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Posts
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Joined
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IMHO, mind you:
You are getting DP and Reconstruction way too late. Get them early. Reconstruction would be better with two recharge. Take two out of Stamina, you don't need the extra endurance recovery.
You will not come close to having Stamina issues, even with only QR, so use recharge reduction, not endurance.
I'd also recommend taking Siphon Life earlier. -
I know what it means, I haven't got quite the same idea how it answers the OP's question though.
Also:
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Hopefully I get a bit more flavour in the twenties
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Scrapping is largely a button mashing exercise. Sometimes you have to remember to check your hit points bar. If you're toggle heavy, you have to keep an eye on endurance.
But mostly you keep hitting them until they stop moving and then move onto the next.
PvP is probably more complex. -
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Or you enjoy taking extra risks, providing fun.
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But you're using IH on every fight. That means you're taking less risks than I am. I only power up IH when I need it, i.e. when my HP is dipping alarmingly.
Additionally, I did recently run a mission on Invincible and I found the same rule applied, IH was not required until the proverbial hit the air conditioning. That was on a 6-man team, against Carnies, so not exactly horribly tough enemies. If you'd like to suggest an alternative, I'll be happy to try my hand at soloing on Invincible against... what? Nemesis? Rikti? Malta maybe?
As Lost Ninja said, DP, Reconstruction and Integration, those are the powers that keep you alive on a fight-to-fight basis. IH is there when you need a 900% boost in HP regen, which, IMO, isn't that often. -
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Surely its a much greater challenge to play a character who is non-human, weird background, superpowers, etc etc well than play someone of the opposite sex properly?To me, that isn't the real challenge at all.
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I agree with Wordy on this, so here's the suggestion: I assume you're female. Make a male character, come to GG, see how believable we think he is.
Playing a real person isn't easy. It's always easier to ham it up, or play something unnatural. There are plenty of people (including Cryptic) who don't play their heroes as people. They RP a hero, there may be a background somewhere, but that's not interesting. Being a hero is interesting, his mundane personality isn't. I view this as shallow. Half the heroes at GG appear out of costume and interact with each other on a personal level. The fact that they can throw lightning bolts doesn't matter, the fact that they are going out on a date tonight does.
Actually, since you believe your succubus is better than most soap opera performances, I'd be happy to challenge you to play a convincing normal human female one evening, never mind playing a guy! -
Agree with Philosopher about Hasten. It may be worth taking early on when you are low on slots. If you do, you'll want to respec it out in the 30s and replace it with something useful.
DP needs 3 sloting with rec red, Reconstruction needs 2 slotting.
IH is situational. I use it once in a blue moon, but then I don't feel the slightest need to run missions on Invincible. I did a Carnie mission last night on Invincible with a 6-man team. Got killed because I was so used to not bothering looking at my HP I missed getting smashed when 4 groups aggro'd at once. If you actually need IH for every fight then you are, quite frankly, not any good. hence, it doesn't need very rapid recharge rates.
Integration is a different matter giving substantial additional healing AND status protection. -
I think it depends on the secondary. I wouldn't play a /regen Stalker and I play /regen Scrappers a lot. Lower HP means lower regen rate.
I'd really like to see a Stalker and a Scrapper in an 'even' fight, i.e. without the AS. I'm pretty sure that, even with an AS, Crow could face down most Stalkers. Though the two times he's been near one, it was either a one-shot kill or Crow running away and living. I don't do PvP. -
It's also important to realise that it's still an SO, and gives double the bonus of a DO, which is likely all the level 25 had.
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i think combat jumping may be more suitable instead of jump kick mate =)
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Yup, and I'd get Dull Pain sooner. You're going very heavy on the attacks as soon as you can and neglecting defense. DP is a really useful emergency button, especially now that enhancements add to the extra HP you get. -
Tend to agree with Syn. It's overkill for PvE, Integration is quite good enough. For PvP it's an option since they reduced the mez resistance of Intergration and Controllers will just spam you with holds until they max out your resistance.
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/regen. I have two regen scrappers and I really like that set as a secondary.
I also like the katana primary and think kat/regen is a nice combo. That said, I still haven't really tried Broadsword. I really should to see if I can replicate the same kind of character with BS/regen. -
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What's the CAB for?
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I haven't respecced yet.
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You can't respec into /Regen
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Because if you could, everyone would be doing it!
/Regen for t3h WIN!!!11eleven! -
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Hit, arrest.
Hit, arrest.
Hit, arrest.
CAB.
Rinse and repeat.
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What's the CAB for? -
I saw Tech-nik around the place. I think.
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You can only forcibly balance indoor missions by numbers. A team of controllers or Stalkers could easily wipe the floor with the opposition, so I don't think the instanced versions would be any less of a gank-fest.
Aditionally, balancing really means limiting the number of people on the incoming side to the same as the currently active team. What that means in practice is that you would hardly ever arrive to find you could actually join a mission.
The other alternative is simpler, of course. Cryptic remove the buff/debuff effects entirely. I would have no complaints. -
I actually think Crystalwolf's idea of putting the buff/debuff aspect out in the open, not in instanced missions, is better. It would need some thinking about, but consider the implications.
Heroes and villains now have a situation where they have to defend some part of their base from the opposition to avoid being debuffed. Say there's a store room containing a few crates and stealing the crates debuff's villain damage (as well as rewarding the hero who confiscated it with xp). There's a similar room at the hero base. When the room is emptied of crates, there's a pause, then they respawn, if no member of the opposition is in the room (stops camping).
I'm sure there would be automated defenses and mobs, but the main defense is the players. You have to decide, defend your own base, attack theirs, or go out and fight in the open. And you have limited troops to divide up.
I might even consider that kind of PvP myself. -
confess, that does sound good, but it wouldn't work with the current missions. They are too short. I'm assuming the missions in Siren's are similar to the ones in Warburg. The shortest there can be done in around 8 minutes soloing on Rugged.
I think, considering the population of Warburg, I'd have taken the risks, assuming there was a limit on the team size put up against the missioning team.
It's unlikely Cryptic will do it because they would have to rewrite all the missions.
In general, it seems like you guys have something of a valid point. It hasn't always been very well put and I think some of your complaints (unknown level of buff/debuff) are somewhat mitigated if you pay attention, but you do seem to have a point.
Can't say I care what the missions in these Zones do. Removing them entirely seems a little extreme and will reduce the zone populations a lot. People who might have tried PvP might not do so anymore as they won't bother entering the zones. OTOH, you may be right and the effects of the missions scare PvPers off.
I'd certainly be happy to see the missions changed. I'd feel rather hypocritical saying they should be removed entirely having benefitted from them myself. -
Yes, somewhat.
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What I meant with "crying to mommy" is all the threads I've previously read about people ranting on here that they didn't want to pvp and we're only there for the missions.
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I've seen more posts from PvPers complaining about the noises from non-PvPers doing the missions, tbh.
For the record, I don't complain. I go in there prepared to defend myself or run if attacked. If I get attacked, then so be it, that's the risk I run. Frankly, I almost never get attacked. There just aren't that many people in Warburg.
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Which is really annoying, since their farming of xp on the missions is causing us PVP'ers (now Siren's too) to get de-/buffed.
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What do you expect? Not only is it game-legal, you can bang through levels like it's going out of fashion. I was stuck with Crow at about level 38.5. No instanced missions left on any contacts. The choice was do nothing or hunt Tanks and War Hulks for weeks in Crey's Folly. Crow didn't gain more than a few thousand xp during the whole of I5 (I got him out to run the Croatoa TF with some friends). Then out comes I6 and you can get 40-50k per mission! And the missions take 8-15 minutes! Crow got to level 40 in about a week, and please bare in mind I was on holiday for most of that week and away from my PC.
I knew the risks, I didn't complain about them, I got on and earned my xp and now I can get back to running interesting missions. Thank you very much, Warburg. -
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I would thank you NOT to presume to tell me the sentiment in which I started my own thread
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From your opening post:
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the damn devs mess with our builds all the time in the name of "balancing" so why give people who dont pvp the opportunity to interfer?
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That's saying the devs should not be giving non-PvPers are chance to 'mess with things' in the PvP zones. I understand it isn't saying that they should be kept out, but it could happily be read that way. I'm also happy to give you the benefit of the doubt.
OTOH, others posting after you basically have said that non-PvPers shouldn't enter the zones, and you are aware that there is an attitude of "if you don't want to get killed, keep out."
Personally, the only time I have complained about getting killed in a PvP zone was when I got slotted by a Stalker in what gets called a 'Safe Zone'. I wasn't actually bothered about the death, I was bothered that Cryptic had lied about the Safe Zone.
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You are right PVP is a small minority but thats no reason why our game should be influenced by those not participating in it
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There's no reason why my RP should be ruined by someone who isn't participating, but it happens on a semi-regular basis. Nothing is apparently done about this. There isn't even an RP Zone I can go to, at least you have three Zones and the arenas specifically designed to cater to your needs.
Everyone forgets this game started out PvE only. CoH sold on it being PvE only to many people. I'm utterly amazed that anyone thought adding PvP would improve things. I'm equally amazed that anyone thought the Arenas and Zones would be heavily used. I'm trully flabergasted that people thought the implementation of PvP would be good. Code retro-fits are always a mess. -
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On Union, active PvPers seem to be about as common as active roleplayers. Roleplayers don't get anything to improve the game just for them, I honestly doubt PvPers will have any major changes done for them alone, either.
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They are going to get a whole new zone to play in, mate. Recluse's Victory is coming in I7 (almost certainly). If that isn't an improvement 'just for them', I don't know what is...
Well, except I guess they'll put some of those annoying PvE missions in there. -
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It especially seems to be Stalkers who act like this.
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Stalkers are a ganker's dream. Pick the right sets, build up some levels, do a respec, you have a character that can one or two shot anything. That kind of power is, quite frankly, bound to go the PKers' head, and PKers are the kind of people who give PvP a bad name.
Clearly not all Stalkers are like this. I have a Stalker and I'm not interested in PvP. -
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I wouldn't mind if I knew which mission would buff my sides damage again! It's not hard to do some missions yourself to sort it out. Well, in theory anyway.
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I know! I was happily doing the buff damage mission with my alt when i got a tell from a villan saying that i was actually debuffing the damage. First i thought he was joking but soon realised he wasn't since everyone started saying it. Imo this is a game breaking bug, from the hero side of course. You villains can laugh it up!
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Definately is from the hero side. And that villain was actually me, I switched sides in the hope that the debuff hero damage would actually buff it....no such luck though.
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That would be because you aren't doing enough buff missions on the hero side. I explained it above. I know I don't PvP very much, but that doesn't mean you should just ignore what I'm writing.
As for "crying to mommy", comments like that are what make people uninterested in PvP. The attitude of the players has an annoying habit of being "Ha! Pwnd U N00b" even when they aren't actually saying that, if the person they just splattered is anything other than a regular PvPer. That sentiment is exactly how this thread started out, and it's how it is continuing, apparently. "If you don't want to PvP, get the **** out of our Zones." Sorry, they put those missions in so you guys could have someone who doesn't know what they're doing to kill. Rejoice in them! I know the Stalker I saw in Sirens a couple of days ago does. He was camping the hero base waiting for people to walk out all unawares.
Oh, and like I said above, in Warburg, hero damage is always debuffed, usually by around 10-20%. That's what the villains do and heroes don't work hard enough against it. I'd imagine that Sirens will operate similarly.
Personally, I'd be happy to see those missions removed, but I think they'd have to replace them with something else. No one in their right mind actually does the main mission in Warburg. If you want a nuclear blast to play with (and who would) it's easier to camp the base and steal the codes... well, it would be if everyone hadn't been put off it early on by people camping the base...
Face it, guys, PvP is a minority sport somewhat like RP (at least on CoH). The only difference is that Korea cares not for RP and won't even look at a game without PvP. I haven't been to Bloody Bay recently, but the sampled populations of Warburg and Siren's Call on Union would suggest that, without some form of special event, those zones are massively under-utilised. If they have no PvE content, they become white elephants, like the Arenas. -
Um... right.
I still don't get why it's such an issue. Sorry. -
Yeah, I know that happens in Warburg.
You have to remember that there are four missions:
Buff your damage.
Buff your resistance (I think, doesn't matter).
Debuff opponent damage.
Debuff opponent resistance.
This works on both sides.
If I'm doing a lot of Buff own Damage missions, but someone on the villains side did a load of Debuff opponent Damage missions earlier, what I'm actually doing is reducing the amount of debuff the other guy caused. I'd have to do more missions than him before the heroes started to have an actual Damage Buff.
The way you can tell is from the icon. If I do a buff damage mission, and the text says heroes are now doing 10% less damage, does the damage icon say buff or debuff. In Warburg it says debuff, which would be correct. (In Warburg, typically, heroes buff their resistance and villains debuff heroes damage. Go figure.) -
Oh, we decided not to turn Miss Ellie into an Orangutan, since she appears to have been turned into a cabbage anyway.