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Quick census. Where in Paragon City does your character live? This assumes you 'roleplay' enough to have thought about it. For me:
War Crow: Steel Canyon.
Jason Caine: Croatoa.
Operative Seven: King's Row.
Nitoichi: Galaxy City.
Velvet: Founder's Falls.
The rest I've never thought about. -
Just thought of this, so repeating it from another thread.
Opening shops
Wouldn't it be useful if you could go to contacts you never met, or outlevelled without really talking to, and take a mission to get them to open their Inspiration shop? Then perhaps a second mission to access their Enchancements.
It would be a bit like opening up the level 35 shops in Brickstown and FF. Some scaleable, character appropriate mission. Do them a favour, they do you one back. Only available when you have actually outlevelled that contact's normal missions. -
It's possible they stay on the list until you log out and then vanish. Haven't logged the character back in yet. I'll check and see what happens.
As a side point (might stick this in the QoL thread), wouldn't it be nice if you could go to contacts you've never been introduced to and run an 'attunement' mission to unlock at least their Inspiration shop? Bit like you do with the level 35 shop NPCs.
Edit: Okay, I just checked and he's still a contact, still no progress, still lets me buy things. However, he's only unlocked the most basic insps. My guess is that each mission in a normal sequence has a scripted mechanic for progress. If the mission you do would normally open some level of shopping, then it still will. If it doesn't, then the contact remains unsuable. So the original suggestion (or mine) still stands. -
Chickens need all the help they can get.
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What about new players who DO like it, and don't want to ignore it? It's not even optional for them, it's effectively financially prohibited.
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I must have found some exploit then, seeing as I have IOs on my low-level alts. I made them from dropped salvage. It isn't like they make that much difference anyway. -
Geese already have navigation by magnetic orientation and dead reckoning, they don't need satnav.
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I actually do have a character which hasn't been played for over 1200 days...
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I'd run a process monitor and see if anything has activity spikes at about 30 second intervals. No clue otherwise.
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"A lot higher on the pecking order"??
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It's something to do with leagues, I think.
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No, chickens. Chickens have a hierarchical social structure and base who gets access to food on that hierachy. Thos who get to 'peck first' so to speak and so get their choice of food are "higher up the pecking order." Lionsbane is implying we are all chickens and he's the rooster who screams at the sun every morning for having the temerity to come up. -
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I'm saying that I think someone somewhere should have a good look at the suggestions forum, and not just look for thing that are "common suggestions". That's all.
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Then you undertsand that a complete revamp of all the city zones is impractical?
Anyway, I'm against this for practical purposes. It all sounds great, and a dynamic world is wonderful, but that 'reduced facilities' bit...
So, I'm a new player and I start my first character and I do the tutorial and enter Paragon City proper on my brand spanking new wolverine-clone. "Wow, this place looks like an army ran over it," says I. "Cool stuff, not very comic book, more post-apocalypse, but hey, it's a starting area." I then go on to discover there are no shops to sell anything to and half the contacts have gone missing. Except that I don't know that that's just because of the current city state. "This game sucks," I say, and go back to playing WoW.
In WoW itself, one lovely griefing tactic is to march into a lowbie area and slaughter the NPCs. Horde and Alliance both do it and I'm sure they think it's clever. Anyway, it denies people access to resources at that site until they respawn (at which point they will likely be killed again) and it's no fun.
I'm not a great fan of the Rikti invasions (though I have vague fun once in a while during one) for two reasons:
1. The Rikti drop huge bombs which blow up and do no damage.
2. They totally disrupt normal PvE activities. Try doing a Kill X mission when the Rikti decide to move in. -
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Can we go back to topic now?
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After you supply that list. -
Are you sure this doesn't happen anyway?
Reason I say this is that I did my first ever Flashback mission last night (for the Negotiator badge). Seems like I never had Feldman as a contact. He's now in there, with no colour in his progress bar, but he's offering me enhancements and stuff. The no progress bit suggests that I never did any other missions for him. -
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The only way to prevent stuff like this would be to stop contacts/trainers from EVER appearing in missions or vice-versa
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Nope. Every played WoW? It has both the worst possible way of handling this and the best.
On the bad side, there are missions which result in you, for example, escourting the quest giver somewhere. While you are doing this, the NPC is gone from his usualy spot and no one else can do the quest. Dumbest game mechanic I've seen in a while I do not recommend this to any game designer.
OTOH, most NPCs are animated client-side. NPCs always turn to face you when they speak to you. They turn to face you, even if three other people are talking to them at the same time because their animation is purely in the client.
Taking that mechanism, you set things up so that when you are doing a mission where X is supposed to be kidnapped, flying over X's usual spot wil, indeed, show them missing, but for everyone else they are still there and can be talked to.
(I did suggest that further up the thread, but not in as much detail.) -
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It wouldnt be to hard to make this an automated event.
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Would you mind explaining how? -
That toggle is a bit dangerous, mostly from the forgetting to turn it off perspective, but I agree with the other bit. In fact, I agree with it so much that that was one of the two suggestions I made in the QoL thread GhostRaptor started last week.
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Sounds alarmingly like the Respec Trials.
Now I just have to find out what Zorielle wants to talk to Crow about. -
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My original reason for quitting was that my main char (a gravety/energy dominator) felt stuck at level 32, after having spent over a month to get from 30 to 32.
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Everyone gets stuck in the 30s, though it's usually the late 30s (on the hero-side anyway). From playing last night, I can tell that all the XP smoothing and 'easy mode' that people are talking about has not affected this. I've got a 36 Scrapper who seems to be dragging his way through the level to 37. You have the added issue that you stop getting a power every two levels in the 30s and start getting a lot of slots. This is great for rounding out your character, but not very exciting. End result, the 30s Doldrums.
Anyway, as I said, Rest systems are for games which focus on the end-game, and CoX doesn't. The problem NC have is that players are used to games which focus on the end-game: you race to level cap to do raiding and PvP. Sadly, MMO players are frequently not open to alternative forms of play. (You just have to look at the number of forum posts comparing whatever game you are on with whatever game they last played. And I don't just mean on these forums.) -
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New MoG is an alpha/burst soaker - which is arguably /Regen's main weakness - not a godmode or panic button.
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Ah, I've been using it for that by accident. Fair enough, fully useful at last. -
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which occured during the recent MoG and as you've stated there's nothing that a respec could fix anyways.
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The new MoG is a massive difference from the old one and some people might have considered dropping it. I know people did when Perma-MoG vanished ("Oh gods! I'm no longer a god 100% of the time, the power is useless!" Yeesh.)
I got a bit of a shock when I realised what they had done to MoG and I admit that I'm not entirely sure that it is still a useful power. 15 seconds isn't long enough to do anything useful aside from run away. I use it as a means of wiping an EB's team mates and if I get hit by a Sapper drain. Its utility for Sapper drains has both increased and decreased. It's useable far more often than it was, but 15 seconds of high Recovery is barely worth the bother. I think I have it for old times sake now as much as anything, and because I can't think of another power worth having.
But I'd always recommend waiting before respeccing because you don't really know what the damage is until you use it some. -
Um... maybe give me a yell around then and I'll bring Crow if you need another Scrapper. I've never done it before, so I'll be a newb, but I could possibly cope with some Rikti bashing. If I'm actually online.
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Once the avalanche has started, it is to late for the pebbles to vote.
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What's that from? -
I doubt it could be done in an automated way. I also doubt there are enough PvPers to warrant the effort required to automate it.
There are, however, leaderboards (aren't there?) and scheduled, rated battles created by the system (which don't usually get used, last I looked).
If you did want to implement something like this, it would be only fair to come up with some similar system which could hand out prizes to PvEers, and I can't imagine something that would work for that. -
Personally, I could go for that. Put States in a locked room (where he should be anyway
) and only allow access if you have completed A Hero's Hero. Easier to implement than a rewrite as well.
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Try (re)reading the first post, it isn't vague at all.
What you are proposing is little different from existing arcs. Mission 1: find a problem. Mission 2: beat up 65 Crey to get a clue. Mission 3: react to clue by raiding warehouse. Mission 4: Use clue from warhouse... etc.
What Leif is originally proposing is something more like the salvage system. You get drops from mobs which can be combined together (perhaps automatically when the right clues are in your inventory) to result in (effectively) a radio/newspaper mission, or perhaps to unlock a small story arc or sequence of missions.
This is attractive because it works with an entire class of heroes who don't operate by getting given jobs to do by the authorities. Instead, they tend to street sweep and then may come across some important piece of information carried on some otherwise normal minion of an organisation.
Imagine it like this: Say you are in Brickstown and you lay waste to a load of Freaks. Three of them drop clues and the system says "You have noticed that many of the Freaks are carrying fliers to a 'Grand Battle' to be held in a warehouse. You have 24 hours to raid the warehouse and stop the property damage the Freaks are sure to cause."
It feels more like you are going out, discovering crimes, and sorting them out rather than being an errand boy for some reporter or dried up NSA agent.