RamsestheGreat

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  1. My primary idea is simple, and wouldn't really need to even be that long to work...

    There should be a task force, in Dark Astoria, where you fight the Banished Pantheon and their Dark God in Dark Astoria. The zone is practically completely dead, and other then a accolade and a single mission in two task forces, I don't think people really bother to ever go into it.

    Dark Astoria, with the heavy fog and being chalk full of Banished Pantheon already, has a great, spooky atmosphere going. And venturing into the fog to hunt down some Banished Pantheon to, ultimately, fight the dark god they are trying to summon in the zone, would fit perfectly.
  2. Ok, so, I came up with a build for Ramses that had s/l soft capped defenses and sat on it for awhile. Today, I bring you a second round of this, with soft-capped energy/neg energy ontop of the S/l soft cap of before. Right now, I'm sitting with 3 slots unused and while I have some ideas where I could use them, I wanted to first put it out to the community to see if I was hurting my tanks abilities elsewhere in anyway and if there wasn't something important I had passed over in the build.

    EDIT: I just realized I could take away one piece of reactive armor and still make S/L softcap. So that's 4 free-floating slots.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), GA-3defTpProc(13)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 2: Healing Flames -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11)
    Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
    Level 8: Hasten -- RechRdx-I(A)
    Level 10: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19)
    Level 16: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-%Dam(25), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34)
    Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(37)
    Level 22: Weave -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(43)
    Level 24: Consume -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Rchg(33)
    Level 26: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit(34), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(45)
    Level 28: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(48)
    Level 30: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg(31), Mocking-Taunt(45), Mocking-Acc/Rchg(45)
    Level 32: Rise of the Phoenix -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(36)
    Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(40)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), BasGaze-Acc/Rchg(46), BasGaze-EndRdx/Rchg/Hold(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(48), Insult-Dsrnt%(48)
    Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam(50)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A)



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  3. Posted a new data link at the bottom
  4. So, I have a old Empathy/psi defender. I think I've found a build I like but I would like some input on it.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Avenger GREEN: Level 50 Science Defender
    Primary Power Set: Empathy
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Healing Aura
    • (A) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - Heal/Endurance
    • (3) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    Level 1: Mental Blast
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Damage/Endurance/Recharge
    • (34) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage
    Level 2: Heal Other
    • (A) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Heal/Recharge
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Endurance/Recharge
    Level 4: Subdue
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Damage/Endurance/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Accuracy/Damage
    • (37) Thunderstrike - Damage/Endurance
    • (37) Thunderstrike - Damage/Recharge
    Level 6: Resurrect
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    Level 10: Clear Mind
    • (A) Recharge Reduction IO
    Level 12: Fortitude
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (13) Adjusted Targeting - Recharge
    • (15) Adjusted Targeting - Endurance/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Recharge
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Telekinetic Blast
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Damage/Recharge
    • (50) Thunderstrike - Damage/Endurance
    • (50) Thunderstrike - Accuracy/Damage
    Level 18: Recovery Aura
    • (A) Efficacy Adaptor - EndMod
    • (19) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Recharge
    • (31) Efficacy Adaptor - Accuracy/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Recharge
    • (21) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Endurance/Recharge
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance
    • (29) Adjusted Targeting - Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Recharge
    • (46) Adjusted Targeting - Recharge
    Level 24: Will Domination
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (25) Thunderstrike - Damage/Endurance/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage
    • (50) Thunderstrike - Damage/Endurance
    Level 26: Regeneration Aura
    • (A) Miracle - Heal
    • (27) Miracle - Heal/Endurance/Recharge
    • (27) Miracle - Endurance/Recharge
    • (29) Miracle - Heal/Recharge
    Level 28: Teleport
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Recall Friend
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Adrenalin Boost
    • (A) Doctored Wounds - Heal
    • (33) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    Level 35: Vengeance
    • (A) Gift of the Ancients - Defense/Endurance
    • (36) Gift of the Ancients - Run Speed +7.5%
    Level 38: Psionic Lance
    • (A) Sting of the Manticore - Chance of Damage(Toxic)
    • (39) Sting of the Manticore - Accuracy/Interrupt/Range
    • (39) Sting of the Manticore - Damage/Interrupt/Recharge
    Level 41: Psychic Wail
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (42) Absolute Amazement - Accuracy/Recharge
    Level 44: Dark Consumption
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - Accuracy/Recharge
    Level 47: Soul Transfer
    • (A) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - EndMod/Recharge


    EDIT: http://www.cohplanner.com/mids/downl...83FF01C191F0B6
  5. RamsestheGreat

    fire/stone help

    By the way, out of curiosity... is there much reason for me to worry about ranged and negative damage and such? I mean, the final build isn't really holding up well against those, and I have no psionic resistance at all.
  6. RamsestheGreat

    fire/stone help

    While I'm not quite finished yet, I did want to thank all of you for your help so far. This has been wonderful help, especially since much of the fire/stone guide work thats out there is vastly outdated (with one sole exception.) I'll have a finished build to post later this week.
  7. RamsestheGreat

    MM and trial lag

    I've noticed that when doing a trial, say BAF, with 2-3 MMs, the ammount of lag faced by the average player exponentially increases. My idea to fix this would be allowing MM's, at level 50 and only while running level capped trials (and maybe TFs) to have a way of forming a single, large summon to replace their current 6 summons. This summone would be something akin to an elite boss, with a rescalled damage and defenses.

    For many of the primary MM power pools, this would not be farfetched. Either summoning a large demon, the robots combining to form a single, larger robot, zombies piling together to form a undead beast or ninja's sacraficing themselves to summon a great spirit. Or something like that. The decress in mobs would help lag issues, keep comand structures minimized, and help with some of the scaling problems I have herd level 50 MMs complain about.

    While not a completly fleshed out idea, I beleive this would be worth considering going forward.
  8. RamsestheGreat

    fire/stone help

    Quote:
    Originally Posted by Starflier View Post
    You mention struggling to get to the soft-cap for S/L, but have you tried aiming for 32.5 instead of 45. It would put you a small purple away from the soft-cap, useful for tougher encounters, and ease up on the slotting you'd need to devote to extra def.

    I can't open the build without a data chunk or working data link, but it certainly looks miles better than the first build you posted.

    Yeah, the exporter was acting up before, but I got the data chunk posted now too. Maybe that will help.
  9. RamsestheGreat

    fire/stone help

    So lets try this one more time, shall we? I beat and mangled your friends power set a bit to work with stone melee. I think this should work on the defensive side of things.

    LSK, please thank your friend for his build's help.

    EDIT: Oh, uh, Infinity. Our majority Trial leader is trying to get us started on the Hammi side of things again though.



    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Recharge
    • (3) Titanium Coating - Endurance/Recharge
    • (5) Titanium Coating - Resistance/Endurance/Recharge
    • (5) Titanium Coating - Resistance
    • (7) Titanium Coating - Endurance
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Heal
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Recharge
    Level 4: Stone Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage
    Level 8: Consume
    • (A) Efficacy Adaptor - EndMod
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (21) Efficacy Adaptor - Accuracy/Recharge
    Level 10: Heavy Mallet
    • (A) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Hasten
    • (A) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance
    • (29) Titanium Coating - Endurance
    • (29) Titanium Coating - Resistance/Recharge
    • (31) Titanium Coating - Endurance/Recharge
    • (31) Titanium Coating - Resistance/Endurance/Recharge
    Level 18: Burn
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Damage
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 20: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Tough
    • (A) Titanium Coating - Resistance/Recharge
    • (36) Titanium Coating - Resistance/Endurance/Recharge
    • (36) Titanium Coating - Resistance
    • (37) Titanium Coating - Resistance/Endurance
    • (37) Titanium Coating - Endurance
    • (37) Titanium Coating - Endurance/Recharge
    Level 24: Weave
    • (A) Defense Buff IO
    • (39) Defense Buff IO
    Level 26: Maneuvers
    • (A) Karma - Knockback Protection
    • (39) Defense Buff IO
    Level 28: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (46) Rectified Reticle - To Hit Buff
    Level 30: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Fault
    • (A) Mocking Beratement - Recharge
    • (45) Mocking Beratement - Taunt
    • (45) Mocking Beratement - Accuracy/Recharge
    • (45) Mocking Beratement - Taunt/Recharge
    Level 35: Tremor
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    Level 38: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Rise of the Phoenix
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Damage
    • (48) Obliteration - Chance for Smashing Damage
    • (48) Obliteration - Accuracy/Recharge
    • (50) Obliteration - Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge
    Level 49: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (50) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Endurance Modification IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (43) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod/Recharge



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  10. RamsestheGreat

    fire/stone help

    Quote:
    Originally Posted by LSK View Post
    Do some Hamis or STFs/RSFs depends on what you are doing. Or u can replace them with reg Def IOs still be over 38%.
    No Hammi's on my server atm but I have been doing the STFs
  11. RamsestheGreat

    fire/stone help

    Thanks, LSK... except those cytoskeletons cost a small fortune these days. Hmmm...

    EDIT: without the Cyto's, it drops to 38.5%
  12. RamsestheGreat

    fire/stone help

    Quote:
    Originally Posted by New Dawn View Post
    ..it goes on and on. I would start again. I'd advise on concentrating on getting your def to S/L to 45% then try for what extras you find yourself able to achieve.

    I see what yuou mean about moving the slotting around, however... I can't find a single, serious fiery aura build that has more then 38% S/L defenses.

    If anyone is running one, I'd love to see it. Please link one below.
  13. RamsestheGreat

    fire/stone help

    Quote:
    Originally Posted by LSK View Post
    first off your miracle proc + rec is only good when u use healing flames, and i think the PvP IO is the same. You over slotted tuff you only need 4 there. In build up i would of slotted it 3 or 4 and have 2 RR and 1 or 2 recharge IOs there. CJ only needs 3 or 4 slotes as well. The Kinitic crash is a bad idea in tremor. I would replace them with eradications.

    According to wiki, the PvP IOs work as set bonuses and are always on, but you're right about the Miracle proc.

    EDIT: Rather, the teleportation protection is a proc, but the 3% res/def bonuses are constant globals, and that's why I wanted them anyways.
  14. RamsestheGreat

    fire/stone help

    Ok, so I scrapped the old build and rebuilt from scratch taking into consideration some of what was said... however, I took Build-up Over FE. Build-Up has a 90 sec recharge and FE has 180 sec recharge. Given that, the majority of my attacks (the stone) will get twice as much benefit from me taking Build-Up compared with taking FE, where Burn and Blazing Aura would get these bonuses, but reduce the total amount of bonus for my stone attacks.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ramses 2.0: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Steadfast Protection - Resistance/Endurance
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (7) Kinetic Combat - Damage/Recharge
    Level 2: Stone Mallet
    • (A) Kinetic Combat - Knockdown Bonus
    • (7) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (11) Kinetic Combat - Damage/Recharge
    Level 4: Heavy Mallet
    • (A) Explosive Strike - Accuracy/Knockback
    • (15) Explosive Strike - Damage/Knockback
    • (17) Explosive Strike - Chance for Smashing Damage
    Level 6: Healing Flames
    • (A) Miracle - +Recovery
    • (9) Miracle - Heal
    • (13) Miracle - Heal/Endurance
    • (15) Miracle - Endurance/Recharge
    • (19) Miracle - Heal/Recharge
    • (19) Miracle - Heal/Endurance/Recharge
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance/Recharge
    • (23) Luck of the Gambler - Defense/Recharge
    • (25) Luck of the Gambler - Endurance/Recharge
    Level 10: Consume
    • (A) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Damage
    • (29) Obliteration - Accuracy/Damage/Recharge
    Level 12: Plasma Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (34) Impervium Armor - Resistance/Recharge
    • (36) Impervium Armor - Endurance/Recharge
    • (36) Impervium Armor - Resistance
    • (36) Impervium Armor - Psionic Resistance
    • (37) Impervium Armor - Resistance/Endurance/Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 18: Temperature Protection
    • (A) Titanium Coating - Resistance
    • (21) Titanium Coating - Resistance/Endurance
    • (31) Titanium Coating - Resistance/Recharge
    • (31) Titanium Coating - Endurance
    • (37) Titanium Coating - Endurance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    Level 20: Boxing
    • (A) Mako's Bite - Chance of Damage(Lethal)
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Endurance
    • (39) Reactive Armor - Endurance/Recharge
    • (39) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Recharge
    • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (33) Luck of the Gambler - Defense/Endurance
    Level 26: Blazing Aura
    • (A) Obliteration - Chance for Smashing Damage
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage
    Level 28: Burn
    • (A) Obliteration - Damage
    Level 30: Fault
    • (A) Perfect Zinger - Taunt
    • (45) Perfect Zinger - Taunt/Recharge
    • (46) Perfect Zinger - Accuracy/Recharge
    • (46) Perfect Zinger - Chance for Psi Damage
    Level 32: Hurl Boulder
    • (A) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Accuracy/Damage/Recharge
    • (50) Apocalypse - Accuracy/Recharge
    Level 35: Tremor
    • (A) Kinetic Crash - Accuracy/Damage/Knockback
    • (40) Kinetic Crash - Accuracy/Knockback
    • (46) Kinetic Crash - Damage/Endurance/Knockback
    • (48) Kinetic Crash - Recharge/Knockback
    Level 38: Seismic Smash
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (40) Crushing Impact - Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    • (45) Crushing Impact - Accuracy/Damage/Recharge
    Level 41: Conserve Power
    • (A) HamiO:Cytoskeleton Exposure
    Level 44: Physical Perfection
    • (A) Energy Manipulator - EndMod
    • (45) Energy Manipulator - EndMod/Recharge
    • (48) Energy Manipulator - Chance to Stun
    Level 47: Hasten
    • (A) HamiO:Membrane Exposure
    Level 49: Rise of the Phoenix
    • (A) Panacea - +Hit Points/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Celerity - RunSpeed
    Level 2: Rest
    • (A) Titan:Citrine Shard
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Titan:Selenite Shard
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (11) Efficacy Adaptor - EndMod/Recharge
    • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Endurance
  15. Quote:
    Originally Posted by Ironblade View Post
    Or, and here's a bold idea, we could use the existing and well-populated channel that already exists: Infinity Hamidon

    Wait, theres a channel for that already? (not that I could know with the servers down) its never come up when I searched Infinity before.
  16. You know, we might want to consider making a "Infinity Hammi" channel, which we could advertise and use the message of the day to inform the people of Infinity. I mean, I just don't think enough of us look at the forums here anymore.
  17. Ramses the Great supports this effort! Also: this makes my need for a true tanking build that much greater :P
  18. I would love to reserve a spot.

    @RamsestheGreat Avenger GREEN (emp/psychic defender)
  19. Infinity would like to thank you all again! Lord Recluse is licking his wounds after that beating we put on him!
  20. It was a wonderful TT and we were happy to have you guys! The tanks really mopped LR up!
  21. RamsestheGreat

    fire/stone help

    Quote:
    Originally Posted by Starflier View Post
    At first glance I would label this build nearly unplayable. Your attacks are woefully underslotted, sometimes not at all. You also seem to be going after recharge bonuses at the expense of your build. Tremor will be near useless, Seismic Smash is a spectacular attack and needs to be taken earlier and slotted. Also, you took boxing and kick with weave, but left out Tough, a major source of S/L resistance.

    Fire/Stone is an extremely strong combination, combining a high damage primary with a hard-hitting, mitigation heavy secondary.

    See, I feared Tough and Weave would function like Combat and Super jumps, where only one could be active at a time. Mind you, its not my active build, just something I was playing with on hero builder. My in game build is slotted a little heavier with the attacks, but I still fear my lack of resistances. But Maybe I'm overblowing that.
  22. RamsestheGreat

    fire/stone help

    I've been having trouble playing with my fire/stone build. Its not exactly a common power combo, but the only builds I could find were legacy builds before the Fitness change.

    Anyways, I feel like I'm just not getting enough resistance.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ramses: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Stone Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
    Level 1: Stone Fist -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dam%(9), Hectmb-Dmg/EndRdx(11)
    Level 2: Blazing Aura -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Dam%(13), Armgdn-Dmg/EndRdx(13), Armgdn-Dmg/Rchg(15)
    Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19)
    Level 6: Stone Mallet -- Empty(A)
    Level 8: Temperature Protection -- Empty(A)
    Level 10: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
    Level 12: Heavy Mallet -- Empty(A)
    Level 14: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(40)
    Level 16: Boxing -- Empty(A)
    Level 18: Kick -- Empty(A)
    Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37)
    Level 22: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34), Oblit-Acc/Rchg(34)
    Level 24: Combat Jumping -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(33)
    Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33), Zephyr-Travel(36)
    Level 28: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
    Level 30: Hurl Boulder -- Empty(A)
    Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45), LkGmblr-Def(45)
    Level 35: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(48)
    Level 38: Rise of the Phoenix -- Amaze-ToHitDeb%(A), Amaze-Stun(45), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
    Level 41: Tremor -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
    Level 44: Seismic Smash -- Empty(A)
    Level 47: Conserve Power -- Empty(A)
    Level 49: Physical Perfection -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)