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Posts
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Quote:So I just poked my nose into Mids and did a powerset comparison between all the tank secondaries, specifically looking at base DPS numbers. Did you know that, with the exception of Energy Melee, all the tier 1 attacks do the HIGHEST ST DPS in each set? This is before bruising is applied. Energy Melee gets higher DPS in it's tier 2 and tier 8 attacks then it's tier 1, and is the only set that doesn't have the highest DPS in the tier 1 attack.
Second, you have to modify your attack chain to utilize your Tier 1 attack in order for Bruising to take effect. That actually has the effect of lowering your ST damage output compared to if Tankers just had a 20% increase in damage and didn't have to lead with their T1 and use it every 10 seconds. There's still a net gain from what they were before Bruising, but it's not a full 20% improvement to ST damage. -
Bruising already gives a -res. Adding in -def and more -res into gauntlet or taunt would start to step on the true de-buffers toes.
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Quote:Mr. Johnny Butane does not speak for all tanks, so don't take him as "our voice."They also gave Brutes lower Base DEF, and lower base RES, and lower base HP.
Let me know if the Tanker contingent is ready to eat the nerfs it would require to give them fury.
Let me know if for you to have fury you would accept Scrapper Base numbers for mitigation.
Maybe the reason they didn't give Fury to Tankers is because they didn't want to also give them the nerfs it would require for that to be even remotely balanced.
I don't believe tanks need major changes, I think minor tweaks would be fine. See one of my original posts in this thread.
I don't think every team "needs" to have a tank, but I certainly do my best to make sure my presence is appreciated by the rest of the team. Mind you, that's the way I feel about any AT I play. I've got most of them covered by alts. -
Quote:Well, before you get off mah lawn take a look at my minor change suggestions.Fury was a bad idea that showed how little planning went into the PvP part of the game, which is why it kept getting tinkered with for years.
But that's ancient history, let's not turn this into an old folks home. -
Quote:Acrobatics provides 9 pts of kb protection, of which you can enhance only a portion of it. The drawback of Acrobatics is that it's fairly endurance heavy. The kb IOs only cost a slot here and there. Most of the content in game will do a minor amount of kb and you can usually get away with a single kb IO (4pts). Against some groups, like fake nemesis, 8 pts of kb protection isn't enough. In the end game (incarnates) you really want more kb protection. So you'll either want to slot only one (for 4 points) or at least slot 3 (for 12 points) as slotting two -kb IOs won't cover things that one can cover.Thanks guys! Hey, I bet this will help.
I have some questions though -
How much -knockback does one need to be safe? Acrobatics provides +8, and i dont think i ever remember getting knocked back with it running. So I should only need 2 knockback protection uniques? Or do the uniques function differently?
also, i didnt take fiery embrace because i dont know how long it lasts. it only gives me extra damage on non fire attacks for like 10 seconds right? and then the fire damage part lasts longer, but i dont know how long. so i saw it as a somewhat inferior build up, since it has a longer recharge and cant be used for enhancements. but, since ive never actually used it, i could be totally wrong on my reasoning for not taking it!
should i put a kismet +acc unique in? im sitting at 50% or less accuracy on many attacks, and that seems low to me, especially after reading gauntlet, streakbreaker, and you!
why the second performance shifter IO in stamina? It is slightly more raw endurance recovery with a plain ol endurance IO than the performance shifter end recovery IO. The set bonus is just run speed.
I shifted some sets around to make sure everything had as much accuracy as i could get. Dropped a slot from consume (it has adequate acc and recharge) to pick up the cheap 7.5% recharge bonus on block of ice.
Fiery Embrace is great for burst damage. While it does have a longer recharge, when it's up it's great. If I recall correctly, the +fire dmg last for 20s, so it's longer then build up's effect. As I mentioned previously, if you're at the damage cap from buffs, it will add fire damage on top of that so you're exceeding the +dmg cap. With proper recharge you'll have it up every other mob.
Funny thing you should mention the Kismet, I also considered dropping that into Combat Jumping instead of the LotG 7.5%, but it seemed you wanted the recharge. Also, your attacks as slotted are currently at or above 132%+ total accuracy, with the exception of Ice Blast. It is around 127%. You'll see the total accuracy in the power info window to the lower left.
As for the P-shifter; End Mod. in stamina, it should have the same end modification bonus numbers as the same level end mod IO. So you should lose nothing from replacing them for equal levels, but gain a minor movement buff. I might have dropped a lower level IO in there accidentally. -
I agree with Adeon's comment. I also try and get my end cost per attack as close to the same number as the recharge time as possible on top of that. IE. If it takes 4 seconds to recharge I want the end cost to be close to 4 endurance. You're attacks, when poorly slotted for endurance reduction, will use more end/sec. then your toggles.
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I agree with you Zombie, a second tank currently doesn't add to the team like having multiples of other ATs. That's why I mentioned the idea of allowing bruising to stack from multiple tanks. It won't replace true de-buffers, but certainly would keep from having a second tank feel so redundant.
As for a team with more then one tank on it having folks standing around going "uhhhh" 'uhhhh"..., you haven't been on any Tanker Tuesday events have you? -
I think part of your problems lie in your lack of Energy/Neg energy defenses. IF you're willing to change epics and continue the theme of Ice there, I can get you to one small purple defensively to s/l/e/n with the following build. I changed what purple set was in your build and shifted it to another spot. I've also given you enough -kb protection that you should rarely get knocked back. I find think this would be a better balanced tank vs. most content in the game.
I think you'll also find that this build also does better dmg. I found it odd that a fire tank skipped Fiery Embrace. Even if you're currently at the +dmg cap, this will add more fire damage on top of things while it's active.
If I wanted to take the time I'd rearrange the order in which you'd grabbed powers, and when you slotted them, but this should at least give you something to think about and consider.
I'd also recommend getting the following 4 accolades, if you don't have them already: The Atlas Medallion, Freedom Phalanx Reserve, Task Force Commander, and Portal Jockey. They will give you some nice +end and +HP powers.
Take a look at the build and see what you think.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-EndRdx/Rchg(11)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(48), C'ngImp-Acc/Dmg/EndRdx(50)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(17), Dct'dW-Rchg(42)
Level 6: Frost -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(15)
Level 8: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(36)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(46)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(31)
Level 26: Consume -- Erad-Dmg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Sciroc-Dmg/Rchg(36)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 41: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 44: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45)
Level 47: Ice Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), P'Shift-EndMod(43)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Thanks to everyone who showed up for the Exalted Tanker Tuesday special edition. I believe we had two teams running, and possibly a third. One team running radios and the other running back to back Citadel and Sutter TFs. I hope everyone had fun, I know I did.
If you're interested in doing future Tanker Tuesday events, please join the TankHQ or Tankers global channels. You can also keep an eye out in the tanker forums for future events. -
Take a look at the thread linked in my sig. and look at the testing I did. You tell me if it's myth or not, and/or tell me where my testing was flawed. As far as I can tell from the testing I've done, Gauntlet is inserting itself into the "to hit" rolls.
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While I've hesitated to jump into this very old argument that's been rehashed, oh so many times, I'd like to throw out a few ideas.
1.) At low levels, just like we've got an accuracy boost that diminishes till we hit a certain level (level 20 I believe), I'd like to see tanks get a +dmg that slowly fades in the same manner.
2.) Make bruising stack from other tanks. I'm not talking huge numbers, I'm talking small numbers. Right now you get 20% -res. Make it so that you can stack the -res from more bruising up to 30%, or maybe 40%.
3.) Stop Gauntlet from affecting to hit rolls! Any time we miss because of gauntlet injecting it's self into the hit rolls, it lowers tank dps.
That's pretty much it. (Although I do like the idea of tanks having a way to resist the un-resistable damage in the itrials, even if it's not by a large amount.) -
Quote:So is Numina's Convalescence included or not? Seems people quoted the original but it has been altered and isn't listed under Black Friday.
Zwill mentioned in a recent post that they'd found a bug in the Numina's set, so it's been pulled from the market for now. -
Saturday, Nov. 26th we'll be having a special edition TT on Exalted! Meeting in King's Row by the IP gate at Noon PT, 3pm ET, 8pm BT. As always, all tanks of all levels are welcome. As it is on Exalted it will be VIP only.
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I didn't have time earlier to really go into detail, but I do want to mention that if you are having endurance problems on a dark tank, please take a look at Jebe the Pirate's Dark tank Guide. It maybe an older guide (i14) but a lot of the suggestions he made are still viable within the game.
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Here's a second option. It's something I'm considering for my Dark/dark tank, but this will soft cap s/l/e/n. I don't know how the endurance will play out, but it should be ok.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Interruption: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(7)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(45)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(42)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(15), GA-3defTpProc(15)
Level 6: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Dmg(17), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Acc/Rchg(21)
Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(21), Theft-Acc/EndRdx/Heal(23), Erad-Dmg(23), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 14: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Nictus-Acc/Heal(34)
Level 18: Super Speed -- EndRdx-I(A), Zephyr-ResKB(34)
Level 20: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(34), Erad-Acc/Dmg/Rchg(36), FotG-ResDeb%(36), FotG-Acc/Dmg/End/Rech(36), FotG-Acc/End/Rech(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 24: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def(37), Krma-ResKB(39)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Soul Drain -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Rec'dRet-ToHit(40), Rec'dRet-ToHit/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 35: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(45)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50), EndMod-I(50)
Level 1: Gauntlet
Level 4: Ninja Run
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Here's a different option for you. Soft capped to s/l. Doesn't run out of endurance. Originally based off of Jebe the Pirate's Dark tank guide.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Interruption: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(7)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15)
Level 6: Shadow Maul -- Cloud-ToHitDeb/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(17), Cloud-ToHitDeb(17), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(21)
Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(21), Theft-Heal/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 14: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 16: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(34)
Level 18: Super Speed -- EndRdx-I(A), Zephyr-ResKB(34)
Level 20: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 22: Combat Jumping -- GftotA-Def(A), Ksmt-ToHit+(37)
Level 24: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def(37), Krma-ResKB(39)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Soul Drain -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Rec'dRet-ToHit(40), Rec'dRet-ToHit/Rchg(40)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 35: Dark Consumption -- Erad-Dmg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(48), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(48)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50), EndMod-I(50)
Level 1: Gauntlet
Level 4: Ninja Run
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Unfortunately with Mids, even if you go in and edit the data base so that you can pick 0 in range, it will still show some defense when Invincibility is turned on. Turning it off like you have does show the correct value for 0 in range.
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While more information is good; he did asked a specific question, so I gave a specific answer.
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FYI, there is no defense bonus for 0 in range of invincibility.
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You might also consider posting your Fire/Ice tank in the tanker forums and seeing if they can help make it more survivable vs. +2/x8 longbow then it currently is.
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IF you haven't already done them on your toon, run the 3 Signature Story Arcs. Running each of them for the first time will net you a hero merit! Running them a second time should get you at least one more hero merit. The Numina and Miracle Unique both cost 2 hero merits. You'll have at least one of those covered the first run through the SSAs.
BE SURE you have done a hero morality mission (reaffirming your heroic alignment) before you do the SSA arc to insure that you can receive the Hero Merit reward! -
Odd. I can't seem to access any of the Titan Network sites. No Wiki. No CoH planner. No City Info. Nothing.
Unless I've missed it, I also haven't seen any mention of the sites being off-line for any reason.
Anyone else having this issue, or is it something on my end?
Edit 1: Ok. Looks to be something on my end. I can get to the websites via my smart phone, but not my home network.
Edit 2: Chuckle. With TWO resets of the cable modem, and 3 resets of my router I can see the Titan sites again. Those were the ONLY sites I couldn't get to of the ones I tried... -
I've done that in the past and will do so again I'm sure. But for the one or two characters I'd rename, I don't want to lose their "Joined SG" dates, and prestige history. Most of the time I don't care about that, but this would be for some of my earliest toons. The "fixes" to the names are so minor that I haven't stressed out about it, but given an inexpensive way to do so I would.