably short) and tells her off. She tells him to go and do indescribably rude things to himself, since clearly no woman would. He, being a cad, slaps her.
Now, UltraSuperMegaMan is invulnerable to all damage, can bend steel girders with his eyelashes, shoots gamma-ray laser beams from his eyes, is able to travel at two hundred times the speed of light (in atmosphere, without destroying the planet), etc, etc, etc. He has personally punched out a black hole and can beat Lord Recluse with his pinky finger.
Ni's a girl with some swords and an attitude.
So, I've got a couple of ways to play this. A light slap from UltraSuperMegaMan is going to snap her head. Basically, she's dead. She can't avoid it, she probably didn't even see it coming. In reality, she's toast. I should let her die and move on. The rest of the statue will try to arrest UltraSuperMegaMan for murder, but let's face facts (1) they can't stop him and (2) his player is an arrogant twit who wouldn't actually accept it anyway.
My other alternative is to ignore it. Let's face it, if this guy dragged me to the Arena he might be able to beat my character, but I'm not going to let because he's a plank. Since we're in Galaxy City, he can't touch me. I can, if I want, make up any amazing escape mechanism I want. Of course, if I do that, his player will start up with the 'you can't do that, you're a bad roleplayer, my character is easily able to beat yours because it says so in his bio...'
So, my character has her head vaporised, or I'm a bad roleplayer.
Actually, no. UltraSuperMegaMan's player is a bad roleplayer, but more than that, he's someone who thinks there own fun is vastly more important than anyone else's.
Quote:If you can end threats to the world/the world with a click of your fingers, no-one cares. You don't, they don't and everyone around you doesn't. -
Well, Smurch got the point.
Also, Common Sense: If you look that up you'll find it's a trait many MMO RPers lack. -
Okay... well, my personal advice to people wanting play cosmic level characters is: don't. Not in this game. DCUO maybe.
I'll give the mechanical example in terms of the DC universe. I used to pretty much collect RPGs, the pen-and-paper ones, not what software houses call RPGs. So, when the DC universe RPG came out, I snarfed it. It had problems. Somehow it had to encompass characters like Superman, and characters like Batman. It proved to be... less than satisfactory. The mega-characters were okay, but human scale characters were pretty poorly handled, and mixing the two in any situation just left the lighter characters sitting around wondering why they bothered.
This was very pronounced in the DC RPG, but is a problem in any game with disperate power levels.
Back when GG started, we had that kind of differentiation. As a result, even if your character started out as a lightly powered character, they tended to escalate. Mine was War Crow. Crow was a Welsh farm boy who thought he was the Champion of the Morrigan. He knew magic, which he largely used to accelerate his healing and empower the katana he hit things with. But, he was a magician. Roleplay-wise, he could theoretically do anything and eventually, he did. I suppose he was a sort of Incarnate.
Largely as a result of roleplay, he discovered that he had made the whole Morrigan thing up. He was a willworker, able to manifest his thoughts in any way he wished, and having spent a night on Cader Idris once, he had gone mad and dreamed up the whole idea of the Morrigan choosing him. (There's a legend that if you spend a night on that mountain, you come down a poet, or insane. Crow was no poet.)
He became so powerful, there was no point in playing him and just about every character I've had since has been an attempt to do better.
First came Jason Caine. You can't kill him, permanently, but this is just an expression of game mechanics. Unless we choose to permanently retire a character, they just wake up in hospital. He's a magician, and very old, but nothing like Crow.
I came back and created Annette. Annette is just human. In fact, one of the reasons for creating her was to explore the boundaries between human and superhuman. She is many, many times more interesting to play than Crow or Jason, and I believe that the Incarnate mechanics will provide some more interest from her before she becomes boring, not to mention the morality shift system.
She has over-powered abilities, but they are massively limited to roleplay situations. An example is her 'super-hearing,' which is powerful, but has characteristics which make it unusable in a combat situation and leave her vulnerable.
Even with Annette I've done almost all I can do with her and I want to explore something else. Gunwitch, Annette's Praetorian counterpart, is designed to replace her. She's a very different beast, and has certain characteristics which are 'over-powered' such as an ability to see anything from 2cm microwaves to 1nm ultraviolet. However, she's human and the character interest comes in what she has done to herself (and what she has done in general) to end up the way she is, not in her amazing abilities or high-tech super-weapons.
Um... where was I going with this?
Mega-characters can be interesting, but frequently their interaction with other characters is problematic in the extreme. Richard, for example, is at his best when he's being human, and worrying about not being.
If you're thinking of creating a character with near god-like abilities (or turning one you have into such a beast), be very careful of why you're doing it. If your answer is anything even similar to "because I want to play a really powerful being" or "I want to be the centre of attention" then don't. You may like it, but no one else will.
Sorry if that sounds harsh, but it's honestly the best advice I can think of. -
Started aboy 7:05 in Talos. Became impossible to move by about 7:20.
Still, solo, I got two badges and some merits, so... cool. -
What FFM said.
If I'm running a mission (any mission) for RP purposes, I'm not doing it for XP. One mission doesn't make any difference, really. -
You may be right, but I'm terrible at comedy plots, so someone else is going to have to do that.
Practical joker, however, not such a good idea. Not everyone likes practical jokes. -
Sorry folks, I was right, I'd be insane to run this.
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Well...
Quote:I'm just fantastically glad you aren't on Union. Please don't refer to that as an 'RP bio.' I quite litterally shuddered when reading it, and that was only partially because you're quite right about your grammar.As one of the most dangerous and intelligent A.I.'s to currently exist, Ryu cares little for how he speaks or acts around others. That said he has a rather quiet and shy personality, so he speaks little around most people he does not know well, is rather honest for a rogue A.I., and loyal to a fault most of the time. Some think he was created by Nemesis, others say it was the Vanguard. Who ever it was, he now answers only to himself and what ever god he believes in.
I hope the above version helps. I promise it's as grammatically correct as I know how to make it. -
Ah... me to know...
I did say they'd be back on Friday. Technically, they've been found on a beach in Maine this morning in a sufficiently zonked state to not know who they are, so someone could find them before then, at which point they would likely be recovered before having regained their memories.
The big question, of course, is will they remember what Rei got up to? -
I decided to post this tonight, since it's ready.
This is the story of what's happened to Annette and Ni. It's a little graphic, in the violent sense, you have been warned.
Rei -
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Quote:We talking the live girl or something composed of concept art? Cos the lass that plays her is gorgeous and, yes, her costume seems to get shorter every time I see her, but Ms Liberty the character has the sex appeal of a sack.Maybe Ms. Liberty would be better? She has a way more eyecatching costume, and she looks like a superhero.
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The way I have this set up, it's mostly going to be hero-side. I could extend it villain-side for specific cases, but my inclination is to stick to what I know, and I don't know (or really like) red-side.
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Quote:I am, sadly, very aware of this. It's not just big plots that it happens to, but the bigger the plot, the bigger the probability.Big plots, in the past, have led to some kind of friction and fracturing amongst the people taking part and this has spilled outwards too!
One of my jobs when plotting this out is likely to be taking such into account.
* As much as possible, having uber-mega-powers-of-plot-futzing will make no difference what so ever. There is one class of character who is possibly capable of messing up the idea I have and I think I've got something to deal with them. If they decide that they are gods and can do what they like Rule 1 will apply.
* I will make it my aim to have a method of pulling the plug at all stages which does not let everyone feel like their work thus far was for nothing. It would be a shame to not run through to the conclusion, but Rule 1 says I'm not going to pull the community apart over it.
You may be wondering what Rule 1 is...
Rule 1: A community plot should be fun for all concerned, so when it stops being fun for the person writing it (namely me) it will stop happening.
i.e.
If people decide to make my life hell over it, I'll pull the plug.
If people start god-modding to make themselves 'win' I'll pull the plug.
If we get any lovely arguments like we did with the demon plot I ran recently, I'll pull the plug.
If it just stops being fun, I'll pull the plug.
Rest assured that I've done this before and that's why I repeat that I must be insane to be suggesting this.
Rule 2 is, of course, we do not talk about plot club. -
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Update: I have a basic plot worked out. Going to take some planning.
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Okay, I'll have a think about this and see if I can come up with something interesting/different enough.