Ravenswing

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  1. Ravenswing

    Gunwitch Stories

    And the story continues...

    Snakebite
  2. Quote:
    Originally Posted by Nite Wraith View Post
    I hope this explains
    Like we said (I think), it doesn't really make sense, but we're dealing with comic-book physics, so if it floats your boat, go for it. Don't try to come up with something which makes any form of scientific sense because the actual physics of a human flying under powered wings is it ain't possible. Just for starters, you'd need a wingspan like a 747 to shift a musclebound 8-foot humanoid.
  3. Quote:
    Originally Posted by Arctic_Princess View Post
    And also hollow, thin bones / thin ridged bones instead of regular human, marrow-filled ones.

    /endpedant
    I was reading something somewhere which basically said that giving a human bird-like 'foam filled' bones would make so little difference to the overall body weight as to not really count. However, yes, that's a usual adaption. Makes for a sucky hero, of course, when someone can break your limbs with a light tap.
  4. Quote:
    Originally Posted by Rebel_Scum View Post
    If I might add my two cents, both some special gas allowing him to fly and lighter gravity allowing flight are both fairly improbable according to physics as I know them. Saying the earth has a less dense atmosphere would be far more reasonable - by what I remember of high school physics, staying aloft in a denser atmosphere is easier than in a thinner one. Or I could be completely misremembering things.
    To get anything the size of a human in the air, you'd probably need both a denser atmosphere, and lighter gravity, and a chest which stuck out about four feet to mount the flight muscles on. There's some very good books on the physics of comic book and sci-fi abilities. Most of them basically come down to 'no way, man!'

    Quote:
    In short, you can explain anything in the CoH universe if you put enough pseudoscientific words together.
    Exactly!
  5. 1. Feasible has nothing to do with explaining powers in any way. There is no real gas which could possibly exist to allow someone to fly. This should not stop you from using this as the explanation.

    2. Your explanation does, however, kind of fit the 'Earth has heavier gravity than my homeworld' school of flying heroes slightly better. (Not that that makes any more sense in physics, but worth considering.)

    3. My only real comment is that if it takes you 14 week to get to level 14 that really will be denying the laws of physics!
  6. Ravenswing

    Gunwitch Stories

    Not, I think, my best work, but cute.

    Lazy Day
  7. Ravenswing

    ((RP Questions))

    First person camera (true first person) is for tight spaces when the camera messes up, not for roleplaying. I'd love to know where you got the impression it was. Sounds like you've met some rather excessive RPers.

    I have little to no tendency to immerse myself in my characters. I empathise with them, but roleplaying is an intellectual exercise for me. I create a character and then have them behave the way they should based on that character 'schema.'

    So, FFM's comments about his characters saying stuff he doesn't believe in: mine frequently do that. It's nothing to do with them ocupying some other bit of my mind, I have the intellectual capacity to analyse and espouse beliefs that aren't mine.

    That said, when I'm 'in the Zone,' my characters can come out with stuff I don't believe I'm capable of. It's like I'm channelling them. This is stuff like: Jason, 8000 year old, suave, sophisticated; in other words, not me. I would come out with lines for him that I don't believe I could ever come up with on my own. Wish I could, I'd have had way more succes with women!
  8. Thank you. I'm quite sure you have, if only personal experience.

    Shadowe's original idea behind this thread was to put forward 'guidelines' for successfully roleplaying characters like his.

    I actually think there's very little you can do with such characters and that Shadowe (the character) is about as far up the scale as you can get and still make them 'worth something.' As he's indicated, Shadowe isn't half as powerful as he likes to make people think he is. Nitoichi actually knows how to make him go away on at least a semi-permanent basis. (She thinks she knows, but isn't positive, and may get to find out if she's right in the near future. I've actually discussed it with the player and know her plan will work, if she has to implement it.) She has always been capable of hurting him horribly, simply by talking to him. He can be a real emotional basketcase at times.

    Beyond that kind of character, however, you tend to end up with toons which are just that: toons. They'd be NPCs in a PnP game; plot devices. I would, and have, retired any character that got to that level of power.
  9. Yeah, she's kind of Huntress-ish, now you mention it.

    She does suffer from some of the 'Batman' issues. She's got access to a lot of money and can call upon some fairly extravagant resources if she wants to. Fundamentally, though, she's a girl with a pair of swords and a bad attitude.

    Gunwitch is never likely to be rich. I hope she gets a bit more comfortably off than she is in the fiction so far. She could possibly put in some patents on her designs. Maybe Huntington Industries or Longstaff WarTech could employ her, but she needs to get herself out of the category of 'illegal immigrant who happens to look like a rogue hero' before she can do anything like that.

    She probably would make a good 'gadgeteer' archetype: able to create just the right device for the occasion. However, I tend to be a little more realistic about that kind of thing. If she has to build a gadget, it'll take time, resources, etc. We aren't talking the A-Team here.
  10. Quote:
    Originally Posted by Tramontane View Post
    Am I the only one here whose heroes are actually about what you'd expect a hero to be power-wise?
    Nope. You didn't read the thread either.

    Nitoichi remains a human, if a rather capable one. Gunwitch will be a step down again.

    Ni's progression to 50 was part of the character story, in fact. Her whole reason for all that leg work was to reach 'security level 35' so that Vanguard would take her on and let her beat the carp out of Rikti in the war zone.

    Gunwitch is staying a street hero. I'm not sure I'll ever treat any of the 'world saving' missions as IC in her case, unless she's tagging along with other heroes. Carnies, maybe, since they affect normal folks, but she's far more interested in making sure the streets are safe than making sure the multiverse doesn't implode.
  11. Synth...

    Could I suggest you read the rest of the thread?

    That way we won't end up repeating exactly the same arguments over again.

    Quote:
    Originally Posted by synthozoic View Post
    Does this make sense? It's why roleplaying games, while being zero sum in parts, are considered cooperative, positive sum games. The GM isn't the opponent, the players might occasionally be opponents but, if they are mature about it, they realize they are creating a story that's bigger than any of them.
    I'm 45. I got my first PnP RPG (the original black-box Traveller) for my 13th birthday. I've run an NwN server and I've done LARP. I'm quite aware of what roleplaying is.

    I'm also aware that a lot of the people playing computerised RPGs don't.

    Quote:
    But then you run into another problem, at least as a GM, where if you have player characters of that strength, you may run out of believable challenges for them.
    That is exactly the issue this thread is trying to address, in a way. People do make Galactus-class characters and try to roleplay them in CoH. They usually take them to Pocket D, where they can meet the other people playing bad comic-book clones. This is good, because it's in another dimension and if they slap each other with the force of a thousand suns exploding, Paragon City doesn't get trashed. Probably the only reason the city's still standing that is.

    Quote:
    This pretty much excludes certain character conceptions or actions.
    You say that like it's a bad thing.
  12. Ravenswing

    Gunwitch Stories

    Okay, the next in the sequence. This one features violence, 'adult themes,' and may cause momentary disturbance of the tear ducts. Sorry.

    In accordance with the aforementioned themes, please do not continue if you are not sufficiently adult.

    Blood

    Oh yeah, it's also pretty long, sorry about that too.
  13. Thank you... thank you... thank you... and, um, thank you.
  14. Okay, so what I finally figured out about uber characters is that, even amongst the most sane players, it tends to end up in a urinating match to see who's best.
  15. That's more Crow's line of thing, chanelling magic through his sword.
  16. Quote:
    Originally Posted by _Fea_ View Post
    I know what you mean.
    Ah, Annette's swords. When she was an itty, bitty hero, she used a fairly standard pair of Japanese swords, and that was fairly reasonable. As soon as she could, she got her hands on a pair of Talsorian energy blades. Now, that covers how she was able to carve up armoured Rikti and the like.

    Now she uses her wonderful, mega-flange Masamune daisho. Masamune was a real Japanese swordsmith. Half a legend. With something like magic woven into the metal, these swords can cut anything, or, when a 3 year-old picks one up and tries to chop her Dad's arm off, cut nothing. They also come when summoned, so she can pull them out of the air whenever she wishes.

    Evolving game mechanic rationalisation.

    Quote:
    and isn't fun the point of this whole game?
    Aha! We come to the core of the issue: What is fun?

    To you (and I) fun does not involve playing overly powerful characters. It's too easy. No challenge.

    To some, it is fun to play such characters, so long as they limit them in some ways which makes them vulnerable.

    And to some, unfortunately, the fun aspect of a game is winning and that even applies to roleplay. How do you win at roleplay? Apparently, it's by having a character which is better than everyone else's character.

    My point throughout really, has been that creating CP characters for that third variety of fun is generally to the detriment of all those around you.
  17. Quote:
    Originally Posted by DeviousMe View Post
    Not sure about said group, but do you have any idea how long 48 hours can take to pass in a forum RP thread? I've been in threads where it took us months to a year for a single day to pass - and that was the average. <_<
    Ellie can angst up in 48 seconds!
  18. I have switched to Opera on my phone. For some reason, the Mobile 6.5 version of IE really seems to hate sites formatted for mobile browsers.

    I also use Chrome for viewing GMail, because something in one or the other makes IE hate Gmail. The download system on Chrome is actually mildly irritating.

    Otherwise, I'm happy letting Microsoft invade my mind. I'm a good zombie.
  19. Quote:
    Originally Posted by Crazy_Dragon View Post
    Unfortunately, it's turned out that the template doesn't quite draw properly in IE8, and I've still yet to find a solution to the problem that doesn't involve me suggesting those still using IE get a better browser. Crud.
    What's wrong with it? I use IE8 (mostly) and it seems okay. What's the symptom?

    Incidentally, I personally find that other browsers aren't better, they're just less standard.
  20. Quote:
    Originally Posted by floatingfatman View Post
    and they don't like it when i get a chance to angst her up!
    i kill you!
  21. Quote:
    Originally Posted by Zortel View Post
    Big thanks go to Ravenswing, who is an utter star with proof reading and editorial work. Also? I'd love to see/write/collaborate on a Fear Trigger/Nitoichi crossover.
    My pleasure and if we can come up with a plot for something, I'd love to see that too.
  22. Quote:
    Originally Posted by Pious View Post
    Well said indeed. It's all about a "well thought out character concept, with good reasoning for whatever power level they're claiming". Like TA said, it's tolerable so long as it doesn't actually hinder the enjoyment of others by metagaming or breaking plots. Which is probably why those with godly characters should keep out.
    Fixed that for you. Sadly, in practice, the ones who would probably be okay to have in a plot they could break stay out for fear of breaking it, and the others go ahead and break it.
  23. Quote:
    Originally Posted by Gideon View Post
    Maybe paint her in with the Jason Caine thing. You can knock her down, but killing her permenantly is a lot lot harder.
    Jason's primary god-ish power is directly the result of game mechanics. It is entirely demonstratable that he can't die permanently. In terms of world-breaking, he's a necromancer, when he isn't: i.e he can't raise the dead, he's not an MM. Not dying is a power all our characters have.

    It's a bit like Nitoichi summoning her swords out of thin air. Well, I mean, they appear out of thin air! Game mechanics turned on its head.
  24. Well, that didn't take long.

    There are four versions of Nitoichi, though two of them have never been roleplayed. The two are on Defiant, an AR blaster and a Thugs MM.

    The second one was created in yet another attempt to get somewhere villain-side and she's a DB/Willpower Brute, essentially identical to her original Scrapper model. With the coming of GR, despite her being my highest level villain, she'll be deleted as obsolete, Nitoichi herself can make her way to the Isles and do her stuff, at level 50.

    Originally, Gunwitch was going to be a Praetorian DB/Will Brute. I liked the idea of Nitoichi's Praetorian counterpart harnessing her anger for good. Then I got seduced by Dual Pistols, so that went by the wayside. Since I'm rather liking the conceptual version I've put together thus far, I'm happy with the seduction. You could say that this is the same character remade, but since she's not... yah boo sucks.
  25. World tweaking... yeah.

    Nitoichi claims to be a dab hand with pistols and a sniper rifle. These are abilities only ever used in fiction, I've never even roleplayed them. She's a fairly good hacker, another ability there's no way to demonstrate. She also has the ability to cross the planet in a heartbeat and enough money that she never has to worry about it.

    Gunwitch has degrees in electronics and cybernetics at the age of 21. She designed her own guns and cybernetic implants. All abilities she can't demonstrate, as such.

    None of this is particularly world breaking, but I have done that in the past. I've tended to give up the drastic stuff as I simply don't find it that interesting. If anything, Gunwitch is a step down in power from Nitoichi. She's planned to be very much a street-level hero, though I hope to see her rise above the lowly existance I've been painting in fiction to date.