Rangle M. Down

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  1. Unless it's changed while I post this, access to the beta servers isn't open at the moment. Should change soon™.
  2. Just remember this. No matter what anyone tries to tell you, there are NO Rangle Plots™!
  3. Quote:
    Originally Posted by Von Krieger View Post
    I've been logged out of the forums about 5 times now today, twice while in the process of making a post. This seriously has to be looked at and corrected.
    I've had this happen to me quite often. For a work around I keep the posting attempts in a second tab. Once I've been logged out, I go back to the original tab and log back in. Reloading the second tab, where the post was, almost always has the post still there. It's not perfect, but it keeps me less grumpy.
  4. Not sure what kind of showing we'll have tonight, considering open beta starts tonight.
  5. Quote:
    Originally Posted by Woldsman View Post
    Is this open for anyone? I'd hate to show up with a newly created character only to be the only person not 50.
    As Hyper mentioned, to join in Tanker Tuesday, all you need is to be a tank and show up.
  6. Don't make me pull out my "Total Respecification: Level Capped at 10!" thread....
  7. Rangle M. Down

    Walk

    I can see it now.....

    "Starting an ITF Walk...er uh "run". Please send tell if interested. Expect it to take at least 2 hours, especially if the tank decides to strut between mobs again. Must have '/em strikepose' emote unlocked! "
  8. Rings from the AVs will stack, so switching between Nightstar and Siege doesn't help. When I'm on the BAF and I get two rings, I go fight the adds until the rings have gone, that way I'm still "contributing".
  9. Much, much improved. It's nice to see the Circle of Thorns look like the Circle of Thorns again.
  10. Quote:
    Originally Posted by medic57 View Post
    Whats this "fire alarm" post I get every now and again in CoH? I assume its a "all hands on deck" to kill something or another, but not enough info for my newb brain to process.
    More specifically, the zone event is "Hellion Arson" as described by the Paragon wiki site.
  11. Rangle M. Down

    SD/BA tank

    Since it is a temporary power you can delete it from your character and purchase a fresh one in the Shadow Shard or Grandville. On the Justice raids I like having 40+ minutes left on my pack, but I rarely use more then 30 minutes per raid on my tanks.

    In the end it's your character and you need to be happy with it.
  12. I only have 5 lvl 50 tanks on Justice to choose from.
  13. Rangle M. Down

    SD/BA tank

    Raptor pack works perfectly fine for Hami raids.
  14. Rangle M. Down

    SD/BA tank

    No grant Cover? It provides a nice chunk of defense debuff resistance.

    Anyway, here's my change up on your build. Soft capped all around.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Little Sexy Kitten: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Battle Axe
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(7)
    Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), HO:Nucle(45)
    Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(40), Heal-I(42), Heal-I(42), ResDam-I(43), ResDam-I(43)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(34), LkGmblr-Rchg+(37)
    Level 6: Active Defense -- HO:Membr(A), HO:Membr(7)
    Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(9)
    Level 10: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(15)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
    Level 14: Super Jump -- EndRdx-I(A)
    Level 16: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(17)
    Level 18: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(19), Range-I(43), Taunt-I(50)
    Level 20: Swoop -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), HO:Nucle(23)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(34)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(45)
    Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
    Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
    Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36), Sciroc-Acc/Dmg(37), Sciroc-Acc/Dmg/EndRdx(37)
    Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- EndMod-I(A)
    Level 49: Grant Cover -- HO:Cyto(A), HO:Cyto(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(46), Mrcl-Heal(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(48)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  15. Rangle M. Down

    Bad news

    My condolences at your loss.
  16. Welcome to the insane asylum.... er I mean Justice.
  17. Hi Bin Man. This continues to be an often requested feature, that I think most players would love.

    If you did a search of this very forum you'd probably find that this comes up every few months or so. I think someone suggested this as recently as early July/Late June.

    July 7th to be exact: http://boards.cityofheroes.com/showthread.php?t=265207

    One before that was in November of 2010: http://boards.cityofheroes.com/showthread.php?t=244991
  18. Quote:
    Originally Posted by Runas View Post
    Hi all,

    I am a recently returning player looking to get into some good grouping and would certainly like to get in on the Tanker Tuesdays. I have a concept for an interesting tank to make, but would be starting out at the beginning and was wondering which server to role on and be able to make it into a team? Should I shoot for Virtue and the 16th, since I doubt I would be able to make lvl in time for next tuesday on Justice?
    Either Virtue, or Justice works. We hit Justice every month, and Virtue every other month as Virtue splits the third Tuesday of the month with Freedom.
    As for level, all tanks of all levels are welcome. We've had folks bring level 1 tanks right out of the character creator so you don't "need" to get any levels before showing up. (It does help your survivability having some levels before the journey across King's Row to the IP gate, but it's not required by any means.)
  19. Be that as it may, the AI running from the dmg isn't the same as the Fear in the last iteration of Burn.
  20. Quote:
    Originally Posted by iMidget Perfection View Post
    Elec/fire Brute vs Elec/fire Scrap

    I have a fully done lvl 50+3 elec/fire brute with 10B+ build.. 100% extra recharge and fully made for AoE farming.

    I'm currently making a elec/fire scrapper the same build with only 90% recharge. only reason i'm making a scrapper cause the dmg cap is easier to reach and LR does more dmg, cause it's considered pet dmg. I know burn does have fear but with the dmg output shouldn't matter for teaming. And i like that the scrapper just has to hit build ups and is rdy to go were the brute needs some warm.

    What you think would be better for teaming and farming?

    I think farming wise the scrapper would only be 10-15 seconds behind the brute.

    Burn should no longer have "fear" attached to it.
  21. Quote:
    Originally Posted by MunkiLord View Post
    I personally don't care either way if powerset respecs are ever added in. But if they are, conditions C and E are horrible, horrible ideas. Two of the worst I have seen in a long time.
    Thanks. It's nice to see I've hit rock bottom with those.
  22. Quote:
    Originally Posted by Sailboat View Post
    Point taken. In my defense, I probably did read it somewhere; it just wasn't true. :P

    As has been noted, the streak breaker forcing hits on a soft-capped character happens so infrequently that I can't imagine it causing any kind of crisis.
    If I'm reading this Paragonwiki article correctly, at less the 20% to hit the Streak breaker will force a hit after 100 misses. So yeah, very, very infrequently.
  23. Do not, I repeat, DO NOT wait till lvl 41 to get grounded. Take it ASAP. It's your Immobilize/KB protection and you'll want it ASAP. Being bounced around on a tank is rather annoying, trust me.

    I'd take two of those still available slots and put them into Energize and 5 slot Doctored Wounds.

    I'd take the final one and put it in a power I rarely take on a tank, Tactics, and toss in an end redux.

    There are other things I'd probably do differently, but with this build those would be the immediate changes.
  24. Rangle M. Down

    Quick Question

    Unfortunately WP has one of the weakest taunt auras for a tank, so it makes it harder, but not impossible to hold aggro. I try and find at least one slot on RttC to add in a Taunt IO on my WP tanks to help with that. Some players don't find it necessary to do so.

    Keep spamming the taunt power. Constantly change targets on your attacks, leveraging gauntlet. My personal preference on a WP/DM toon would be to grap the Pyre Epic set and work Fireball in as often as possible. If you're not finding the need to use Dark Consumption for the +end, use it as an another AoE attack. Slot it for Dmg/Recharge.

    I'm not saying this is the best answer, but this would be the direction I'd lean towards if I had a WP/DM tank.