Rangle M. Down

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  1. Thanks for a very fun TTJ. I know there were two full ITF teams going. I believe one finished in 1:19 and the other in 1:37. Thanks to whomever was leading the other ITF, I never did catch the global. There were also three mission teams lead by Jebe the Pirate, Papa Slade and kangaroo120y(aka Kanga Red). Thanks to everyone who participated and helped make it a great turn out. Hope everyone had fun.

    I want to make sure and note that P.E.R.C. and Justice Events provided prizes for the the Winter Meltdown event. Thanks to Philly, Ice Knight and Co. And of course a big thanks to Warboss, aka Nuclear Medicine for putting it all together.
  2. Taking some ideas from Iggy's build and the build I did above.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark/SS : Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Knockback Protection
    • (7) Steadfast Protection - Resistance/+Def 3%
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (27) HamiO:Golgi Exposure
    • (27) HamiO:Golgi Exposure
    • (29) Eradication - Accuracy/Damage/Endurance/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (45) Eradication - Accuracy/Recharge
    Level 14: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (37) Mocking Beratement - Taunt/Recharge
    • (39) Mocking Beratement - Taunt/Range
    • (39) Mocking Beratement - Recharge
    Level 16: Cloak of Darkness
    • (A) Karma - Knockback Protection
    • (23) Gift of the Ancients - Defense/Endurance/Recharge
    • (31) Gift of the Ancients - Defense
    • (31) Gift of the Ancients - Defense/Endurance
    Level 18: Combat Jumping
    • (A) Gift of the Ancients - Defense
    • (46) Kismet - Accuracy +6%
    Level 20: Super Speed
    • (A) Endurance Reduction IO
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 22: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Damage
    • (36) Multi Strike - Damage/Endurance
    • (36) Multi Strike - Damage/Endurance/Recharge
    Level 24: Knockout Blow
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (42) Crushing Impact - Damage/Endurance/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Damage/Endurance
    Level 26: Oppressive Gloom
    • (A) HamiO:Endoplasm Exposure
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (39) Rectified Reticle - To Hit Buff/Recharge
    • (40) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (37) Gift of the Ancients - Defense/Endurance
    • (42) Gift of the Ancients - Defense/Endurance/Recharge
    • (43) Gift of the Ancients - Run Speed +7.5%
    Level 35: Soul Transfer
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Damage/Recharge
    • (45) Eradication - Accuracy/Damage/Recharge
    Level 38: Foot Stomp
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Damage/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Scirocco's Dervish - Damage/Endurance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Tough
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Endurance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Weave
    • (A) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Recharge
    • (50) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Defense/Endurance/Recharge
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction
    Level 2: Rest
    • (A) Recharge Reduction
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Miracle - +Recovery
    • (34) Miracle - Heal
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (34) Endurance Modification IO



    Code:
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  3. I also did a variation on Iggy's build in the other Dark/SS tank thread.
  4. Variation on Iggy's build.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (19) Steadfast Protection - Knockback Protection
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    • (9) Reactive Armor - Resistance/Recharge
    Level 4: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Crushing Impact - Damage/Endurance/Recharge
    Level 6: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance
    Level 8: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (11) Eradication - Accuracy/Recharge
    • (11) Eradication - Accuracy/Damage/Recharge
    • (13) Theft of Essence - Chance for +Endurance
    • (13) HamiO:Golgi Exposure
    • (15) HamiO:Golgi Exposure
    Level 10: Taunt
    • (A) Empty
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Death Shroud
    • (A) Eradication - Damage
    • (23) Eradication - Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (25) Eradication - Chance for Energy Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 18: Cloak of Darkness
    • (A) Gift of the Ancients - Defense
    • (19) Gift of the Ancients - Defense/Endurance
    • (29) Gift of the Ancients - Defense/Endurance/Recharge
    Level 20: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Crushing Impact - Damage/Endurance/Recharge
    • (48) Kinetic Crash - Recharge/Endurance
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    Level 26: Weave
    • (A) Gift of the Ancients - Defense
    • (31) Gift of the Ancients - Defense/Endurance/Recharge
    • (33) Gift of the Ancients - Defense/Endurance
    • (48) Gift of the Ancients - Defense/Recharge
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (34) Rectified Reticle - To Hit Buff
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 30: Oppressive Gloom
    • (A) Razzle Dazzle - Chance of Immobilize
    Level 32: Soul Transfer
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Accuracy/Recharge
    • (46) Eradication - Accuracy/Damage/Recharge
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 38: Foot Stomp
    • (A) Eradication - Damage
    • (39) Eradication - Accuracy/Recharge
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Scirocco's Dervish - Damage/Endurance
    • (50) Endurance Reduction IO
    Level 41: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Recharge
    • (42) Lethargic Repose - Endurance/Sleep
    • (42) Lethargic Repose - Accuracy/Endurance
    • (46) Lethargic Repose - Accuracy/Sleep
    Level 44: Fossilize
    • (A) Thunderstrike - Accuracy/Damage
    • (46) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Damage/Recharge
    • (50) Basilisk's Gaze - Recharge/Hold
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 47: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Hover
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    • (15) Endurance Modification IO



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  5. I'd like to throw my two cents worth into this thread.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark/SS : Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Knockback Protection
    • (7) Steadfast Protection - Resistance/+Def 3%
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (27) Theft of Essence - Accuracy/Endurance/Healing
    • (27) Theft of Essence - Healing/Recharge
    • (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (29) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 14: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (37) Mocking Beratement - Taunt/Recharge
    • (39) Mocking Beratement - Taunt/Range
    • (39) Mocking Beratement - Recharge
    Level 16: Cloak of Darkness
    • (A) Karma - Knockback Protection
    • (23) Gift of the Ancients - Defense/Endurance/Recharge
    • (31) Gift of the Ancients - Defense
    • (31) Gift of the Ancients - Defense/Endurance
    Level 18: Combat Jumping
    • (A) Gift of the Ancients - Defense
    • (46) Kismet - Accuracy +6%
    Level 20: Super Speed
    • (A) Endurance Reduction IO
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 22: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Damage
    • (36) Multi Strike - Damage/Endurance
    • (36) Multi Strike - Damage/Endurance/Recharge
    Level 24: Knockout Blow
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (42) Crushing Impact - Damage/Endurance/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Damage/Endurance
    Level 26: Oppressive Gloom
    • (A) HamiO:Endoplasm Exposure
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (39) Recharge Reduction IO
    • (40) Rectified Reticle - To Hit Buff/Recharge
    • (46) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (37) Gift of the Ancients - Defense/Endurance
    • (42) Gift of the Ancients - Defense/Endurance/Recharge
    • (43) Gift of the Ancients - Run Speed +7.5%
    Level 35: Hurl
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Damage/Endurance
    Level 38: Foot Stomp
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Damage/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Scirocco's Dervish - Damage/Endurance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Tough
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Endurance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Weave
    • (A) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Recharge
    • (50) Gift of the Ancients - Defense/Endurance
    • (50) Gift of the Ancients - Defense/Endurance/Recharge
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction
    Level 2: Rest
    • (A) Recharge Reduction
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Miracle - +Recovery
    • (34) Miracle - Heal
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (34) Endurance Modification IO



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  6. I will actually have time in my schedule to make the event. Now. Which tank to bring?
  7. Rangle M. Down

    Hi there!

    Quote:
    Originally Posted by Impish Kat View Post
    Welcome!

    I know you mentioned in another thread that you enjoy the "tank & spank" playstyle. Keep an eye out for Tanker Tuesdays. They rotate through the servers, hitting Justice once a month. For more info, check out the Tanker Forum.

    We like our Hami's & Shipraids here on Justice, as well as plenty of spontaneous TF's. Keep your eyes peeled in the global channels already mentioned.

    Seeya 'round!

    ... Oh, and when things go wonky, it's acceptable to blame Rangle... on general principle.

    .
    Thanks dear.

    As for the Brute vs. Tank comments.

    Brutes do not equal Tanks.

    Brute are not greater then Tanks and Tanks are not greater then Brutes.

    They function differently and both have pluses and minuses. Individual preferences will always cloud the issue.

    Oh, and welcome to the nut house. Personallized straight jackets are over ----->
  8. Quote:
    Originally Posted by Theron View Post
    Having played Ice, Shield, Stone, Inv, and WP to 50 (and Dark to 30), I'll cast a vote for Stone. You get DEF/RES to all but Psi, DDR, and a self heal. If you drop out of granite, you can get DEF to all but fire and ice. You are also not dependant on having mobs around for healing or buffs.

    Movement restrictions can be overcome by teleport (if desired, I skipped it) IOs for run speed, and being aware of your surrondings and using taunt to bring the bad guys to you.
    All excellent points. And if you can run with a kin most of those movement penalties go away. Amazingly enough my stone tank was one of my quickest to lvl 50. Unfortunately you either missed, failed to notice, or chose to ignore that the OP ruled out Stone as a choice.
  9. Of the tanks that I have the one that's been the most survivable with the least amount of set IO investment, besides my stoner, has been my Inv/DM. He can solo fine, but with DM being more ST focused he doesn't mow through mobs quickly.
  10. Quote:
    Originally Posted by Rylas View Post
    We'll make it bright yellow. And bolded. With comic sans. And pictures of kittens next to it. And we'll promise cake.

    Also, we can just link the thread when someone asks this question. Besides, they're more likely to see that than to do search.
    We don't need any more Kitten-tanks. Wait! I have an idea for a new powerset. Cuteness defensive aura. Ok, maybe not. I think I need to get some sleep.

    Back to the main topic at hand. I tend to find "resistance" tanks do better at lower levels while defensive tanks tend to do better at higher levels, especially when they can get close(r) to the soft cap. The more defense you can give a tank that has a strong base of resistances the more they can outshine sets with higher defense, but little resistances. The later usually requires an investment into IO sets to achieve. Add in team buffs and it makes it even easier for any tank.
  11. Pretty much what Severe said.

    I'll also add that as someone with numerous tanks it generally comes down to what tank I'm in the mood for, or what tank I think can handle the particular task at hand. Some situations I'll bring one of my Fire tanks, others might be better suited to my Dark, Stone, SD, ELA, or Inv. tanks. Some times it's just a coin toss as to which one I play.

    The only one that I find wanting at times is my Ice tank. I think that has more to do with me not having figured out the Ice set well enough in my mind, as I've seen some Ice tanks do things that have left me scratching my head going "why can't I do that with mine".....
  12. I'll echo what Philly said. I'd also like to add that generally the themed events are used to showcase specific types of power sets for those that may not have used them before. I think it creates a greater opportunity for folks to ask questions about the themed sets of the players who are using them in the TT event.
  13. Take a gander at this.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    EndlessDark: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Death Shroud
    • (A) Eradication - Damage
    • (3) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Accuracy/Damage/Recharge
    • (45) Eradication - Accuracy/Recharge
    • (46) Scirocco's Dervish - Damage/Endurance
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Endurance/Recharge
    • (15) Reactive Armor - Resistance
    • (40) Steadfast Protection - Knockback Protection
    Level 6: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 8: Shadow Maul
    • (A) Eradication - Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Endurance/Recharge
    • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Endurance
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Endurance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Dark Regeneration
    • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (17) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (34) Theft of Essence - Healing/Recharge
    • (43) Theft of Essence - Accuracy/Endurance/Recharge
    • (46) Theft of Essence - Chance for +Endurance
    Level 18: Taunt
    • (A) Mocking Beratement - Taunt/Recharge
    • (29) Mocking Beratement - Taunt/Recharge/Range
    • (29) Mocking Beratement - Taunt/Range
    • (34) Mocking Beratement - Accuracy/Recharge
    Level 20: Boxing
    • (A) Accuracy IO
    Level 22: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (23) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    Level 24: Weave
    • (A) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Defense/Endurance
    • (40) Gift of the Ancients - Defense/Recharge
    • (40) Gift of the Ancients - Defense/Endurance/Recharge
    Level 26: Cloak of Darkness
    • (A) Gift of the Ancients - Defense/Endurance
    • (27) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Gift of the Ancients - Defense/Recharge
    Level 28: Touch of Fear
    • (A) HamiO:Endoplasm Exposure
    Level 30: Soul Drain
    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    • (42) Rectified Reticle - To Hit Buff
    • (50) Rectified Reticle - To Hit Buff/Recharge
    Level 32: Oppressive Gloom
    • (A) HamiO:Endoplasm Exposure
    Level 35: Dark Consumption
    • (A) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Eradication - Accuracy/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (45) Eradication - Damage/Recharge
    Level 38: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    Level 41: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 44: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    Level 47: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Endurance
    Level 49: Soul Transfer
    • (A) Healing IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (19) Performance Shifter - EndMod
    • (21) Endurance Modification IO



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  14. I'd probably build a DA/Mace closer to this, including getting the four accolades I've toggled on.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ironspike: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: War Mace
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 1: Bash
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 2: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance
    • (33) Steadfast Protection - Knockback Protection
    Level 6: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    Level 8: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (9) Eradication - Accuracy/Recharge
    • (9) Eradication - Damage
    • (15) Endurance Reduction IO
    • (36) Scirocco's Dervish - Damage/Endurance
    • (50) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Cloak of Darkness
    • (A) Gift of the Ancients - Defense/Endurance
    • (13) Gift of the Ancients - Defense/Recharge
    • (13) Gift of the Ancients - Defense/Endurance/Recharge
    • (33) Gift of the Ancients - Defense
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    Level 18: Combat Jumping
    • (A) Kismet - Accuracy +6%
    Level 20: Recall Friend
    • (A) Endurance Reduction IO
    Level 22: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (23) Rectified Reticle - To Hit Buff/Recharge
    • (23) To Hit Buff IO
    • (36) Recharge Reduction IO
    Level 24: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (25) Theft of Essence - Accuracy/Endurance/Recharge
    • (25) Theft of Essence - Accuracy/Endurance/Healing
    • (27) Miracle - Heal
    • (43) Miracle - Heal/Endurance
    Level 26: Oppressive Gloom
    • (A) Disorient Duration IO
    Level 28: Whirling Mace
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (29) Eradication - Damage/Recharge
    • (36) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 30: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (31) Mocking Beratement - Taunt/Range
    • (31) Mocking Beratement - Taunt/Recharge
    • (46) Mocking Beratement - Accuracy/Recharge
    Level 32: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 35: Shatter
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (48) Eradication - Damage/Recharge
    • (50) Scirocco's Dervish - Damage/Endurance
    Level 38: Crowd Control
    • (A) Eradication - Damage
    • (39) Eradication - Accuracy/Recharge
    • (39) Eradication - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    Level 41: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    • (42) Reactive Armor - Resistance
    Level 44: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (45) Gift of the Ancients - Defense/Recharge
    • (45) Gift of the Ancients - Defense/Endurance/Recharge
    • (45) Gift of the Ancients - Defense
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Empty
    • (50) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Endurance Modification IO



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    |049906543F07D8C9C19F4C3F1C672CCCB085F35E8C7161438FE9CFE315269368A64|
    |CB408BA61A51B663B12EC43827D48B03957BD88AC4B72FA314E3FCBE9F39CFE1AE8|
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    |71686CFE85974C23B434D76679A62D926F8B5C6E8B5C6A8BB4ACFE07C63427C8|
    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by Gehnen View Post
    So I don't make a wall of text, I'll form this as a hypothetical. Let's say...

    My scrapper has 113 trillion inf. I have 2 Defense softcap builds mapped out in Mids. Since I couldn't decide which one I liked better, I bought all the IO's for both. Which one should I go for:

    1. Smashing/Lethal, Energy/Negative, and Fire/Cold
    2. Melee, AoE, and Ranged

    Please assume an ideal build (as in, not significantly lacking in any other metric).

    Basically, is there much of an operational difference between the two methods? Obviously PSI is a concern on the first build, but don't some PSI attacks lack a positional designation anyway? Is our hypothetical survival identical in these cases?
    Given the information at hand I would say go Positional defense. I believe Positional would cover most psi attacks and would help with some Toxic attacks as well. (Since you wouldn't be soft capped to psi in your first option and toxic defense does not exist in the game.)
  16. Which is why a lot of Resist based sets try and add in Defense as another layer on top of the resists.
  17. I'm not sure if he was using the Magic of POPMENUs, but they're pretty good too.
  18. Happy Belated to Stan Lee.
  19. Quote:
    Originally Posted by Syntax42 View Post
    Shield Defense is extremely easy to soft-cap on a Tanker. You don't need anywhere near as many sets as you have adding to defense. You should also enhance your resistance in your toggles as they are adding more layered mitigation. Get Active Defense down to a 60-second recharge and put it on auto-cast so you can have capped defense debuff resistance and literally ignore any defense debuffs thrown at you. Membranes may be necessary in Active Defense.

    Here is a build template I use for Shield Tankers. Add more global recharge (until you have perma-Hasten and 2x Active Defense), HPs, and regeneration to the build in that order.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1294;621;1242;HEX;|
    |78DAA5534D6F1251147D03831418BE8A086D258DD4C6B698098D9A685D1815AAB46|
    |0886DBA52C9B47DC2C4C994C068CACE1FE0CA85AE4C5CF8FD0F8CBFA9B66A5C1ABC|
    |1F0F489CA52F33E7BC77E6DC7BDFBB33D338AC18423CBF2134E3B663F5FBAD6DCB7|
    |D227BE17B96F7B46739222C8428B0D6AAC8C7D2ED4B73AB634B677FB4CCA9A70DE9|
    |4869DEB23CCF91AD9B87325D733BB2275DCF1C4DA2CD8303C7DCEA4AB91FA7E9BAD|
    |DEE78B6DB36685597561716695AD4DC6776DFDEB51DDB1B64AA5D7BCFACBAB2D71E|
    |B41A56DF93BD411EF67505EE4A1C40835B0C43220B93551148316588F41C5041E81|
    |705AE12A7493C8A08358670C11055C8A3719EA0C6790CCE93E03C298E3C86C8A08A|
    |0C52E43A44865464E83C5539A5886B4E31DD015F987D81F01A901E14538AA38A8BD|
    |0EE88F2444A14166532986A9024C60611FB83EF462C404C5CED284E3BBA0BCB241D|
    |662892E7284E03535A99D264FA0907C92825434A103C59953B4B8A0E4A4E1D2DC74|
    |DC97353F2DC94596ECA26149C51B96628F217649F53CA1C293F22B859560AA4D421|
    |6A5E29F3A49C817A45AEA715B9DE0257F80DD18BCABB48DEB7F0169658092DBD0BA|
    |069F93DD307A68F442B9F983E137D819A2575C6D26B924E20B5A9529B947A034C65|
    |652AF336CEEAFF7E30759FD2D4D597088A46CAB23EFE38FF6B7C3546B522F7A380D|
    |B084D841D8407080F111E215808BB087B08C36FE3E8E455DCD035843584EB08D914|
    |C00B74866300310403218E90404822A4103208B3086F108691D4F877181E45C7BF9|
    |03AFF779F723C51346D875A3BBD0174419C4C9E04347E33A99744D3AF88CABE86AF|
    |F894559F72D9A75CF2299346FF059F883A8D|
    |-------------------------------------------------------------------|
    About the only changes I'd make to Syntax42's template would be two slotting Active Defense and throwing Focused Accuracy in the dumpster. But that's mainly because I'm just NOT a big fan of Focused Accuracy on a tank. I would however throw the Gaussian's into Build-up. (Did I mention I generally don't like Focused Acc. on a tank? I did? Good. )

    Both changes are of course personal preferences. Either would probably suit you better then you're first Soft cap build, and give you greater flexibility.
  20. Rangle M. Down

    Super Strength

    Quote:
    Originally Posted by Dechs Kaison View Post
    Probably because brutes, the AT that would care about damage performance, are quite happy with the set's performance, even with the diluted effect Rage gives to brutes. They don't want to complain about it considering that any time the devs take to look at the set will probably result in a performance reduction.

    The tankers that complain about its presumed poor performance are the ones that have a deluded perspective and don't understand that the most survivable AT cannot also be the highest damage dealing AT. These unfortunate people are forever doomed to ask for things outside the realm of reasonable expectation. They do not see the sets over performance, and instead only compare Super Strength for tankers to similar damage dealing sets of scrappers.





    Nothing to add.
  21. Dechs, I have no doubt that with your soft capped build that OG would do more damage to your tank then the Minions would.

    Unfortunately my lvl 30 Dark/Elec tank isn't yet, and I may not build him that way. (Mind you I still need to do an i19 respec on this toon.) But I did find that adding in OG at level 26 gave me breathing room and I didn't need to fire off Dark Regen nearly as often for the tank to survive larger mobs.
  22. You can also get the Titan Sentinel and use it to pull your current LIVE builds into Mids using the export function. The Sentinel can also be found via www.cohtitan.com.
  23. I like OG for the low cost mitigation against Minions that it provides. Less damage= less damage I need to heal.
  24. Welcome back Jebe. Might I suggest a Dark tank? Nah. you'd never go for one of those.