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Posts
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Joined
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My primary idea is simple, and wouldn't really need to even be that long to work...
There should be a task force, in Dark Astoria, where you fight the Banished Pantheon and their Dark God in Dark Astoria. The zone is practically completely dead, and other then a accolade and a single mission in two task forces, I don't think people really bother to ever go into it.
Dark Astoria, with the heavy fog and being chalk full of Banished Pantheon already, has a great, spooky atmosphere going. And venturing into the fog to hunt down some Banished Pantheon to, ultimately, fight the dark god they are trying to summon in the zone, would fit perfectly. -
Ok, so, I came up with a build for Ramses that had s/l soft capped defenses and sat on it for awhile. Today, I bring you a second round of this, with soft-capped energy/neg energy ontop of the S/l soft cap of before. Right now, I'm sitting with 3 slots unused and while I have some ideas where I could use them, I wanted to first put it out to the community to see if I was hurting my tanks abilities elsewhere in anyway and if there wasn't something important I had passed over in the build.
EDIT: I just realized I could take away one piece of reactive armor and still make S/L softcap. So that's 4 free-floating slots.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), GA-3defTpProc(13)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11)
Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19)
Level 16: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-%Dam(25), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(37)
Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43)
Level 24: Consume -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Rchg(33)
Level 26: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit(34), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(45)
Level 28: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(48)
Level 30: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg(31), Mocking-Taunt(45), Mocking-Acc/Rchg(45)
Level 32: Rise of the Phoenix -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(36)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(40)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), BasGaze-Acc/Rchg(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(48), Insult-Dsrnt%(48)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A)
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So, I have a old Empathy/psi defender. I think I've found a build I like but I would like some input on it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Avenger GREEN: Level 50 Science Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
- (34) Thunderstrike - Damage/Endurance
- (34) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Damage/Endurance/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Accuracy/Damage
- (37) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - Recharge
- (15) Adjusted Targeting - Endurance/Recharge
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage
- (A) Efficacy Adaptor - EndMod
- (19) Efficacy Adaptor - EndMod/Endurance
- (31) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance
- (29) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - Recharge
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage
- (50) Thunderstrike - Damage/Endurance
- (A) Miracle - Heal
- (27) Miracle - Heal/Endurance/Recharge
- (27) Miracle - Endurance/Recharge
- (29) Miracle - Heal/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (33) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (36) Gift of the Ancients - Run Speed +7.5%
- (A) Sting of the Manticore - Chance of Damage(Toxic)
- (39) Sting of the Manticore - Accuracy/Interrupt/Range
- (39) Sting of the Manticore - Damage/Interrupt/Recharge
- (A) Absolute Amazement - Chance for ToHit Debuff
- (42) Absolute Amazement - Accuracy/Recharge
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Recharge
EDIT: http://www.cohplanner.com/mids/downl...83FF01C191F0B6 -
By the way, out of curiosity... is there much reason for me to worry about ranged and negative damage and such? I mean, the final build isn't really holding up well against those, and I have no psionic resistance at all.
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While I'm not quite finished yet, I did want to thank all of you for your help so far. This has been wonderful help, especially since much of the fire/stone guide work thats out there is vastly outdated (with one sole exception.) I'll have a finished build to post later this week.
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I've noticed that when doing a trial, say BAF, with 2-3 MMs, the ammount of lag faced by the average player exponentially increases. My idea to fix this would be allowing MM's, at level 50 and only while running level capped trials (and maybe TFs) to have a way of forming a single, large summon to replace their current 6 summons. This summone would be something akin to an elite boss, with a rescalled damage and defenses.
For many of the primary MM power pools, this would not be farfetched. Either summoning a large demon, the robots combining to form a single, larger robot, zombies piling together to form a undead beast or ninja's sacraficing themselves to summon a great spirit. Or something like that. The decress in mobs would help lag issues, keep comand structures minimized, and help with some of the scaling problems I have herd level 50 MMs complain about.
While not a completly fleshed out idea, I beleive this would be worth considering going forward. -
Quote:You mention struggling to get to the soft-cap for S/L, but have you tried aiming for 32.5 instead of 45. It would put you a small purple away from the soft-cap, useful for tougher encounters, and ease up on the slotting you'd need to devote to extra def.
I can't open the build without a data chunk or working data link, but it certainly looks miles better than the first build you posted.
Yeah, the exporter was acting up before, but I got the data chunk posted now too. Maybe that will help. -
So lets try this one more time, shall we? I beat and mangled your friends power set a bit to work with stone melee. I think this should work on the defensive side of things.
LSK, please thank your friend for his build's help.
EDIT: Oh, uh, Infinity. Our majority Trial leader is trying to get us started on the Hammi side of things again though.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (3) Titanium Coating - Endurance/Recharge
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (5) Titanium Coating - Resistance
- (7) Titanium Coating - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (13) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
- (15) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Efficacy Adaptor - Accuracy/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Resistance
- (29) Titanium Coating - Endurance
- (29) Titanium Coating - Resistance/Recharge
- (31) Titanium Coating - Endurance/Recharge
- (31) Titanium Coating - Resistance/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance/Recharge
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (36) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Endurance
- (37) Titanium Coating - Endurance/Recharge
- (A) Defense Buff IO
- (39) Defense Buff IO
- (A) Karma - Knockback Protection
- (39) Defense Buff IO
- (A) Rectified Reticle - To Hit Buff/Recharge
- (46) Rectified Reticle - To Hit Buff
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Mocking Beratement - Recharge
- (45) Mocking Beratement - Taunt
- (45) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Accuracy
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Endurance Modification IO
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Recharge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1361;656;1312;HEX;| |78DA6553DB6E1251143DC3A5080529D2526829E55A6E6500F5DD18DB26C65251EA3| |321ED114871208089BCF9015E9F35F1DDAFF01E3FC25FF0F268E265DCB3D7014998| |C0AC9975CEDE7BAD3533B5077B5E211E5E119AF75AAF351A358F5BC6991C7A8EE54| |9C7E8F7FAED8970092122A09B7BF2AE3446523FE8CAE1A479F5FEB015562B35D993| |526F8CFB86C475E0BAD19143698CF5E985A7DEEFF7F4C640CA532F5F1ECAD6A06BB| |47D7C73D06D77C674E79F2E9DCAE1A8D31D04F707DD137DDF90C3F6A4596B8DC634| |394C9232F47FEBA693467F613A45812EAAC25604EC32384A009D61A9CC90F208759| |8765127488AA55B0CE76E031A0CEFDCAAB9301DDA0D2EF5DC041C3178EF001A0C69| |6A6B576DED681B46DB30DA6EA0ED1B6AEBC43EA7D3B459A5E7AD4282BF7CB7F207F| |09BE1C22F860F54E56239A6CDF5082B4F18569F326468BC5B8D7763EE2A5484303E| |84F1497A9ECBD827968BC22A0D11E50365F3C598CA2BF8C2BD3F5263BFCAD98F9C3| |71069149146917A0CA9C790FA27AA0A28A301188DC14C1C7EE3701887DF04DC6B24| |26A87C04E123011F09F848C1879DF6AD294D6B189FC2DC14A4A521340D8569F5425| |0D53AAAB47578DC0104682582B95AE427C1D674254BC96EAA95CD97364B5EE90543| |CA656D43965B882A479BB795FCED7B4CED760067802E43C1639980FC2452D9411C5| |9449545465984934738450F5E7CAB7B06A914905109E19410CE7B8A3E079B227791| |1BBDA27351692DE2B97FA65DBAD2A0636A1952CA185E86A22A3454A1E135BD2A151| |561056F62F51943D431FBB0E84787C83B661FA8595858AD2C30D505E6D202737981| |399C674A6CADEE987DBB428B33E55E997D9FE657CA5153F968A8F83E4FA599FA364| |FE598FAF19FB269305F780E78CCF00F2743D6E2| |-------------------------------------------------------------------|
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Thanks, LSK... except those cytoskeletons cost a small fortune these days. Hmmm...
EDIT: without the Cyto's, it drops to 38.5% -
Quote:..it goes on and on. I would start again. I'd advise on concentrating on getting your def to S/L to 45% then try for what extras you find yourself able to achieve.
I see what yuou mean about moving the slotting around, however... I can't find a single, serious fiery aura build that has more then 38% S/L defenses.
If anyone is running one, I'd love to see it. Please link one below. -
Quote:first off your miracle proc + rec is only good when u use healing flames, and i think the PvP IO is the same. You over slotted tuff you only need 4 there. In build up i would of slotted it 3 or 4 and have 2 RR and 1 or 2 recharge IOs there. CJ only needs 3 or 4 slotes as well. The Kinitic crash is a bad idea in tremor. I would replace them with eradications.
According to wiki, the PvP IOs work as set bonuses and are always on, but you're right about the Miracle proc.
EDIT: Rather, the teleportation protection is a proc, but the 3% res/def bonuses are constant globals, and that's why I wanted them anyways. -
Ok, so I scrapped the old build and rebuilt from scratch taking into consideration some of what was said... however, I took Build-up Over FE. Build-Up has a 90 sec recharge and FE has 180 sec recharge. Given that, the majority of my attacks (the stone) will get twice as much benefit from me taking Build-Up compared with taking FE, where Burn and Blazing Aura would get these bonuses, but reduce the total amount of bonus for my stone attacks.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ramses 2.0: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield- (A) Steadfast Protection - Resistance/Endurance
- (3) Steadfast Protection - Resistance/+Def 3%
- (3) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (7) Kinetic Combat - Damage/Recharge
- (A) Kinetic Combat - Knockdown Bonus
- (7) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) Kinetic Combat - Damage/Recharge
- (A) Explosive Strike - Accuracy/Knockback
- (15) Explosive Strike - Damage/Knockback
- (17) Explosive Strike - Chance for Smashing Damage
- (A) Miracle - +Recovery
- (9) Miracle - Heal
- (13) Miracle - Heal/Endurance
- (15) Miracle - Endurance/Recharge
- (19) Miracle - Heal/Recharge
- (19) Miracle - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (A) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (36) Impervium Armor - Endurance/Recharge
- (36) Impervium Armor - Resistance
- (36) Impervium Armor - Psionic Resistance
- (37) Impervium Armor - Resistance/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Titanium Coating - Resistance
- (21) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance/Recharge
- (31) Titanium Coating - Endurance
- (37) Titanium Coating - Endurance/Recharge
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Endurance
- (39) Reactive Armor - Endurance/Recharge
- (39) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Recharge
- (33) Shield Wall - +Res (Teleportation), +3% Res (All)
- (33) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage
- (A) Obliteration - Damage
- (A) Perfect Zinger - Taunt
- (45) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Accuracy/Recharge
- (46) Perfect Zinger - Chance for Psi Damage
- (A) Apocalypse - Damage/Endurance
- (50) Apocalypse - Accuracy/Damage/Recharge
- (50) Apocalypse - Accuracy/Recharge
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (40) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Damage/Endurance/Knockback
- (48) Kinetic Crash - Recharge/Knockback
- (A) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (A) Energy Manipulator - EndMod
- (45) Energy Manipulator - EndMod/Recharge
- (48) Energy Manipulator - Chance to Stun
- (A) HamiO:Membrane Exposure
- (A) Panacea - +Hit Points/Endurance
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Celerity - RunSpeed
- (A) Titan:Citrine Shard
Level 2: Swift- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (A) Titan:Selenite Shard
- (A) Efficacy Adaptor - EndMod
- (11) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Endurance
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You know, we might want to consider making a "Infinity Hammi" channel, which we could advertise and use the message of the day to inform the people of Infinity. I mean, I just don't think enough of us look at the forums here anymore.
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Ramses the Great supports this effort! Also: this makes my need for a true tanking build that much greater :P
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I would love to reserve a spot.
@RamsestheGreat Avenger GREEN (emp/psychic defender) -
Infinity would like to thank you all again! Lord Recluse is licking his wounds after that beating we put on him!
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It was a wonderful TT and we were happy to have you guys! The tanks really mopped LR up!
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Quote:At first glance I would label this build nearly unplayable. Your attacks are woefully underslotted, sometimes not at all. You also seem to be going after recharge bonuses at the expense of your build. Tremor will be near useless, Seismic Smash is a spectacular attack and needs to be taken earlier and slotted. Also, you took boxing and kick with weave, but left out Tough, a major source of S/L resistance.
Fire/Stone is an extremely strong combination, combining a high damage primary with a hard-hitting, mitigation heavy secondary.
See, I feared Tough and Weave would function like Combat and Super jumps, where only one could be active at a time. Mind you, its not my active build, just something I was playing with on hero builder. My in game build is slotted a little heavier with the attacks, but I still fear my lack of resistances. But Maybe I'm overblowing that. -
I've been having trouble playing with my fire/stone build. Its not exactly a common power combo, but the only builds I could find were legacy builds before the Fitness change.
Anyways, I feel like I'm just not getting enough resistance.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ramses: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 1: Stone Fist -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dam%(9), Hectmb-Dmg/EndRdx(11)
Level 2: Blazing Aura -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Dam%(13), Armgdn-Dmg/EndRdx(13), Armgdn-Dmg/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19)
Level 6: Stone Mallet -- Empty(A)
Level 8: Temperature Protection -- Empty(A)
Level 10: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 12: Heavy Mallet -- Empty(A)
Level 14: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(40)
Level 16: Boxing -- Empty(A)
Level 18: Kick -- Empty(A)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 22: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34), Oblit-Acc/Rchg(34)
Level 24: Combat Jumping -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(33)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33), Zephyr-Travel(36)
Level 28: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Hurl Boulder -- Empty(A)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45), LkGmblr-Def(45)
Level 35: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(48)
Level 38: Rise of the Phoenix -- Amaze-ToHitDeb%(A), Amaze-Stun(45), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
Level 41: Tremor -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 44: Seismic Smash -- Empty(A)
Level 47: Conserve Power -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)