There are a few things in your build, that for my preferences, I don't like seeing.
For my fire tanks I generally shoot for Typed Defense bonuses vs. Positional Defense bonuses. Most Typed bonuses can be found using 3-4 slots, where as most Positional bonuses are found by using 5-6 slots. Going for Typed gives me more flexibility.
Stealth, on a tank, while having it's uses will only provide 1/2 it's strength in defense once you've started fighting. If I want to "stealth a mission", that's what a +stealth IO in sprint could provide. Because I can grab the IO, for me Stealth is a waste of endurance. Maneuvers, which I don't recommend either, would at least give you better defenses in combat.
I'm aware that there's min.- maxing and there is "MIN.- MAXING", but for me 6 slotting LotG in Weave doesn't make sense. 4 slots give you 7.83 defense, while 6 slots give you 8.0 defense. Two more slots for a measly .17%? Those slots can be spent better in other places.
I'm also not a fan of Focused Accuracy. I think it's an endurance hog for what it provides. I prefer to drop a Kismet +6% to-hit IO into CJ.
Anyway, here's a different view on a Fire/Fire tank. This is by no means a perfect build, but this would be closer to my preferences. I threw the one very expensive PvP IO in there, but I generally don't use them in my builds. That slot would normally go in CJ for the Kismet +6%. I didn't shoot to get to the soft cap on anything, but I focused on getting within one small purple of the soft cap for s/l/e/n. This toon also has Barrier Destiny, which also adds 5% to the defense when it's at it's weakest.
Take a look and see if you like anything here, or even if you hate what I've done. If nothing else I hope it gives you some ideas from a different perspective.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Ko Oni II: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Erad-Dmg(A)
, Erad-Acc/Dmg/Rchg(3)
, Erad-Acc/Dmg/EndRdx/Rchg(3)
, Sciroc-Dmg/EndRdx(5)
, Sciroc-Acc/Dmg/EndRdx(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(7)
, C'ngImp-Acc/Dmg/EndRdx(7)
, KntkC'bat-Dmg/Rchg(9)
, KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A)
, RctvArm-ResDam/Rchg(11)
, RctvArm-ResDam/EndRdx/Rchg(11)
, RctvArm-ResDam(13)
, S'fstPrt-ResDam/Def+(13)
, S'fstPrt-ResKB(15)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A)
, Erad-Acc/Dmg/Rchg(15)
, Erad-Dmg/Rchg(17)
, Erad-Acc/Rchg(17)
Level 6: Combat Jumping -- Krma-ResKB(A)
, LkGmblr-Rchg+(34)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A)
, Dct'dW-EndRdx/Rchg(19)
, Dct'dW-Heal/Rchg(19)
, Dct'dW-Heal(21)
, Dct'dW-Rchg(21)
Level 10: Consume -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(23)
, P'Shift-EndMod/Acc/Rchg(23)
, P'Shift-Acc/Rchg(25)
, P'Shift-EndMod/Acc(25)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A)
, RctvArm-ResDam/Rchg(27)
, RctvArm-ResDam/EndRdx/Rchg(27)
, RctvArm-ResDam(29)
, GA-3defTpProc(34)
Level 14: Fly -- Zephyr-Travel/EndRdx(A)
, Zephyr-ResKB(29)
Level 16: Fire Sword -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(31)
, KntkC'bat-Dmg/Rchg(31)
, KntkC'bat-Dmg/EndRdx/Rchg(31)
, C'ngImp-Acc/Dmg/EndRdx(39)
Level 18: Burn -- RechRdx-I(A)
Level 20: Build Up -- Rec'dRet-ToHit(A)
, Rec'dRet-ToHit/Rchg(33)
, HO:Membr(33)
, HO:Membr(33)
Level 22: Boxing -- Acc(A)
Level 24: Hasten -- RechRdx-I(A)
, RechRdx-I(34)
, RechRdx-I(36)
Level 26: Fiery Embrace -- RechRdx-I(A)
, RechRdx-I(36)
, RechRdx-I(36)
Level 28: Fire Sword Circle -- Erad-Dmg(A)
, Erad-Acc/Dmg/Rchg(37)
, Erad-Acc/Dmg/EndRdx/Rchg(37)
, Sciroc-Dmg/EndRdx(37)
, Sciroc-Acc/Dmg/EndRdx(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A)
, RctvArm-ResDam/Rchg(39)
, RctvArm-ResDam/EndRdx/Rchg(40)
, RctvArm-ResDam(40)
Level 32: Taunt -- Range-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(40)
, KntkC'bat-Dmg/Rchg(42)
, KntkC'bat-Dmg/EndRdx/Rchg(42)
, Mocking-Taunt/Rchg(42)
, Mocking-Acc/Rchg(43)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(43)
, KntkC'bat-Dmg/Rchg(43)
, KntkC'bat-Dmg/EndRdx/Rchg(45)
, Hectmb-Acc/Rchg(45)
, Hectmb-Dmg(45)
Level 41: Char -- Acc(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A)
, Thundr-Dmg/Rchg(46)
, Thundr-Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(48)
, Posi-Dmg/Rchg(48)
, Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- RedFtn-Def/EndRdx(A)
, GftotA-Def/EndRdx(50)
, GftotA-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
, P'Shift-End%(46)
, P'Shift-EndMod/Rchg(48)
Level 1: Gauntlet
Level 4: Ninja Run
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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