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Quote:You have a definition of 'subdued' which I'm unfamiliar with.Well, as some of the people reading this may know, my character designs tend toward the subdued. Given a choice between creating a ten thousand year old spirit of divine retribution and a thirtysomething from Peoria who happened to be sharing a body with a ten thousand year old &c &c? I'll go with the latter every day of the week and twice on Sunday.
Quote:Because...let's be honest. Being a hero sucks. Why do it? Because you feel like you should, for whatever reasons. If it was easy, every Outcast and Warrior would do it.
Rushmore is a great character and a really great hero. He has the absolutely best 'bad' villains. He defeats demons attacking the Statue of Liberty by facing them down in a rock-off. He works in Mighty Mart and has a cute girlfriend (who's a Warshade).
Being a hero so does not suck for Rushmore. Yes, he does it because America chose him to do it, so he feels responsible, but he generally has a pretty good time of it.
And if Z were to actually do anything bad to Rushmore (not that I think she would), the Union RP community would collectively lynch her. No one wants Rushmore to fail.
Exceptions... always exceptions... -
Quote:Okay, no, if anything basic human problems, with human level failures, would make a hero more human, IMO. Spiderman seems more human when he's failing, once again, to get anywhere with Mary Jane than when he's failed to stop Doc Oc demolish a building.What it comes down to is, do the personal failures of heroes have to be that much greater because they are heroes, or would "ordinary" failures make them just as human, if not more so?
The issue is that heroes tend to have big problems which result in big failures, if they fail. In practice, heroes can't have the really big things fail, or at least not often. Failing to stop a terrorist bomb? Well, people die, but then that could be the failing of an FBI agent, pretty human scale. Fail to stop a terrorist nuclear bomb? New York gets demolished, massive change in world, basically not allowed, can't happen, won't happen.
So, in reality, heroes have enormous potential failures, which can't be allowed to actually occur, because they're too big, and because heroes don't fail at stuff like that.
Again, IMO, human-scale problems are more interesting anyway. -
There is an irritating tendency for heroic characters to be drowning in angst. If done well, this can be good.
Unfortunately, the majority of characters like this tend to be nasty little Mary Sue, cliche-ridden messes. -
Well, we're less than a month away from Going Rogue coming out and we've had a bit more info on Praetoria City and its inhabitants. I'm happy to set this one free.
It's set prior to any actual in-game activities, after Windows of the Soul, but does set up some of the planned storyline for Gunny's progress from Praetoria to Paragon City.
Pain and Gain
FYI - link seems to be working again. -
Quote:Offline promotion.The only thing I see needing fixed regarding SG/VGs now is for the devs to give us the ability to offline invite our own alts to our own groups.
I'm quite happy with SGs. Then again, I'm a roleplayer, I don't see a need for much else.
I also don't really see 'Guilds' adding much in other games, so don't see the need for something in CoX. What's a guild in WoW or LotRO aside from a chat channel and a way of finding people to do levelling with? -
Quote:I think that morality missions can actually tip you either way (if you'll pardon the pseudo-pun). So there's only one kind of morality mission and depending on how you decide to act, you become more villainous or more heroic.Hey Ghost Falcon,
does this mean that the Tip missions will have possible two outcomes, one for a rogue and one for a vigilante?
This would be awesome, since the morality missions are going to be for a rogue or vigilante, I would think that the tip missions have to lead to a type of morality and therefore have two possible outcomes.
So completing the tip mission with the Vigilante option counts towards getting a morality mission that deals with becoming a villain...
I certainly hope that's how it works, and it makes more sense since there's nothing stopping you turning back at any point in the cycle. -
Quote:Indeed, this is how I6 and CoV worked. There's a free Issue to go with the expansion launch. Some aspects of any game expansion pretty much have to be available to everyone and that's where the Issue comes in here.Issue 18 is the issue that is coming out with GR - it was confirmed a little while ago (but I can't find the link sorry) and if you look at the bottom of the I18 info page they are plugging the GR stuff as the extra stuff you get if you buy it.
Example: Assuming you need GR to create a character with Kinetic Melee (don't know if that's true, it's an example), people without GR still need to have all the associated software because they may meet someone who has it. Access to GR features is gated by GR purchase, but the game itself needs to be updated to the same version for all users.
Technically, Praeotria resources need not be included in the I18 download, but I suspect they will be since it's easier to have a single software version in play on all users' PCs. -
Fourteen Die in Drug Battle
Headline dated 2nd July 2010, appearing on page three of the Paragon Times
Fourteen people are dead and more than two dozen injured after violence errupted in a Mexican village near the US border in the late evening of June 30th. Police have kept the area isolated, citing the danger of still active gunmen and potential booby traps as an excuse for supressing knowledge of the massacre until this morning. After the area was finally declared clear by SWAT teams, the police discovered one of the largest hauls of cocaine to be uncovered so far this year.
Further investigation discovered thirty young women in a small sub-basement of one the villas in the village. It is believed that, along with being a major drug trafficing hub, the village may have acted as a stop off along a human trafficing route shipping women into the United States for distribution to prostitution rings in Los Angeles, Las Vegas, Atlanta, Paragon City, and New York.
What caused the gun battle which preciptated the end of this town's illegal operations remains unclear. -
Quote:This is the bit that interests me, actually.My sniggly question:
The new page says, "Praetoria stands at the location of Hamidon's first great defeat at the hands of Marcus Cole...", which is nice, but *where* is this, exactly? Is Praetoria in the same spot in Rhode Island where Paragon City stands in Primal Earth, or somewhere else?
Or has this been called out somewhere already, and I'm missing it (which happens a lot)?
The assumption was that the Praetorian capital was on the same site as Paragon City, but Tyrant's backstory suggests he went out to face Hamidon after the latter failed to be nuked by the Mexicans. That would tend to suggest that all of this is built way further south. If he had waited until the thing reached Rhode Island, he would have paused a long time. There's a huge amount of America between Mexico and RI.
Given the nature of portal technology, it seems somewhat likely that the reason we've previously seen a lot of ravaged country is that we keep porting into the land outside the city, in the general area of Rhode Island. -
Rather liking the winners of the artwork contest they did recently, I thought I'd use them for a short series.
Loyalist
Reistance
(My DA page in case the direct links don't work for you.)
The poster came out better than I thought it would from the preview. It's actually mapped onto a plane primitive and mounted over the wall. The grafetti was GIMPed directly onto the brickwork with the white base airbrushed in. Not made easy by the wall texture being in two parts.
I hope you like the results of the faffage. -
Out of interest, aside from FPS games, can anyone give me an example of this kind of instanced 'mission' being implemented?
I mean, WoW hasn't done it, and WoW is a far more PvP-centric game.
Does Guild Wars do it? -
Quote:You didn't read my post, did you? A 90 minute TF should reward around 29 merits. This gives 50. The justification for this is the PvP element, which is no justification. The existing TFs which give large merit rewards take significantly longer than 90 minutes.There are TFs out there now which reward more then 50 merits. Have they destroyed the economy? Also since it would be a TF/SF you couldn't farm it. It would have the same reward limitation of any other TF/SF.
It could be made to work if the losing side got about 5 merits each. That puts it on a par with existing TFs, but I think the aim was to encourage PvP by creating an enormous incentive to do it. It isn't an incentive to PvP, however, it's an incentive to run this TF.
Note: Possibly you definition of 'farming' is different from mine. I'm talking about repeatedly performing the same mission because it produces disproportionately large rewards. 'Sitting at the door' is not required; that's actually more of a PLing tactic. -
This kind of suggestion, not surprisingly, comes up fairly often. There are two problems with it.
Farming. With that reward structure, you don't get a PvP task force, you get two teams running it to farm merits. 50 merits for a win? Five of these and you can buy anything you like! You'd destroy the economy, and I mean destroy it. 50 merits every 90 minutes? Even the losers get about as much as you'd normally expect (25 vs 29 expected).
I'm sure you'd say that the bonus is merited since there's PvP involved, but that's simply not true. There's no great threat in being allowed to win over and over again to gain merits. Especially since you're gaining a load of merits for losing too.
Drop those levels to a normal level, however, and you have the issue of coordination. Someone's mentioned disperate team sizes, but if you go for locking it at a minimum of 6 per side, you now need to have 12 players all wanting to do this at the same time. Easy if the rewards are so massively peruasive (read 'abusive'), not so easy when they aren't.
Likely, an unfarmable version of this would see relatively little use without some form of sophisticated team matching system (akin to the dungeon matching system in WoW). That's a tremendous amount of effort to go to for something that won't see much use.
I'm not saying it wouldn't be worth it, and the technology could be of benefit across the game, but I can't see it happening soon, and don't go expecting the reward levels you've proposed because if I can see how to use this to farm merits, anyone can. -
Quote:1. Pious, you don't represent in any way roleplaying on the Union Server. I resent your attempt to do so.LukeMinhere, I am so sorry that you've had to remove your posts and feel compelled to apologise on behalf of certain people. Seriously guys, take a friggin chill pill. This is exactly the kind of intimidating behaviour that scares people away from the forums and indeed (union) roleplaying at large.
2. I do not feel that I need to apologise for anything I have posted here, and resent the implication that I do.
3. The more extreme reactions in this thread have been in response to the OP's reaction to criticism. He needs the chill pill. -
Don't post stuff on a public board you don't wish to be read.
Seriously, your stuff wasn't terrible, but could live with improvement. Everyone's writing could do with improvement, up to and including published authors. It's a shame that you don't seem to want to improve.
What you post here is what people are going to think of you if they haven't met you. Misspelling a word which is on display in the game, constantly, gives the impression that you don't care. If you don't care that much, why bother? -
Quote:Not the worst I've ever read here. Spelling would seem to indicate a spellchecker was used, but not that well. The tense shifts are a bit annoying and the hyperbole reads like bad FlagRSP. 'Show, Don't Tell' could be liberally applied.I take it you didn't read the rest then?
Telling the guy to get a spellchecker was the nicest thing I could say.
But really, I've read stuff (well, usually given up reading stuff) here that's a lot worse than this. -
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I got one, but to an old email address I haven't used in years. I basically assumed it was fake.
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1. My main DP is kept on hold for GR, but I have played it, yes.
2. See http://boards.cityofheroes.com/showthread.php?t=220418
The stories in that thread are based on the characterisation of that GR character. Not particularly Gun Kata, more applied high-technology to weapons design. You make of the animation what you wish. -
Quote:Sounds like a Rockfish. Amazingly, they look like rocks and hide in sand with an adapted dorsal fin loaded with poison (or venom) sticking up. Hurts a lot and frequently fatal, IIRC.I don't particularly recommend the stinger of the Peixe Aranha (I don't know its name in English): it's a fish that buries itself in the sand and leaves its stinger out waiting for something to step on it... hurts like a "sun of a beach" (these are venomous by the way).
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Oh, the timescales are horrendous, but that's not really the issue.
I think 'illegal immigration' implies that you didn't talk to the DoHS people on the way in. So, Superman was an illegal immigrant, but someone arriving at the airport and then asking to claim asylum isn't. -
Any lawyers out there? I assume you're playing red side? Good.
Now then, I've been digging around in American legal stuff on Wikipedia in order to try to work out what the status of a Praetorian arriving on Primal-Earth might be, and it looked kind of grim so I thought I'd prod some of you guys on the other side of the Pond and see what you thought.
I get the impression that the Resistance is feeding people into Paragon via some sort of Underground Railroad type operation and that the US autorities don't know about some or all of them entering the country. This would make them illegal immigrants.
Logically, they should have grounds for asylum, being as they can have Stateman and most of the Freedom Phalanx pop down and testify that Praetoria is a repressive regime.
However, and here's the Catch 22, illegal entry into the US appears to bar you from successfully applying for asylum.
* Am I right? (Legal-wise.)
* Is this something you think would have to be tweaked, or do you figure that there's enough precident with kheldians and such that the law would have been changed to handle 'illegally resident aliens' or some official sounding designation?
Thanks in advance for the replies. -
I just felt I had to correct the text there for accuracy.
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Just for the record, that's as far as the progression will go for now. There may be some stories set in Praetoria to follow, but this last tale starts to push her into the mainstream Unionverse so we'll see how a few things pan out before I go further.
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Quote:I wasn't stunningly happy with the pacing on this on, but I couldn't come up with something to add which didn't just seem like detracting from the story.Very interesting, especially considering you did swing Tina by the statue. The pacing felt a little frantic at one point at the end when I read it, but I think that was more the quickly changing scenes, and not a writing issue as such. And what a way to close the story on.
I also wanted to switch from emotional scene to mild comedy at the end, hence tucking Arrow Azure's appearence in there. Tina is likely to make a few more drop ins at the status over the next few months before her untimely 'accident' happens.