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I'd appreciate more explanation if anyone could provide, just out of curiosity.
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Some people don't like PvP.
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Stasis sums it up nicely, but here's more detail.
Some people simply dislike the competitive concept of PvP.
Some people don't like the idea of facing off against another human.
Far more people have had, or have heard about, bad experiences with PvP. A substantial minority of PvPers come under the category of PKer (Player Killer, PC Killer, whatever). A PKer often falls under the heading of Ganker, someone who will attack anything, but all PKers want one thing, to ruin someone else's gaming experience because they find it fun. While their behaviour is usually frowned upon by the GMs, it is rarely dealt with effectively, so it continues. PKers are one of the main reasons people dislike PvP.
Even the more reasonable PvPers often fall into the trap of thinking that PvP involves a few seconds of combat and a lot of telling the opposition how [censored] they are. While not directly harming, this behaviour tends to remind others of schoolyard bullies, another major turn-off.
Personally, I have and will again, engage in PvP. In CoH, the arena is the likely place I'd do it because I like friendly, totally OOC matches against friends. (If I'm in a PvP Zone, I'll fight if attacked, but I don't go in there looking for a fight.)
I'd never use the Arenas IC (as an arena), for the simple reason that I think the entire concept is stupid and have done since they issued the pre-publicity material for the things. -
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On an utterly unrelated note, I have a horrible feeling that you'll find that the SG's themselves will only survive it you have the majority of the players only playing one alt, and near-constantly working together. Of the two long-running IC SG's (at GG) the GoD did exactly that, and the Cirque still do a lot of missions etc together.
The one that really stands out in the graveyard is the Vigil, notable mostly for the fact that every single OC member was still playing until about a month ago.
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Slightly, but not entirely, OT, but I found this amusing.
From my view, and this may fit in with what you say about "playing one alt", the GoD and the Cirque survive best on xenophobia. The biggest arguments I've seen in both groups have been over the integration of new members. Generally, the arguments start at the point of expansion.
The Vigil also collapsed when it began to expand, but the idea that the main players are still playing is a bit odd. There were five, two of them had to give up playing for several months at the point where the Vigil was just taking off. One of them is back (Finn), White_Warlock appeared and vanished again about a month or two ago, but he hadn't been in game for months prior to that.
The basic size of a tabletop game to be comfortable is 4-6 players. I think that RP SGs operate similarly. Get above about 6 players and you're starting to stretch things. Tensions develop, people disagree about base building or the new members policy. I think the Cirque escaped this early on by being a dictatorship of sorts: everyone did what Jest er said. As things have got a bit more democratic (and Jest er has grown up), the arguments have got louder and bigger.
Anyway, I tend to think small RP SGs tend to be heavily cliquey and rather xenophobic. They work badly at GG (a statement of fact, not a quality assessment).
Large RP SGs tend to be less cliquey, but also far more open to destruction through internal tension. Less cliquey, but not entirely lacking, and more likely to have internal cliques (usually based around friends and rank). Ultimately, large groups are doomed to fail, but that doesn't mean you shouldn't try them. -
Thursday night I'll be in Recluse's Victory, if I can log into Test at all. You may not get as great a turnout as you think this week since quite a few people are likely to be taking the opportunity to try out 40th level PvP builds.
If it's a bit slow, try advertising again next week. i.e. Don't give up if this week 'flops'.
(Disclaimer: The author won't be there next week either. He doesn't roleplay in CoH anymore. He got fed up with too many things.) -
One other game-mechanic related issue: you are also limited to 5 (I think) Global Channels which you can be a member of. Between GGOOC and various other ones for SGs (I think Cirque de la Lune members all have another two channels, for example), you start hitting that limit quite rapidly.
I've said it before, I'll say it again: this game dislikes roleplayers. -
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where the only actual requirement was love for sensical roleplaying.
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What does that mean? 'Sensical' isn't a word, so I'm assuming this has some specific meaning I haven't grasped.
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You know, it *did* look funny to me. Apparently I am inventing words again. ...which is a bad tactic seeing how many perfectly fine words exist already.
Um... duh?
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Fair enough, but what did you mean by it. Taking it as Finn suggests "sensible roleplay", what does that mean?
As far as I can see, what it means is "willing to roleplay on missions", and IMHO, that's very much not a sensible thing to do. -
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where the only actual requirement was love for sensical roleplaying.
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What does that mean? 'Sensical' isn't a word, so I'm assuming this has some specific meaning I haven't grasped. -
To my knowledge, it's not possible.
And why is this in the Roleplaying forum? -
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Im not sure what happened but weve never had a problem here at the hospital,
[/ QUOTE ] Actually, Galaxy lost a load of equipment in one of the hospital robberies a few months back. Obviously the staff at King's Row are better quality.))
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Edit: On second thoughts. Never mind. I don't actually care about GG enough to try to persuade anyone of the error of their ways.
See you lot in Bristol, if you're coming. I'm quitting this place, as of now. -
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I don't like Ailsa
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If you're going to dislike her, at least learn to spell her name. It's Aisla, and it's a name she's used since she started larping. It's nordic. Can't remember what it means.
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the other week an argument was caused BY A MOD- the afformentioned above- saying that Nyu and I should have paid attention to her character telling us to "Stop Shouting".
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I think it's been pointed out several times that your desire to stand around a public location spamming powers and ignoring all attempts IC and OOC to stop you has been one of the main reasons you are disliked.
Perhaps, before making accusations such as this, you should consider your own actions in the matter. An argument requires two participants, and you were the other one. Your actions caused hers, saying that she started the argument is not necessarily true.
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I am a good RPer, I have done it for a long time and I know how it works, like I said grant respect it shall be given
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I'm sorry, but this section is mutually contradictory. Why should I respect you? Because you say you're a good roleplayer? And you won't respect me until I respect you?
Just think about that for a second. When you get over yourself, perhaps you'll be ready for a public RP setting.
Frankly, I've met people a lot like you before in another game. They created 'uber' characters and wrote lengthy descriptions of the powers they had in their bios. They then expected everyone else to accept whatever they did, because it was there in the bio, and their friends were happy to go along with it.
They felt they should be respected as roleplayers without doing anything to gain that respect in the community they were moving into.
The difference was that I ran the server. I could talk to them, explain to them what was going wrong and why people disliked them. I could also make the rules, so I could tell them that what they did in private with their friends was their friends' problem, but when they tried to do the same in public everyone had the right to ignore them (as FFM's character did to Luther). If it wasn't a real, in-game effect, then anything that happened required consensual roleplay. e.g. If I don't think your character created the universe and can wish mine out of existance, then he can't. If you don't think mine can read your mind, then he can't. Pretty simple really, but it's amazing how people don't think that way at times.
For the record, both of he worst 'uber character' offenders on that server were eventually banned. You wouldn't believe how many complaints I had to listen to from the other players before they got kicked, and from their friends afterward. Everyone tends to live in their own little world and think everyone has their view. Both sides of any argument think they're right. And that's exactly why I'm not a moderator on GGOOC, and why I disagreed that Aisla should become one. As predicted, she's had a fair amount of grief from it. (Someone tell me why I plan to start Tharcion again and get all the giref back?)
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The Great Teeange Migration happened a year ago. I think there are still a few around.
Hannah still falls into that category.
I have an Angelica (not that she's going to be much use).
Technically, Minako is a teenager.
Also technically, so is the current Zortel (Jessica Kade).
There must be more (like how old is Inago?). -
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Hey Aisla.. no worries about what anyone tries to imply about you, your friends know you better.
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Indeed!
No one who knows you Aisla, would believe the insinuation for a second.
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Just for the clueless (or maybe the non-partisan), could someone tell me what he actually says that is an 'insinuation'?
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as I heard from Ailsa, most of you are adults, act like it and talk to me
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So, Aisla has told him that the majority of people at GG are adults. If that's an insult, I'd love to know what you lot are smoking. If he's implying something, he fails to do it. Aisla has defended the population of GG and NZ wants you to prove yourselves worthy of her praise.
I think you're all failing. -
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CoH is a terrible game for characters getting too much power. Almost by their nature, CoH players have a tendency to create over-powered, Godlike characters. There are a very large number of them around GG.
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Don't know what you mean guvnor *looks shifty and hides the indestructible girl behind a tree*
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Sara is actually one of the least godlike characters I can think of at GG. She's just extremely tough. It's within the bounds of her power sets.
I was referring more to unstoppable powers which have been totally made up because we felt it fitted in with the character concept. Lot of that kind of thing about.
I really toned down Jason Caine compared to War Crow. Jason is literally immortal, cannot be killed. This works quite well in CoX where, let's face it, everyone is immortal due to the hospital teleport system. Beyond that, Jason is a relatively normal bloke that can work some magic and is good at hitting people. War Crow was a god, and even after his retrofit, he's still capable of breaking plots if the person running the plot doesn't know what he can do. -
Okay, I'm the outsider in this. I don't know what happened, I don't want to know. I can sit here and look at your post and tell you various things however.
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the characters I was playing with at the time happened to know nothing would happen
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If you did this at GG, then you were doing it with everyone at GG, not just the few people you thought you were doing it with. If you want a bunch of psychophants allowing you to run your plots however you want, logic-be-damned, then run it privately where you won't get interference from other people who actually want their characters to react naturally.
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but I am gettin sick of people tellin me how to play and what my characters should be like before even getting to know them.
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Then try not to pull off pointless, dramatic scenes as your opening gambit. From your version of this scene, it seems to me that you simply wanted to generate the impression that your character was capable of being killed and getting up from it, and therefore that he was very powerful. (That doesn't make him very powerful. Two of my characters could survive being shot in the head, and neither of them is a god.)
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it's called respect for your fellow RPer
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Perhaps, if you started listening to the other people at GG and having respect for them, you might get some in return. That means playing characters who are not gods, and not spamming powers.
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but I just thought I'd bring my feelings to your attention
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Always a good idea, if you are also willing to listen to the replies.
One or two comments regarding generic roleplaying of gods:
I was foolish enough to turn one of my characters into somekind of god. I stopped playing him for two good reasons: he was boring and he couldn't interact with anyone else. Superman is boring because there isn't anything he cannot do. If your character is anything like close, you'll enjoy him until you grow up. (Please note that that is not a reflection of your age. I know some older people who haven't grown up yet.)
CoH is a terrible game for characters getting too much power. Almost by their nature, CoH players have a tendency to create over-powered, Godlike characters. There are a very large number of them around GG.
God characters can be interesting if they don't do anything, but even then their presence means that any plot around them is highly liable to suddenly get derailed. This makes them really interesting only to the player playing them and people who never run plots of their own, or interact with anyone else's plots, or actually take an interest.
In short, God characters (who do NOT have to actually be gods) are a pain in the butt and should be avoided at all times.
Veskit said:
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Being told by the person who had just been shot not to arrest the shooter wouldn't be enough to change their minds any
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The sniper should have been holding the dismantled bits of his rifle while holding in his intestines before Luthor hit the floor. You lot are getting slow. -
I'll be interested to hear how you do. It's not far off Crow's build.
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Who is monkey?
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Monkey is the name of a TV series made in Japan concerning a Chinese legen, as I recall. Not sure why the original person used the reference since Monkey would do just about anything he was allowed to get the job done. Something by Kurowsawa might have been a better choice, The Seven Samauri perhaps. -
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What do you not like about PVP?
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I don't dislike PvP. Actually, I quite like it. I used to happily get together with a few friends on my NwN server, go to the arena, and we'd knock seven bells out of eachother.
There are any number of people who turn up at Galaxy Girl meets who I would have given my eye-teeth to be able to turn into sushi.
I'm quite happy to think that heroes and villains should fight on various battle-fronts across the city. Seems only reasonable. I'd even say that I'd have preferred an environment where there could be open fighting between heroes and villains across the City and the Isles.
So, no, I have no issue with PvP at all.
What spoils all this is a minority of PvPers who are, quite frankly, in it to spoil other people's fun. They make open PvP a bad idea. They make going into PvP zones a lot less appealing than it should be. They are, frankly, scum, and while I know the general PvP community quite often looks down on them just as much as everyone else, their taint colours my opinion of PvP as a whole. The fact even more responsible PvPers feel the need to act like three year-olds with trash talk and crowing over victories, does not help.
Regreatably, there's nothing you can therefore do to persuade me to enter PvP zones more than I do, or engage in active PvP, until you genetically engineer humans to be nice to each other.
Until then, if I feel an urge to PvP, I'll go to the Arena with some friends and we'll beat the tar out of each other there. It's more fun and I don't have to put up with some jerk standing around spouting profanity because he ganked someone with a stalker (or was ganked by one).
PS. Some people undoubtedly don't PvP out of the fear of bad people in PvP areas, having never actually seen any of it. I know what these people are like first hand. I used to have to clean PK raiding parties and other sub-humans out of a Neverwinter Nights server, and I've watched PKers camp safe zone entrances (in another game) to gank anything that dared step out. I've also seen how thoroughly ineffective the moderation of this kind of behaviour generally is on commercial servers, so please don't tell me that PKers get banned fast in CoX. -
Beef is fine.
Stef and I will be there.
I'd also just like to say: Ian Gibson! *drools* -
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Katana was one of the best choices with regen in I3 to I5 till the drop ED on us and now this thing is no good anymore tbh.
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Nonesense. Katana or broadsword are both excellent additions to the /regen secondary. Using Divine Avalanch/Parry, you effectively become one of the best tanking forces in the game.
And the damage output is still sufficiently awesome that I have no problem with it.
I think far too many people look at the numbers over mobs heads, see them go down a bit because you can't six-slot for damage anymore, and decide that some powerset is gimped because of it. I never six-slotted katana for damage. ED had no effect on me at all.
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Generalization is a bad thing Raven
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Yep, but I was being quite specific. 'Gamers' are those who think CoH is a roleplaying game. -
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its easy to role play
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Huh? Could you explain that, please?
I really do think gamers have a really funny idea of what 'roleplaying' is.
For the record, no katana swordsman in history has learned to use the weapon left-handed... until they decided they couldn't reanimate a load of stuff in this game. So, from a 'roleplay' perspective, katana is a lousy power. (It also has only one untargetted attack, Lotus Drops, so that limits roleplaying potential too.)
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In a roughly same build bs/regen to katana/regen fight i'd bet on the bs to win everytime
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I'd actually like to see how the slower attacks/higher damage paid off in the long term, but I'd personally bet on the Broadsword too. -
Using DrRock's amazing DPS predictor, I ran some tests recently. Bear in mind this is PvE only, there are different dynamics in PvP.
Basically, as you'd expect from a low health score, regen stalkers are less survivable than regen scrappers, but they should be the highest survival-factor stalkers. Next up is ninjutsu; apparently that self-heal is quite a live-saver.
That said, I had a regen stalker in beta and was very dissapointed with her performance. That was probably because I'm used to playing a regen scrapper, and they really do rock. -
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I've got a level 6 BS/SR scrapper on defiant, the accuracy is cripe, but the damage is the same as a blaster accept you have to get up close and personal to deal it. I am still not sure.
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Make a BS/Regen, then actually play it to at least level 16 when you get Integration. Make sure you take and use Parry. A BS/Regen with a lot of Parry has the best survivability/damage output combination in the game. Kat/regen comes close, but probably can't quite match the damage output.
Personally, I don't feel like convincing you. If you don't like the scrapper modus operandi ("the damage is the same as a blaster accept you have to get up close and personal to deal it") then you won't like playing a scrapper, so don't bother. -
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I opened this thread to see if there was some juicy gossip or something......
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Juicy gossip was nerfed. -
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So many people with talent... and me
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Yeah, I know the feeling.