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If supergroups don't want such guidelines/rulesets because they find them restrictive or unnecessary, that's perfectly understandable.
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Actually, I'd go with exactly the opposite. I think most of the SGs have more restrictive rules, or none at all. Certainly, a lot of RP SGs set up with a tight ruleset allowing their GMs to basically do anything the like to the players without asking anything first. That kind of thing simply doesn't work outside a tight group. -
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Which is, by the way, exactly what the original poster is aiming at -> To all roleplaying guild leaders
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I don't agree, sorry. Or, to be precise, the OP thought that RP in CoX was like it was in SWG, UO, etc. RP happens in guilds, there needs to be a formal set of rules between guilds.
RP in CoX does happen in guilds, but the most public face of RP has nothing to do with guilds. I'd go so far as to say that the majority of RP in CoX happens without any recourse to guilds, it's random stuff that happens on missions.
If not, it happens within SGs who are quite happy with the rules they have. Interaction with other groups i handled via the simple expedient of 'common sense'.
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I then suppose the question is : are current supergroup leaders feeling the need for more coordination and/or a ruleset, be it heavy or light.
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Answer: no.
Justification for answer: People have been roleplaying in CoH for a year (almost). According to outside observers, the level and quality of RP in CoH is good. Now, if those SG leaders haven't decided to band together in that time, then they are happy with what they have, or they don't exist.
In a way it's rather insulting to have someone turn up with no experience of the game or RP community, and decide that everyone is doing it wrong and we obviously need organising.
It's kind of like the brash young management type who comes into a company, installs a load of new management ideas and processes, and then wonders why all the staff left. -
Nice piece of rhetoric, by the way.
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I'm looking to bring the CoH and CoV RPing community closer, that's all.
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But the game wants to keep them apart.
We now have an area where heroes and villains can meet without braining each other, or (more likely) being brained by a passing PC who is wondering why they were just standing there talking. "It's a PvP Zone, n00b!"
Unfortunately, as various at GG can attest, PDP (or Pocket-D) isn't a great place to do extensive roleplaying. You'll find yourself surrounded by people who haven't readthe "rules" and wouldn't know what to do with them if they had.
PDP is probably best suited to small groups 'chatting', and there's no real reason for having guidelines at that level of interaction.
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Guidelines, rules, whatever... but something is needed.
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So, write some, like I said.
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I want to make a full fledged community, one that calls home to a single town under a single ruleset.
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Now, here I think I see what the issue is.
You've recently arrived in the game. You liked the RP set-up you had in SWG. You want the same thing here.
Unfortunately, someone already did that last March. The person was called The_Prize, and his character, The Prize, asked a load of heroes to join her under the Galaxy Girl statue before leading an attack on the Wolve's Throat. The closest thing we had to an RP community started then and it's been evolving (as Wordmaker said) ever since.
You want something different, but there are a lot of people here (and I don't just mean at GG) who like the way things are now.
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It wouldn't be that hard to do, even with CoH and CoV's orientation towards combat.
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I don't actually get this whole 'carving out an area' business.
For starters, unless we want to take and hold Bloody Bay, the only location we could do this with is PDP. There are only two locations in the game. Paragon City isn't ours to have, and neither are the Rogue Islands. If the RP community decided to 'claim' Pocket-D, I can see us being laughed at a huge amount, or told to stop annoying the other players by the GMs.
I'm not sure how big the community in SWG was, but, as far as I can see, the vast majority of players in CoH are not in it to roleplay. It's not an MMORPG, it's an MMOG.
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It can be done, with your help we can have a place to RP.
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Got one, thanks. It's called GG.
Lots of other people have one too. SG bases, missions, rooftops all over the city.
Same applies to CoV I'm sure.
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We can have a place where we get nothing but high quality RP.
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That, mate, is just elitist.
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It's been done in numerous other games. Ultima Online, Lineage II, Star Wars Galaxies, and many more.
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Doesn't mean it'll work in CoX, and doesn't mean it was a good thing for all the roleplayers in those games. -
Cute.
BTW, according to a story in the last CoH comic, Coyote is a bit of a horn-dog. It's that animal shaman thing he's got going. Shimmery might want to be careful he doesn't come round to check on her and offer a bit of 1-on-1 training...
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I can offer the following tale.
Zortel and Wordmaker used to have the odd duel in the arena with their toons. One was MA/SR, the other Claws/SR. The MA could totally cream the Claws, and the MA was about five levels lower. -
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For SR:
Clicky
Katana power picks are more a case of playstyle, theres no really bad powers in it.
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Gambler's Cut? -
*sticks his nose in*
I like this. Gives a whole new look on the starting hero thing. Cool. -
I was going to write something long and involved, but basically, Hiki did it better than I could of. She's got fairly long experience of both settings and can therefore point out the failings of the SWG rules in a CoX setting.
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I am saying however we do need a basic set of rules to be in affect at RP events, or common RP grounds.
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Draft one. Post it in the Roleplaying forum.
Really.
We've had several attempts at it (as I said at the beginning). By 'we' I'm not talking about the GG crowd. The most accepted set of 'rules' was produced by Shadowplay and can be found in the Players' Guides forum (I'll see if I can find it and post the link). It, like every other attempt, has certain elements that others disagree with. The author had a particular bugbear and puts emphasis on it that's probably not needed. However, the overall effect is good and it's a nice generic guide on how to behave in a CoH RP setting of (more or less) any kind.
See if you can come up with something better. Maybe something which covers both City of games. Get it agreed by the other members of the community and we can publish it with the other guides. -
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This is however the first thing that Devs appear to have done with a view to roleplayers. I suggest we use it and use it heavily so they know that roleplayer friendly content is appreciated and work on more
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Now, that's actually a good point.
Having said that, all this talk of joint missions seems to suggest it isn't actually for roleplayers at all and when they do implement the rest of the stuff in there, we're going to have issues. -
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In a game where a character can empty your supply house of millions of steel units, carrying everything away in a couple of trips without breaking a sweat, I see that just as "please play nice" policy.
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Ah... poor game mechanics. That explains it better.
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The "please play nice" policy doesn't prevent actual, agreed, RP spying.
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But it does make that spying agreed, therefore potentially more easily discovered or balked.
Fair enough, if, as you say, the game made it easy to mess someone up like that then, yes, that explains a lot. That said, those are trully dreadful game mechanics. -
Well, from my own point of view, I've had an alt of my villain toon turn up at GG. She's doing plot. With the new PDP I can actually have the real one turn up and, say, chat up Nevermore.
I'd also just love for Liz to meet Lilith, seeing as they both have a relationship of some variety with Jason. Unfortunately, Liz is likely to just try and cut her head off. That said, PDP is a no-fighting zone enforced by something not quite natural, so villains and heroes have no choice aside from talking or leaving once there. -
To be honest, that sounds like the Guilds had no security, trusted that members were always good guys, and hadn't considered spying a possibility. Or the 'bad spy' was a lousy roleplayer using OOC access to information to justify IC actions.
Banning spying should only be required if you basically can't trust your players. In an environment where it happens, sensible people would take precautions regarding information access to untrusted members. A blanket ban basically says your system doesn't work.
IMHO, of course.
PS.
And I would also like to make it plain that GG RP is not the only RP in CoH. -
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it is currently the paragon dance party, thouhg it is jsut about to get a refubishment and brcome Pocket-D.
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Nope, if you check the poster it's still Paragon Dance Party, and it was always in Pocket-D. If you dig around you may be able to find the original Paragon Times article from when they added it. -
PDP = Paragon Dance Party.
IC, it's a 'disco' in a parallel, pocket dimension (Pocket D) run by DJ Zero. On the hero side, there are doors leading to it in various city zones (they are changing, the new ones are in King, Founders and Talos).
OOC it's the only fully non-combat area without mobs in the game. And now it's a meeting place between heroes and villains.
That enough, or you need more detail? -
Ah, that kind of rules. That kind of rules are why we don't have things like a "Coalition of All Roleplay SGs". The Hard Roleplayers don't like the rules because they don't give the GMs enough power. The Soft Roleplayers don't like them because they tend to restrict off-the-cuff plots and general non-plot RP.
Everyone writing rules like that has an agenda. The bit you quote about spying probably stems from someone having a bad experience when their 'guild' was spied on. I've seen copious notes on 'playing the opposite gender' in a general roleplay advice document (which was obviously meant to target specific people). I've seen comments about 'playing villains in a heroic setting' which stemmed from bad experiences with inexperienced roleplayers playing 'dark hero' types.
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Also, whilst I can see the sense in having a small number of refs have veto on all plots
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Your own comments suggest this isn't a good idea. It would be much better (IMHO) to provide a list of known, experienced GMs and suggest that people go to them for advice. It's amazing how many people don't consider the setting when building plots and having someone go over it for plot holes can save trouble later.
We don't have such a system at GG, maybe we should. -
I don't really roleplay in CoV, but I have done a bit on CoH. I'd say your idea already exists to some degree and was wondering if you had tried contacting any of the SGs currently existing in CoV? They probably already have various coalitions set up.
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We'd all be under one ruleset
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What does that mean?
Same set of rules for conduct? Something to do with utilisation of external rules for governing combat?
If it's conduct, my experience of the roleplayers in CoH would suggest that the reason there are different roleplay SGs is that getting everyone to agree on a particular set of rules for roleplay conduct is next to impossible.
We've never managed to formulate any such rules for Galaxy Girl meetings, because the people who attend have such a large variety of outlooks and experience at roleplaying. Instead, we have a 'go with the flow' attitude and we argue it out when something goes wrong.
It doesn't work for some people, particularly those with a more rigorous attitude to plotting. We tend to say "turn up, see what happens, if you don't like it, well, it isn't for everyone."
Sorry, I'm wandering. Question was, what did you mean by the line quoted above.
PS. By the way, we don't have Guilds in CoX, it's not a fantasy. Yes, I classify SWG as fantasy. -
We tried doing a roleplay scene at PDP once, Keeper. I think all concerned will tell you that it's really not a good place for it.
I think we'll use it maybe once a week and on an ad-hoc basis when we want to run hero-villain scenes.
I, for example, have a need to put 6 levels on my villain so I can give her some civilian clothes. -
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Also. Do not be blond. Ever. You will die.
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Actually, not in a traditional Hollywood movie. If you have two heroines, one will be blonde, the other brunette. The blonde gets the hero, the brunette gets killed or, at least, gets nothing. Blondes have more fun, and all that.
You also have the 'physical deformity = evil' rule, unless the hero is hideously deformed and is the 'monster with a heart of gold.' In the latter case, the villain will be stunningly handsome, and the hero will be turned into a normal, attractive man before he gets the girl at the end.
Also, Rule #73: If a known person falls from a great height, their body remains remarkably intact on impact and doesn't turn into a rather messy and unrecognisible puddle. -
Hmm... things we learn from movies 4: ALWAYS take a bigger boat.
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Easiest way to reaquaint yourself with the GG crowd is to join the channel "GGOOC". Admittedly, you won't recognise a lot of the names...
You'll have to hunt for everyone else yourself. -
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They stand around and talk alot bit like people do in atlas but there in charecter and do it in galaxy mianly.
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Many of us have advanced to sitting and talking. -
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I highly doubt that Amazon did it purposely as we have had many a battle, and i consider AW to be a good PvPer as we have had many a good battle.
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Um, well, Amazon logged out on purpose, he says he did.
Amazon wasn't being accused of griefing, at least not by me. I was saying a 'combat timer' was a wonderful griefing tool.
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To be totally honest, if i was stuck there for anymore than 4 minutes, and wasn't killed i would complain and do exactly the same
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Considering it can take 10, 20 minutes to take down an AV, I'd say you should give it a good bit longer than 4 minutes if you don't want to be viewed as a cheat.
However, feel free to ignore the opinion of a non-PvPer. -
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Should we have such a timer in COH/V?
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No. It's a griefer's charter. -
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I always thought 2 was : All beds have special L-shaped top sheets which reach up to armpit level on a woman but only to waist level on the man lying beside her.
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Could be worse, back in the days of the Hays Code, if two people of opposite gender where to be seen in bed together, both had to have one foot on the floor during filming. -
Yes... well...
And when are we getting Things we Learn from the Movies 3?