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Posts
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Joined
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This might work for you if you change it to your suiting.
/bind lctrl+\ "+down$$powexectoggleon "Rock Armor"$$powexectoggleon "Crystal Armor"$$powexectoggleon Minerals"
The "+" allows the down press of the key to toggle on one power, the release another power. You must press and hold the key for a moment. Since you're setting it up for the press and release to do a function, I've got down as the companion for Rock Armor.
The bind as it's written should Toggle on Minerals on the first down press, on the release Toggle on Crystals. On the second down press it should turn on Rock Armor, and try move you "down" on the release. You can rearrange it so that the first thing the bind does is turn on Rooted, before you drop out of Granite and toggle on the other armors.
If you weren't aware of this: Turning on Granite will toggle off all the other toggle Armors. IE. Rock, Crystal, Mineral and Brimstone. It will also toggle off Sprint, Ninja run, Super Speed, Fly and Super Jump, Hover and Combat Jumping. Turning on any of those will drop you out of Granite.
Hope that helps. "D -
The bind I use for teleport is the one CMA mentioned /bind lshift+lbutton "powexecname Teleport". Funny enough, my stone armor tank is the only Teleporting toon that doesn't use hover. If he falls, who cares? He's a tank.
Going between Rooted and Sprint, I'd suggest looking up rotating binds. I haven't bothered playing with them much, but that might work fairly well for you. Since turning on one of those powers cancels out the other, I general just hit activate the power, where ever it lies in my tray.
As for toggling on all your armors, you can't quite do what you're looking for in a single button push. You could probably do it in two button presses. Kheldian binds are a great example of this. Using the "toggleon" command should set you up fairly nicely. I'll poke around and see if I can find the Binds I used for my one Kheldian. -
Sounds like very positive progress. Continued best wishes for a speedy recovery.
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I won't be around for the Union Tanker event. I was hoping to bring my Inv/DB tank to the event. I'll be on my way to work. I hope everyone has a fun time. See yah round soon.
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Interesting. I'd have to double check, but I think there have been a few all tank LGTFs during Tanker Tuesday events.
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I'm sorry you ran across this attitude. It's unfortunate that they weren't willing to take you even after you mentioned that your tank was the only toon you had high enough to run on the ITF. With that kind of attitude, I doubt I would have wanted to do the run with them anyway.
The argument can go back and for as to whether a second tank helps or hinders task forces, but the truth is bad players will make a greater impact. I've been both primary and secondary (with the occasional tertiary) on Task Forces, etc and it's rarely an issue. My search-fu is weak and I can't find the discussion Arcanaville had with someone concerning speed runs and having a second tank on the team. The gist of that argument showed that yes, having a second tank will slow it down, but NOT significantly. -
I have more variety of tanks then I'd like to admit.
The ones that have been the most fun so far have been (excluding my dark/dark tank, per your comment.)
My Level 50s:
- Fire/Fire/Pyre, my main, and fully level shifted. Lots of orange numbers.
- SD/SS, lots of smashing goodness at the soft cap.
Some of my lower level Tanks:
- Elec/SS and Fire/SS, but both primaries cover the end drain from the rage drop.
- Dark/Electric, Endurance pig, but still fun.
- Inv/DB, I avoided Dual Blades for the longest time, but I'm having fun with this. The plus to-hit from Invincibility is a bonus, making it easier combos to hit consistently. (this one is on Union).
A couple of Combinations I want to try soon. Stone/Fire, Fire/DM and Elec/Fire. (I really like my Stone/Stone/NRG, but I'm not sure I'm willing to go through the process of getting another stoner's movement speed up to snuff again soon.)
I think any of the above would work well. They've all solo'ed well for me, and they've all been fun during Tanker Tuesday events so far. (at least on the servers we've done the TT's on)
For better survivability you could also try Inv/DM or SD/DM. Siphon life also makes up for SD not having a heal.
Maybe one of the above combinations will strike your fancy. -
Once again the Tanker Tuesday tour returns to Liberty on the 28th of June. As always, meet in King's Row by the IP gate at 6pm PT/9pm ET. All levels are welcome, as long as you're a tank.
Link to the June Tanker Tuesday post in the Tank Forums. -
Originally posted over in the Tanker Forums, from the thread June Tanker Tuesdays.
Quote:If anyone is interested in joining the Special Edition Tanker Tuesday tour please join in. It's all tank teams running content. Be it mission teams, tips, or Task Forces. It all depends on how many show up, and what level everyone is. All levels are welcome, as long as you're a tank.Originally Posted by NuclearMedicineOur Euro Tour will be heading to Union this coming Saturday (the 25th). We'll meet in King's Row by Independence Gate (as always) at Noon PT\3pm ET\8pm BST and get things rolling from there.
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I think Witty has an inherent power that suppresses their defense, resistances and regen. But it seems to have a random trigger on it. Some Tanker Tuesdays it never goes off, others it goes off ever other minute...
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If I'm looking for a specific set bonus, I'll add as many as are needed to get that bonus. I try not to go more then 4 slots usually.
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I suggest you take a look at a few of the threads I found by searching the Tank Forums. They're all Fire/Fire tanks and approach things a little differently. Find a build in there that seems close to your liking and play with it a little in Mids. See if you can get closer to what you're wanting to do, and bring the build here. You'll even find my current build in one of those threads. If you haven't already, take a look at Grey Pilgrim's Guide: The Wall of Fire (Fire/Fire) and the Four Rules of Tanking
http://boards.cityofheroes.com/showthread.php?t=263176
http://boards.cityofheroes.com/showthread.php?t=262906
http://boards.cityofheroes.com/showthread.php?t=262408
http://boards.cityofheroes.com/showthread.php?t=261634
http://boards.cityofheroes.com/showthread.php?t=258717 -
My questions for you are these. What do you want to do with the tank? Make him tougher? Get more recharge? What are you hoping to be able to do with him? Etc.
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Thanks to everyone who showed up. I know we had at least three teams going, with two of them running the Citadel TF.
I'd also like to thank everyone who was on my Citadel TF. We finished in 1:33.
In no particular order the team consisted of Lightning Belle, Susie-Droid, Mister JJ Jingles, Titans Fist, Bahwheemawhep, Siberian Slammer, Lady Namen Heister, and myself running Stoirm Thoirni. Hopefully I've gotten everyone's name correct.
Tanker Tuesday will return to Virtue the third Tuesday in August. You can also join the next special addition TT Saturday June 25th on Union, or Tuesday June 28th on Liberty if you're interested. Thanks again to Virtue for giving the Tanker Tuesday Tour a very nice welcome. -
Thanks to everyone who showed up. I know we had at least three teams going, with two of them running the Citadel TF.
I'd also like to thank everyone who was on my Citadel TF. We finished in 1:33.
In no particular order the team consisted of Lightning Belle, Susie-Droid, Mister JJ Jingles, Titans Fist, Bahwheemawhep, Siberian Slammer, Lady Namen Heister, and myself running Stoirm Thoirni. Hopefully I've gotten everyone's name correct.
Tanker Tuesday will return to Virtue the third Tuesday in August. You can also join the next special addition TT Saturday June 25th on Union, or Tuesday June 28th on Liberty if you're interested. Thanks again to Virtue for giving the Tanker Tuesday Tour a very nice welcome. -
Quote:This week's TT is on Virtue! (on the 21st)
Also, next Saturday is our Euro Tour. On the 25th we'll be on Union. Meet in King's Row at Noon PDT\3pm EDT\8pm BST.
Seems NuclearMedicine didn't mention this here, but he did over on the tank forums. This week's TT is on Virtue! (on the 21st)
Tonight's Tanker Tuesday is on Virtue. Please meet in King's Row by the IP gate at 6pm PT/9pm ET. As always, all tanks of all levels are welcome.
Sorry for the late notice. -
Quote:As long as you've been playing you should know by now people don't like replying to someone that doesn't even take the time to post something as a starting point. Most people don't like doing all your work for you.
Edit: Besides, all you have to do is search the treads. Not like it's hard to find them.
http://boards.cityofheroes.com/showp...58&postcount=2 -
Same 87.5% +run speed with three IOs in Swift gets you this: 26.8 mph run speed in Granite.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ POC TAN STONE SS: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 1: Jab -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Dmg-I(13)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Knock%(17), HO:Nucle(40)
Level 4: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15)
Level 6: Earth's Embrace -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal(27), RgnTis-Heal/Rchg(27), RgnTis-Regen+(34)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(9), Numna-Heal(13)
Level 10: Taunt -- Taunt-I(A)
Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(46)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 22: Hover -- GftotA-Run+(A), Flight-I(23), Flight-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), GftotA-Run+(36)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Ring of Fire -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(40), Run-I(46)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), EndMod-I(19)
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I think part of your issue stems from not two or three slotting swift. My stone tank is 3 slotted with swift which makes a fairly large difference, at least to me.
Loosing two of the three Run IOs in Swift drops the tanks speed down to 17.4 mph. See about getting at least two slots, if not three in Swift and see how that changes things for you. -
That depends. I've got a Stone Tank that has 43.5% Run speed bonus and will move at 20.5 mph in Granite. Does the effort to get the extra 3.5 mph gimp the rest of the build? If not, go for it. If it does, don't bother getting that much.
I'm fairly happy with the 20.5 mph. It's not "super speed" but it's not as slow as it could be. -
And for the OP, this is more the direction I'd go in, but it's your build. With the +to hit from Invincibility, having Tactics AND Focused accuracy is a waste of powers. Even if you're just using them as set mules.
Anyway, here's something to look at.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
States-Kid: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Taunt/Rchg(36)
Level 14: Super Jump -- Winter-ResSlow(A), SprngFt-EndRdx/Jump(48)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21), Rec'dRet-ToHit/Rchg(21), Rec'dRet-ToHit(23)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Dam%(37), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(29)
Level 30: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Hurl -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
Level 50: Spiritual Core Paragon
Level 50: Diamagnetic Core Flawless Interface
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Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(17), P'Shift-EndMod(45)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;703;1406;HEX;| |78DA6553CB52135110BD9387214322090102844748445EC99011F62E04AB105204E| |3D6A20672490652432A19545CF90D6E5C6895E2D2A56BBFC2B79F6095A87F103B7D| |2EC95849D5E474BA4F4E9FEE3BB7F8642322C4B3DB428BDCA95BADD6FE03CB3991C| |D50F9D096CEA1D4CBAEE5CA567EDBAE84841033A8EE6FC823E9B4A4B1E53C3AAB3B| |B2691DD875DB3D4FA97251D6A534CA670D8ACB6E533A55B716DF726A9242D7B80A2| |2A5D3D3BAB123AD86ED5475FE516E4859897278D7AED65C2A0C5DB12AB2D9AAD98D| |C466C33E3436A969F57CBF68B55CD93C1F276B397A3E85E94BA347B40362868205E| |19B05CC3104328024C1B4C8E9427D885E22C888A532E03E437E0F50119D7F7D2675| |4DA96BDB2C746D075064B8BE0B283118A4EE57EA7EA8C7A0B780263934C9417D8CF| |61B84BA161C6585811186AFD437848A3F84A90630958EA9744C9521853078BEF00A| |8B46FE83557234A81C0DD67C9DD4DC31E0045067C8DA0C49D28B82AE45537E56105| |CD1A832848A186AD3477C278F715E4E3B1887FB61B81F8E318C2400AF482021C65E| |32987AE79B75828923F678A30AA8014E18166C86E563063F751F55FB18C5E863598| |62CB693C57602C44B2A5E129EC6E1691C9E66E0E907799F50BC09F026C19B042F0D| |DE2D729BC28CBE14E698C21C53D8EF47129A560730BD8E160580C9F08D08B38A300| |B421A8434086B7AE78D00217381A1DF02DE30AC13615E1DE1FC4F5FE72DBE7909F8| |05788C8D3D65784DA7B6A88E7011269700EFE86457D4EBB6F2824FD57CCEF0854C1| |ACAA40193AB30B90A9317245A50260B3069C2A409935381EEBD1262125D03DD9BD9| |5EF696F9ED29F465CCBECC5A5F66BD2FB3D3EB425781A729055486521A460FC7BA1| |7B37DA977EFB4D0F25CFED34B69DA3D9E38BFC5F0DB4B5E64F2DF5ECAA7618DB134| |5772D86649EFE8A0D9434F6C79E2034FFC9EEE83A9CCED79E20F9EF81FEB40E334| |-------------------------------------------------------------------|
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Try this on for size.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mega-Girl: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(33), Mako-Dam%(33)
Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(36)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13)
Level 10: Boxing -- Empty(A)
Level 12: Fly -- EndRdx-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(25)
Level 16: Air Superiority -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(34)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(42)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27), Ksmt-ToHit+(29), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(42)
Level 32: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(36), Mocking-Taunt/Rchg(42), Mocking-Taunt(46), Mocking-Taunt/Rng(50)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Foot Stomp -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(39), Erad-Dmg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(48), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(48), P'Shift-End%(50)
Level 4: Ninja Run
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I found this link on the wiki site.
http://wiki.cohtitan.com/wiki/City_Vault
I guess I was too slow. -
Quote:So, the new Movie "Green with Envy" should really be named "The Muppet's take Galaxy City"?Clearly Paragon Studios has united with Jim Henson Studios (?) and we'll be seeing Oscar the Grouch laying mayhem in the quite low-level zone.
Well played, Paragon Studios!