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Posts
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Joined
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Timing, is of course, everything.
If I do show up tonight it will probably be a short appearance as I'll be at work and my laptop is getting a bit long in the tooth. -
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I'd also like to throw in a "belated" welcome back Starsman. I'd noticed a post or two of yours in September but had failed to mention anything at the time.
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If all the other parts are working well, a touch more accuracy then is needed against +4s isn't necessarily a bad thing. It's also nice to have some "wiggle room" when dealing with to-hit debuffs.
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Quote:I was a bit surprised that they hadn't implemented something like this when they first announced the IO limitations. But as was mentioned, SCR does apply. Should they ever get something like this to function properly it would probably have to be set along the lines Arcana mentioned, disabling procs and global effects as well.Disagree with the OP, but have a compromise to suggest.
Allow the IOs to still enhance your powers, but disallow set bonuses.
That way you wouldn't have to respec your character or use a second build in order to play it, but if you want the set bonuses to work you still need to buy the license.
Sound like a reasonable compromise? -
Chuckle. Beyond my mentioning it wasn't for general teaming, I was agreeing with you on both points.
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Quote:As was mentioned, this function is more about specific Trials not for general teaming. I would like to see a pop-up window etc. better informing players about this. As it is, there isn't anything. I think it wouldn't be a bad idea to include Task Forces and Strike Forces as part of it, even if a lot of players wouldn't use the function to form TF/SF.Hey
So I do want to start off by saying that I do love this game! This is not one of those "Wah Wah Fix this QQ" posts. This is just a list of suggestions that I feel could strenghten an already strong game.
1.)Allow access to LFG at level 2, and have a pop up that introduces it. I see far to many people who don't know about the LFG system, or how to use it. I feel the feature could be great, but you have given it no introduction at all. You need to make it so that is well known what it can do, and exactly how to access it. I feel pushing it to level 2 and then having a pop up or description when training would be the best and easiest way to introduce the system.
Quote:2.) Allow cross server trails with the LFG. Heroes from Exalted should be able to do trails with Heroes from Virtue or from Freedom. At the very least LAM and BAF are very easily Puggable and being able to run them cross server would be of a huge benefit, especially for players in the EU. This will also allow people in global chat channels to arrange itrails with their friends whom are on a different server.
Quote:3.) Include normal Taskforces within the LFG system. There really is no reason not to, is there?
Quote:4.) Have a bit more dialog with the players. You guys are the expert at keeping things a secret to build up suspense with only letting little bits of infomation slip. However this isn't always the best way of advertising and keeping a solid player base. Whilst you need the suspence for some elements of the game, you also need open communication for others.
Watching a video of Zwill the other say, a PvP question was asked and he simply said "We have plans for PvP but we are not ready to talk about them yet." This is not the best way to keep players interest and it does not help you guys in anyway either. We don't want you to tell us every little plan, but it would be great if you would engage with us and tell us some of the ideas floating around. Even if they are changed and do not make it into the game (you would make that very clear from the start) you have at least shown us that you really are serious about working with the issue, aswell as respect the opinions of the players.
Quote:5.) I used to play WoW. Whilst the game wasn't that great and I left to rejoin CoH, there was one thing they got right and that was Battlegrounds. I think we should use that concept and apply it to COH. Have a 10v10 or 5v5 BG system that allows us to queue (cross server using the LFG) for a battle to complete a certain objective in a pre-existing PvP zone.
Quote:6.) Start selling more IO's within the game store, however keep that as Bind to Account. They won't be used to make any money, but they are there for people to buy if need be.
I would be very happy if I could spend a few £ to buy a couple of PvP IO's or some LotG + 7.5% recharge.
Quote:7.) Come and do more stuff with us, during EU times! Every event that has taken place on Exalted at least has been during US time. I get that you guys are a US company, but you are paying too much attention to the US and not enough to the EU. Show us that we are still important.
Quote:8.) Don't forget about the old power sets and Balance. Look I am gonna be honest and say that this game is by far the worst balanced game I have ever played. Being a super hero/villian is great fun, and the powers have to be fun (which they are) but you are too focused on the fun and not enough on the balance. Whilst it is important to have a fun game, it is also important to have a balanced game where powersets are not considerably weaker than others.
I feel its important that old power sets are gone over and tweaked to try and balance the game a little better. Having power sets that are FAR too weak or FAR too strong really isn't good for the game. -
Unfortunately, since gauntlet's AoE taunt effect is considered "a package deal" in the power descriptions (it's written in an inclusionary manner) for single target attacks, I don't see the confusion going away anytime soon.
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What the P-wiki says here: http://wiki.cohtitan.com/wiki/Soft_Cap
Quote:Note that in the Incarnate Trials, enemies have an equivalent to +14% ToHit, so the Incarnate soft cap is 59% instead of 45%. -
Also take into account that to-hit debuffs will take a large toll on your ability to hit things. CoT's Spectral demon's Chill of the Night power is one example. Banished Pantheon Death Mask's dark blast, and the Storm Shaman's Hurricane are other examples of this. So seeing accuracy numbers far and above 95% shouldn't be considered overkill.
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Bah. Aggelakis is right. I was thinking Paragon Rewards but wrote points.
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Has she looked under the Paragon Points window? My understanding is this; if she has any paragon points what-so-ever she will be considered a Premium Player. Depending on how many points she has will determine what she does or does not have access to for free.
The P-wiki has a much better "current description" of what the premium levels are. And yes, if they can send a tell, they are at least the minimum level of premium. -
This would probably closer to a build I would craft for myself. I've changed a few slots around, and changed up a few IOs as well. I've turned on the 4 accolades that give +hp and +end, so that will effect the numbers as well. Take a look and see if this gives you any ideas.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Lydia Urthsdotter (Remodel): Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), ResDam-I(5), ResDam-I(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(29)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Acc/EndRdx(34)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(17)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 12: Rise to the Challenge -- Taunt-I(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25), Heal-I(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 18: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), M'Strk-Acc/EndRdx(45)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(33), RechRdx-I(33)
Level 24: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 26: Spring Attack -- RechRdx-I(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 35: Tough -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 44: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(45)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Dmg/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), Numna-Heal(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 1: Gauntlet
Level 4: Ninja Run
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Boar and Bear heads as well.
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Thanks to Witty for getting the ball rolling on tonight's TT Pinnacle. We had one TF team led by Witty that rolled through both Posi TFs, and another Mission team running around PI following Kanga's lead.
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I like some of the ideas already mentioned in this post. It would be nice if there were some improvements for crafting. One thing that came to mind was a variation on combat attribute monitoring. As it currently stands you can set a window to monitor your combat attributes.
What I'd like to be able to do is the same with the salvage needed for recipes I wish to craft. Right-clicking on the salvage needed would create a window showing that particular recipe's need vs. how many pieces you have (similar to the combat monitoring window). If you have two recipes that need the same salvage you would have two separate lines showing the same piece needed for each recipe. (Insert SCR before anyone else does.) It's probably more of a pain to create this, but it would be a nice QoL in my mind.
I might try and make a photo shopping stab at this later to better illustrate my thoughts. -
For me, I've found OG to be a one slot wonder and don't try to enhance the stun. If I've moved to another position this allows the stun to drop while they're still being effected by the taunt aura. I don't move around as much as some, but I do incorporate the ideas Dechs mentioned in his last post.
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I'm a dork. Forgot to add in resistance IOs into Deflection. Minor changes:
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Sky'd Knight (Freedom) (IO Set Build): Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5), ResDam-I(37), ResDam-I(48)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(9)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(15), ResDam-I(17), Heal-I(17), Heal-I(19)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(19)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(27)
Level 12: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29)
Level 16: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 18: Grant Cover -- GftotA-Run+(A), GftotA-Def/EndRdx(33)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-Build%(21), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(43)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(48)
Level 38: Lightning Rod -- Oblit-Dmg/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 49: One with the Shield -- HO:Ribo(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)
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A few quick things I noted:
I prefer to slot Membranes into Active Defense, usually two slotting them, Those Enzymes are going for about 400 mil each, last time I checked.
I prefer to use LotG or GotA in my defense toggles. The Lotg are great for both +recharge for the proc and the +hp/+regen/+acc. The GotA are great for +rec/+max end.
Lightning Rod and Shield Charge or both powers that I think benefit from using Obliterations, and/or throwing a purple set into one of them.
I usually consider OwtS a one slot wonder.
I wouldn't throw three slots into both CJ and Super Jump, nor would I bother with the Blessings of the Zephyr in them. First of all you don't need the extra kb protection, and you could get better defense else where.
I'm also not sure if I think spring attack is worth it.
So I've changed a few things up in this build. I've left in Spring attack, but have rearranged things slightly. Take a look and see what you think.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Sky'd Knight (Freedom) (IO Set Build): Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(9)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(15), ResDam-I(17), Heal-I(17), Heal-I(19)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(19)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(27)
Level 12: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29)
Level 16: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 18: Grant Cover -- GftotA-Run+(A), GftotA-Def/EndRdx(33)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-Build%(21), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(43)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Spring Attack -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(48)
Level 38: Lightning Rod -- Oblit-Dmg/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 49: One with the Shield -- HO:Ribo(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)
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I'll also chime in on the PLEASE DON'T MERGE THE AT FORUMS. I think adding in the additional "descriptor" mentioned above would work to help new players find what they need.
Part of the reason I don't think merging them is a good idea is this: you already get into "squabbles" about which AT is better, for example Defenders vs. Corruptor, and you want to throw them into the same kettle? Great. Add more fuel to that fire...
As others have mentioned, I also believe it will muddy the waters even more then you think it would and will increase player confusion.
As for the rest of the proposed forum rules:
Under this area:Quote:Can you elaborate a bit more on this? There are certainly some posts in threads that add to the "conversational" aspect of things, and others that don't add anything. Can you give examples?5. Non-Constructive posts are prohibited.
- Posts made in brevity that do not add to the conversation are not allowed, as they do not engender constructive discussion. Examples include, but are not limited to, "/signed," and /jranger. Users are encouraged to be elaborate in their posts.
In the same area:
Quote:Thread necromancy, or necro-posting is responding to a thread that has not been active (has had no posts) in at least 30 days. Necro-posting is a form of thread bumping and as such is prohibited. If you wish to discuss a considerably older topic, create a new post and link to the older discussion.
In this Area:
Quote:7. Inappropriate and Off-Topic Content
Real world topics including current world events and sensitive historical events
These are the first questions I have that leapt out to me. -
See, I knew Acemace putting JB in the "Supes" role would foul the field...
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Oops. Forgot to include the thread I pulled those links from:
Started 8-13-11: http://boards.cityofheroes.com/showthread.php?t=268629 -
Started 8-11-2011: Not Exactly a Powerset Respec
Started 8-7-2011: Unlimited Respecs in Starter Zone
Started 7-29-2011: A Premium feature I'm surprised no one has asked for with the new F2P System
You should read through the threads linked. I can come up with even more if I searched a touch more. -
Hopefully I'll be around for the event. Glad to do my part in helping support Tanker Tuesdays.