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Posts
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Joined
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Fruits and Veggies Assault, starting with "Throw Tomatoes" as the tier 1 attack.
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As someone who has a Granite Armor tank, I can understand you're thinking. But personally, if I don't need to be in Granite armor I tend to run the tank outside of Granite. Stone could use some tweaks, but I think your proposal is more complicated then it needs to be.
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Thanks Champion for hosting another great TT.
I was on a very amusing ITF run with the following Tanks: In no particular order I'd like to thank, Pep Rally, Witty Repulse, Dread-naught, Faraday Shield, Black Body, Wyrdling, and Synnious for letting me tag along. I was on Viridian Roo myself. (sorry it's not a better picture) A special thanks to Witty and Pep for taking the reigns and making it work.
(I also posted this over in the Tank Forums.) -
Thanks Champion for hosting another great TT.
I was on a very amusing ITF run with the following Tanks: In no particular order I'd like to thank, Pep Rally, Witty Repulse, Dread-naught, Faraday Shield, Black Body, Wyrdling, and Synnious for letting me tag along. I was on Viridian Roo myself. (sorry it's not a better picture)
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First off, welcome back to the game.
Secondly, read Grey Pilgrim's "The Wall of Fire" guide.
Thirdly, search the tank forums for fire/fire builds. There's even a couple on the first page here. Read what kind of feed back the builds are getting, as people have different priorities. Open up the builds in those threads to see what sets people are using and what kind of bonuses they're getting from the sets. (You'll find my current build in one of those threads, as well as comments on changes I plan on making to that tank.) Find a build that suits you, or is close enough to what you're wanting, then tweak it closer to what you do want. -
Dude. IF you want to get rid of the cottage rule, sell us on it. WHY????
(I know you're not the OP, but you've been more vocal here then them.)
So far you seem to be spending more time "Q.Q"ing about Memphis Bill's posts then creating or backing up an argument. That weakens your position.
Bring something to the table if that's what you want to see changed, because right now, you've got nothing. -
Quote:That certainly sounds like what JayboH is saying.Drastically changing a power to be something completely different than it currently is means removing one power and replacing it with another. Anything other than that, such as changing power stats, does not violate the cottage rule. Since you want something beyond the cottage rule, you obviously want a power changed so drastically that it is essentially removing a power and replacing it with another.
I have yet to see you say anything differently.
I'll admit I am curious as to what particular powers the OP, and anyone else would like to "void" the cottage rule for. It's not that I don't feel some powers are "lacking". Nor do I think all the powers are perfect, but I haven't run across a power that I thought needed to be completely replaced with something new. -
Adding an effect, such as -regen or -healing, probably wouldn't go against the "cottage rule". An example of this is Burn where they added in a fear effect, and then eventually removed it in the latest iteration.
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My Fire/Fire/Pyre tank disagrees with that statement. I love to open up mobs with fireball. Use Char to snap holds on annoying targets like Sappers. Tag a runner with Fire blast if Taunt isn't up. In-spite of not having Energy Mastery for the epic, I don't have endurance issues.
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Not a big fan of Focused Accuracy for a tank. As a WP tank you shouldn't need Physical Perfection. Why would you with both Stamina and Quick Recovery?
Anyway, I left in FA, but switched out PP for Laser Beam eyes. You could just as easily make that Hurl instead, if you wish. Hurl will do more damage, but LBE will add some -def. For myself I'd probably switch it to Hurl, but then again I doubt I would go Energy Mastery for a WP tank in the first place.
I've changed things up a little, including adding in the Steadfast unique.
Take a look.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
pup: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Heal-I(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Fly -- Flight-I(A)
Level 8: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 10: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(23), HO:Golgi(23), Taunt-I(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(25), EndMod-I(25)
Level 16: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(33)
Level 20: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 24: Taunt -- Zinger-Dam%(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(50)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Resurgence -- RechRdx-I(A)
Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 35: Boxing -- HO:Nucle(A), HO:Nucle(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx(45)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/EndRdx(46)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), EndRdx-I(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(11), P'Shift-EndMod(40)
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I can see the Kismet +6% helping a bit with the lack of accuracy slotting, but the lack of end redux over all will leave you sucking wind.
I know you want to go Musculature for your alpha, but Cardiac will probably give you better endurance control. -
Heck, on a SD tank, even without Maneuvers you would still be within a hop skip and a jump to soft capping: 42.8%.
I'm not sure how you'd be able to manage 2.2% or more positional defense bonuses... er wait. nvm.
If you decided to use Hover, instead of Maneuvers, and Combat Jumping you'd be soft capped, not that I find hover tanking to my liking. -
Quote:There is a couple of set bonuses out there that only cover Smashing (Resistance). I couldn't recall off the top of my head if they were for resistance or defense, which is why I allowed for some fudge factor.There is no usually about it, this is ALWAYS the case. The wiki has a detailed explanation but due to the way set bonuses work each set non-Psi set bonus provides a bonus to one grouping of defenses:
Ranged/Energy/Neg Energy
AoE/Fire/Cold
Melee/Smashing/Lethal
As you noted the two positional bonuses will always be equal and either the typed bonus is half the value of the positional bonus or the positional bonus is half the value of the typed.. -
If you've got Mids you can look through and see which does what fairly easily.
You can also go to the wiki site and search through there: http://wiki.cohtitan.com/wiki/Category:Invention_Sets
Most sets will cover two Typed Defenses and one Positional defense. If the set bonus favors Typed defense, the Positional defense is about 50% of the Typed bonus. If it favors Positional defense, the Typed bonus is about 50% of the Positional bonus. You'll find that most often typed bonuses will be paired like this S/L, E/N, F/C with Psi being left to it's lonesome as there is no such thing as Toxic defense in the game. Hope this helps. -
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Why make a (insert different AT) over (Insert current AT) when (Insert current AT) isn't as fun?
(Sorry, I couldn't help it. I can't tell you how many times I've seen that in various threads about any AT.)
All kidding aside, consider WM/Electric. While the dmg aura isn't quite as good as Fire's, it's still a damage aura. You will have higher resist numbers then Fire, a boost to speed/recharge in Lightning Reflexes, and great endurance management tools in both Energize and Power Sink. Energize isn't as good a heal as Fiery Embrace, but paired with War Mace I think you'd be fine. -
From the CohTitan Paragonwiki here: http://wiki.cohtitan.com/wiki/Stealth#Stacking_Stealth
Quote:Stacking Stealth
All stealth powers stack with one exception: Toggle powers whose primary purpose is stealth.
So, for example, if a character has Stealth from the Concealment Power Pool toggled on, and then toggle on Shadow Fall, then Concealment's Stealth will automatically toggle off. This is because both powers have a main focus of granting stealth radius.
This does not include powers which have a bonus stealth component, such as Super Speed or a a Stealth IO. So, for example, if a character has Concealment's Stealth toggled on (35 feet of Stealth in PvE) and then turns on Super Speed (35 feet) and turns on Sprint with a Stealth IO slotted into it (30 feet), then all three will remain on, for 100 feet of total stealth radius.
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I'll echo what Nuclear Medicine, aka Warboss mentioned over on the Tank forums. Thanks to everyone who joined us for the event, and thanks to Liberty for being great hosts.
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Both are great channels. TankHQ has always seemed to be the more active between the two, at least to me.
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I get a chuckle out of joke suggestions. Thanks for the good laugh.
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I would say you couldn't go wrong with any of these 4 primary sets for your Tank: Fire, Electric, Dark, or SD. The first three bring a damage aura and some nice mitigation on their own, while SD brings the smashing goodness of Shield Charge. Thematically you could go Ice Aura, and the two of you would stack slows and -recharge. Like Fire, Electric and Dark it also has a dmg aura, and Ice is considered the best at getting and keeping aggro.
Secondary, I'd lean towards Fire for the AoE dmg. The rest of the sets aren't as AoE happy as Fire, but most of them are still fun. (Been having lots of fun with my Inv/DB tank recently.) I haven't tried Energy Melee on a tank, but my understanding is it makes Broadsword attacks look fast.
Hope this gives you some ideas. -
Well. The Tank should be using there Mez protection to avoid that....
OH, you mean Rommie. Nvm. -
KB protection is good for Kb. Burn will get you out of Immobilizes. Your mez protection power is Plasma Shield , which will help you against holds.
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Unlike Beef Cake, I'm ok with Hasten. I do however think Focused Accuracy on a Inv tank is a waste. Keep it if you wish, but I really found it an unnecessary endurance drain on them.
Here's my revision of your build. I do like what Beef's done as well. If nothing else this will give a couple of things to look at, maybe even give you some ideas. You will be spending more then a few pretty pennies for those PvP IOs.
Anyway, have a look.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
KItty Heart draft 1: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Taunt/Rchg(36)
Level 14: Super Jump -- Jump-I(A)
Level 16: Kick -- Dmg-I(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), HO:Membr(19), HO:Membr(19), HO:Membr(21)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Dam%(37), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(29)
Level 30: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-Psi/Status(31), GA-3defTpProc(45)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Hurl -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A), Panac-Heal/+End(50)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Heal(13), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(17), P'Shift-EndMod(45)
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I'd first of all suggest you join the main Globals on Justice. They are Justice United, and JFA2010. Although there maybe lulls in the conversation, they're both great spots to find teams, Task Forces, trials, etc.
A great source of information about the game can be found at the CohTitan Paragonwiki site. Sometimes the searching takes a bit to find exactly what you're looking for, but it's still fairly well laid out.
Here's a link to the Incarnate Abilities that we currently know about, and how they function. You will need to have purchased Going Rogue(GR) to access the incarnate abilities, and I believe the trials as well. You will also need to be level 50 to access Incarnate abilities and trials.
You'll also need GR to access side switching via Alignment Missions, aka Tip Missions. Tips will be found under contacts and they will randomly drop after you defeat enemies Lvl 20 or higher. The tip missions will give you the opportunity to choose to change your alignment. You're only allowed to do 5 tip missions a day for progress on your alignment change, with the Morality Missions not counting against those 5. After you've done 10 of a specific alignment missions (Aka Villain, or Vigilante for example) your next tip to drop will be a Morality Mission. Here is where you will make the choice to change, or keep your current Alignment.
The circle of Alignment is Hero>Vigilante>Villain>Rogue>Hero, starting at either Hero or Villain. Vigilante's are still considered Heroes by the game, but can access red side zones, with some limitations to starting content. Rouges are still considered Villains, but can access blue side zones, with the same kind of limitations.
Hope that gives you something to work with for now.
I see Texas already covered some of this while I was putting it together.