Rangle M. Down

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  1. A well built ss/fa brute SHOULD out dmg a well built fa/fm tank, especially with good fury going.

    My fire/fire/pyre tank isn't a complete slouch. He's not built for recharge or +dmg but I can still ticket cap in 6 minutes on him. Certainly no record time, but it works fine by me. If I'm solo I have fun spawning all the ambushes at the same time and working through the masses.
  2. In i21 Galaxy City will be hit by meteorites and will be come the new combined training zone. Heroes and Villains ATs will no longer go through Outbreak/Breakout zones. At the end of the tutorial you will be able to decide if you want your toon to go blue or red side.

    Here's the link to an official announcement: Galaxy's last Stand
  3. Quote:
    Originally Posted by je_saist View Post
    You don't like that there have been entire threads devoted to slagging me because of how often I've been right?
    There have been threads devoted to you about how often you've been "right", beyond the tech forums?

    Links or it didn't happen.
  4. I could get behind this idea. If they couldn't do the scaling, perhaps different size and placement options.
  5. Oh, and as for my brute example. I would be happy to take Transfusion, Siphon Power, Siphon Speed and Transference on a brute to get Fulcrum Shift! Why bother with a travel power or an epic power set? Those would cover me just fine for CAPPED dmg on a brute and a quick end refill. Thank you very much.
  6. You're "version" isn't what the OP is suggesting. You're suggesting something that's much more limiting.

    I'm sure there are ways of "trying to make it balanced" but at 7 years into the game it's hard for me to see the devs make that kind of investment to do such a drastic change to the AT/Power structure within the game. They would have to look at every permutation and make sure it's balanced across the board. And that would mean tweaking and changing lots of powers. They would have to make sure that no one could "game the system". They would have to create a UI that would allow for this. They would, more then likely, have to stop all other development of content, powers, etc. to accomplish this task. Think the general population would be up for that? I know you would. I don't think they would.

    Even attempting to change ONE power in the epic sets created such a back lash, could you imagine what the entire player base would do if you suddenly ripped out the current power selection system and replaced it with a new one? Yes there would be some very happy folks who can min/max to their hearts content. Yes there would be some who might be able to make their "vision come true" but for the general population? Not a chance. Multiply the uproar by a 100, if not a 1000.

    Again, no matter how well you "present it", "slice it", "dice it" I just don't envision it happening, no matter how AWESOME you think it would be.
  7. Rangle M. Down

    Bad news

    I'll second what both Impish Kat and Callie said.
  8. I do the fire farms on my fire/fire/pyre tank at +1x8. I hit ticket cap quickly enough, which is what I primarily run AE for. I'll have to time how long it takes me to hit ticket cap, and clear the first floor the next time I run one.
  9. Oh. I had another thought. What self-respecting brute wouldn't find a way to get their own personal version of Fulcrum shift into their build at least once, if not twice!

    Can you say keep me(the brute)damage capped for the Win!!!!

  10. Generally it's not the impression folks are trying to make. Which is why I try and make my comments polite, and informative. Part of the reason I try and get folks to look around is so that they will get a better understanding of the "why" somethings are done, and how it can work for the individual player. What I want out of a build may, or may not, work for another player(s).
  11. Hi Capt.
    Typically you'll find that if you don't make a build effort most folks won't provide you with a build example. We're happy to assist making builds better, but we're not interested in "doing all the work for you". Unfortunately, whether or not it's intended, posts like this come across as "do all the work for me".

    My suggestion is to search the Tank forums for previous Fire/DB threads. Maybe find one you like, but would like to do differently to your tastes. Look through the Tank guides, I think Heraclea had a Fire/DB guide. Download Mids and play with some builds, even if they are just SO builds, till you find something you like. Bring it back here. We're happy to help, but we like to see effort on the other side.
  12. Interesting Idea.

    Don't think it would work in this game as well as you believe.

    I don't think it would be as easy to implement as you think, nor trivial to balance all possible permutations that could be allowed by your suggestion. Consider how many powers are available in the game, by how many combinations that could be created from those powers.

    Now.
    Balance all those combinations. Modifiers alone wouldn't do that.
    Set up a UI tree that would allow you to do so for every AT.

    Here's an example or two of how it could easily become unbalanced:
    I'd love to make a /Fire defensive scrapper hanging onto shield charge! Woo hoo. No Temperature Protection, let me get AAO. No Rise of the Phoenix, Drop in Shield charge! So dmg boost from AAO, hit build up. hit Fiery Embrace. Shield Charge FTW! (not over powered in the least, eh?) Awesome baby!

    Or inversely: Instead of mainly being Fire, let's make it SD. Why grab Grant Cover when you can include Fiery Embrace instead? Why grab Confront when you can just make it RAGE! Huzzah! All that fire dmg+rage goodness topped with a heaping of Fiery Embrace at the Soft cap? Sweet Jebus, I might wet my pants with the thought of those two toons.
    Shall I go on?
  13. I'd be ok with adding more MM pet sets to the game, but not for the reasons behind the OP.

    Welcome to the Forums. Like any cook, if you can't stand the heat, stay out of the kitchen.
  14. One of the busiest/fun toons I ever played was a Kin/Dark defender. It was partially based off of "Electron Girl's Guide to Kinetic Scrappers". Mind you I can't argue against the other suggestions here, but check out the guide.
  15. The P-Shifter proc works this way: Every ten seconds it tics for a "chance to provide +10% bump" to your endurance.

    So, if your total endurance is 100, ever ten seconds there will be a 20% chance to drop 10 pts of endurance into your pool. It's the equivalent of a mini inspiration. It's not a 120 second +recovery.
  16. You're taking me way too seriously Finduilas.

    Anyway, part of my reasoning was this. If you've got enough +HP over all in the build, and you've got Perma Dull Pain: some of the extra +HP can be superfluous when Dull Pain is active as you cap your HP. It wasn't in the build you were crafting.

    Your build was perfectly fine. I was having fun.
  17. My preferred 3 slotting for Stamina (if it's not a WP character) is to put a lvl 50 EndMod, the PShifter-EndMod, and the PShifter-Chance for +end.

    If it's a WP toon I'll two slot Stamina without using the Lvl 50 EndMod. Depending on what recovery vs. end use numbers I'm getting I'll either use my standard Stamina 3 slotting above, or the two slotting here for Quick Recovery.

    If I'm one slotting Physical Perfection I'll typically use the PShifter-Proc.
  18. Just because I find it rare I can give Finduilas a bad time ():

    You lose 3pts of dmg switching out Mako from Knockout Blow, with worse end cost and worse recharge.

    You get less Accuracy in Footstomp by changing that out to your slotting, and the +HP doesn't help much when you've got perma Dull Pain.

    Of course it's still a very nice build, and those are very, very minor quibbles.
  19. Quote:
    Originally Posted by Finduilas View Post
    But some of us *like* the data link!

    BTW, do you use preview before you post your build? IME that will always break the link. Very, very annoying.
    I generally use preview, so that's probably the issue.
  20. Yeah. I suspected I had misunderstood what Sypher had meant by "par". Which is why I included the "clarification" in my last post.
  21. Yeah. for some reason 90% of the time I export a mids build the data link doesn't work. I cover that with the Data Chunk.
  22. Rangle M. Down

    Phantom Enigma

    Kewl. Again, glad to hear positive health progression.
  23. Without going into a long winded post on my part, this would be a build I'd prefer over yours. Hope this gives you some ideas.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 46 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(5)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(33)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19), Ksmt-ToHit+(50)
    Level 8: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21)
    Level 10: Resist Elements -- Aegis-ResDam/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23)
    Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
    Level 16: Boxing -- Empty(A)
    Level 18: Invincibility -- HO:Membr(A), HO:Cyto(31), HO:Cyto(31), LkGmblr-Rchg+(33)
    Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
    Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
    Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39)
    Level 30: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(40), GftotA-Def(40), GftotA-Run+(40)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 35: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rchg(45)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Acc/Dmg(46)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc(50)
    Level 47: [Empty]
    Level 49: [Empty]
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(13), P'Shift-End%(13)



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  24. So you're saying that "In Mids" you're seeing Melee, Ranged and AoE at softcap? Because in my latest version of Mids I see Melee/ 27.3% Ranged/27.3% and AoE/30.1%.

    Or should I take your comment of "everything par mellee ranged and aoe is soft capped" to mean everything but Melee/Ranged and AoE is soft capped?
  25. Quote:
    Originally Posted by all_hell View Post
    iirc, the proc works out to 0.2/s recovery

    Mids' can tell you the rest. But I can't
    Very minor quibble. It averages out to be about .2 end/s recovery, since it is a "chance for +end".