Rangle M. Down

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  1. If you haven't looked at it, check out the new Titan Sentinel tracker. It allows you to upload your current live build to mids. Makes life much easier when doing builds based off what you've got already going.
  2. This is the current LIVE build of my dark/dark tank. I still haven't gotten around to repsecing for i19 yet. I keep changing my mind on what epic I'm going to take for her. (It's a toss up between Earth Mastery/Mu Mastery and possibly Energy Mastery) Eventually I'll get around to finish IOing the tank, but here's something to look at in the meantime for comparison.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Interruption: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Knockback Protection
    • (7) Steadfast Protection - Resistance/+Def 3%
    Level 1: Shadow Punch
    • (A) Smashing Haymaker - Accuracy/Damage
    • (7) Smashing Haymaker - Damage/Endurance
    • (9) Smashing Haymaker - Damage/Recharge
    • (9) Smashing Haymaker - Damage/Endurance/Recharge
    Level 2: Smite
    • (A) Accuracy
    • (11) Damage Increase
    • (11) Endurance Reduction
    • (13) Recharge Reduction
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction
    • (17) Recharge Reduction
    • (17) Recharge Reduction
    Level 8: Shadow Maul
    • (A) Cloud Senses - Accuracy/ToHitDebuff
    • (19) Cloud Senses - ToHit Debuff
    • (19) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (21) Eradication - Accuracy/Recharge
    • (21) Eradication - Damage/Recharge
    • (23) Eradication - Accuracy/Damage/Recharge
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (27) Theft of Essence - Accuracy/Endurance/Healing
    • (27) Theft of Essence - Healing/Recharge
    • (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (29) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 14: Hurdle
    • (A) Jumping
    Level 16: Siphon Life
    • (A) Touch of the Nictus - Healing
    • (31) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (31) Touch of the Nictus - Accuracy/Healing
    • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Miracle - +Recovery
    • (33) Miracle - Heal
    Level 20: Stamina
    • (A) Endurance Modification
    • (34) Endurance Modification
    • (34) Endurance Modification
    Level 22: Death Shroud
    • (A) Multi Strike - Accuracy/Damage
    • (34) Multi Strike - Damage/Endurance
    • (36) Multi Strike - Damage/Recharge
    • (36) Multi Strike - Accuracy/Endurance
    • (36) Multi Strike - Damage/Endurance/Recharge
    • (37) Multi Strike - Accuracy/Damage/Endurance
    Level 24: Super Speed
    • (A) Endurance Reduction IO
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Taunt
    • (A) Mocking Beratement - Taunt/Recharge
    • (37) Mocking Beratement - Recharge
    • (39) Mocking Beratement - Taunt/Range
    • (39) Mocking Beratement - Taunt/Recharge/Range
    Level 28: Soul Drain
    • (A) Accuracy
    • (39) Eradication - Accuracy/Damage/Recharge
    • (40) Endurance Reduction
    • (40) Eradication - Damage/Recharge
    • (40) Recharge Reduction
    Level 30: Cloak of Darkness
    • (A) Gift of the Ancients - Defense
    • (42) Gift of the Ancients - Defense/Endurance
    • (42) Karma - Knockback Protection
    Level 32: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Kinetic Combat - Damage/Endurance
    Level 35: Dark Consumption
    • (A) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    • (45) Performance Shifter - Accuracy/Recharge
    • (45) Performance Shifter - EndMod/Accuracy
    Level 38: Midnight Grasp
    • (A) Accuracy
    • (45) Damage Increase
    • (46) Endurance Reduction
    • (46) Recharge Reduction
    Level 41: Combat Jumping
    • (A) Gift of the Ancients - Defense/Endurance
    • (46) Gift of the Ancients - Defense
    Level 44: Tough
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Endurance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Weave
    • (A) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Recharge
    • (50) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Defense/Endurance/Recharge
    Level 49: Oppressive Gloom
    • (A) HamiO:Endoplasm Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction
    Level 2: Rest
    • (A) Recharge Reduction
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 0: LEGACY BUILD



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  3. First of all, howdy Jebe. Long time no see in the tank forums.

    Looking at your build Fireheart, a few things jump out at me. One, I suspect you'll be hurting for endurance with this build. I try and shoot for a 2 end/sec difference between end usage and end recovery and you're nowhere near that. Two, you really don't have as much recharge in this build as you could get just by grabbing hasten. I'd lose Tactics for Hasten.

    Personally I don't worry so much about +hp on a Dark Tank. Having an amazing heal in Dark Regen makes up for that need quite easily.

    I've made some changes to your build that will help a bit in the end usage vs. recovery. It does include the +end accolades as well. The Imperviums weren't cheap the last time I looked. And, should you choose to, you can change out the Smashing Haymakers for Kin Combats later for more s/l defense.

    This probably wouldn't be a build I'd use, but I think it's still close enough to what you want. Take a look and see. My builds are closer to what Jebe's got in his tanker guide then what you've got going on.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Draco Nox: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (5) Steadfast Protection - Knockback Protection
    • (9) Impervium Armor - Resistance
    • (13) Impervium Armor - Resistance/Endurance
    • (31) Impervium Armor - Resistance/Endurance/Recharge
    • (33) Impervium Armor - Resistance/Recharge
    Level 1: Shadow Punch
    • (A) Smashing Haymaker - Accuracy/Damage
    • (3) Smashing Haymaker - Damage/Endurance
    • (7) Smashing Haymaker - Damage/Recharge
    • (11) Smashing Haymaker - Damage/Endurance/Recharge
    • (40) Crushing Impact - Damage/Endurance
    Level 2: Smite
    • (A) Smashing Haymaker - Accuracy/Damage
    • (3) Smashing Haymaker - Damage/Endurance
    • (7) Smashing Haymaker - Damage/Recharge
    • (11) Smashing Haymaker - Damage/Endurance/Recharge
    • (40) Crushing Impact - Damage/Endurance
    Level 4: Shadow Maul
    • (A) Eradication - Damage
    • (5) Eradication - Accuracy/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge
    • (42) Multi Strike - Accuracy/Damage/Endurance
    Level 6: Obsidian Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (34) Impervium Armor - Resistance/Endurance/Recharge
    Level 8: Dark Regeneration
    • (A) Theft of Essence - Accuracy/Endurance/Healing
    • (15) Theft of Essence - Accuracy/Endurance/Recharge
    • (15) Theft of Essence - Chance for +Endurance
    • (34) Touch of the Nictus - Accuracy/Healing
    • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (46) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    Level 12: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Siphon Life
    • (A) Smashing Haymaker - Accuracy/Damage
    • (17) Smashing Haymaker - Damage/Endurance
    • (17) Smashing Haymaker - Damage/Recharge
    • (19) Smashing Haymaker - Damage/Endurance/Recharge
    • (42) Crushing Impact - Damage/Endurance
    Level 18: Death Shroud
    • (A) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Accuracy/Endurance
    • (25) Multi Strike - Accuracy/Damage/Endurance
    • (27) Scirocco's Dervish - Damage/Endurance
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Murky Cloud
    • (A) Impervium Armor - Resistance/Endurance
    • (21) Impervium Armor - Resistance/Endurance/Recharge
    • (23) Impervium Armor - Resistance
    • (33) Impervium Armor - Resistance/Recharge
    Level 22: Cloak of Darkness
    • (A) Gift of the Ancients - Defense/Endurance
    • (37) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Gift of the Ancients - Defense
    Level 24: Cloak of Fear
    • (A) Glimpse of the Abyss - Endurance/Fear
    • (25) Glimpse of the Abyss - Accuracy/Endurance
    • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (40) Nightmare - Accuracy/Endurance
    Level 26: Touch of Fear
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (31) Glimpse of the Abyss - Accuracy/Endurance
    • (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Soul Drain
    • (A) Rectified Reticle - To Hit Buff
    • (29) Rectified Reticle - To Hit Buff/Recharge
    • (29) Eradication - Accuracy/Recharge
    • (31) Eradication - Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    • (46) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Dark Consumption
    • (A) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    Level 38: Midnight Grasp
    • (A) Smashing Haymaker - Accuracy/Damage
    • (39) Smashing Haymaker - Damage/Endurance
    • (39) Smashing Haymaker - Damage/Recharge
    • (39) Smashing Haymaker - Damage/Endurance/Recharge
    • (43) Crushing Impact - Damage/Endurance
    Level 41: Kick
    • (A) Accuracy IO
    Level 44: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (45) Impervium Armor - Resistance/Recharge
    • (45) Impervium Armor - Resistance/Endurance/Recharge
    • (45) Impervium Armor - Resistance
    Level 47: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (48) Gift of the Ancients - Defense/Recharge
    • (48) Gift of the Ancients - Defense/Endurance/Recharge
    • (48) Gift of the Ancients - Defense
    Level 49: Soul Transfer
    • (A) Rope A Dope - Accuracy/Stun/Recharge
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - Heal
    • (50) Miracle - +Recovery
    • (50) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy



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  4. I don't know how difficult it would be, but I was always surprised that they hadn't made a jump height hardcap as part of being in Granite.
  5. As Nuclear Medicine mentioned, this Tuesday, Dec. 28th there will be another Tanker Tuesday event on Infinity. As always we'll meet in Kings Row at the IP gate at 6pm pacific/9pm eastern. All tanks of all levels are welcome.

    Come get yer tank on.
  6. My wife suggested Plant/Rad controller. I'd suggest she take a look at an Archery/Trick Arrow Corruptor as well. Have you decided on a toon you want to create to pair with her?
  7. How would you describe your wife's play style/speed?

    Does she want it simple, or complicated? IE. something requiring lots of button pushes, or something that's fairly straight forward?

    If she's played before, what kind of characters/ ATs has she like/hated? Is she ok with being a buff-bot or damage doer?

    Does she want to go fast and loose, or methodical and paced?

    Because Blasters, Controllers, Defenders, Scrappers, Stalkers, Khelds, Corruptors, Doms, Widows, Spiders and Masterminds could all qualify. Heck even an off tank/brute would too, like a fire/fire tank or brute.

    What does she want out of her experience playing the game?
  8. Specifically it looks like the Cord DO is the problem, as was mentioned in the thread Auroxis linked. Trickshooter pointed this out.

    Starting with the Cord DO I saw the same results Nalrok had. Slotting the Nectanebo's Gourd and the toxic resistance numbers matched in both windows.

    Interesting find.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Do yours have DOs in them? Can you quickly switch to a second/third build that doesn't have enhancements and see what happens when you slot DOs?

    I'd do it myself, but I'm still at work for another few hours. You seem to be able to check now.
    Interestingly enough, the reason I checked both was that the Lvl 32 Dark tank is slotted with SOs and the Lvl 50 Dark tank is slotted with IOs. Again, I saw no discrepancies.

    I'll take a look at the DOs in a few if I have time.
  10. Both my level 32 Dark/Elec and lvl 50 Dark/Dark tanks are showing the same numbers in both their respective combat attributes window and the enhancement windows. No discrepancies.

    Not sure what's going on with your numbers Nalrok....
  11. Something else to look at. Variation on themes. It does include having the following accolades; Atlas Medallion, Freedom Phalanx, Task Force Commander and Portal Jockey for +hp and +end. (for details go to the wiki site: http://wiki.cohtitan.com/wiki/Main_Page )

    Hopefully it will give you some ideas.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Stone Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Crushing Impact - Damage/Endurance
    Level 2: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (15) Reactive Armor - Resistance
    Level 4: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Eradication - Accuracy/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    • (17) HamiO:Nucleolus Exposure
    • (21) Endurance Reduction IO
    • (21) Cleaving Blow - Damage/Endurance
    Level 6: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (29) Reactive Armor - Resistance
    Level 8: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (9) Theft of Essence - Accuracy/Endurance/Recharge
    • (9) Theft of Essence - Accuracy/Endurance/Healing
    • (11) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (19) Mocking Beratement - Taunt/Recharge
    Level 12: Heavy Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Crushing Impact - Damage/Endurance
    Level 14: Boxing
    • (A) Empty
    Level 16: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (31) Impervium Armor - Resistance/Endurance/Recharge
    • (31) Impervium Armor - Resistance
    • (31) Impervium Armor - Resistance/Recharge
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Fault
    • (A) Absolute Amazement - Stun
    • (33) Absolute Amazement - Endurance/Stun
    • (33) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Stun/Recharge
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Stone Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Crushing Impact - Damage/Endurance
    Level 26: Oppressive Gloom
    • (A) HamiO:Endoplasm Exposure
    • (27) HamiO:Endoplasm Exposure
    Level 28: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Soul Transfer
    • (A) Eradication - Accuracy/Recharge
    • (50) Eradication - Damage/Recharge
    • (50) Eradication - Accuracy/Damage/Recharge
    Level 35: Tremor
    • (A) Eradication - Damage
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Accuracy/Damage/Recharge
    • (45) Cleaving Blow - Accuracy/Damage
    • (46) Cleaving Blow - Accuracy/Recharge
    • (48) Cleaving Blow - Damage/Recharge
    Level 38: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (45) Performance Shifter - EndMod
    • (45) Performance Shifter - Chance for +End
    Level 47: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 49: Build Up
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Miracle - +Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (27) Performance Shifter - EndMod
    • (34) Performance Shifter - Chance for +End



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  12. Rangle M. Down

    Endurance.

    Quote:
    Originally Posted by Schismatrix View Post
    i think the point of the build is to not use any sort of special IOs, only common enhancements. i could be wrong.
    True. But it wasn't like I was doing a huge IO set build. Just one lonely IO.
  13. Reworked your build. Most defensive/resist powers don't need any more then 4 slots in them to be effective.

    Not a fan of Maneuvers(for a tank) and/or Temperature Protection. Left you Maneuvers, dropped Temp. Protection.

    You've lost a little bit of everything in this build, but you're still within a hairs breadth of the soft cap. In exchange for the changes I made; you should be able to fight longer without needing to use Consume or eating a blue. Looking at how you had your attacks (Especially Frozen Aura) slotted it looked like you'd go through a couple rounds of attacks and be hurting for endurance. I've also given a couple of your other attacks a little more rounding out, and added in Super Speed for a travel power. Nice thing about SS, it doesn't toggle off Combat Jumping.

    I've also toggled on four of the Accolades that I like to get for all my characters. Atlas Medallion, Freedom Phalanx, Task Force Commander and Portal Jockey. They give permanent bonuses to HP and End totals, which in turn help your Regen and Rec.

    For your perusal.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Ice Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Multi Strike - Damage/Endurance
    • (9) Multi Strike - Damage/Endurance/Recharge
    • (15) Multi Strike - Accuracy/Damage
    • (17) Multi Strike - Damage/Recharge
    • (17) Multi Strike - Accuracy/Endurance
    • (31) Multi Strike - Accuracy/Damage/Endurance
    Level 1: Frozen Fists
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Kinetic Combat - Damage/Recharge
    Level 2: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance
    • (37) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Knockback Protection
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Harmonized Healing - Heal/Recharge
    • (5) Miracle - Heal/Recharge
    • (5) Doctored Wounds - Heal/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    • (9) Karma - Knockback Protection
    • (36) Luck of the Gambler - Recharge Speed
    Level 10: Consume
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (33) Performance Shifter - EndMod/Accuracy/Recharge
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance
    • (13) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 16: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (34) Rectified Reticle - To Hit Buff
    • (46) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    Level 18: Burn
    • (A) Obliteration - Damage
    • (19) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Accuracy/Recharge
    Level 20: Ice Patch
    • (A) Recharge Reduction
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Fiery Embrace
    • (A) Recharge Reduction
    • (29) Recharge Reduction
    • (29) Recharge Reduction
    Level 30: Freezing Touch
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Kinetic Combat - Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    Level 32: Taunt
    • (A) Recharge Reduction IO
    Level 35: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 38: Frozen Aura
    • (A) Multi Strike - Accuracy/Damage
    • (39) Multi Strike - Damage/Endurance
    • (39) Multi Strike - Damage/Recharge
    • (39) Multi Strike - Accuracy/Endurance
    • (40) Multi Strike - Damage/Endurance/Recharge
    • (43) Multi Strike - Accuracy/Damage/Endurance
    Level 41: Greater Ice Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    Level 44: Stone Prison
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 47: Quick Sand
    • (A) Recharge Reduction IO
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    • (50) Endurance Modification IO



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  14. Rangle M. Down

    Endurance.

    And if you can get a Steadfast Unique, use Tough as a mule for it. A nice +3% def.
  15. Virtue on Tuesday Dec. 21st. Same Bash time, same Bash channel!
  16. We had a large enough turnout for 4 teams. As Nuclear mentioned, not only did we have the two TF teams and the Frostfire/Hollows team that Scat was running, but Hyperstrike was also running a lvl 35+ mission team as well.
  17. The Citadel run was a lot of fun as well. Think we did it in 1:40 min. Was nice to pull out my fire/ss tank for the run.
  18. Quote:
    Originally Posted by ShadowsBetween View Post
    Speed Boost. Seriously, I can't think of a more overhyped power. How many other single powers can reliably get a player kicked for NOT having it on their character? The only other competitor would probably be Mind Link for Widows.

    SB plz!


  19. Glad to see there are other manufacturers working on similar products.

    A quick search seems to indicate non of those are currently available in the US, which is unfortunate. Mind you it was a quick search so I may have missed something.
  20. There have been occasional demos of external graphics cards for laptops, but non have yet made it to market that I'm aware of. It's highly doubtful at this juncture that you'd see one soon, if ever.

    MSI article

    Asus Article
  21. My Dark/Dark tank begs to differ. "D

    If it hasn't been mentioned already- Inv/SS with Energy Mastery of course. How else would you add in Laser Beam Eyes.
  22. Most (but not all) better typed bonuses can be had in 3-4 slots, and most (again, not all) of the better positional bonuses can be had in 5-6 slots. So yah, positional bonuses generally take more slots.