Ravenswing

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  1. [ QUOTE ]
    IMO there should be stuff you can destroy for reward and stuff you can accidentally destroy for punishment.

    I like the Rikti mission where you have to leave a named one alone. It encourages people to read the missions, I think.

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    I can hear the screams of protest from here. I mean, forcing people to read the mission descriptions!

    Brilliant idea.
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    This thread got silly very quickly

    And if you're going to run around in tights in RL, then make them black - they go with anything, formal or informal.

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    You mean they do other colours apart from black


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    Well, yeah - but they don't go so well with everything - which is why I recommended black

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    White is okay too, but it makes you look fat. Black is very slimming on the legs.

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    White is still too limited for the situations you can wear it in - black works anywhere.

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    Nah. Black under orange makes you look like a Zebra Crossing beacon.
  3. [ QUOTE ]
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    This thread got silly very quickly

    And if you're going to run around in tights in RL, then make them black - they go with anything, formal or informal.

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    You mean they do other colours apart from black


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    Well, yeah - but they don't go so well with everything - which is why I recommended black

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    White is okay too, but it makes you look fat. Black is very slimming on the legs.
  4. Ravenswing

    Time for a Nerf?

    Freaks are supposed to give slightly higher XP than other mobs of the same level and some reason for that was given a couple of years ago. Whether they give a higher XP rate is probably open to question. I think the reason given was the self-heal. Rezzing is not a valid reason since their second life is generally easier to carve up and you get xp for killing them the second time.

    I'm not sure the extra XP is valid, but I mostly play Scrappers and they are usually child's play compared to something like an even-level Sapper. The devs had to balance difficulty across all ATs and some probably find them a lot harder than others.

    The OP has a point if it is impossible to find a time that doesn't want to do missions unless they have Freaks in them. Otherwise they may as well be left alone.

    Personally, I love the big, dumb cyborgs. I used to use Freak Tank groups in Crey's Folley to test new builds on. But doing the same of anything for long periods gets boring, in my eyes anyway.
  5. (( That's nice, but actaully not what the thread was for. Try the IC Rumours thread. ))
  6. Ravenswing

    Scrapper HP cap

    I don't know, but my /regen hits 2329.18 with Dull Pain popped. If I were to push my max HP up the way you have, there would be considerably less point in having Dull Pain since the Max HP increase would vanish. I'm guessing they've left a bit of room in the cap for powers like DP. But I'm only guessing.
  7. No, because a good percentage of the 'witches' (and they were called witches) tried, convicted and killed were males. They were not convicted of 'practicing a famale kind of magic', they were accused of consorting with the Devil.

    There are also plenty of terms for a female user of magic. I'm sure you will claim they all have a negative twist since it's apparent that you are either doing this to have a one sided argument or are so rampantly feminist that you aren't worth the discussion.

    So I'm going to stop. I so dislike talking to people when they have a fixed viewpoint, no knowledge and a chip on their shoulder. You dissapoint me, Goldy.
  8. Interesting point. Vanguard takes heroes from level 35+, so presumably their own staff would need to train up on lesser targets to get to that level before they were "put on the front line".
  9. See above comments about property damage being unheroic.
  10. Ravenswing

    Personal Space

    Have some sympathy for the poor griefer.

    Yes, it's quite true, roleplayers could go and isolate themselves in their SG bases, because RP can be done in small groups, in a base, out of the way of other people if that's desirable. But think what this would do to the griefers.

    CoX is a very grief-unfriendly game, even considering all the effort the developers have put into making griefing easier over the years (cf. Boombox, healing spam, speed boost). You can run missions all day in instances, so the griefer can't arrange to kill all the trolls in Steel Canyon so no one can do their kill 10 missions. They can't go kill all the NPCs in Atlas park for no reward just because it annoys anyone trying to do normal game functions. CoX really does offer few griefing opportunities.

    So, if the roleplayers retreat into bases, the griefers will just have their game enjoyment totally ruined. No longer will they be able to act like total pillocks in front of an RP group with absolutely no comeback and no effort involved. These poor wretches deserve to be pitied, not ostracised. Don't take away their only lifeline to the game.

    Gief Grief a ch4nc3!
  11. No, wizard is a morality neutral term. Warlock is specifically used as a term for male witch, generally by those, like yourself, who ascribe to the idea that witches cannot be male.

    I'm sorry, but your assertion is wrong. For starters, you have this idea that witches and wizards are just magic users. Actually, wizards fit the archetype of the book learning, complex spell type of magic user. Witches are more fokelore derived, the village wise woman.

    When witches became devil worshippers during the witch hunt period, they needed a name for male witches. Wizard wasn't viable because, if you believe the propaganda, part of the demonisation of witches was to promote male surgeons and doctors who, at the time, were probably less effective than the village midwife. Demonising 'learned men' was not part of the plan, so warlock came into use. That oath-breaker aspect of the name just helps.

    If you know a bit more about real world magic, you start to make these differentiations. (Please bare in mind that I don't believe in magic. I know a fair few people who do, and I know a fair bit about the subject, but personally I don't believe in it because I have never seen evidence of it.)
  12. Whereas, I'm quite happy with the concept of a male witch. I probably know some though people keep telling me I'm a huge block and failing to demonstrate anything even vaguely supernatural near me. *sigh*

    Then again, I'm the kind of guy who spent a lot of time researching magic, witches, etc. So I possibly don't have a standard viewpoint.

    To counterpoint Goldy's view, you do get good witches. Wizard of Oz, Betwitched, Charmed, Good Omens. On the other hand, warlocks are pretty much never good guys. The only example I can think of is the professor in Bednobs and Broomsticks, and he's a fake. I was always bothered that witch was pseudo-neutral, but warlock was just plain evil. Sexual slurring, that's what that is.
  13. I now know exactly which one to go for, but you have to stand right in front of the thing, pretty close and come at it from the right angle.
  14. Vanguard might be more viable, seeing as they take anybody. Some form of Vanguard super-agent, perhaps.
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    But then I don't see my character's face often from the 3rd person behind view, so maybe I can't value the ideas of animated faces and such.

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    It's not so much for the user of the avatar, it's more for the way it helps present yourself to others in-game.
    Animated faces would make our avatars seem more alive.

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    And allow us to make lip-synced Britney Spears videos like they do with WoW. Oh yeah!
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    BF... I'm concerned just how authentic that is.

    Maybe there's a phenomenon at work here; inside every rational, literate, competent player is a txt speaking, irrational cretin bursting to get out!

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    ROFLMAO, U sed 'txt'.
  17. Ravenswing

    Personal Space

    From my point of view, it's public roleplay, you can't stop the public listening in.

    It's interfering with it that's the problem.
  18. Ravenswing

    Personal Space

    Depends who you talk to and how secure they are.
  19. Ravenswing

    Metal Armour

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    Because of the way the toggles work turning 2 or 3 off in a battle is not a good idea. Slotting could easy the problem but not by much.

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    Not being able to turn any off without compromising your character does not make it a good idea.

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    As for the +recovery, I did give a short explanation about it, which I am assuming you saw.

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    And as others, more learned than I have pointed out, you have set your set up to be virtually free on endurance usage after all that +recovery. You can't have your cake and eat it, there needs to be a downside and there seems to be little or none.

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    Indeed the idea needs alot of work, but isn't that one of the reasons for this section of the forums?

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    Indeed, but you seem to be complaining when people point out that it does need work or may be inviable as a set.

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    Not just to shoot down peoples idea with "oh that's flawed, look at other powers, learn to play dark armour". If this set has big holes suggest a way around then.

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    Fine, I'll rephrase: take a look at the other sets which have the same form of game mechanic as this and learn from them. This will indicate to you the areas where your set is flawed, and also it will indicate the essential points that Cryptic used and NCNC probably now use when designing power sets.

    If you look, for example, you'll see that powers rarely build up additional levels of protection, aside from toggles stacked on autos. Rather, different powers provide different types or classes of protection.

    Also, you seem to have built a set around a mechanism for protection, and then given it a theme (metal armour) which does not fit with that mechanism. As I said, metal armour should, if anything, result in higher endurance consumption. Armour is heavy, stuffy and a pain to wear, but because you have built the set around the concept of running all the toggles at once, you have had to add in the idea of +recovery on each toggle so that you can actually support the combined endurance load. Perhaps if you had gone for an force field effect instead it would make more sense, a field which provides overlapping protection effects, and also draws energy from the surrounding area.

    Or add in a single toggle that provides +recovery and protection against energy effects. The energy hitting the shield being diverted to the user to power the toggles.

    That better?
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    I'd say more CoH players refuse to acknowledge running around in tights

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    I don't know what you mean, I've never run around in my own tights.

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    So, you admit to running around in other people's tights then?
  21. It is supposed to be intelligent advertisement placement though. If it were really intelligent it would be advertising tights rather than a game many CoH players refuse to acknowledge ever having played.
  22. Ravenswing

    Personal Space

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    I'm on Defiant. There are other players???

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    No, you're the only one unless I come on there with an alt.
  23. I pride myself on having found all but two of the things without looking for it on a web site.

    Messed a banner (which I'd checked all of and still couldn't find it) and a bookcase.

    One thing to note about these is that the ones in the outlying club buildings are all identical. So it doesn't matter where you enter the club from, you'll still find the same clues in all club houses.
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    How exactly is destroying stuff in the Rogue Isles, where it's probably already difficult to live for its citizens with poverty and supervillains around every corner, heroic?

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    Ask those Terrorists in Longbow!

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    I wasn't aware that they broke the scenery, just ambushed the residents.

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    When your standard ambush devices are flame throwers, grenade launchers and miniguns no way the scenery is getting out unscathed!

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    Well, yes, but the standard weaponry of heroes is sharp weapons, flame throwers, sonic blaster powers and nova explosions that could level buildings... and yet there's never any collateral damage.

    Villains actually go out of their way to wreck the street furniture in Paragon City. I know, 'cos I've done it.
  25. Ravenswing

    A Tough Choice

    Out of interest, why /regen. I agree I stopped having trouble with Stalkers a while back when I can be bothered to go near a PvP zone, but that's mostly down to FA making them visible before they can AS me and the Alpha itself not being able to waste me.

    What's so great about /regen as adverse to /wp, for example?