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Posts
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Joined
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My concept it more Psychic based, not speed. Hence why I took Fly.
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Plus CoV's CoT "Succubus".
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They don't do Psionic damage. Their Hold, Entrance, has the animation of Dominate but it does not do damage.
Succubus at Paragonwiki -
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Rikti, Praetorians, Psi Clockwork...
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carnies, arachnos, rularuu, psi clockwork... hmm
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This is speaking from someone who used Regen on Villains. I never saw any of those factions except Arachnos and Carnies. And Rularuu in Level 35-40.
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Then get out of our forum, Stalker boy
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Last time I checked this was a public forum. -
Although I liked Pious' Acting Avatars I will have to nominate Max's Rocky Horror Show (Read it just now) and it is awesome!
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Rikti, Praetorians, Psi Clockwork...
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carnies, arachnos, rularuu, psi clockwork... hmm
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This is speaking from someone who used Regen on Villains. I never saw any of those factions except Arachnos and Carnies. And Rularuu in Level 35-40. -
Oh it HAS failed me more than once. Sorry for the mis-undertsanding.
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Carnies... ? Not really bountiful.
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Yep, if it fails you on one occaision it is a completely worthless power!
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Now where in my post does it say that? It doesn't. I could just be using that as an example of one of many occasions as to where it has failed me. -
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If you are going for concept (like I do), then of course it's a completely different matter.
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All my toons are concept made so that is why I refuse to take anything like Hasten. And I don't really see the need for it since, according to Mid's Hero Designer, my heal will recharge in four seconds easily and Transference in 15 with Fulcrum Shift in 27 seconds. Fly is also for concept. The reason I dropped ID is because it has such a short duration (My Increase Density thread). If I do manage to fit it into my build I will only use the intitial slot for the Res Dmg. -
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it can be an awesome power to save your butt.
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Not likely. I fought a Level 52 Boss called Trapdoor and I had my MoG slotted for 3Def / 3Dmg Res. Within the first ten seconds of the fight he had floored me and he only did energy damage.
It is a matter of personal opinion. When I first got the power, I loved it. Now if I rolled a Regen I wouldn't touch it.
Do what I did. Take it, slot it, judge it. -
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OK, I'm not the usual one to PL, but, I seriously want it.
If anyone is willing to PL me, then send a mail or tell to Phantom Blue or @bubble923.
Thanks.
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You're... actually asking to be PLed... on the Forums of all places!? LMAO! Go play the game properly and level up normally like the rest of us!
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Meh. I can't come. It appears I'm going out with my family to the cinema. Sorry it is so short notice. Some other time, eh?
And you already have a Kin / Psi so I guess it would seem a tad strange when trying to roleplay that out. -
Here is my Kin / Psi Defender Build. I've slotted it the way I wanted to. Just curious as to whether it is good or bad.
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Telekinatus: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion -- Acc(A), Acc(3), Heal(3), Heal(5), RechRdx(5), RechRdx(7)
Level 1: Mental Blast -- Acc(A), Acc(9), Dmg(19), Dmg(43), Dmg(46)
Level 2: Subdue -- Acc(A), Acc(9), Dmg(15), Dmg(37), Dmg(40)
Level 4: Siphon Power -- Acc(A), Acc(11)
Level 6: Siphon Speed -- Acc(A), Acc(7)
Level 8: Hover -- Flight(A)
Level 10: Psychic Scream -- Acc(A), Acc(11), Dmg(15), Dmg(37), Dmg(37)
Level 12: Speed Boost -- EndMod(A), EndMod(13), EndMod(13)
Level 14: Fly -- Flight(A), Flight(19), Flight(21)
Level 16: Telekinetic Blast -- Acc(A), Acc(17), Dmg(17), Dmg(25), Dmg(25)
Level 18: Swift -- Run(A), Flight(21)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Inertial Reduction -- Jump(A)
Level 26: Transference -- Acc(A), Acc(27), EndMod(27), EndMod(29), RechRdx(31), RechRdx(31)
Level 28: Will Domination -- Acc(A), Acc(29), Dmg(31), Dmg(34), Dmg(34)
Level 30: Group Fly -- EndRdx(A)
Level 32: Fulcrum Shift -- Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
Level 35: Scramble Thoughts -- Acc(A), Acc(36), Dsrnt(36), Dsrnt(36)
Level 38: Psychic Wail -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: Dominate -- Acc(A), Acc(42), Hold(42), Hold(42), RechRdx(43), RechRdx(43)
Level 44: Mass Hypnosis -- Acc(A), Acc(45), Sleep(45), Sleep(45), RechRdx(46), RechRdx(46)
Level 47: Mind Over Body -- EndRdx(A), EndRdx(48), ResDam(48), ResDam(48), ResDam(50)
Level 49: Telekinesis -- EndRdx(A), EndRdx(50), EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx(A)
So what do you think? -
Yes but a Controller / Defender with Empathy wouldn't be taking any aggro from any enemies to become Mezzed as they'd be more concentrated on keeping the team alive with heals and buffs. Also, a Kin would be best keeping SB and FS up rather than checking if people are Mezzed or not, but that's just my opinion. Thanks for the reply, Unthing. I think I'll just skip it.
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Like the post title says, is it really worth taking? It only lasts sixty seconds and gets annoying having to re-apply it every time it wears off. Is it really worth taking or should I skip it for something else?
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Very nicely written. When I read the bit about Sai Ki going into Mime's mind I was dieing to know what would happen after that. It gave a damn good read.
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Yeah but just because you hit 50 doesn't mean you can't play your Level 50 Masterminds anymore. You can also still run the SG for other Thuggers who would like to join.
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((Aww poop! Can I still join? I have a concept ready for her as well.
*readies fists* Right, Ramanov! Bring it!))
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I did exactly that Hammerfall. I made Claws so I wasn't considered one of the people who uses "Easy Mode a.k.a. Energy Melee". I also wanted to be different. But Claws really lacks power to PvP (Stalker wise. Scrapper wise they rule). Plus, I sorta prefer the old animations.
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I actually feel pretty good when it takes 3 people.
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Good. You're a tough nut to crack. And that was with Heavies attacking you.
But I agree completely. There are no variations when it comes to PvP. Energy Melee Stalkers are popular. Broadsword / Regen Scrappers are popular. It is basically the same Archetypes and the same sets. I wouldn't mind seeing some variation. A little off topic I know but a few days ago I went with the VG I am in to Pocket D and we used the arena there. We were all different Archetypes and hardly any of us were PvP builds. I have to say it was the most PvP fun I have had in a long time. -
On some Archetypes it can be the death of you (Most actually) because if you have no Endurance, that means no toggles (No Mes protection) and no travel power so you can't run away or attack.
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Server: Union
Blues Circles: When a Kinetics <insert AT with Kineitcs here> uses Transfusion or Transference, when it hits you, a big circle expands from you, either blue (Transference) or green (Transfusion). -
Aww Power Doll! There are things other than Energy Melee in PvP zones. I was Claws. And the Corruptor was the only Fire / Kinetics Corruptor I had seen in a while. And by posting here and complaining about the fact you had your Endurance sapped by Transference is actually whining.
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I would love to be killed by some other things then pink fists or green and blue circles around me.
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This is whining. -
((I am so sorry I didn't turn up. You know the lag that has been affecting to everyone for the past two weeks? It hit me and I haven't been on for the past few days. Strangely enough, I log in today and it is gone. If you'll allow me, I wont be part of your SG, but I'll gladly roleplay with you and do the Positron Task Force with you. I'll be on my new alt (Yes another alt
) who will be a Kinetic / Psychic Defender. I apologise for not turning up. See you Thursday.))